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Author Topic:   Rulings Thread #15, post all rulings questions here!
Aero
unregistered
posted March 03, 2003 12:31 PM           
I have Mobilization and a Gustcloak Runner in play with Lavamancer's Skill on it. Can I declare it as an attacker and then when it is blocked, can I tap it to use the Lavamancer's Skill and then have it untap and remove it from combat. I think you can because the untap and remove from combat would go on the stack, then you tap it to put the Lavamancer's Skill on the stack. It goes off and then it untaps, right? Or does the untap and remove from combat not go on the stack?


FyreStar
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posted March 03, 2003 12:49 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Aero:
I have Mobilization and a Gustcloak Runner in play with Lavamancer's Skill on it. Can I declare it as an attacker and then when it is blocked, can I tap it to use the Lavamancer's Skill and then have it untap and remove it from combat. I think you can because the untap and remove from combat would go on the stack, then you tap it to put the Lavamancer's Skill on the stack. It goes off and then it untaps, right? Or does the untap and remove from combat not go on the stack?


This trick works, for the reasons you gave. The untap ability from the Runner goes on the stack, and you respond by dealing a point of damage via Skill, then the untap will resolve.

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Goblinbeatdown
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posted March 03, 2003 02:32 PM     Click Here to See the Profile for Goblinbeatdown   Click Here to Email Goblinbeatdown     
can you stack multiple words on the same draw. for instance. can I use 2 words of worship instead of drawing for the turn?

[Edited 1 times, lastly by Goblinbeatdown on March 03, 2003]


FyreStar
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posted March 03, 2003 04:03 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Goblinbeatdown:
can you stack multiple words on the same draw. for instance. can I use 2 words of worship instead of drawing for the turn?

No. You can only replace a draw with one of the Words' abilities. Any other activations will just hang around until you get other draws that turn. A Words of Worship can convert a draw into 5 life, no more.

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ali_baba
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posted March 03, 2003 04:30 PM     Click Here to See the Profile for ali_baba   Click Here to Email ali_baba     
quote:
Originally posted by FyreStar:
[QUOTE]Originally posted by ali_baba:
[b]Can instant spells be played before the upkeep phase? For example, I have just Donated my Illusions of Grandeur to the opposing player. Can I play a Mana Short before his upkeep so that he can't pay the cumulative upkeep?


Nope. The only step before the Upkeep Step is the Untap Step, and no players receive priority during the Untap Step. You won't have a chance to Mana Short your opponent before the Upkeep Step starts.

However, the cumulative upkeep cost for Illusions of Grandeur is a triggered ability. That means that it goes on the stack at the beginning of the upkeep, and when it resolves, the controller of the Illusions must pay a certain amount. If you wait for that to go on the stack, then play Mana Short in response, your opponent won't have any land mana with which to pay the cumulative upkeep when the Illusions trigger resolves.


[/B][/QUOTE]

OK, this sounds important for my deck but I don't really understand it. Heh.

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FyreStar
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posted March 03, 2003 04:37 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by ali_baba:
OK, this sounds important for my deck but I don't really understand it. Heh.


What part is confusing? Do you know how the stack works?

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ali_baba
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posted March 03, 2003 07:49 PM     Click Here to See the Profile for ali_baba   Click Here to Email ali_baba     
quote:
Originally posted by FyreStar:
What part is confusing? Do you know how the stack works?



No, I don't.

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maro1
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posted March 05, 2003 06:24 AM     Click Here to See the Profile for maro1   Click Here to Email maro1     
If my opponent is about to discard a Roar of the Wurm and I have a Withered Wretch can I use the Wretch's ability to remove the Roar before my opponent can play it?

I remove my Cartographer from the game with Astral Slide, when it comes back at end of turn can I cycle again to remove it, basicly I'm asking can create a loop of cycling a land using Catographer to bring it back for as many times as I can pay for without the turn ending?

grimmer
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posted March 05, 2003 08:27 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
If my opponent is about to discard a Roar of the Wurm and I have a Withered Wretch can I use the Wretch's ability to remove the Roar before my opponent can play it?

