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Author Topic:   Rulings Thread #15, post all rulings questions here!
Spelljack
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posted February 11, 2003 10:21 PM     Click Here to See the Profile for Spelljack     
If i have a creature with protection from instants and sorceries and my opponent casts slice and dice, would the damage be prevented?


TunaBoo
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posted February 11, 2003 11:21 PM     Click Here to See the Profile for TunaBoo     
502.18. Cycling

502.18a Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. The phrase “Cycling [cost]” means “[Cost], Discard this card from your hand: Draw a card.”

Cycling is considered an ability. The thing slice and dice does is an optional effect of this cycling. It does not count as an instant or sorcery AFAIK.

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FyreStar
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posted February 11, 2003 11:40 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Spelljack:
If i have a creature with protection from instants and sorceries and my opponent casts slice and dice, would the damage be prevented?


If he casts it, the damage will be prevented.

If he cycles it, see what TunaBoo said.

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Tab
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posted February 12, 2003 06:47 AM     Click Here to See the Profile for Tab   Click Here to Email Tab     
ok, I have a standstill and a words of war out. My opponant plays a 2/2 creature. Is there a way to Words of War the cards I draw from Standstill to kill the 2/2?

[Edited 1 times, lastly by Tab on February 12, 2003]


grimmer
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posted February 12, 2003 07:47 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Tab:
ok, I have a standstill and a words of war out. My opponant plays a 2/2 creature. Is there a way to Words of War the cards I draw from Standstill to kill the 2/2?

No. Your opponent plays a creature spell and it goes on the stack. this triggers the Standstill. You activate the Words of War and it resolves (next time you draw, you may pay 1 to do 2 damage to a target. When the Standstill trigger resolves, it is sacrificed and you draw 3 cards, 1 being replaced by the Words. However, the creature is not in play and, therefore, not a legal target for the Words. You will not be able to kill it with the Words from the cards drawn from standstill. However, you could draw 3 cards and then skip your normal draw to kill it.

grimmer
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posted February 12, 2003 07:49 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by P0rtRH0mbus:
thanks i was just making sure can you reccomend a good url for easy to access rulings?

Crystal Keep Rulings

gtbeaker
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posted February 12, 2003 08:46 AM     Click Here to See the Profile for gtbeaker   Click Here to Email gtbeaker     
I have a question regarding the use of Skirk Alarmist with Chromseshell Crab and/or Backslide, or another creature with a CIP effect.

It seems pretty simple that if you turn Dermoplasm face-up with the Alarmist that it will go back to your hand. However, what will happen if I turn my Chromeshell Crab up with teh Alarmist, take one of their creatures, and then give them the Crab? Does it die, although I no longer control it? Also, with Backslide, if I turn it face up with the Alarmist for a CIP effect, then turn it back down with Backslide, does it still die (I'm assuming so)?

Any thoughts?

mulder
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posted February 12, 2003 10:25 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
Can I use fetchlands to go look for duals?


TunaBoo
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posted February 12, 2003 11:10 AM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by mulder:
Can I use fetchlands to go look for duals?

Yap.

Anytime it says forest, you may get any forest including a dual. But if something says basic forest, you can't get the duak.

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grimmer
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posted February 12, 2003 11:35 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by gtbeaker:
I have a question regarding the use of Skirk Alarmist with Chromseshell Crab and/or Backslide, or another creature with a CIP effect.

It seems pretty simple that if you turn Dermoplasm face-up with the Alarmist that it will go back to your hand. However, what will happen if I turn my Chromeshell Crab up with teh Alarmist, take one of their creatures, and then give them the Crab? Does it die, although I no longer control it? Also, with Backslide, if I turn it face up with the Alarmist for a CIP effect, then turn it back down with Backslide, does it still die (I'm assuming so)?

Any thoughts?


The trigger doesn't forget that it affects the Crab unless the Crab changes zones (graveyard, hand, in play, etc) Your opponent's play area is still the "in play" zone so it will be sacrificed. Turning it face down with Backslide will not affect anything, since it is the same creature just in a different state.

georgecpop
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posted February 12, 2003 07:54 PM     Click Here to See the Profile for georgecpop     
Hi!

Quick question. Do i have to activate Nantuko Monastery when i declare my combat phase or when i declare my attackers and tap them?

I mean i can declare my combat phase and if the opponent doesn't do anything in respose i have to declare my attackers, can i activate it then and tap it as an attacker or do i have to do it before.

Thanks!

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FyreStar
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posted February 12, 2003 08:02 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by georgecpop:
Hi!

Quick question. Do i have to activate Nantuko Monastery when i declare my combat phase or when i declare my attackers and tap them?

I mean i can declare my combat phase and if the opponent doesn't do anything in respose i have to declare my attackers, can i activate it then and tap it as an attacker or do i have to do it before.

Thanks!



You can use the Monastery's ability any time you could play an instant. You have the opportunity to activate it during the first step of the Combat Phase (the Beginning of Combat Step). Once you move into the Declare Attackers step, you don't have a chance to play spells and abilities until after you've declared attackers. No matter when you activate it, your opponent will have a chance to do something to it before it can be declared as an attacker.

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HustlerMay09
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posted February 13, 2003 05:26 AM     Click Here to See the Profile for HustlerMay09   Click Here to Email HustlerMay09     
Do artifacts still "turn off", or stop having an effect when they become tapped?

