Author
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Topic: Rulings Thread Part 21! Ask your rules questions here!
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axn Member
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posted December 02, 2003 09:12 AM
casting cost of cards played by mind's desire are written in the top right corner unless there's an X, then X=0 cotv doesn't do anything to the cards played unless the counters match the ccX spells on the stack have a converted mana cost of whatever X is + the coloured mana req this is why meltdown can escape cotv all the time
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Wagamer Member
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posted December 02, 2003 09:42 AM
quote: Originally posted by mulder: Can I play a Chalice for two when there already is another Chalice in play, set to zero?
Yes, you can do so.
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meep Member
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posted December 02, 2003 10:39 AM
Thank you, I lost a private tournament because nobody believed me when I told them.GRRR!!!!
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Goblinbeatdown Member
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posted December 04, 2003 07:13 PM
I have recently gotten some dragonshield sleeves and I can see the backs of the cards through them(have to reaallly squint).. They didnt wear out thats how they came. Do I need new sleeves for a bigger tournament? Will they get me in trouble?
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da-odd-templar Member
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posted December 04, 2003 07:55 PM
quote: Originally posted by Goblinbeatdown: I have recently gotten some dragonshield sleeves and I can see the backs of the cards through them(have to reaallly squint).. They didnt wear out thats how they came. Do I need new sleeves for a bigger tournament? Will they get me in trouble?
Anything PTQ and higher, no point in risking anything. Just get new sleeves, and I guess not Dragonshield.
__________________ Check out the Rulings Thread to ask all your rules questions, be sure to check out the first post to see links to b/r lists, rulebooks, and other things.
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AltronDragon Member
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posted December 04, 2003 08:16 PM
quote: Originally posted by Goblinbeatdown: I have recently gotten some dragonshield sleeves and I can see the backs of the cards through them(have to reaallly squint).. They didnt wear out thats how they came. Do I need new sleeves for a bigger tournament? Will they get me in trouble?
What color dragonshields? I've used dragonshields for a long time but have never had that problem.
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MyKoL Member
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posted December 04, 2003 11:46 PM
The gold ones I guess.
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Goblinbeatdown Member
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posted December 05, 2003 05:34 AM
the aquacolored ones green maybe is what they are actually called... its not like a HUGE tournament just a JSS.
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gzeiger Member
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posted December 05, 2003 12:17 PM
It's not a big deal unless there's something wrong with your cards too. It's easy enough to check them - just look through your deck and see if there are any cards that you can distinguish from the rest while they are face-down. If not, there's nothing inherently wrong with being able to see the backs, so long as they all look the same.
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TeenieBopper Member
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posted December 05, 2003 01:08 PM
Yeah, I'm not going to be able to use it in a month, but I have a question about LED anyways.I know that you can't cast instants with LED mana because there are three things that you have to do before a spell goes on the stack. I tink it's something like announce the spell, announce targets, pay any costs. Can someone confirm, correct me? __________________ Doing my best to make sure stupid people don't take over the world.Survivor of 6:22 and 8:50
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gzeiger Member
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posted December 05, 2003 01:16 PM
That's more or less correct. You also have to choose the mode, which side of a split card, how to distribute the effect, which additional costs to pay (kicker, Buyback, Entwine, etc) etc. Most spells skip over this part though.The reason you can't play spells in your hand with Diamond mana is because it has the restriction "play this ability only any time you could play an instant." Normally mana is tapped to pay for a spell after that spell has been placed on the stack. You don't have priority *during* playing of a spell, so that's not a legal time to play instants or the activated mana abilities of Lion's Eye Diamond or Charmed Pendant. And of course if you play the mana ability when you have priority, it will resolve and you lose your hand before you regain priority to play a spell from your hand.
