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Author Topic:   Need a Ruling?.. Come on in.. Part 4.. its the post that never ends..
BlazingSpceter
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posted November 19, 2000 05:36 AM     Click Here to See the Profile for BlazingSpceter   Click Here to Email BlazingSpceter     
Hi. This has come up several times. Can you take a counter of Tangle Wire before you announce what you tap? It makes it very confusing. All my fiends say that on Sideboard, they have edited the card. So it makes it more fair. Please answer my question someone. Thxs


caquaa
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posted November 20, 2000 01:51 PM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
Wow, no one took over while i wan't here. let me catch up, hehe.

Iguanaonastick: The cheetah's ability and the cloak's ability both trigger when damage is dealt so you gain 8

reinhart:
1)Yes
2)All damage is dealt at the same time so you are at one life and the wolves die.

datfat_1: Not sure... I would look around www.wizards.com/magic under the variants thing. It might be there, but i am too lazy to check (have to answer more questions)

Selvaxri: Let me get back to you. I need to look over a few rules (and my ride mas here 10 min ago, hehe). Should be able to answer you tommorow.

juzammn: Yup, the pandemonium triggers whenever a creature comes into play. That is why things like pandeburst work.

Archreaper:
Ankh of Mishra
Text(5th/6th): Whenever a land comes into play, ~this~ deals 2 damage to that land's controller.

Anhk Tide does work

mkl: You draw three cards from brainstorm, then choose any two cards in your hand and put them back. Isn't that what it says on the card?
Yes, you can do that.

BlazingSpceter: You can order the way the tangle wire's effects are put on the stack so that the counter gets removed, then you tap. You have to put the tap ability on the stack first, thne the remove a counter ability. When the stack begins to resolve you will remove a counter, then check to see how man counters are on the wire and tap that many artifacts, creatures, and lands. There has been no errata on tangle wire. Removing the counter before the tap is what makes it so good (and the fact that you can tap the wire and it still works... go 6th edition rules!!!)

I will try to answer the one question I did not know the answer to tommorow... it may take me a few min to find the answer. Maybe someone (coolio or guenhwyvar only) could save me some time

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Mageta22787
unregistered
posted November 21, 2000 11:41 AM           
I got a question, its about the new trample rules. Ok say a Crimson Acoylte blocks my Skizzik, what happens? I have been trying to find the answer and everyone says that no damage goes through. What really happens? Do I choose where the damage goes, say 1 to the Acolyte, lethal damage, then 4 to my opponent?


Thrash Golem
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posted November 21, 2000 11:52 AM     Click Here to See the Profile for Thrash Golem   Click Here to Email Thrash Golem     
I've encountereed this a lot recently but i'll use a simple scenario using Masters.


I have a thornscape master, he has a stormscape master. He taps it to make me lose 2 life, in response i tap it and 2 red to deal 2 damage to it. What is the result?

I have a nightscape master, he has a stormscape master. He taps it to make me lose 2 life, in response i tap it to return the other master to the owner's hand. what is the result?

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da-odd-templar
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posted November 21, 2000 03:16 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
Mageta22787-The attacker can choose to assign lethal damage to the blocker, and then assign the rest of the damage to the opponent. So in your example, the skizzik would assign 1 damage to the acolyte, and 4 damage to the opponent.

Thrash Golem-Here's what happens in first example:

He puts the drain life ability on the stack, it becomes a pseudospell. You then put the damage ability on the stack and it too becomes a pseudospell. Barring any other effects, the stack begins to resolve. Your ability goes off, and deals 2 damage to the opposing master. The master goes poof. But his ability, which became a pseudospell, is still on the stack. Removing the source of an ability does not remove the ability if the ability is already on the stack. So the net result is that your ability kills the opposing master, and you lose 2 life and your opponent gains 2 life.

You can use the same reasoning to answer the 2nd example.

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Dragondoug
unregistered
posted November 22, 2000 04:21 PM           
Do multiple urzas armor mean multiple damage reductions? Im frightened that they do as my 4 keep getting stolen by my rival's blue deck, then he casts 4 of his own and wins...

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gzeiger
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posted November 22, 2000 11:18 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Another question about the new trample. I think this has been answered mostly by the previous post, but just to make sure: can a Benalish Hero prevent damage from trampling through (by having a Force of Nature, for example, do all 8 damage to the Hero)?

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killjoy72
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posted November 23, 2000 12:36 AM     Click Here to See the Profile for killjoy72     
gzeiger: This really isn't a trample question, it's more a banding question and how it relates to combat damage question:


C.5 - Step 4: Combat Damage
C.5.10 - The damage sharing ability of Banding reverses the normal rule for who decides how to divide damage. If there is one or more blockers for a given attacker, and one of those blockers has Banding, then the defending player decides how the attacking creature's damage is divided among the blockers. If there is one or more attackers blocked by a single blocker, and at least one of the attacking creatures has Banding, then the attacking player decides how to divide the blocking creature's damage among the attacking creatures. [D'Angelo 99/05/01]

So you could assign all the damage from the FoN to the hero and not have to take any trample damage.




