Note: This is an archived topic. It is read-only.
  Magic Online Trading League Bulletin Board
  Noteworthy Topics
  Need a Ruling?.. Come on in!.. Pt. 6 (Page 6)

UBBFriend: Email This Page to Someone!

profile | register | preferences | faq | rules | memberlist | search


This topic is 12 pages long: 1  2  3  4  5  6  7  8  9  10  11  12 
This topic was originally posted in this forum: Magic Discussion
Author Topic:   Need a Ruling?.. Come on in!.. Pt. 6
GottaLoveElves
Member
posted March 01, 2001 05:40 AM     Click Here to See the Profile for GottaLoveElves   Click Here to Email GottaLoveElves     
If I play Rout (or any spell that you can pay to work as an instant), will a Hidden Gibbons be activated if I play the card as an instant? Also in the specific case of Rout, if the Gibbons does transform, will it be taken out by the Rout? Thanks.

__________________
"It's OK. They're just elves."
"Alcohol... the cause of, and solution to all of life's problems!"
"Fill whats empty, empty what's full and scratch where it itches!"
I desperately need Underworld Dreams! Will trade next to anything for them!
My Refs


Juss
Member
posted March 01, 2001 08:53 AM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by Vegeta19:
If I play a Kavu Chameleon and my opponent plays Undermine do I still lose 3 life even though the spell would fizzle since Kavu Chameleon can't be countered?

"Kavu Chameleon canīt be countered" means that counterspells fail to do anything with it. You can still target the Chameleon spell with a counterspell.
When a counterspell (Undermine in your case) resolves, it fails to counter the Chameleon. But "lose 3 life" effect does not depend on countering your Chameleon -- so it takes place. Undermine wonīt "fizzle", it will just fail to counter the Chameleon. Similar case is with Exclude.
Effects that depend on countering the spell will not happen, like Desertionīs.

Juss
Level 1 judge


grem38
Member
posted March 01, 2001 09:05 AM     Click Here to See the Profile for grem38   Click Here to Email grem38     
ok i saw this question before and didnt see an answer.


can u play a lair land and return a city of tratiors?


btw with oath of druids u have to choose when to activate it it doesnt just activate cause it says "u may"

__________________
no wonder he is the head of the class, the rest have dissappeared


gremlin38@hotmail.com

my refs http://www.magictraders.com/reflists/grem38.html

Juss
Member
posted March 01, 2001 09:24 AM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by wwTOOLww:
question about trample:

if i attack with a 10/10 trample, and my opponent blocks with 2 5/5 can i assign all damage to one, thus trample over and hit them for 5?

also, if i attack with my red 10/10 trample and someone blocks with a pro red 1/1 does he take the 9 or no??????

thanks


1) Your 10/10 trampler should assing lethal damage to _all_ of its blockers, then the remaining can be assigned to a player.

2) You can assign 9 damage to your opponent. The pro-red creature will live, though.

A.27.9 - Assigning damage from a Trample creature only considers the actual
toughness of the creature, not any abilities or effects that might prevent
or redirect damage once it is assigned. [CompRules 99/04/23] For example,
if a 2/2 creature with Protection from Green blocked a Force of Nature,
you would only need to assign 2 damage to it, even though that damage will
be prevented by the ability during damage prevention.
[WotC Rules Team 98/10/18] Another way of thinking of this is that you
need to assign enough damage that the creature would be lethally damaged
if nothing prevented or redirected the damage. [D'Angelo 99/05/01]

Juss
Level 1 judge


NeonRatio
Member
posted March 01, 2001 12:54 PM     Click Here to See the Profile for NeonRatio   Click Here to Email NeonRatio     
Dream Tides:

What is the 'speed' of the untapping creature? As compared to tapping for mana and so forth. If you could reply by tommorrow it would be appreciated. I have and Extended tourney coming up on Sat. Thanks.

JMM


mackbo
Member
posted March 01, 2001 06:19 PM     Click Here to See the Profile for mackbo   Click Here to Email mackbo     
Lets say I have 2 Memory Crystals out. I cast a Capsize with 1UU and buy it back. Is the Buyback on it 1 or 0? Thanks and help me out on this!

MaCkBo

__________________
Contact:
E-mail: mackbo1@juno.com
AIM: ScratchMastaMack
___________
MaCkBo's Refs


Summon Matt
New Member
posted March 01, 2001 11:22 PM     Click Here to See the Profile for Summon Matt   Click Here to Email Summon Matt     
Alright, I treachery another players Serra Angel, next turn he plays steal enchantment on the treachery, does he get the Serra Angel along with it? What happens?

