Author
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Topic: Rulings Thread Part 21! Ask your rules questions here!
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Shonn Member
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posted January 09, 2004 08:54 AM
Hu, i where thinking of making a new deck... It's going on this combo Oath of druids....... blah blah blah...Then some of these goes to your graveyard, dragon shadow, dragon breath and so on... A serra avatr comes into play... All because of oath. But is the dragon shadow and those in your graveyard when avatar comes into play so they will enchant it? or does they go to the graveyard after the avatar have joined the game?
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Shonn Member
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posted January 09, 2004 10:04 AM
Sorry.....------------------------------------------- Hu, i where thinking of making a new deck... It's going on this combo Oath of druids....... blah blah blah... Then some of these goes to your graveyard, dragon shadow, dragon breath and so on... A serra avatr comes into play... All because of oath. But is the dragon shadow and those in your graveyard when avatar comes into play so they will enchant it? or does they go to the graveyard after the avatar have joined the game? -----------------------------------------------
But stil don't know if it's work, just don't wanna build the deck if it's not working.... Thanks.
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St. Anger aka RHOX New Member
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posted January 09, 2004 10:51 AM
If I Have Standstill In Play And I Activate The Ability Of My Isochron Scepter, Will It Cause Standstill To Break?
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GMontag Member
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posted January 09, 2004 11:10 AM
quote: Originally posted by St. Anger aka RHOX: If I Have Standstill In Play And I Activate The Ability Of My Isochron Scepter, Will It Cause Standstill To Break?
Only if you actually play the copy that you created with the ability. So, in other words, yes.
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St. Anger aka RHOX New Member
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posted January 09, 2004 11:21 AM
but the scepter says copy the imprinted spell not play the imprinted spell
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Iabtu Member
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posted January 09, 2004 11:27 AM
quote: Originally posted by St. Anger aka RHOX: but the scepter says copy the imprinted spell not play the imprinted spell
Read it again, it says copy the Imprinted spell, you may then Play that spell. When you activate Sceptor the spell will get copied no matter what, then you have the choice of playing the spell or not, if you choose to play the spell, Standstill will trigger. __________________ DCI L-1 JudgeMy Extended PTQ Report Anthologies Box Set for Sale
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grimmer Member
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posted January 09, 2004 11:31 AM
quote: But is the dragon shadow and those in your graveyard when avatar comes into play so they will enchant it? or does they go to the graveyard after the avatar have joined the game?
The enchantments will trigger and, if you wish, can be put on the Serra Avatar because they all are put in the graveyard as part of the resolution of the Oath of Druids trigger. quote: but the scepter says copy the imprinted spell not play the imprinted spell
No, it doesn't. It says to copy the card and that you may PLAY the copy. As GMontag said, if you choose to play the copy, it will trigger Standstill. If you choose NOT to play the copy, no spell has been played so Standstill will not be triggered. Activating the ability will not trigger Standstill and doesn't mean the spell will be played. Since you MAY play the spell, you could simply choose not to play it. (That allows you to use the Scepter as a "mana dump".) Isochron Scepter Current Rules Text Imprint - When ~this~ comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) {2},{Tap}: You may copy the imprinted instant card and play the copy without paying its mana cost.
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ths_chess Member
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posted January 09, 2004 12:55 PM
How does Orim's Chant work with Isochron Scepter. I'm thinking the kicker doesn't count on scepter, but just LMK.
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axn Member
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posted January 09, 2004 05:17 PM
yes, you can pay the kicker for orim's chant on a stick
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ths_chess Member
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posted January 09, 2004 07:46 PM
I have another one. If my friend enchants my creature with his Armadillo cloak, will he gain life or does it mean that the creatures controller gains that much life? We have had debates about this often, as he likes to slap then on my more menacing creatures and laugh as his damage is just cancelled out. I'll show him... with a proper ruling. I also want another opinion on the Orim's Chant and Isochron Scepter. How does the kicker work if you have already used the scepter? It makes absolutely no sense. Thanks and LMK.
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GMontag Member
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posted January 09, 2004 08:13 PM
quote: Originally posted by ths_chess: I have another one. If my friend enchants my creature with his Armadillo cloak, will he gain life or does it mean that the creatures controller gains that much life? We have had debates about this often, as he likes to slap then on my more menacing creatures and laugh as his damage is just cancelled out. I'll show him... with a proper ruling.
