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Author Topic:   Rulings Thread #15, post all rulings questions here!
*Tedman*
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posted February 04, 2003 06:19 PM     Click Here to See the Profile for *Tedman*   Click Here to Email *Tedman*     
Ask any and all questions concerning Magic: The Gathering here. Here are also some resources that may help you:

CrystalKeep has a very good rulings search engine.

Here is the Onslaught FAQ

Here is the comprehensive rulebook.

All tournament rules can be found here.

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Tad
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posted February 04, 2003 06:22 PM     Click Here to See the Profile for Tad     
Damn you troll....I mean friend, I was going to post this after I got off work, damn Subway.

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Trotters Traders
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posted February 05, 2003 01:04 PM     Click Here to See the Profile for Trotters Traders   Click Here to Email Trotters Traders     
V.quick question

If I had a gustcloak runner and a catapult squad and I was blocked by a 2/2 could I remove the runner then tap it and the squad to do the 2 damage?

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FyreStar
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posted February 05, 2003 02:24 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Trotters Traders:
If I had a gustcloak runner and a catapult squad and I was blocked by a 2/2 could I remove the runner then tap it and the squad to do the 2 damage?

Yes. Once a creature becomes a blocker, it stays a blocker even if the creature it blocked was removed from combat.

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Spelljack
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posted February 05, 2003 06:09 PM     Click Here to See the Profile for Spelljack     
1. In my turn, i already have a quicksilver dragon face down in play. i turn it face up and declare it as an attacker. can i do that or does it have summoning sickness again?

2. I attack with a faced down quicksilver dragon then i turn it face up. do i deal 5 or 2 damage?

Dotzcom13
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posted February 05, 2003 06:48 PM     Click Here to See the Profile for Dotzcom13   Click Here to Email Dotzcom13     
1. It does not get summoning sickness again. You can attack if you played it your last turn or if it has haste.

2. If you turn it face up before combat damage goes on the stack you deal 5. If you turn it face up after combat damage goes on the stack, you deal 2, then it becomes a 5/5.

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dyperbaby
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posted February 06, 2003 12:26 AM     Click Here to See the Profile for dyperbaby   Click Here to Email dyperbaby     
hi, my first rulings question


I have a phyrexian infiltrator on my side then i cast a control magic on it then change control.

now since I control the enchantment that states you control enchanted creature, does that mean I can control any # of his creatures for 2UU each and still retain control of the infiltrator?

thanks in advance i have been plagued by this for a while.


edit: poor wording.
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[Edited 1 times, lastly by dyperbaby on February 06, 2003]


Gabethebabe
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posted February 06, 2003 03:32 AM     Click Here to See the Profile for Gabethebabe   Click Here to Email Gabethebabe     
No, this does not work.

When you use the ability of the Infiltrator and change control of the Infiltrator with an opponent, this overrides the Control Magic effect.

If you want to have fun with the Phyrexian Infiltrator, you need 8 mana.

Say you control Phyrexian Infiltrator, a 1/1 Squirrel token and your opponent controls a Phyrexian Dreadnought (12/12 trample).

You pay 2UU, announce the Infiltrators ability and target the Squirrel token.
Before this resolves, you activate the Infiltators ability another time, pay 2UU and this time you target the Phyrexian Dreadnought.

Now this starts resolving LIFO, the first ability resolves and you get the Phyrexian Dreadnought, your opponent gets the Infiltrator. Then resolves the second activation and you change control of the Infiltrator and the 1/1 token.

Now you will control Phyrexian Dreadnought and Phyrexian Infiltrator and your fortunate opponent controls a 1/1 Squirrel.

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mulder
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posted February 06, 2003 08:09 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
If you phase out a morphed creature, how does it come back?

Thanks

grimmer
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posted February 06, 2003 08:13 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
E.5.Ruling.5 - Phasing in and out does not turn a face down card face up or otherwise reveal it. [Onslaught Rules 2002/09/15]


mulder
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posted February 06, 2003 08:27 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
Oh well it was worth a shot.
Thanks anyway.


Iluvhyppies
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posted February 06, 2003 08:27 AM     Click Here to See the Profile for Iluvhyppies   Click Here to Email Iluvhyppies     
I have a question:

Teeniebopper said, in that you can't use Show and Tell to put Phage into play. I don't understand why not. Below is alink to the post I am refering to:

http://www.magictraders.com/ubb/Forum1/HTML/016912.html


The wording of Show and Tell (directly from the card) is:

"Each player may choose an artifact, creature, enchantment or land card in his or her hand and put that permanent into play."

And the wording of Phage (taken from the spoiler, cause I don't own a Phage yet) is:

"When Phage the Untouchable comes into play, if you didn't play it from your hand you lose the game"

Unless there is some errata on either card I don't know about using Show and Tell to put Phage into play is perfectly fine, because Phage must be in your hand in order to use Show and Tell.

Please explain why it doesn't work.

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FyreStar
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posted February 06, 2003 08:36 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Iluvhyppies:
Unless there is some errata on either card I don't know about using Show and Tell to put Phage into play is perfectly fine, because Phage must be in your hand in order to use Show and Tell.


Show and Tell doesn't play a creature. It puts a creature into play. Those are two very different things. To play Phage means to cast her, to summon her, to pay mana, put the Phage spell on the stack and let it resolve. Putting it into play means moving it from your hand to the in-play zone, skipping the stack entirely.