That depends on the method being used to discard the Roar of the Wurm. If it is being discarded as an activation of Wild Mongrel's ability, then it is discarded as payment and the ability goes on the stack. He must pass priority to you before the ability resolves at which time you may activate the Withered Wretch to remove the Roar of the Wurm (he can't play it unless the stack is empty).

However, if he plays Careful Study, when it resolves he draws 2 cards and discards 2 cards. After this is done resolving, he gets priority again and may announce Roar of the Wurm. In this scenario, you don't get a chance to remove the Roar before they can play it.

I remove my Cartographer from the game with Astral Slide, when it comes back at end of turn can I cycle again to remove it, basicly I'm asking can create a loop of cycling a land using Catographer to bring it back for as many times as I can pay for without the turn ending?

No, while it does allow you to cycle once per turn, it doesn't provide a loop. "At end of turn" triggers only go on the stack at the beginning of the END OF TURN STEP. Any which trigger after these have gone on the stack will wait until the following end of turn to go on the stack again. Possibly the best scenario, if you have the mana, is to cycle the land during each player's 2nd main phase. That will allow the Cartographer to return that end of turn and still be available to attack/block while still providing you the card advantage every turn.

grimmer
Member
posted March 05, 2003 08:30 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by ali_baba:
No, I don't.


I can't link to it but remove the spaces and see this page for an explanation of the stack:

http:// www. esse ntialmagic. com/Articles/TheStack.asp

Aero
unregistered
posted March 05, 2003 01:20 PM           
quote:
However, the cumulative upkeep cost for Illusions of Grandeur is a triggered ability. That means that it goes on the stack at the beginning of the upkeep, and when it resolves, the controller of the Illusions must pay a certain amount. If you wait for that to go on the stack, then play Mana Short in response, your opponent won't have any land mana with which to pay the cumulative upkeep when the Illusions trigger resolves.

Can't the mana be tapped in response to the Mana Short and have the mana left in your mana pool to pay the costs after everything resolves? The mana should stay in your mana pool until the end of upkeep to be used for anything you want during that phase before taking mana burn.


grimmer
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posted March 05, 2003 01:34 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Aero:
Can't the mana be tapped in response to the Mana Short and have the mana left in your mana pool to pay the costs after everything resolves? The mana should stay in your mana pool until the end of upkeep to be used for anything you want during that phase before taking mana burn.

Mana Short Current Rules Text
Tap all lands target player controls and empty his or her mana pool.

The player's mana pool is emptied by mana short.

Dotzcom13
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posted March 05, 2003 02:59 PM     Click Here to See the Profile for Dotzcom13   Click Here to Email Dotzcom13     
I have no library just a large grave. (im playing hermit) Can I arrange cards on top of my library with battlefield scrounger?

And while im here, whats everyone think of my idea? Instead of getting the ghoul, you get the scrounger and stack scrying, duress and exhume and keep swinging for 6 with scrounger. You exhume the ghoul when its safe. I think it would be a lot more secure of a win. Im aware it would be an extra turn or so. I could even keep stacking duress/therapy with the scrying or without whatever I want. Seems to be lots of possibilitys, just think of all the possibilitites.

lmk

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BMoney
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posted March 05, 2003 03:04 PM     Click Here to See the Profile for BMoney   Click Here to Email BMoney     
question A:
when I play living death/twilight's call/all hallow's eve, do I choose the order the creatures come into play?

question B:
if I have an academy rector and a sigil of the new dawn in play and my rector dies, I put the sigil ability on the stack and then as a fast effect do the rector's ability and remove it from the game. Do I get the rector back and the enchantment?

Question C:
My opponent has a 3/3 creature in play with a spirit link on it controlled by me. I am at three life, what happens when I get hit by the creature? Do i die or does nothing happen?


flavor_of_the_weak
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posted March 05, 2003 03:12 PM     Click Here to See the Profile for flavor_of_the_weak     
Question C:
My opponent has a 3/3 creature in play with a spirit link on it controlled by me. I am at three life, what happens when I get hit by the creature? Do i die or does nothing happen?