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Tab
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posted February 13, 2003 06:52 AM     Click Here to See the Profile for Tab   Click Here to Email Tab     
no artifacts don't turn off when tapped unless they specifically say they do i.e. static orb

I have one Aether burst in my graveyard. My opponant has three creatures, I Aether burst targetting two of his creatures. He removes the one in the graveyard in resp. do I choose which of the creatures to bounce? or is it countered on resolution?

grimmer
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posted February 13, 2003 06:57 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by HustlerMay09:
Do artifacts still "turn off", or stop having an effect when they become tapped?

Artifacts no longer "turn off" when tapped unless specified in the current rules text. Those that have the "turn off" effect when tapped are: Howling Mine, Static Orb, Winter Orb, Storage Matrix. In addition, Watchdog and Voodoo Doll have some abilities that "turn off" when it is tapped.

grimmer
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posted February 13, 2003 06:59 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Tab:
I have one Aether burst in my graveyard. My opponant has three creatures, I Aether burst targetting two of his creatures. He removes the one in the graveyard in resp. do I choose which of the creatures to bounce? or is it countered on resolution?

Your targets are already chosen. Removing the AEther Burst after the new Burst is on the stack will not affect the 2 creatures being returned to their hand.

AEther Burst Current Rules Text
Return up to X target creatures to their owners' hands, where X is one plus the number of AEther Burst cards in all graveyards as you play ~this~.



Sam.Haight
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posted February 13, 2003 07:20 AM     Click Here to See the Profile for Sam.Haight   Click Here to Email Sam.Haight     
Hi this may be really stupid but I heard that token creatures count as having a cc of 0 is this true so could u keg them away?

thanx in advance.

grimmer
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posted February 13, 2003 07:26 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Sam.Haight:
Hi this may be really stupid but I heard that token creatures count as having a cc of 0 is this true so could u keg them away?

thanx in advance.


K.25.5 - Token creatures have a mana cost (see Rule K.18) of zero. [CompRules 2001/07/23 - 203.1] Also see Rule K.25.Ruling.6.

Yes, you could use Powder Keg with no counters on it to destroy token creatures as well as "animated" lands (Treetop Village, Mishra's Factory, etc)

[Edited 1 times, lastly by grimmer on February 13, 2003]


Spelljack
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posted February 13, 2003 06:25 PM     Click Here to See the Profile for Spelljack     
I have a nomad myhtmaker and a gigapede in play and an elephant guide in my graveyard. Can i use nomad mythmaker's ability to enchant gigapede with the elephant guide since i don't target the gigapede anyway?


TunaBoo
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posted February 13, 2003 08:26 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by Spelljack:
I have a nomad myhtmaker and a gigapede in play and an elephant guide in my graveyard. Can i use nomad mythmaker's ability to enchant gigapede with the elephant guide since i don't target the gigapede anyway?

All enchantments target to enchant something. It doesn't work.

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Spelljack
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posted February 13, 2003 08:52 PM     Click Here to See the Profile for Spelljack     
thanx.


Selvaxri
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posted February 13, 2003 10:39 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
Question- can i play creatures with Morph facedown for free via Aluren?
i want to know if this trick will work for Tribal Forcemage in my Elf deck.

[Edited 1 times, lastly by Selvaxri on February 13, 2003]


TunaBoo
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posted February 13, 2003 11:37 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by Selvaxri:
Question- can i play creatures with Morph facedown for free via Aluren?
i want to know if this trick will work for Tribal Forcemage in my Elf deck.

I am too lazy to look it up, but I don't think so. You aren't playing a creature per say, you are playing an ability of a creature that puts it into play face down. It is still a spell, but I don't think it works for alluren.

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grimmer
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posted February 13, 2003 11:56 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Spelljack:
I have a nomad myhtmaker and a gigapede in play and an elephant guide in my graveyard. Can i use nomad mythmaker's ability to enchant gigapede with the elephant guide since i don't target the gigapede anyway?

Actually, Mythmaker only targets the enchantment card, not the creature it is putting the enchantment on, so this would work. Similar to playing Replenish and putting Confiscate on an untargettable creature. You could get Elephant Guide onto Gigapede this way.

quote:
Question- can i play creatures with Morph facedown for free via Aluren?

No. From the Aluren rulings...

You cannot use Aluren when playing a creature using another alternate means, such as the Morph ability. [WotC Rules Team 2002/10/01]

[Edited 1 times, lastly by grimmer on February 13, 2003]


Akki
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posted February 14, 2003 01:01 AM     Click Here to See the Profile for Akki     
quote:
Originally posted by TunaBoo:
Cycling is considered an ability. The thing slice and dice does is an optional effect of this cycling. It does not count as an instant or sorcery AFAIK.


Wrong. Cycling is an ability of the card; it still "knows" all the attributes of the card. Creatures with protection from Red will not take damage from Slice and Dice, and neither will creatures with protection from instants and sorceries. This has been covered on the magic mailing list, and possibly also in Saturday School on mtg.com

You should ask rules questions to people who have a clue what they're talking about - try Saturday School, starcity's Ask the Judge, or ask on IRC on EFNet's #mtgjudge.

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