Author
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Topic: Rulings Thread #15, post all rulings questions here!
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FyreStar Member
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posted February 07, 2003 04:59 PM
quote: Originally posted by Spelljack: I have a quicksilver dragon in play and my opponent has a basking rootwalla in play. He casts chain of vapor on my dragon. i redirect it to his rootwalla using the dragon's ability. who may sacrifice a land?
He may. The controller of the permanent that was bounced gets the chance to copy the spell.quote: Originally posted by Tab how does opalesence work with creature enchantments? say I have an opalesence, a 1/1 creature in play, and a rancor in hand. I'm assuming I still have to target a creature to play the rancor.does the 1/1 creature become a 3/1 trampler? does my rancor become a 1/1 creature? both? does the rancor get +2 and trample? if the 1/1 rancor dies, It still goes to my hand, right?
Opalescence only affects global enchantments. Local enchantments such as Rancor do not change. Opalescence Color= White Type= Enchantment Cost= 2WW UD(R) Text (UD): Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment
__________________ You can't cheat an honest man.
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gzeiger Member
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posted February 08, 2003 01:08 AM
Post notification on.
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Dotzcom13 Member
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posted February 08, 2003 06:11 PM
1. If a token is removed by astral slide does it come back? I really need a defiite answer because people keep saying different things.2. does a token ever go to the graveyard before being removed from the game?
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AltronDragon Member
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posted February 08, 2003 06:18 PM
216.3. A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones will set off triggered abilities before the token ceases to exist.) Once a token has left play, it cant be returned to play by any means.So no the token won't return and I believe that the token does go to the graveyard and activate effects but it is then immediately removed.
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Jez Member
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posted February 09, 2003 06:16 PM
Sneak Attack + Worldgorger Dragon If I played 3 creatures with Sneak Attack, then played the Worldgorger Dragon as the 4th, attacked with the Dragon, sacked it to the Sneak Attack, when the other 3 creatures came back into play would they stay? I tend to lean towards yes, as the last time they were put into play, it was from out of the game as opposed to through the Sneak Attack.... but I just wanted to make sure. Any help would be appreciated, esp. if it contains official rulings.
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FyreStar Member
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posted February 09, 2003 06:34 PM
quote: Originally posted by Jez: Sneak Attack + Worldgorger Dragon If I played 3 creatures with Sneak Attack, then played the Worldgorger Dragon as the 4th, attacked with the Dragon, sacked it to the Sneak Attack, when the other 3 creatures came back into play would they stay? I tend to lean towards yes, as the last time they were put into play, it was from out of the game as opposed to through the Sneak Attack.... but I just wanted to make sure. Any help would be appreciated, esp. if it contains official rulings.
The situation you described works perfectly, for the reasons you gave. When the first three creatures leave the In Play zone and enter the Removed From Game zone, the Sneak Attack effect loses track of them. Here's the relevent rule:
quote: From the Comprehensive Rulebook 217.1c A card that moves from one zone to another is treated as a new card. Effects connected with its previous location will no longer affect it. There are two exceptions to this rule: Effects that edit the characteristics of a spell on the stack will continue to apply to the permanent that spell creates, and abilities that trigger when a card moves from one zone to another (for example, "When Rancor is put into a graveyard from play") can find the card in the zone it moved to when the ability triggered.
