Author
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Topic: Need a Ruling?.. Come on in!.. Pt. 6
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Juss Member
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posted March 15, 2001 03:02 PM
quote: Originally posted by Bubbling_Beeble: Can Trample go over Protection from whatever color it is?Need Answer ASAP
First, I am extremely busy this week, and I will answer most of the questions of this post at the beginning of next week. At least that Opalescence question would demand some research... I am sorry, but if there are some other judges, they could help people out. But the answer to your question, Beeble, is that Trample goes over Protection. You'd need to assign damage equal to the blocking creature's tougness to the creature, and the rest can be assigned to the blocking player. Protection does not affect trample at all. Juss Level 1 judge Edit: I meant toughness, of course...
[Edited 1 times, lastly by Juss on April 02, 2001]
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Juss Member
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posted March 15, 2001 03:11 PM
quote: Originally posted by Iguanaonastick: Does Overburden activate when a Nether Spirit comes into play from the graveyard? It's important.
The last answer today... Overburden: Info: Color=Blue Type=Enchantment Cost=1U PY(R1) Text(PY): Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand. Nether Spirit: Info: Color=Black Type=Creature - Spirit Cost=1BB MM(R1) Text(MM): 2/2. ; At the beginning of your upkeep, if ~this~ is the only creature card in your graveyard, you may return ~this~ to play. I guess there is a bad wording on Overburden. So what, that means that Overburden will trigger when a creature comes into play, and Nether Spirit will trigger it. "Return this into play" and "put into play" mean the same thing. Juss Level 1 judge
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*Tedman* Member
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posted March 15, 2001 03:14 PM
Do token creatures ever enter the hand when Washed Out, or Boomeranged, etc?__________________ MOTL Deck Help/Construction and Articles Moderator tedman@magictraders.com My Refs
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Bubbling_Beeble Member
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posted March 15, 2001 04:35 PM
Thank now I have proof in writing that I can show my friend
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Skimo Member
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posted March 16, 2001 07:45 AM
I have two questions:1. Converted mana is a cards "non-specific" out cost, right? Like, Draco has a converted mana cost of 16. 2. If you have a Phyrexian Infiltrator in play, and exchange control of it with an opponents creature, and then you play Abduction on the Infiltrator. If the Infiltrtor goes to a graveyard, will it then return to your and?
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Silvertine unregistered
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posted March 16, 2001 10:01 AM
can Abundance prevent you from losing when there are no cards in the deck? (i have no cards in deck and abundance in play. i am forced to draw. i activate abundance, naming non-land. "look through my library" (which isn't there), find no non-land cards, and do not lose.)does this work? __________________ I know to whom I owe the most loyalty, And I see him in the mirror every day.
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Dras Member
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posted March 16, 2001 11:15 AM
Two questions:1) My opponent has one Ravenous Rats in play (his only creature) and he plays a Doomsday Specter. As a fast effect, I bolt the rat in play so that he may not gate a creature back to his hand (none left). Will the Doomsday Specter fizzle? If not then what happens? 2) Will pestilence hurt a white knight (pro black)? Confused because pestilence does not target the specific creature White Knight... Thanx in advance
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Thrash Golem Member
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posted March 16, 2001 11:18 AM
Dras1) He must return the Doomsday Specter because it's the only legal choice for returning a black or blue creature to his hand. 2) Pestilence does no damage. Protection prevents targeting, assigning blockers, and damage from a source of that color. __________________ madigan@netidea.comYou're stupid.
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Dras Member
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posted March 16, 2001 11:28 AM
Will his mana still be tapped for casting the doomsday specter?
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Scorpio 1 Member
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posted March 16, 2001 02:34 PM
If you Meddling Mage a Lin Sivvi can it be searched for anyway?
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soffty Member
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posted March 17, 2001 08:33 AM
I am coordinator for a FNM tourny each week. I must have a definitive answer to my earlier question. I am not sure I have received the correct response. I don't see why any target is not "another target". You target a player, and that player is another target still. Does "another" mean "different". The dictionary definition has many meanings-1) one more 2) a different 3)one of the same kind (target) 4)one additional. It seems that if Wizards was as smart as we know they are, they would not use a term with 2 distinct different meanings!Originally posted by soffty: Please...I need a ruling. Magma Burst, kicker. I see it as targeting any target, and you can target the same target for a total of 6 damage. It states "another target". Any target is another target. It doesn't say "a different target". But, I have received a judges ruling saying it must be a different target. Help! -------------------------------------------------------------------------------- Yes you have to target a different target. It says "another target" the first one you target in the first. Then you need to target another target, not the same one.