Unfortunately for you, he's right. Armadillo Cloak says "Whenever enchanted creature deals damage, you gain that much life." 'You' always refers to the controller of the card the text is on, which in this case is Armadillo Cloak. Since your opponent controls the Cloak, he gets the life. quote: Originally posted by ths_chess: I also want another opinion on the Orim's Chant and Isochron Scepter. How does the kicker work if you have already used the scepter? It makes absolutely no sense. Thanks and LMK.
When you activate the scepter's ability, it makes a copy of the imprinted card. It then lets you play that card without paying its mana cost. You still pay any additional costs when you play it though. Kicker is an optional additional cost. You may pay it when you play the card.
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mulder Member
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posted January 10, 2004 01:57 AM
Can you Stifle a Chalice when your opponent plays it for 1?
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GMontag Member
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posted January 10, 2004 02:13 AM
quote: Originally posted by mulder: Can you Stifle a Chalice when your opponent plays it for 1?
No, the chalice will trigger on the Stifle as well and counter it before it resolves to counter the chalice's earlier triggering. (I hope that was clear!)
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magic4tool Member
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posted January 10, 2004 07:47 AM
I have a question concerning lightning rift and gempalm polluter. Here is the situationI have 3 zombies in play (the number doesnt particularly matter) i attempt to cycle a gempalm polluter at the end of my opponent's turn... he says he can respond to the effect and rift one of my zombies away to make him only take two damage.... i was wondering if he would take two or three dmg and if it was on my turn when i cycled, would it matter.
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Golfp2 Member
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posted January 10, 2004 08:00 AM
Stupid Question: Can you play with a 40 card deck in casual play or is it required 2 be at least 60 thanxplease email me at LargeDean@comcast.net
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axn Member
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posted January 10, 2004 08:06 AM
gempalm counts the no. of zombies in play when the cycling trigger resolves, so yes, he could kill it, but ONLY if the gempalm is cycled during your turn active player, non active playerstack during your opponent's turn top gempalm trigger rift trigger cycling ability bottom stack if activated during your turn top rift trigger gempalm trigger cycling ability bottom you can see which one resolves first [edit]mixed up the 2 players[/edit]
[Edited 1 times, lastly by axn on January 10, 2004]
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Death Touch Member
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posted January 10, 2004 09:06 AM
If my opponent cycles a decree of justice at the end of my turn for a bunch of soldiers, do i have a chance to play a card like wail of the nim before he untaps his lands?
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Aznopium Member
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posted January 10, 2004 10:00 AM
quote: Originally posted by Golfp2: Stupid Question: Can you play with a 40 card deck in casual play or is it required 2 be at least 60 thanxplease email me at LargeDean@comcast.net
It's casual..do what ya want to do. MY friends get upset if we play casual and the deck is not 60.
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Tab Member
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posted January 10, 2004 10:38 AM
quote: Originally posted by Death Touch: If my opponent cycles a decree of justice at the end of my turn for a bunch of soldiers, do i have a chance to play a card like wail of the nim before he untaps his lands?
assuming wail of the nim is an instant, then yes, you would have time to play it before your turn ended, as turns don't end until both people pass priority. __________________ http://www.lennalf.com/clan/ for all your warcraft III guild needsEveryone's insane. Some are just better at hiding it.
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mattdeballer Member
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posted January 10, 2004 01:17 PM
cards needed: grim lavamancer(in play) 3 hammer of bogardan(1 in hand, 1 in graveyard, 1 in sideboard) burning wish(in gragveyard, by discard) spellweaver helix ok heres the combo 1. have lavamancer on the field. 2. play helix, removing the hammer and burning wish in your grave from the game. 3. play the hammer in your hand, which activates the helix, allowing you to take the hammer in your sideboard and put it in your hand, from the copy of burning wish. 4. use lavamancer's ability to remove the used hammer out of the game. 5. replay the hammer you just got back from the helix's ability, to make another copy of burning wish, to bring back the other hammer. 6. keep replaying steps 4+5 as many times as you wish or are able to.i know the fact of getting all of these cards at once is highly unlikely, but id just like to know if it is legal or not. help me
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dputz Member
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posted January 10, 2004 01:46 PM
Ok, I never learned to play the right way, and have always just played casual with only the three other people that learned the same as I did.But I think I may start going to the l;ocal store to play, so i need to know the rules. The only thing I have a problem with is mana burn. Could someone explain this to my gigantic noobness The main question is, do I mostly this: example i have 6 island in play - I tap 4 - I play a clone which takes 4. Now, later in the turn my oppenent plays something I want to counter...did I have to have all 6 lands tapped right away? If I didn't counter then I would take 2 pts of mana burn? thanks for any help. -D __________________
"Already the squirrels disappear into the T/A woods - who will feed on the nuts?"