You will not take damage from the creature.

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[Edited 1 times, lastly by flavor_of_the_weak on March 05, 2003]


FyreStar
Member
posted March 05, 2003 03:15 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Dotzcom13:
I have no library just a large grave. (im playing hermit) Can I arrange cards on top of my library with battlefield scrounger?

And while im here, whats everyone think of my idea? Instead of getting the ghoul, you get the scrounger and stack scrying, duress and exhume and keep swinging for 6 with scrounger. You exhume the ghoul when its safe. I think it would be a lot more secure of a win. Im aware it would be an extra turn or so. I could even keep stacking duress/therapy with the scrying or without whatever I want. Seems to be lots of possibilitys, just think of all the possibilitites.



Battlefield Scrounger's ability allows you to put the three cards on the bottom of your library in any order, so yes. I'll let somebody else critique the deck idea.
quote:
Originally posted by BMoney:
question A:
when I play living death/twilight's call/all hallow's eve, do I choose the order the creatures come into play?
question B:
if I have an academy rector and a sigil of the new dawn in play and my rector dies, I put the sigil ability on the stack and then as a fast effect do the rector's ability and remove it from the game. Do I get the rector back and the enchantment?

Question C:
My opponent has a 3/3 creature in play with a spirit link on it controlled by me. I am at three life, what happens when I get hit by the creature? Do i die or does nothing happen?



A: All the creatures come into play simultaneously, so there is no order to choose.

B: No. The Rector will only allow you to search for an enchantment if you actually remove it from the game.

C: You die. The ability given by Spirit Link is a triggered ability that goes on the stack when damage is dealt. However, since you're at 3 life when you take that 3 damage, you die before the triggered ability has a chance to happen.

flavor_of_the_weak, please don't post incorrect rulings.

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ANColby
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posted March 05, 2003 04:38 PM     Click Here to See the Profile for ANColby   Click Here to Email ANColby     
ok i have a few questions... (havent been playing in awhile)

1 ) I have a creature down and its my opponets turn. He dark banishes my creature (D.B - destroy target non black non artifact creature). I in response cast cho manno's blessing and protect my creature from black (C.M's.B - can be played anytime you could play an instant, and creature gets protection from the color of your choice). Now what would happen to the dark banish card? Would it return to my opponets hand because it couldnt target the creature in the first place? Or would it go into the graveyard?

2 ) I have a 1/1 pro red creature down and my opponet casts flame wave (f.w - red card that targets all creatures in play and deals 4 dmg to them or something similair to that). Would my 1/1 pro red creature die?

3 ) Im casting a card that cost 2 mana. I have 3 lands down. My opponet in response kills one of my lands. Does my spell fizzle? Can I use the extra land to cast the spell? How bout if I only had 2 mana?

ill probably come up with more later, but this is all i can think of right now.

P0rtRH0mbus
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posted March 05, 2003 04:45 PM     Click Here to See the Profile for P0rtRH0mbus   Click Here to Email P0rtRH0mbus     
well i can answer your first question:
since D.B. targets your creature and is a black spell after you cast cho manno's blessing the D.B. would fizzle and go to the graveyard


Dotzcom13
Member
posted March 05, 2003 04:46 PM     Click Here to See the Profile for Dotzcom13   Click Here to Email Dotzcom13     
quote:
Originally posted by ANColby:
ok i have a few questions... (havent been playing in awhile)

1 ) I have a creature down and its my opponets turn. He dark banishes my creature (D.B - destroy target non black non artifact creature). I in response cast cho manno's blessing and protect my creature from black (C.M's.B - can be played anytime you could play an instant, and creature gets protection from the color of your choice). Now what would happen to the dark banish card? Would it return to my opponets hand because it couldnt target the creature in the first place? Or would it go into the graveyard?