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MoUsE-WiZ Member
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posted March 17, 2001 03:55 PM
Tahngarth reads: {1}{R},{Tap}: ~this~ deals damage equal to its power to target creature. That creature deals damage equal to its power to ~this~.If he targets a 4/4 with this ability, does he get to deal damage first killing the creature before it deals damage, or would Tahngarth die too? __________________ Mess With The Best Die Like The Rest Mess With Me...Uh...Win For Free?
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MegaMan Wz unregistered
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posted March 17, 2001 04:40 PM
if i have a Chimeric Idol (0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn. )out and i turn it to a creture and play Parallax Dementia(Fading 1 Enchanted creature gets +3/+2. When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.) and attck and then at end of turn when idol is no more a creture does it die from the dementia?o and what is SUMMER MAGIC? plz email me
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GottaLoveElves Member
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posted March 17, 2001 08:37 PM
Tedman: K.25.Ruling.1 - Before ceasing to exist (as per Rule K.25.6), token creatures do briefly go where they are sent, which can trigger effects. For example, Soul Net can be used on a token creature going to the graveyard. See Rule K.25.6. [CompRules 99/04/23] Yes. (Do I detect a hint of WD? ) Skimo: 1) Yes. 2) You own the infiltrator itself. It reads: 2/2. ; {2}{U}{}: Exchange control of ~this~ and target creature. Abduction reads: (When ~this~ comes into play, untap enchanted creature. ; You control enchanted creature. ; When enchanted creature is put into a graveyard, return that creature to play under its owner's control. So the answer would have to be yes, because you yourself own the infiltraitor. Silvertine: Abundance reads: If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. So, if read carefully this would seem to cause an endless loop. But, those have all been errataed. I believe your answer lies here: If no card of the chosen type is found before your library empties, the effect does not let you draw a card at all, but you do get to order all the cards in your library any way you choose. So, technically, your library empties immediately, and you would live. Dras: Of course his mana would still be tapped, he cast a spell didn't he? Scorpio 1: The named card can be put into play by a spell or ability, it just cannot be played normally. In other words, yes you can go for a sivvi. Mouse-wiz: I'm pretty sure the answer is Tahngarth dies too, but I cannot find proof so I'll have to say wait for Juss. Megaman wz: Idol says: Tap all lands you control. ~this~ becomes a 3/3 artifact creature until end of turn. So, at the end of turn it is no longer a creature. The state-based effects are: [CompRules 99/11/01] a) A player with zero or less life loses the game. b) A creature with toughness of zero or less is put into its owner's graveyard and it cannot regenerate. c) A creature with lethal damage (see Rule K.10.4) (which does not also have zero or less toughness) is destroyed. Regeneration can replace this event. [bethmo 99/07/27] d) A local enchantment that enchants an illegal or non-existant permanent is put into its owner's graveyard. e) Duplicate legends are put into their owner's graveyard. See Rule K.17. f) A token in a zone other than "in play" ceases to exist. g) A player who was unable to draw a card due to their library being empty loses the game. h) If more than one Enchant World is in play, all or all-but-one are put into their owner's graveyard. So, in other words, the dementia goes to your graveyard at EOT, and the idol is fine. Flaminio's Rarities site Look there, that should answer your question. There... I tried to cover, if I got any wrong sorry. __________________ "It's OK. They're just elves." "Alcohol... the cause of, and solution to all of life's problems!" "Fill whats empty, empty what's full and scratch where it itches!" Want: Undermines, Doomsday Specters. Email me if youve got spare of either. (My H/W is NOT up to date.) [URL=http://www.mag
[Edited 1 times, lastly by GottaLoveElves on March 17, 2001]
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Juss Member
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posted March 18, 2001 07:44 AM