Another, a friend lays a reflecting pool his first turn, then puts down a lair during his 2nd turn, can he tap the reflecting pool to add one of three mana before returning it to his hand?

Last one, as far as Sap Burst goes, do you HAVE to remove a fade counter at the begining of upkeep? Other fade cards that I can think of tell you to remove one, just wondering.

Thanks to whoever can help me out.

ManaBurn
unregistered
posted March 02, 2001 01:55 PM           
Okay,
1) Lets say I play a lightning Bolt. The opponent has a rhystic study out. Can he use the rhystic study to draw a card and lets say he draws a gush. Can he use gush (returning 2 islands) and then use a foil to counter my bolt?

In other words, can the opponent use a rhystic study to draw a counterspell and then use that to counter it?

2)What happens if the opponent has one land and plays a bolt, but i sac a strip mine (Or use a seismic mage)to destroy the land in response? Where does the bolt go? Is this same with tapping the land instead of destroying it?

3)Okay I have a couple of questions about combat:

a. I attack with a craw wurm. The opponent has a crenellated wall. Can he block the wurm with the crenellated wall, then quickly give itself +0/+4? Is this same as with a mother of runes?

b. I have a Pyre Zombie. The opponent has a 4/4. If the opponent blocks w/ the 4/4, can I sac the zombie to do the last 2 damage to it? same with prodigal sorcerer?

Thanks!
ManaBurn

__________________
Why you kick my dog?


Selvaxri
Member
posted March 02, 2001 02:58 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
can somebody answer my questions?
quote:
<font face="Verdana, Arial, Helvetica" size="2">Originally posted by Selvaxri:
1> does trample damage go through blocked creatures?
ie: he attacks with a 6/6, i block it with an 8/8 trample. does the trample damage go through to attacking player?
2> my opponent attacks, enought damage is dealt to getmy life to 0. when the damage go through, can i use Hero's Reunion (or other life-gainer) to stay alive?
lmk
-Selvaxri
</font>



[Edited 1 times, lastly by Selvaxri on March 03, 2001]


NeonRatio
Member
posted March 03, 2001 08:15 AM     Click Here to See the Profile for NeonRatio   Click Here to Email NeonRatio     
quote:
Originally posted by Selvaxri:
can somebody answer my questions?

Trample: Enough damage must be dealt to the creature in order to kill it, thus equal to it's current toughness. This goes for Pro. creatures also. If my kicker Titan attacks and you block with a Merfolk Zombie, I will have to assign it's 2 points of toughness, which are prevented by Pro. Green afterward and then the remaining 3 will hit the player.

JMM


NeonRatio
Member
posted March 03, 2001 08:39 AM     Click Here to See the Profile for NeonRatio   Click Here to Email NeonRatio     
quote:
Originally posted by Selvaxri:
can somebody answer my questions?

Hero's Resolve

It would work, but not with that timing. Once you reach 0 life you are lead...no turning back. Instead, before damage resolution, you would need to cast the Resolve.Thus gaining 7 life and you would never reach 0.

JMM


DantePzax
Member
posted March 03, 2001 10:36 AM     Click Here to See the Profile for DantePzax   Click Here to Email DantePzax     
MY question:i play a creature with echo,albino troll as an example.Next turn i pay the echo.On the 3rd round my opponent casts control magic or confiscate(a spell like those).When he gets the albino will have to pay the echo at his next round?


Inzane
Member
posted March 03, 2001 03:06 PM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
Okay, I have a hypnotic specter in play with hermetic study on it. My opponent has no cards and is starting his turn. He draws a sorcery. Can I:

a) Ping him in his draw phase to make him discard?
b) Ping him at the beginning of his main phase to make him discard instead of casting it.

Also, when is the earliest I can target the sorcery in his hand b4 he can cast it.

Juss
Member
posted March 03, 2001 08:21 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by GottaLoveElves:
If I play Rout (or any spell that you can pay to work as an instant), will a Hidden Gibbons be activated if I play the card as an instant? Also in the specific case of Rout, if the Gibbons does transform, will it be taken out by the Rout? Thanks.


Rout is not an instant, it is a sorcery. It does not matter if you can play this as an instant, it is still a sorcery. Hidden Gibbons will not transform (otherwise, yes, they would be destroyed by Rout).