[Edited 1 times, lastly by killjoy72 on November 24, 2000]


scrubby
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posted November 23, 2000 06:01 PM     Click Here to See the Profile for scrubby   Click Here to Email scrubby     
If i play a balduvian hordes and it is countered, do I have to discard a card at random?

If I treachery a balduvian horde, do I have to discard a card at random?

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BlackStorm
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posted November 23, 2000 07:45 PM     Click Here to See the Profile for BlackStorm   Click Here to Email BlackStorm     
I have a question about Saproling Burst.
During my upkeep, I remove a fade counter from it.

My question is this:

Does the removal of the fade counter trigger the Saproling Burst's ability or is that 2 seporate things?

LMK Soon!! thanks!!

EDIT: forgot about the preview button
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[Edited 1 times, lastly by BlackStorm on November 23, 2000]


maxbishop
unregistered
posted November 26, 2000 07:17 AM           
i have a question about scoria cat, is its ability to get +3/+3 a state based effect or a triggered ability?
i recently had a situation that i tapped out to play a spell and in response the opponent dealt 3 damage to the cat, my question is does the cat get big before the damage goes through or does it take lethal damage before getting large.

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Aya Brea
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posted November 27, 2000 08:42 AM     Click Here to See the Profile for Aya Brea   Click Here to Email Aya Brea     
Here's my question

I play an Oath of Druids, and next turn, I oath, and discard Gaea's Blessing from my library. Does the effect take place now, or after Oath takes place???

caquaa
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posted November 27, 2000 09:03 AM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
Dragondoug: Yup, four armors means four less damage. That is why they have a cc of 6.

gzeiger: Killjoy is right.

scrubby: You discard when it comes into play. If it is countered then it didn't come into play.

When you play treachery the horde switches controlers. It isn't coming into play so no discard needed.

BlackStorm: The ability is given to the creature (which doesn't matter). This ability checks when ever you have priority and that will happen before you have a chance to do anything after the fade counter is removed. You would have to do something with the creatures before the counter is gone because after it is gone they are dead.

maxbishop: Actually it is a static ability
It happens as soon as you tap out and recieve priority. There really isn't anything you opponent could do before it gets bigger.

Aya Brea: The blessing's ability gets put on the stack so it waits for the oath to get done.

Selvaxri: Sorry I haven't gotten back to you. I just never have the time (or I forget) while I am online to do the research about your question. The rulings for aluren say that you still have to pay for effects such as gloom so I would assume that you could also pay for effects such as kicker. I also remember that medallions reduced buyback so I would believe that they would reduce kicker also in any condition. These rulings are not based on anything but my best guesses. I would say you should e-mail coolio and ask him specifically.

I helped all those who I could

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SickOfItAll
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posted November 27, 2000 10:28 AM     Click Here to See the Profile for SickOfItAll   Click Here to Email SickOfItAll     
Okay, here's the question:

Do I declare a spell before casting it, or do I need the mana in my pool before I can declare it for Lion's Eye Diamond? Meaning, if I declare a Ball Lightning, putting that card in limbo, then use the Lion's Eye to get the mana, do I still get the Ball or do I sac the Lion's Eye first then declare the Ball except, it being in my hand, gets discarded?

I know I didn't ask that very well, but it's a weird question.

Thanks!
Dave


caquaa
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posted November 27, 2000 12:15 PM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
SickOfItAll: Well lion's eye used to be a lotus with a small draw back so they fixed it. Now the ability is an instant. The mana cost of a spell muct be paid after you anounce it and it goes on the stack, but before other "fast effects" can be played. Since lion's eye is an instant you can not put ball lightning on the stack then activate the eye for mana to cast it because the lion's eye's ability is an instant and instants can be used during that time. You can use the eye first (which makes you discards your hand) then play the ball lightning. The problem with that is you have to get the ball in you hand after you activate the eye (ie: put timetwister on the stack, then put eye's ability on the stack so you get the mana and discard your hand, but then the twister can go off and you can draw a card to cast). Lion's eye diamond was broken, but they fixed it or the most part.

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Marit~Lage
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posted November 27, 2000 03:03 PM     Click Here to See the Profile for Marit~Lage   Click Here to Email Marit~Lage     
my question is when i take a counter off of Saproling Burst during my upkeep for fading does that counter also count for putting a saproling creature into play?
-Ray


caquaa
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posted November 27, 2000 03:17 PM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
Marit~Lage: NO!!! Sorry about that. The counter is removed due to the fading. For you to get a creature you have to remove a counter to activate the ability. The counter removed suring your upkeep just keeps the burst alive, it doesn't do anything else.