Hi again. I am more or less back. I will skip quoting in most of the cases, for this post is going to be a long one.1. I said once that maybe Overburden is worded badly. Well, maybe not. When a token creature comes into play, it will not trigger Overburden. Maybe R&D thought it would be important. 2. GottaLoveElves is right about these tokens. Note that you do not have pick up these tokens when bounced, you should just remove them from the game, then put any triggered abilities on stack. One of my favourite things to do is to play a Recoil on an Elephant token. It will destroy the token and rip two cards from hand, if Warped Devotion is in play 3. Abundance should prevent you from losing. You can search your library when there are no cards, just as you can revean your empty hand etc. 4. Dras, “fizzle” and “fast effect” are obsolete terms. But you were answered correctly. And playing spells goes generally like this: you announce a spell, tap lands for mana, use mana for the spell, and there is no way you could get your mana back is your spell is countered (“fizzles”) or something like that. Note also that you do not tap mana, you tap lands to generate mana. Lands and mana are different things. 5. Soffty, “another” in Magic means “a different”. You must choose two different targets for a kickered Magma Burst. English is a foreign language to me, but I think “another” is the best choice for these situations. It would be very weird for me if the word “different” was used instead. If you are still not satisfied, I can quote the rules: G.39.2 - If a spell or ability has you (or other players) pick multiple targets, the same target may not be picked more than once. There is an implied "multiple different targets". [CompRules 99/04/23] That should do it. 5. Mouse-Wiz, when Tahngarth’s ability is resolved, the instructions in its text are just carried out in order stated. So, during the resolution, Tahngarth will deal its damage to a creature, then this creature will deal its damage to Tahngarth. Between these events no player receiver priority and nothing is put into graveyard. When any of these creatures receive lethal damage, they are put into graveyard as state-based effects, and that happens _after_ the resolution, _before_ any player would receive priority again. The answer to your question is that Tahngarth will die. 5. Bad things will happen to Chimeric Idol when it’s enchanted by Parallax Dementia. Here is what happens. During the Cleanup Step, Idol will stop being a creature. This is a condition for a state-based effect, because Dementia now enchants an illegal permanent. Dementia is put into the graveyard. That will trigger Dementia’s ability, which will be put on stack. When the ability resolves, the Idol is destroyed. Then, another Cleanup Step begins. It really is strange, but Parallax Dementia does not care if the permanent it enchanted is not a creature anymore. It will just destroy the permanent it once enchanted. It is similar to delayed abilities (if you play a spell that says “at the end of turn, destroy that creature”, it will destroy the creature even if it is not a creature anymore.). I did not make that up. The NetReps have ruled so in the past, and their rulings are as official as can be. That’s all for now. Juss Level 1 judge
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squee44 unregistered
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posted March 18, 2001 10:17 AM
Hi.Say if I only have one card left in my library and my opponenet millstones me.And the last card in my library says return it to libraray if it dies. Do I lose or what
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Orinn Member
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posted March 18, 2001 08:00 PM
Instant headache, I've been trying to figure it out for a day now...My opponent has Sacred Ground in play when I cast Tectonic Break. Do I control the effect that puts the lands into the graveyard, causing them to come back? What about the rule that states that you can't sacrifice something you don't control? That would mean, by default, that my opponent made the sacrifice, and the lands stay in the graveyard. Please help. __________________ The line between good and evil, hope and despair, does not divide the world into "us" and "them." It runs down the middle of every one of us. ~Fulgham Steel Valley Con
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acid Member
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posted March 19, 2001 03:33 AM
quote: Originally posted by acid: few questions: 1. in big tournament (gp, nationals, pt or something), what would jugde do if someone cast armadillo cloak to blurred mongoose and it´s in play... hmm lets say... few turns until someone notices that.2. i have peat bog with 1 counter in it. i i play lair land, i tap peat bog for mana and return peat bog to my hand before it is destroyed.... im not sure can i do that
i really need answers to these questions... plz
i´m sorry if there are already an answer for these but i havent found it.
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slider00 unregistered
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posted March 19, 2001 03:16 PM
If I play a creature w/ gating and no other creature is that color does it return itself?