More from the rules:
E.11.Ruling.7 - The template "any time you could play <something>"
means "if the rules of the game allow you to play a <something> at this
time, regardless of whether you actually have a <something> to play".
[CompRules 99/11/01] For example, "any time you could play an instant"
works out to mean the same thing as "any time you have priority" since you
can always play an instant if you have priority (unless some effect is
preventing you from playing an instant). [DeLaney 99/12/11]

Juss
Level 1 judge



Juss
Member
posted March 03, 2001 08:48 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by grem38:

can u play a lair land and return a city of tratiors?

btw with oath of druids u have to choose when to activate it it doesnt just activate cause it says "u may"


1) Well, City of Traitors has a triggered ability and a Lair has a triggered ability. Since playing a land does not use the stack, both Lair's and City's abilities trigger at the same time. You will choose in which order they are put on stack. If you make sure that you put City's ability on stack first, then you can return it to your hand and it will not be there when its own sacrifice ability resolves. Good trick.

City of Traitors:
Info: Color=Land Type=Land Cost=None EX(R1)
Text(EX+errata): When you play another land, sacrifice ~this~. ; {Tap}: Add
two colorless mana to your mana pool. [Oracle 99/07/21]
Does not trigger on lands that are put into play without playing them.
[Barclay 98/06/10]
Does not trigger on itself being played. [DeLaney 99/06/13]

2) The Oath's ability triggers anyway, if the trigger condition (fewer creatures) is true. You will decide on resolution what to do.

A.4.14 - Some triggered abilities give a player a choice of doing something
or doing nothing. These use the word "may" and are worded
like "When <condition>, you may do <something>". The choice of whether or
not to do the action is made on resolution of the triggered ability.
[WotC Rules Team 00/02/16] This is a REVERSAL of Rule 410.5, which said
that you decided on announcement and if you decided not to, that the
ability was never placed on the stack.

Oath of Druids:
Info: Color=Green Type=Enchantment Cost=1G EX(R1)
Text(EX+errata): At the beginning of each player's upkeep, if that player
controls fewer creatures than an opponent, the player may reveal cards
from the top of his or her library until he or she reveals a creature
card. The player puts that creature into play and all other cards
revealed this way into his or her graveyard. [Oracle 99/07/21]
The check for the number of creatures in play is made at the beginning of
upkeep and this ability does not trigger if the condition is not met.
The condition is also checked on resolution and the ability does nothing
if it is not still true. [D'Angelo 99/06/01]
The creature card goes into play under the current player's control.
[D'Angelo 98/06/15]
The revealed cards go to the graveyard simultaneously, so the player playing
the ability decides the order they end up in the graveyard.
[Barclay 98/06/10] See Rule Z.1.4.

Juss
level 1 judge


solring135
Member
posted March 03, 2001 08:57 PM     Click Here to See the Profile for solring135   Click Here to Email solring135     
If i had a treacherous link and a pariah on a creature, what would happen? Would the damage fizzle or something?


Juss
Member
posted March 03, 2001 09:09 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by NeonRatio:
Dream Tides:

What is the 'speed' of the untapping creature? As compared to tapping for mana and so forth. If you could reply by tommorrow it would be appreciated. I have and Extended tourney coming up on Sat. Thanks.

JMM



I am very sorry I could not answer your question on time (I was away from the computer) and no one else did... But still:

Dream Tides:
Info: Color=Blue Type=Enchantment Cost=2UU VI(U1)
Text(VI+errata): Creatures don't untap during their controllers' untap
step. ; Nongreen creatures have "{2}: Untap this creature. Play this
ability only during your upkeep." [Oracle 99/07/01]

Dream Tides will give each nongreen creature an ability. It is an activated ability, during your upkeep you can just pay 2 mana and untap the creature. This ability is put on stack when activated and can be responded to. A creature will untap when the ability resolves.

If you want to compare mana abilities... Mana abilites do not use the stack and cannot be responded to. So I guess you could say that mana abilities are "faster" than Dream Tides' untapping abilities because they do not use the stack. Any further questions and clarifications?

I hope you did well at tourney.

