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Author Topic:   Rulings Thread Part 21! Ask your rules questions here!
moxdiamd
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posted December 18, 2003 07:22 PM     Click Here to See the Profile for moxdiamd   Click Here to Email moxdiamd     
Do spells played from your graveyard, like using yawgmoths will, count as spells played for the "storm" mechanic?


Iabtu
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posted December 18, 2003 07:39 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
As long as your playing the spell, it counts. The only things that don't count is when you "put" a copy of a spell on the stack.

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flyingmonkeys221122
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posted December 19, 2003 09:41 PM     Click Here to See the Profile for flyingmonkeys221122   Click Here to Email flyingmonkeys221122     
I have a question that me and my friend arue about all the time.
Say u have a 6/6 and i use a card and it deals 3 damage to it and so its down to a 6/3 and then next turn he says it goes back up to a 6/6. I think if its a rule it should be banned.
So is it a rule or not?


gzeiger
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posted December 19, 2003 09:53 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Your friend is right, but the way you worded the question betrays a few other misunderstandings. A 6/6 that is dealt damage is not a 6/3, it's a 6/6 with 3 damage on it. That's the same thing for most purposes, but not all. Damage is removed from creatures at the end of each turn, so you must deal the creature damage equal to its toughness in a single turn to kill it. Think of it as healing wounds over time. It makes sense.


Penguin Warlord
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posted December 19, 2003 09:53 PM     Click Here to See the Profile for Penguin Warlord   Click Here to Email Penguin Warlord     
quote:
Originally posted by flyingmonkeys221122:
I have a question that me and my friend arue about all the time.
Say u have a 6/6 and i use a card and it deals 3 damage to it and so its down to a 6/3 and then next turn he says it goes back up to a 6/6. I think if its a rule it should be banned.
So is it a rule or not?


Dude... all creatures regenerate at end of turn, it's always been that way. You could deal 3 damage with a bolt and then hit him with 3 more, but at end of turn.. yeah, it's a 6/6 again..

And no, that rule will never be banned, deal.



DantePzax
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posted December 20, 2003 03:19 AM     Click Here to See the Profile for DantePzax   Click Here to Email DantePzax     
i have a stupid question about blocking..

1st:..i declare attackers and i attack with one of my creatures...then my opponent declares blockers and assigns one creature to block mine..then,before the damage goes on stack i destroy his blocking creature with a spell(terminate for example)..does the damage goes on the player or it goes nowhere?...

2nd:...i have a fireshrieker on a 4/4 creaute and my opponent blocks with a 3/3...does my creature deal damage to the player after the first strike damage resolves or not?..

thnx

Zoelef!
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posted December 20, 2003 08:02 AM     Click Here to See the Profile for Zoelef!   Click Here to Email Zoelef!     
Unsure if rules-related, but I need an answer...

I haven't played a DCI-sanctioned game, in say, 18 months or so. A brief flip through the Rankings of New Jersey does not turn up my name.

How do I get back into the ranking system? Do I re-apply?

- Zoelef

grimmer
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posted December 20, 2003 09:49 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Dude... all creatures regenerate at end of turn, it's always been that way.

Creatures do not regenerate at the end of turn. During the Cleanup Step, all damage is removed from creatures at the same time "until end of turn" effects end. "At end of turn" would be triggered during the End Step and regenerating the creatures would tap them. That is not what happens.

quote:
1st:..i declare attackers and i attack with one of my creatures...then my opponent declares blockers and assigns one creature to block mine..then,before the damage goes on stack i destroy his blocking creature with a spell(terminate for example)..does the damage goes on the player or it goes nowhere?...

Once a blocker is assigned to an attacking creature, it is considered blocked for the remainder of combat. In your example, the damage will basically go "nowhere" unless the attacking creature has trample. If the attacking creature has trample, the opponent will take all the creature's damage.

quote:
2nd:...i have a fireshrieker on a 4/4 creaute and my opponent blocks with a 3/3...does my creature deal damage to the player after the first strike damage resolves or not?..

Again, not unless it has trample. The creature is still considered blocked, so it will not deal damage to the opponent if the blocker is removed somehow.

quote:
How do I get back into the ranking system? Do I re-apply?

You are still on record, but since you've been inactive a while, you don't show up on the listings. Simply play in a tournament that gets reported and your name should reappear on the list when the results are processed.

[Edited 1 times, lastly by grimmer on December 20, 2003]


implode
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posted December 20, 2003 12:28 PM     Click Here to See the Profile for implode   Click Here to Email implode     
quote:
Originally posted by Penguin Warlord:

Dude... all creatures regenerate at end of turn...

I wish...then my spiny starfish deck would be invincible!

harbingerofthevoid
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posted December 21, 2003 04:28 PM     Click Here to See the Profile for harbingerofthevoid   Click Here to Email harbingerofthevoid     
Okay here's a quick one that I should know by now. But, so as I don't look the fool, I'll ask anyways.

If I have a Lifeline in play and a creature that has a come in play ability dies (lets say a bone shredder for example), when it comes back into play due to Lifeline does the ability trigger?

Or is it a case by case basis depending on the creature? (ie...priest of gix and all it's errata.)

flavor_of_the_weak
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posted December 21, 2003 04:30 PM     Click Here to See the Profile for flavor_of_the_weak     
quote:
Originally posted by harbingerofthevoid:
If I have a Lifeline in play and a creature that has a come in play ability dies (lets say a bone shredder for example), when it comes back into play due to Lifeline does the ability trigger?