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trax72 Member
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posted March 20, 2001 03:32 PM
I guess most things have been replied already, I'll just try and answer some of the last ones.. (and I'll browse through the other stuff later just in case squee44: That card probably says something like "shuffle ~this~ into it's owner's library when ~this~ is put into a graveyard from play" (since you said 'if it dies'). In this case, you would lose since milling isn't the same as it dying. It depends heavily on the wording though (from play/from any zone - triggered ability/replacement ability etc), which card are you referring to? Orinn: Yes, you control the effect, but the opponent has to carry out the instructions aswell after you have done so first. So those lands would return to play. acid: I'm afraid I can't really answer the first question, both players might get a warning for not noticing, or you might get a game loss since you've probably gotten some mayor advantage. But I'm not familiar with tournament rulings, so I'll leave this to the judges. As for the second question: No, you can't do that, the Peat Bog is sacced as part of the mana ability (which resolves immediately) and is therefor gone before it can be returned by playing a Lair. slider00 : Yes, it would return itself since it's the only creature in play under your control that fits the requirement for the gating ability.
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trax72 Member
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posted March 20, 2001 03:49 PM
quote: Originally posted by Thrash Golem: 2)Pestilence does no damage. Protection prevents targeting, assigning blockers, and damage from a source of that color.
You forgot one thing, TG. Protection also means a creature can't be enchanted with an enchantment of that property. Nice little phrase to remember all this that I learned on the rules NG = DEBT:
Protection from ~ means: Can't be Damaged by sources that are ~ Can't be Enchanted by enchantments that are ~ Can't be Blocked by creatures that are ~ Can't be Targetted by sources that are ~
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trax72 Member
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posted March 20, 2001 04:31 PM
quote: Originally posted by Swjackson_80: Ok, here we go. 1)Humility in play. If I cast an Opalesense, what does humility become, a 4/4 or a 1/1? 2)Same as above, but I cast a second Opalesense. Again, what happens? 3)Same as #1, then i cast living lands. If i play a land, can i tap it before humility's effect removes the tap ability? This has bugged me for a while now. A while ago, someone tried to explain it to me, but got me lost. Hope you have better luck than I have.
Good thing I recently followed a discussion on the rules NG about this. Question 1 and 3 aren't that hard, 2 was the doozy though and I don't quite remember that one.. (looking it up ;-) 1) There's a ruling! ;-) If one Opalescence and Humility are in play, then Opalescense turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 99/05/01] See Rule T.8.9 and Rule T.8.10. 2) The short answer: they're applied in timestamp order, being H - O - O, giving you 3 4/4 enchantment creatures. The reason: The continuous effects create a dependency loop (Humility depends on each Opalescence and vice versa because the Opalescences both turn eachother into creatures aswell) See again (note the loop comment): T.8.10 - Whenever one continuous effect "depends on" another, the independent one is applied first. If several dependent effects form a loop, or if none depends on another, the effects are applied in the order they came into play. This ordering is called "timestamp order". [CompRules 99/04/23] 3) The land comes into play as a 1/1 creature without abilities since continuous effect are applied at once. T.8.12 - A continuous effect affects permanents as soon as they enter play. For example, if Blood Moon is in play and a non-basic land is played, the land enters play as a Mountain. It does not enter play as its original type and then change. [CompRules 99/04/23] Hope this helps!
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trax72 Member
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posted March 20, 2001 04:49 PM
[question about what happens when bouncing a Warped Devotion]quote: Originally posted by Juss: 1)I guess you have to. I say I guess, because right now I cannot recall any appropriate rule.Juss Level 1 judge
Correct guess, I believe you were looking for this rule: 410.10d Leaves-play triggers have to be treated specially because the permanent with the ability may no longer be in play after the event. The game has to "look back in time" to resolve them. Each time an event removes one or more permanents from play, all the permanents that were in play just before the event (with continuous effects that existed at that time) are checked for any leaves-play triggers that match what just left play.
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mackbo Member
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posted March 20, 2001 09:26 PM
1. I use Cursed Scrolls ability with no cards in hand. What happens?MaCkBo
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trax72 Member
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posted March 21, 2001 01:41 AM
quote: Originally posted by mackbo: 1. I use Cursed Scrolls ability with no cards in hand. What happens?MaCkBo
Alot of questions can be answered by checking the card rulings, Cursed Scroll has this one:
If you have no cards in hand, you still have to name a card, but your opponent does not pick one. The card they chose cannot match the card you named, since they didn't get to pick one, so the Cursed Scroll does not deal any damage. [D'Angelo 98/05/18] L8r!
[Edited 1 times, lastly by trax72 on March 21, 2001]
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