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waldoman57 Member
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posted December 05, 2003 06:06 PM
Hello,If I sac my Defence of The Heart to play a Shivan Wurm and a random creature, can I return that random creature to my hand or does it have to be a creature that was already in play? -Thanks for the help
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evilempire22 Member
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posted December 05, 2003 06:23 PM
K, couple quick questions, playing for a few year, you would think I know these, but I dont1. Does combat damage only refer to damage dealt by attacking or blocking creatures, or can it be any sort of damage done during the combat phase(like with a Tim or something)? 2. Can I imprint a Brain Freeze on a Scepter and then when I tap the Scepter to play it, I can count that copy, right? Thanks, Evil __________________ "...as we know, there are known knowns, there are things we know we know, We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns -- the ones we don't know we don't know." --Donald Rumsfeld
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axn Member
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posted December 05, 2003 07:02 PM
@waldoman57 the cip abilities only trigger after the defense of the heart puts both creatures into play, so you can return the other creature from defense to your hand@evilempire22 combat dmg is dmg from creatures during combat, not just dmg dealt during the combat phase the scepter allows you to PLAY a copy of the spell and storm does trigger your question makes me think you misunderstand storm you count number of spells played BEFORE the storm spell is played, not including itself the issue here is whether storm triggers or not
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FiestaVaca Member
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posted December 05, 2003 08:45 PM
I have a quick question If I play an Isochron Scepter with a random card to imprint, and in the next turn my opponent plays Meddling Mage naming that card...can I still tap the Isochron to play the "copy", or is the copy an exact duplicate and thus cannot be played? ~ Alden ~
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Vampric Doctor Member
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posted December 05, 2003 08:58 PM
*puts on the ruling hat* Unlike most copying cards, scepter says you may play it, so mage will stop it for being played. However, if you so desire, you could still activate scepter, but nothing would happen.__________________ 1338 UBBer Hall of Fame (in order of induction) Trotters Traders, Vampric Doctor, GottaLoveElves, The Phoenix, Jazaray(In reference to me) The Ouphe King: Don't listen to much he says "Votes due Sunday. Let's try not to be completely clueless without Vamp here, mmkay?" -Some random in mafia
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*Tedman* Member
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posted December 05, 2003 09:06 PM
What if you have Platinum Angel in play and the game goes into overtime? What if you get to sudden death? __________________ MOTL Global Moderator - watch yoself!When you're as great as I am, it's hard to be humble. --Muhammad Ali
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evilempire22 Member
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posted December 05, 2003 09:14 PM
quote: Originally posted by axn:
@evilempire22 combat dmg is dmg from creatures during combat, not just dmg dealt during the combat phase
So this means that I could put a ping ability card(e.g. Hermetic Study) on say Raven Guild Master and then if I tap the Guild Master during the combat phase to do damage to my opponent, the Guild Master ability will let me remove the top 10 cards of opponents library? Just need clarification on this. --Evil __________________ "...as we know, there are known knowns, there are things we know we know, We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns -- the ones we don't know we don't know." --Donald Rumsfeld
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da-odd-templar Member
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posted December 05, 2003 11:44 PM
axn is wrong on that matter, combat damage has a specific definition in magic...Combat Damage: Combat damage is dealt during the combat damage step of the combat phase by attacking creatures and blocking creatures. It doesn't include damage dealt by spells and abilities during the combat phase. See rule 310, "Combat Damage Step. Ted: Do you mean when the store decides to determine the winner from life totals after the round is over, or the life total at the end of the round, or at the end of 5 xtra turns? __________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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Hunderi Member
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posted December 05, 2003 11:53 PM
According to the Crystal Keep's rulebook, triggered ability's text should start with the word "when", "whenever" or "at". Phyrexian Dreadnought's errata is: "If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don’t, put it into its owner’s graveyard."My question is that can I use Stifle on Phyrexian Dreadnought so I can bring it into play with only 2 manas without sacrificing the creatures? If I can't, then what is the name of the ability type Phyrexian Dreadnought has if it isn't triggered ability? I hope you understood me, thanks!