2 ) I have a 1/1 pro red creature down and my opponet casts flame wave (f.w - red card that targets all creatures in play and deals 4 dmg to them or something similair to that). Would my 1/1 pro red creature die?

3 ) Im casting a card that cost 2 mana. I have 3 lands down. My opponet in response kills one of my lands. Does my spell fizzle? Can I use the extra land to cast the spell? How bout if I only had 2 mana?

ill probably come up with more later, but this is all i can think of right now.


1) The dark banishing does nothing. It will go to the graveyard. The target chosen by dark banishing's caster was no longer legal as it was about to resolve. this is called fizzling.

2)The flam wave kills the 1/1 because it is not specificly targeting the 1/1.

3)If you tap a land your opponent cant respond because it does not go on the stack. If he trys to destroy the land you tap it in response for mana. If you had 2 land this would still work

Other rulings people: plz dont prod at my little errors if there are any.

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There's an entire industry of bad gifts. All those "executive" gifts, any stupid, goofy, brass wood thing, they put a piece of green felt on the bottom, "It's a gold-desk-tie-stress-organizer, Dad.


FyreStar
Member
posted March 05, 2003 04:54 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Dotzcom13:
2)The flam wave kills the 1/1 because it is not specificly targeting the 1/1.

This is incorrect. One of the properties of Protection from Red is that damage from red sources is reduced to zero. The 1/1 would live.

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Dotzcom13
Member
posted March 05, 2003 04:56 PM     Click Here to See the Profile for Dotzcom13   Click Here to Email Dotzcom13     
quote:
Originally posted by FyreStar:
This is incorrect. One of the properties of Protection from Red is that damage from red sources is reduced to zero. The 1/1 would live.


Oh right thats the wrath of god thing.

SauronDL69
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posted March 05, 2003 04:58 PM     Click Here to See the Profile for SauronDL69   Click Here to Email SauronDL69     
quote:
Originally posted by FyreStar:
This is incorrect. One of the properties of Protection from Red is that damage from red sources is reduced to zero. The 1/1 would live.


This is true and if you read the text of flame wave it does target. I have always understood that the word each on a card meant it was targeted.

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FyreStar
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posted March 05, 2003 05:00 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by SauronDL69:
This is true and if you read the text of flame wave it does target. I have always understood that the word each on a card meant it was targeted.


It does target a player, but it doesn't target the individual creatures that player controls. So, it could deal damage to, for example, a Blastoderm, but not a protection from red creature.

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Scythapox
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posted March 05, 2003 07:21 PM     Click Here to See the Profile for Scythapox   Click Here to Email Scythapox     
Hi there, I'm a first time questioner. Here goes:

Let's say I have 1 Laquatus's Champion in play and 20 life, while my opponent has 1 elephant token in play and has 14 life, due to my Champion. In my hand, I have 1 False Cure and 1 Innocent Blood. Now, False cure works for the duration of the turn, right? So can I, with all legality, slap down my False Cure and then play Innocent Blood, sacing my Champion and thus causing my opponent to lose 6 life in addition to the 6 he lost when the Champion came into play?

This might be pretty basic, I was just wondering.

Thanks.

FyreStar
Member
posted March 05, 2003 07:25 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Scythapox:
Hi there, I'm a first time questioner. Here goes:

Let's say I have 1 Laquatus's Champion in play and 20 life, while my opponent has 1 elephant token in play and has 14 life, due to my Champion. In my hand, I have 1 False Cure and 1 Innocent Blood. Now, False cure works for the duration of the turn, right? So can I, with all legality, slap down my False Cure and then play Innocent Blood, sacing my Champion and thus causing my opponent to lose 6 life in addition to the 6 he lost when the Champion came into play?

This might be pretty basic, I was just wondering.

Thanks.



This is correct, for the most part. You play the Champion, your opponent loses 6 life. Then you play False Cure. Then you play Innocent Blood, sacrificing the Champion. Your opponent gains 6 life, going back to 20, and then the False Cure ability triggers, causing your opponent to lose 12, bringing him down to 8.

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