Juss
Level 1 judge


Inzane
Member
posted March 03, 2001 09:10 PM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by Juss:
You sure can have them on the same creature. Maybe Oracle will answer your question:
T.10.8 - Each replacement effect gets only one opportunity to apply to each
event. For example, a player controls two copies of a permanent with the
ability "instead of dealing their normal damage, creatures you control
deal double that damage." A creature that normally deals 1 damage will
deal 4 damage, not just 2, and not an infinite amount.
[CompRules 99/04/23] For another example, if a creature has both
Pariah and Treacherous Link on it, then there is no loop. The
damage always ends up where it would have been if neither had been there.
[D'Angelo 00/01/02]

It works like this:
You are dealt damage. Pariah will apply and redirect damage to enchanted creature. Then Treacherous Link will apply and redirect damage back to you. Since Pariah has already done its job on this damage source, it will not redirect this damage again.
or
Your creature is dealt damage. T. Link redirects it to you, Pariah redirects it to the creature.

I hope that makes it more clear. I can quote more rules, but I suggest you to read sections G.12 and T.10 from Oracle General Rulings summary.

Juss
Level 1 judge



I know juss is busy, so this'll help u out.


Juss
Member
posted March 03, 2001 09:24 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by mackbo:
Lets say I have 2 Memory Crystals out. I cast a Capsize with 1UU and buy it back. Is the Buyback on it 1 or 0? Thanks and help me out on this!

Memory Crystal reduces buyback by 2. Capsize has a buyback of 3, no colored mana there. With 2 Crystals out, Capsize's buyback is 0, but you'll still have to announce that you choose to buy it back.

The trick is that Memory crystal does not say that it could not reduce buyback below one (Like Heartstone does, for example).

Memory Crystal:
Info: Color=Artifact Type=Artifact Cost=3 EX(R1)
Text(EX+errata): Buyback costs are reduced by {2}. [Oracle 99/05/01]
The ability is not optional. [Barclay 98/06/10]
Only affects generic mana portions of Buyback costs. [DeLaney 98/06/10]
Does not apply to other parts of the play cost (see Rule K.20).
[DeLaney 98/06/10]
Cannot reduce the cost below zero. [DeLaney 98/06/15]
It applies to all players. [D'Angelo 98/11/16]
Note - Also see Buyback, Rule A.9.

Juss
Level 1 judge


Juss
Member
posted March 03, 2001 09:55 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by Summon Matt:
[B]Alright, I treachery another players Serra Angel, next turn he plays steal enchantment on the treachery, does he get the Serra Angel along with it? What happens?

Another, a friend lays a reflecting pool his first turn, then puts down a lair during his 2nd turn, can he tap the reflecting pool to add one of three mana before returning it to his hand?

Last one, as far as Sap Burst goes, do you HAVE to remove a fade counter at the begining of upkeep? Other fade cards that I can think of tell you to remove one, just wondering.
B]


1) Your opponent will get his Angel back, because that "you" in Treachery's text means Treachery's controller. He will not get to untap his lands, though, stealing your Treachery.

2) Sure he can.

3) Wasn't Burst the card that doesn't have no reminder text of Fading? That does not matter, you'll have to remove a counter.

A.14 - Fading
A.14.1 - The ability is written "Fading X". [D'Angelo 00/02/15]
A.14.2 - The ability means "This permanent comes into play with X fade
counters on it. ; At the beginning of your upkeep, remove a fade counter
from it. If you can't, sacrifice it.". [D'Angelo 00/02/15]
Note - Some cards with Fading do not have the reminder text, but they still
have the same ability. [Nemesis FAQ 00/02/07]

Juss
Level 1 judge



Juss
Member
posted March 03, 2001 10:24 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by ManaBurn:
Okay,
1) Lets say I play a lightning Bolt. The opponent has a rhystic study out. Can he use the rhystic study to draw a card and lets say he draws a gush. Can he use gush (returning 2 islands) and then use a foil to counter my bolt?

In other words, can the opponent use a rhystic study to draw a counterspell and then use that to counter it?

2)What happens if the opponent has one land and plays a bolt, but i sac a strip mine (Or use a seismic mage)to destroy the land in response? Where does the bolt go? Is this same with tapping the land instead of destroying it?

3)Okay I have a couple of questions about combat:

a. I attack with a craw wurm. The opponent has a crenellated wall. Can he block the wurm with the crenellated wall, then quickly give itself +0/+4? Is this same as with a mother of runes?

b. I have a Pyre Zombie. The opponent has a 4/4. If the opponent blocks w/ the 4/4, can I sac the zombie to do the last 2 damage to it? same with prodigal sorcerer?


(Darn, what's up with the MOTL server today? It is slow as hell, I waited two minutes for this page to load.. And I have a T3 connection.)