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da-odd-templar Member
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posted December 06, 2003 12:18 AM
Dreadnought's ability is a replacement effect. If you do all it asks, you get to get the creature. If not, you do as much as possible (sac as many creaturs as possible) and you still don't get the dreadnought.419.1a: Effects that use the word "instead" are replacement effects. Most replacement effects use the word "instead" to indicate what events will be replaced with other events and use the word "skip" to indicate what events, steps, phases, or turns will be replaced with nothing. __________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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FiestaVaca Member
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posted December 06, 2003 12:33 AM
Edit: Thanks Vampric Doctor!Now, another Q, this one against the infamous 'Dragon deck. Let's say my opponent has a Worldgorger Dragon in his graveyard. He Animate Dead's it, bringing it into play. Now, when Worldgorger hits the table, it triggers the "Remove all other permaments you control from the game", including the Animate Dead. As the Animate Dead leaves, it destroy's the Worldgorger, triggering the "Return permanents previously removed back into play", which is the deck's engine and kill move. Well, if the second triggered ability is countered by a Stifle or Bind, does the Worldgorger stay in the graveyard and all the other permanents my opponent controlled remained removed from game? Please help me out here...dealing with Dragon forces you to think Thanks for your help! ~ Alden ~ Edit2: Yet another (I'm full of questions today!) Let's say I play a Cavern Harpy. BU, 2/2, when it hits the table you need to return a blue or black creature you control to your hand. Also, you can pay 1 life to return her to your hand. Let's say I play Cavern Harpy, and plan on bouncing her back (storm mechanic,) but before she's returned to my hand, my opponent casts Swords to Plowshares. Given instantaneous stacking rules, the Swords would go through and remove her from game, right? And if so, could I pay 1 life at the speed of an instant and return her to my hand all before the Swords and her other ability resolve?
[Edited 2 times, lastly by FiestaVaca on December 06, 2003]
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Iabtu Member
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posted December 06, 2003 02:28 AM
et another (I'm full of questions today!) Let's say I play a Cavern Harpy. BU, 2/2, when it hits the table you need to return a blue or black creature you control to your hand. Also, you can pay 1 life to return her to your hand. Let's say I play Cavern Harpy, and plan on bouncing her back (storm mechanic,) but before she's returned to my hand, my opponent casts Swords to Plowshares. Given instantaneous stacking rules, the Swords would go through and remove her from game, right? And if so, could I pay 1 life at the speed of an instant and return her to my hand all before the Swords and her other ability resolve? [/B][/QUOTE]If you stifle the Dragon's returm ability then the pernaments will still be removed and the Dragon will stay in the graveyard. IIRC Harpy's a 2/1 anyways, "Gating" is a triggered ability, when the harpy comes into play the return a U/B creature to hand ("Gating") triggers and goes on the stack.. What you need to remember here is that both players always get a chance to respond to anything on the stack before it resolves. Now, your opponent responds to the gating trigger by playing Swords, as you asked, you may pay one life and put the Harpy's return itslef to your hand ability on top of the swords. If neither of you respond to the "Pay 1 life.." ability, since it's on the top of the stack it will be the first to resolve, the harpy is returned, then both players get a chance to add instants and abilities to the stack, if neither player does, the Swords to Plowshares will counter itself on resolution because all of it's targets are now illegal, then the gating ability will resolve and you will have to return a Blue or Black creature. At this point it doesn't matter that the Harpy is no longer in play... if you control any U or B creatures you must return one of them when the gating trigger resolves. If you control no U or B creatures then the gating ability will do nothing. __________________ MOONIE 9/8/03 NEVAR FORGET - 187 kReW 4 lyfecurrent membahz: moontechna, hansolo6385, iabtu, tablah555, jbp26 Foil <3'ers come get some
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Iabtu Member
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posted December 06, 2003 02:32 AM
quote: Originally posted by *Tedman*: What if you have Platinum Angel in play and the game goes into overtime? What if you get to sudden death?
After the 5 Extra Turns in Swiss the game will be a draw if you didn't kill them. In sudden death, you will cannot lose if you have the Angel in play. But you still need to win by making there life total less than yours, decking them or some other means. __________________ MOONIE 9/8/03 NEVAR FORGET - 187 kReW 4 lyfecurrent membahz: moontechna, hansolo6385, iabtu, tablah555, jbp26 Foil <3'ers come get some
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Goblinbeatdown Member
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posted December 06, 2003 07:05 AM
If there is a Chalice on 2 can you consume spirit for say like 12? or does the chalice counter it?
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