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grimmer
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posted February 06, 2003 10:15 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
The relevant rules for reference...

G.28.1 - A spell or ability may instruct you to put a card into play. This is not considered to be "playing" or "casting" that card for any reason. You do not pay any costs which are paid when playing the card. [D'Angelo 1998/02/03]

T.4 - Step 1: Announcing a Spell or Ability
T.4.1 - This is also called "playing" a spell or ability. [D'Angelo 1999/05/01]


HustlerMay09
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posted February 06, 2003 04:13 PM     Click Here to See the Profile for HustlerMay09   Click Here to Email HustlerMay09     
If I had a conspiracy for Hustlers in play, and I played a Feral Throwback, could i reveal any creature for the amplify or would it still have to be a beast?


FyreStar
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posted February 06, 2003 05:05 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by HustlerMay09:
If I had a conspiracy for Hustlers in play, and I played a Feral Throwback, could i reveal any creature for the amplify or would it still have to be a beast?

That trick works, but Hustler is not a valid creature type. Whatever valid creature type you name, all the creatures in your hand will have the same type as the Throwback, so you can Amplify with as many of those as you want.

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dyperbaby
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posted February 07, 2003 04:47 AM     Click Here to See the Profile for dyperbaby   Click Here to Email dyperbaby     
thanks GabeTheBabe for answering my previous question, i have another if you are game.


I was told by one of my friends playing with future sight that you can discard the card on top of your library to a creature with a discard ability. example: wild mongrel

is this true? and if so can you discard the top card to other abilties(examples: discard part of merfolk looter,compulsion, and last rites)?

and continuing with my string of future sight questions, can that card be the target of discard spells? (examples: duress, hymm, and cabal therapy)

thanks in advance for the answer(s).


edit: examples

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"If you dont shut up" hissed Mirri you'll see a kidney and a spleeney."



[Edited 2 times, lastly by dyperbaby on February 07, 2003]


Gabethebabe
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posted February 07, 2003 05:45 AM     Click Here to See the Profile for Gabethebabe   Click Here to Email Gabethebabe     
No, that doesnīt work.

Future Sight says that you can PLAY the card as though it was in your hand.

You can not discard it, because it is not in your hand.

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mulder
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posted February 07, 2003 09:53 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
If I change the creature type of my Mother of Runes into a Flagbearer, does my opponent have to target it when he plays a spell? And what if I change the creature type in response when he plays a Lightning Bolt? Does he still get to choose the target first or does he have to pick the mother?


grimmer
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posted February 07, 2003 10:06 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
If I change the creature type of my Mother of Runes into a Flagbearer, does my opponent have to target it when he plays a spell?

Only if there is a creature in play enchanted with Coalition Flag, a Coalition Honor Guard in play, or a Standard Bearer in play. The "Flagbearer ability" is not tied to the creature type, so changing a creature to a flagbearer won't affect their targetting normally.

And what if I change the creature type in response when he plays a Lightning Bolt? Does he still get to choose the target first or does he have to pick the mother?

Assuming one of the above-listed cards is in play, it would still have no affect on their targets. The flagbearer ability only affects the situation when targets are announced, not when the spell/ability resolves.

The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 2001/07/09]

FyreStar
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posted February 07, 2003 10:07 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by mulder:
If I change the creature type of my Mother of Runes into a Flagbearer, does my opponent have to target it when he plays a spell? And what if I change the creature type in response when he plays a Lightning Bolt? Does he still get to choose the target first or does he have to pick the mother?


Changing a creature's type to Flagbearer does not give them the ability of the Apocalypse Flagbearers. Without that ability, Flagbearer is just a regular creature type, and allows your opponent to target something else. Also, once targets have been chosen, they can only be altered by a spell or ability such as Misdirection. You don't get a chance to re-choose targets.

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kidgore
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posted February 07, 2003 01:05 PM     Click Here to See the Profile for kidgore   Click Here to Email kidgore     
I am at 5 life my opponent at 1 life.
He uses sheperd of rot to "rot" both of our life totals below zero. Do I win the game because of the "Biorythm" rule, which goes something along the lines of "If a player would both lose and win the game at the same time, the player who played the spell or ability loses."

that might not be the exact rule, but it goes something like that.

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grimmer
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posted February 07, 2003 01:11 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
If you're at 5 and your opponent is at 1 when you activate Shepherd of Rot (losing 6 life each), the game would be a draw. If you're at 1 and your opponent is at 5, the result is the same... a draw.


Spelljack
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posted February 07, 2003 04:11 PM     Click Here to See the Profile for Spelljack     
I have a quicksilver dragon in play and my opponent has a basking rootwalla in play. He casts chain of vapor on my dragon. i redirect it to his rootwalla using the dragon's ability. who may sacrifice a land?


Tab
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posted February 07, 2003 04:54 PM     Click Here to See the Profile for Tab   Click Here to Email Tab     
how does opalesence work with creature enchantments?

say I have an opalesence, a 1/1 creature in play, and a rancor in hand. I'm assuming I still have to target a creature to play the rancor.

does the 1/1 creature become a 3/1 trampler? does my rancor become a 1/1 creature? both? does the rancor get +2 and trample? if the 1/1 rancor dies, It still goes to my hand, right?

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