On to the questions:
1) Sure he can. Spells can be countered any time they are on stack. He can Gush like a madman, cast Facts and Fictions, Opts and whatever, your Bolt can be countered any time before it resolves. And the stack resolves last in - first out.

2) The Bolt goes nowhere. Tapping a land for mana and using mana to play spells are two different things. You are not playing spells by tapping lands. You tap lands for mana and use it, destoying a land afterwards does nothing to the mana in your mana pool or the spells in stack.

3a) Sure he can. Combat damage step (when damage hasn't resolved yet) is the latest time he should pump up his wall in order to keep it alive. It's the same with Mother of Runes - he can block and give Mothers a prot: green. You can target a creature itself with its ability.

3b) Yes, you can sac the Zombie when combat damage is put on stack.
With Prodigal Sorcerer it's a bit different. First, it would be quite difficult to kill a 4/4 with it (nitpicking!). Second, if you attack with it, you'll have to tap your Sorcerer to attack and you cannot use its ability. Third, you can block a 2/2 with the Sorcerer, put damage on stack and then deal the last blow.

Finally, a friendly advice.
I recommend you to go to the Wizards' website www.wizards.com/magic and read a bit of rules. About lands and mana, playing spells and abilities, combat etc. It would be for your own good. You seem to have pretty simple questions about the game, but all the rules cannot be covered here.

Good luck :-)
Juss
Level 1 judge


Juss
Member
posted March 03, 2001 10:29 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by Selvaxri:
can somebody answer my questions?

1> does trample damage go through blocked creatures?
ie: he attacks with a 6/6, i block it with an 8/8 trample. does the trample damage go through to attacking player?
2> my opponent attacks, enought damage is dealt to getmy life to 0. when the damage go through, can i use Hero's Reunion (or other life-gainer) to stay alive?


1) Alert! No way! You cannot assign trample damage to a player when you block. Only attacking creatures can "trample through" and assign damage to blocking player.

2) No. You should use Hero's Resolve before you go to 0 life.

Juss
Level 1 judge


Juss
Member
posted March 03, 2001 10:32 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by DantePzax:
MY question:i play a creature with echo,albino troll as an example.Next turn i pay the echo.On the 3rd round my opponent casts control magic or confiscate(a spell like those).When he gets the albino will have to pay the echo at his next round?

Yes. the relevant part from the rules:
A.12.2 - This ability means "At the beginning of your upkeep, if this card
came under your control since the beginning of your last upkeep, you may
pay its mana cost. If you don't, sacrifice it." [CompRules 99/04/23]
A.12.Ruling.1 - The Echo payment is required if you gained control of the
creature by any means, such as putting it into play from the graveyard,
taking control from another player, or having the card phase in.
[D'Angelo 99/05/01]

Juss
Level 1 judge


Juss
Member
posted March 03, 2001 10:41 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by Inzane:
Okay, I have a hypnotic specter in play with hermetic study on it. My opponent has no cards and is starting his turn. He draws a sorcery. Can I:

a) Ping him in his draw phase to make him discard?
b) Ping him at the beginning of his main phase to make him discard instead of casting it.

Also, when is the earliest I can target the sorcery in his hand b4 he can cast it.


a)Yes, you can. Hypnotic does not say "combat damage" and after a player has drawn a card, he (and then opponent - you) will receive priority to play spells and abilities.
b)No. Your opponent will have priority at the beginning of his main phase and you cannot do anything to prevent him from announcing a sorcery spell. He can even play a land first, then play a sorcery -- you will not receive priority before that. Of course, once he uses some activated abilities or something like that first, you will get a chance to respond.
c) The earliest and most often the latest time is his draw step.

Juss
Level 1 judge

PS. Thanks for helping...



wwTOOLww
Member
posted March 05, 2001 04:12 PM     Click Here to See the Profile for wwTOOLww   Click Here to Email wwTOOLww     
hey, i have 2 warped devotion questions:
1. If some bounces my warped devotion do i have to discard a card?
2. If i have 2 warped devotions in play and i bounce something, does that player have to discard 2 cards??

and one tangle wire question:
If i cast a tangle wire, the next turn am i going to have to tap 3 or 4 things???? is the counter removed before or after u untap?

thanks a lot

This topic is 12 pages long: 1  2  3  4  5  6  7  8  9  10  11  12 

All times are PDT (US)

This is an ARCHIVED topic. You may not reply to it!
Hop to:

Contact Us | MOTL Home Page

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e