__________________ You can't cheat an honest man.
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P0rtRH0mbus Member
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posted February 09, 2003 11:51 PM
will protection from black or devoted caretaker protect your creatures from: engineered plague and mutilate? the caretaker says "instant spells and from sorcery spells until end of turn" the plague it cant stop for more then one turn but it can protect 1 of my creatures from mutilate correct? and you could disenchant the plague in responce to it giving -1/-1 saving any creatures correct? i am working out the bugs in my white weenie/pariah/cho-manno, revolutionary deck it totally destroys anything with red in it easily from turn 2 usually
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gzeiger Member
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posted February 10, 2003 12:05 AM
Plague and Mutilate beat you in both circumstances described. Most global effect aside from damage-dealing ones get around protection abilities, which grant the following immunities: 1) the creature can't be blocked by creatures of X characteristic 2) the creature can't be targeted by spells or abilities with that characteristic (Mutilate and Plague don't target) 3) the creature can't be enchanted by enchantments of that characteristic (plague is a global, not a local, enchantment) 4) damage from a source of that characteristic is preventedCreatures with zero toughness or lethal damage are put into the graveyard as a state-based effect. Resolution of state-based effects must take place before any player receives priority, so once Engineered Plague resolves your creatures will die before you have the opportunity to play Disenchant. __________________ DCI certified Level 2 judge gzeiger@hotmail.com
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P0rtRH0mbus Member
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posted February 10, 2003 12:28 AM
thanks you have been a great help!! well is there anything that you would reccomend to use against plague or mutilate? in a white weenie?
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Gabethebabe Member
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posted February 10, 2003 03:29 AM
quote: Originally posted by P0rtRH0mbus: thanks you have been a great help!! well is there anything that you would reccomend to use against plague or mutilate? in a white weenie?
Against Plague: well, some disenchant effect (Aura Blast). Against Mutilate: Cry...............
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P0rtRH0mbus Member
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posted February 10, 2003 10:06 AM
i could make it white/blue and only 8 blue cards (counters) then there is a solid defense or at least a better one lol
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TunaBoo Member
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posted February 10, 2003 10:13 AM
quote: Originally posted by P0rtRH0mbus: thanks you have been a great help!! well is there anything that you would reccomend to use against plague or mutilate? in a white weenie?
Pump like anthem gets around plague. If your guy is 1/1, then YOU play an anthem, and THEY play a plague, you stay alive. Then disenchant it sometime. __________________ Tuna's Most Wanted Card Of The Week: Asian BB Balance If you see one, drop me a line. I will hook j00 up phat!2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.
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Sliver King Member
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posted February 10, 2003 11:06 PM
Howdy! I have a quick question regarding the combination of Wormfang Manta and Teferi's Veil. If I attack with the Manta and phase it out at the end of combat, will the Manta's ability be triggered so that I can take another turn? If so, will I then be able to phase the Manta back in at the beginning of my extra turn and attack with it again, repeating the cycle as many times as I'd like? I'm almost positive that this is how these cards would interact (phasing affects leaving- play abilities but not comes- into- play abilities), but I would love to have some reassurance to support any arguments which may arise within my "playgroup". Thank you in advance!
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Gabethebabe Member
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posted February 10, 2003 11:29 PM
quote: Originally posted by Sliver King: Howdy! I have a quick question regarding the combination of Wormfang Manta and Teferi's Veil. If I attack with the Manta and phase it out at the end of combat, will the Manta's ability be triggered so that I can take another turn? If so, will I then be able to phase the Manta back in at the beginning of my extra turn and attack with it again, repeating the cycle as many times as I'd like? I'm almost positive that this is how these cards would interact (phasing affects leaving- play abilities but not comes- into- play abilities), but I would love to have some reassurance to support any arguments which may arise within my "playgroup". Thank you in advance!
This combo works. Come-into-play abilities do not trigger when a creature phases in and leave play abilities trigger when a creature phases out. I donīt see the logic in that, but WTF, those are the rules.
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Spectre007 Member
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posted February 11, 2003 06:05 AM
When a mass removal spell is cast(ie. Nev's Disk, Jokulhaups), does everything get buried at once or are they buried one at a time? __________________ Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling halls as he is in battle, he is a master of trickery and misdirection. -- Mahamoti Djinn (Illus: Dan Frazier) ------------ Email: Spectre007@ignmail.com
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grimmer Member
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posted February 11, 2003 06:39 AM
It happens all at once, but the owner gets to choose the order to put the permanents into the graveyard.