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Ragemonkey
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posted November 27, 2000 07:43 PM     Click Here to See the Profile for Ragemonkey   Click Here to Email Ragemonkey     
ok...

If my opponent Obliterates, can I Thwart, Daze, Absorb, or Undermine it just for the sake of the alternate ability/cost? As in for Thwart, bouncing 3 Islands back, Absorb, gain 3 life, Undermine, opponent loses 3 life?

I believe I can, but I just wanted to make sure.

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killjoy72
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posted November 28, 2000 02:20 AM     Click Here to See the Profile for killjoy72     
all right, i feel stupid for asking this, but here it goes:

My friend stripped his opponent's taiga to which his opponent wasted his strip, ultimately to try and negate the strip's effect. However, i thought because of this ruling, that the strip would still affect the taiga:

T.4.4 - When announcing an ability, put a "pseudospell" on the stack which has a copy of the text and color of the permanent generating the ability. [CompRules 99/04/23] This is like putting an invisible copy of the card on the stack.

Any help would be appreciated. Thx in advance


caquaa
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posted November 28, 2000 09:25 AM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
Ragemonkey:
Right off the invasions FAQ:
Obliterate
-----
Q: What does "can't be countered" mean? Can the Obliterate spell be targeted by spells
that would counter it?

A: Yes. "Can't be countered" just means that if an effect would counter the spell, it
fails to do so. The countering spell still resolves normally, but the Obliterate spell
isn't countered.

killjoy72:
A.2 - Activated Abilities
A.2.6 - Once activated, the ability exists independently of the card or token which generated it. It exists on the stack as a psuedospell. Destruction or removal of the source after that time will not affect the ability. [CompRules 99/04/23]

How about that rule instead
I think that answers your question and you now have proof that you are right
Also the stripmine is gone as soon as it is activated because the ability requires sac to activate so there is no strip for the waste to target anyway.

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BlackStorm
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posted November 28, 2000 10:07 AM     Click Here to See the Profile for BlackStorm   Click Here to Email BlackStorm     
I have a question about Saporling Burst again.

The text of the card reads:

quote:
Fading 7
Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.

And the errata on the card says:

quote:
Fading 7
Remove a fade counter from ~this~: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When ~this~ leaves play, destroy all tokens put into play with ~this~. They can't be regenerated.

The ability that the Sparoling get with the errata says "Saproling Burst" not "~this~". Does that mean that If I had a Saproling that was made from a burst with 2 Fade counters on it and I also had just played another Saproling Burst, does the Saproling token become a 7/7 or does it stay a 2/2? Please include a rule or two to prove your point. Thanks!!

BTW, I found the errata at this site: http://www.activesw.com/~sdangelo/magic/rule-cards-S.html

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caquaa
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posted November 28, 2000 11:20 AM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
BlackStorm: Well that may be a mistake on crystalkeep's part... who cares. There is a rule to the effect that you can not use a newly discovered error in oracle wordings to disrupt a tournament so a judge wold simply tell you to play the card as it is intended to be played. That is why when it was discovered after 6th edition rules that you could play yawgmoth's will then infinately play a dark ritual from your graveyard that it never happened, the judges wouldn't allow it. Eventually it got changed. Burst will probably not be changed any time soon becuase it will not create a problem with that wording.

I also believe there to be a rule that states something along the lines of, " when a card says it's own name it is refering to itself and not other copies of the card with the same name". I just couldn't find it anywhere (maybe it was removed). If you want to waste someone's time then waste yours, not mine

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datfat_1
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posted November 28, 2000 12:04 PM     Click Here to See the Profile for datfat_1   Click Here to Email datfat_1     
okay if someone has a bribery and takes one of my creatures from my library and i kill that creature whos's graveyard does it go to
the owner or the controller???


Silvertine
unregistered
posted November 28, 2000 12:11 PM           
Two questions.

If you play Show and Tell and both players play a Sliver Queen, what happens?

If I use Temporal Aperture and get a card with Kicker, is the Kicker also free?

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caquaa
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posted November 28, 2000 12:43 PM     Click Here to See the Profile for caquaa   Click Here to Email caquaa     
datfat_1: It goes directly to the owner's graveyard.

Silvertine:
1) They both die
K.17.2 - Only one legendary permanent of a given name can be in play at a time. If a legendary permanent enters play when another legendary permanent of that name is already in play, the new one is put into its owner's graveyard. If more than one of the same name enters play at the same time, then all of them are put into their owner's graveyards. This is done as a state-based effect (see Rule T.11). CompRules 99/04/23]

2) No, the kicker is not free but you can pay for it. That is the way I interpret it until told otherwise.

What is with all the kicker questions? Gee, I actually have to think

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