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nderdog Moderator
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posted January 10, 2004 01:56 PM
quote: Originally posted by dputz: Ok, I never learned to play the right way, and have always just played casual with only the three other people that learned the same as I did.But I think I may start going to the l;ocal store to play, so i need to know the rules. The only thing I have a problem with is mana burn. Could someone explain this to my gigantic noobness The main question is, do I mostly this: example i have 6 island in play - I tap 4 - I play a clone which takes 4. Now, later in the turn my oppenent plays something I want to counter...did I have to have all 6 lands tapped right away? If I didn't counter then I would take 2 pts of mana burn? thanks for any help. -D
Mana burn is if you have mana in your pool at the end of a phase (1st Main, Attack and 2nd Main.) If you have 6 islands, and tap 4 and play your clone, that's fine. If you want to counter a spell, and tap 2 for your counterspell and play it, that's fine too. Now if you were tap those 2 lands, then decide not to play your counterspell, and left those 2 lands tapped, you would have 2 mana in your mana pool. If you don't play something to use up that mana by the end of the phase, you will take 2 damage. Does that make sense? __________________ There's no need to fear, UNDERDOG is here! :)Bad Guys Fear The UNDERDOG - Flavor_of_the_Weak
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Iabtu Member
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posted January 10, 2004 02:21 PM
quote: Originally posted by mattdeballer: cards needed: grim lavamancer(in play) 3 hammer of bogardan(1 in hand, 1 in graveyard, 1 in sideboard) burning wish(in gragveyard, by discard) spellweaver helix ok heres the combo 1. have lavamancer on the field. 2. play helix, removing the hammer and burning wish in your grave from the game. 3. play the hammer in your hand, which activates the helix, allowing you to take the hammer in your sideboard and put it in your hand, from the copy of burning wish. 4. use lavamancer's ability to remove the used hammer out of the game. 5. replay the hammer you just got back from the helix's ability, to make another copy of burning wish, to bring back the other hammer. 6. keep replaying steps 4+5 as many times as you wish or are able to.i know the fact of getting all of these cards at once is highly unlikely, but id just like to know if it is legal or not. help me
What you want to do will work, you just have to make sure to remove 2 cards when you use the Lavamancers ability. Easier combo with about the same set up but instead of playing the Hammer, play another Burning Wish and Wish for a Burning Wish from your sideboard or one that you played earlier in the game. So instead of spending 3 mana per hammer and copying the wish, you only spend 2 mana per wish and copy the hammer.
__________________ DCI L-1 JudgeMy Extended PTQ Report Anthologies Box Set for Sale
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dputz Member
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posted January 10, 2004 03:49 PM
quote: Originally posted by nderdog: Mana burn is if you have mana in your pool at the end of a phase (1st Main, Attack and 2nd Main.) If you have 6 islands, and tap 4 and play your clone, that's fine. If you want to counter a spell, and tap 2 for your counterspell and play it, that's fine too. Now if you were tap those 2 lands, then decide not to play your counterspell, and left those 2 lands tapped, you would have 2 mana in your mana pool. If you don't play something to use up that mana by the end of the phase, you will take 2 damage. Does that make sense?
Kinda makes sense, but once I tap to play the counterspell, don't I have to play it? __________________
"Already the squirrels disappear into the T/A woods - who will feed on the nuts?"
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da-odd-templar Member
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posted January 10, 2004 07:17 PM
quote: Originally posted by dputz: Kinda makes sense, but once I tap to play the counterspell, don't I have to play it?
Tapping lands for mana and playing spells are completely seperate things in Magic. One fuels the other, and you may play mana abilities while in the middle of announcing a spell or ability, but other than that they don't have to be done one before the other. For example, a popular tournament deck is Psychatog, and it uses a combo w/Upheaval (4UU, Sorcery, Return all permaments to their owner's hands). What you have to do is get at least 8 lands out, and then tap all the lands for 8 mana, and use 6 of it to play Upheaval. Then while you are still in your main phase after the Upheaval resolves, you play your land for the turn and tap it for another mana (that's 3 total combined with the 2 you still had left). Then you play your Psychatog. If all goes well you will attack next turn and your opponent is defenseless, and then you pump it up for the kill. That's a pretty good example of how you don't have to play spells as soon as you tap the lands for mana. I hope that's what you were asking...lol... __________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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