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Spectre007 Member
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posted February 11, 2003 08:23 AM
So how would it work with Karmic Justice? Would it get buried with the rest or would I get to bury on of their permanents for each one of mine buried?__________________ Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling halls as he is in battle, he is a master of trickery and misdirection. -- Mahamoti Djinn (Illus: Dan Frazier) ------------ Email: Spectre007@ignmail.com
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grimmer Member
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posted February 11, 2003 10:13 AM
You'll get to destroy one for each of your permanents destroyed. From the Karmic Justice rulings...If an opponent destroys Karmic Justice, it will trigger on its own destruction. [Jordan 2001/10/14] Also... Ruling A.4.20 - "Leaves play" triggers are handled with a special rule. Since the permanent will no longer be in play, if the ability wants to check anything about the permanent or game state, the ability "looks back in time" to just before the permanent left play. Any continuous effects or triggered abilities present at that time apply. [CompRules 1999/04/23] For example, two creatures are in play with an artifact that says "Whenever a creature is put into a graveyard from play, you gain 1 life". A spell is played that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice even though the artifact went to the graveyard at the same time as the creatures. If you back up time to right before anything left play, it was there. [CompRules 1999/04/23]
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DantePzax Member
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posted February 11, 2003 10:30 AM
I have a question bout madness.. Can i counterspell a card played with its madness cost? for example if the other discards a card(with mongrel for example) and that card is arrogant wurm,and he plays the wurm paying its madness cost,can i counter it?__________________ I need any number of Alpha/Beta basic lands(except plains).Please if you wanna trade any lmk. I need 4xALPHA stone rain.if you can trade me these plz lmk...thnx
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samus_ssp Member
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posted February 11, 2003 10:42 AM
You still play madness spells, just at a different time. When ever a player plays a spell through its maddness cost it goes on to the stack like any normal spell. So yes you can counter it, you can misdirect it, you treat it like a normal spell. The same is true with flashback.
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swollenbrain Member
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posted February 11, 2003 11:48 AM
Here's My Question....with the enchantresses they have been erated to read something like "whenever you PLAY an enchantment draw a card" so i know that If I were to cast one and it becomes countered i draw a card...now if i had say 1 enchantresses presence on the board and i cast a wild growth targeting a forest...and he responds by boomeranging my presence...Do I Still Draw The Card?
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grimmer Member
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posted February 11, 2003 12:00 PM
Enchantress's Presence Current Rules Text Whenever you play an enchantment spell, draw a card. This triggers when you announce the enchantment and pay the costs. It is the put on the stack the next time a player gains priority. Then players will get priority to play instants/abilities. Once on the stack, it exists independent of its source, so you will draw the card even if they bounce the Presence in response.
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P0rtRH0mbus Member
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posted February 11, 2003 08:23 PM
phasing question: my friend made a deck: if he attaches vanishing or any phasing enchantment and phases out avalanche riders of flametongue kavu will it be able to use its "comes into play" ability when it phases back in?just post the ruling on phasing if ya want to please or any comments will help there was a similar question above but i wanted to make sure
[Edited 1 times, lastly by P0rtRH0mbus on February 11, 2003]
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TheFireStarter Member
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posted February 11, 2003 09:52 PM
quote: Originally posted by P0rtRH0mbus: phasing question: my friend made a deck: if he attaches vanishing or any phasing enchantment and phases out avalanche riders of flametongue kavu will it be able to use its "comes into play" ability when it phases back in?
" Come-into-play abilities do not trigger when a creature phases in. " Thats about as simple as it gets. __________________ ~Stupid Rambleing Ends Here~ E-mail: NaimOfNone@yahoo.com AIM: NaimOfNone I <3 Limited almost as much as your mom. The meaning of Life for Newbies; QAPC RIP - Ari And my life has never been a bed of roses.
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P0rtRH0mbus Member
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posted February 11, 2003 09:59 PM
thanks i was just making sure can you reccomend a good url for easy to access rulings?
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