Or is it a case by case basis depending on the creature? (ie...priest of gix and all it's errata.)


I think the effect like priest of gixs only works if you play it from your hand.

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harbingerofthevoid
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posted December 21, 2003 04:36 PM     Click Here to See the Profile for harbingerofthevoid   Click Here to Email harbingerofthevoid     
I think maybe I got too wordy.

The Priest of Gix reference was to point out the errata on the card.

If a card like bone shredder (that too my kowledge has no errata) comes back do to lifeline, does the "terror" ability go off?

Vampric Doctor
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posted December 21, 2003 05:47 PM     Click Here to See the Profile for Vampric Doctor   Click Here to Email Vampric Doctor     
Yup

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FiestaVaca
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posted December 22, 2003 01:07 AM     Click Here to See the Profile for FiestaVaca   Click Here to Email FiestaVaca     
Trying bundles of new things, so here does a simple question about Spurnmage Advocate:
Game Text:
T: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.

Let's say I play a Spurnmage Advocate turn 1, I'm playing first. Turn two for my opponent (I can now tap the Spurnmage), I activate it's ability, returning two cards from his/her graveyard to his/her hand. I then seek for a target attacking creature to destroy. Since these effects do not go off simultaneously, do I need a legal target (i.e. an attacking creature) to activate my Mage's ability?
~ Alden ~
Thanks again for all the help guys!


axn
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posted December 22, 2003 05:11 AM     Click Here to See the Profile for axn   Click Here to Email axn     
all targets of a spell or ability must be legal on announcement
but not all the targets need to be legal on resolution
ie, if you can tormod's crypt him in response to the ability of the spurnmage, the attacking creature goes away for free


Mr. Ruboonia
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posted December 22, 2003 04:26 PM     Click Here to See the Profile for Mr. Ruboonia   Click Here to Email Mr. Ruboonia     
quote:
Originally posted by flyingmonkeys221122:
I have a question that me and my friend arue about all the time.
Say u have a 6/6 and i use a card and it deals 3 damage to it and so its down to a 6/3 and then next turn he says it goes back up to a 6/6. I think if its a rule it should be banned.
So is it a rule or not?

Yes, it should definitely be banned. Creatures are waaay too powerful in the t1 environment.

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cheesewhiz
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posted December 23, 2003 06:38 AM     Click Here to See the Profile for cheesewhiz   Click Here to Email cheesewhiz     
What happens when you imprint a card with buyback on a Scepter?

"You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06]"
according to crystal keep... so if you pay for the buynack on the copy, nothing happens right? or do you get some weird nothing returned to your hand, like when you return a token to your hand?

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da-odd-templar
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posted December 23, 2003 06:59 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by cheesewhiz:
What happens when you imprint a card with buyback on a Scepter?

"You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06]"
according to crystal keep... so if you pay for the buynack on the copy, nothing happens right? or do you get some weird nothing returned to your hand, like when you return a token to your hand?




When the buyback replacement effect kicks in it actually does put the copy in your hand, but then when state-based effects are checked this SBE is checked along with the others...

420.5j A copy of a spell in a zone other than the stack ceases to exist. A copy of a card in any zone other than the stack or the in-play zone ceases to exist.

And we remove the copy from the game.

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Scopes13mtg
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posted December 23, 2003 08:10 AM     Click Here to See the Profile for Scopes13mtg   Click Here to Email Scopes13mtg     
A Rancored Brushopper is activated. What happens to the Rancor?

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grimmer
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posted December 23, 2003 10:10 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
After the Brushhopper is removed from the game, state-based effects are checked and the Rancor no longer enchants a legal permanent, so it is put into the graveyard. This triggers it's ability and it is put into it's owner's hand.


cheesewhiz
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posted December 23, 2003 10:32 AM     Click Here to See the Profile for cheesewhiz   Click Here to Email cheesewhiz     
ok here's another odd question that i have heard many different things about... the deck was made to lock the game down, and turn every permanent into a 1/1
Opalesence+Humility
the ruling was all enchantments are 1/1's with no abilities.
Opalesencex2 + Humility
i was told once again, everything is 1/1
Then i was told a new term. Status changing effects. These change other permanents, but aren't considered abilities... or so i'm told
So i could have...
Opalesence + Humility + Titania's Song + Nature's Revolt, and say, the person with the most crap wins? Well according to the rulings i've heard... but can anyone sort this out?

Or perhaps i should rip up opalesence into 10000 little peices and not every use the deck (well at least if fun in casual hehehehe)

grimmer
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posted December 23, 2003 10:55 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Opalesence+Humility
the ruling was all enchantments are 1/1's with no abilities.

Almost. All enchantments except the Opalescence are 1/1's with no abilities.

quote:
Opalesencex2 + Humility
i was told once again, everything is 1/1

This is correct, as mentioned below.

quote:
So i could have...
Opalesence + Humility + Titania's Song + Nature's Revolt, and say, the person with the most crap wins?

In this scenario, everything but the Opalescence will be a 1/1 with no abilities because the Humility is applied after the Opalescence, Titania's Song, and Nature's Revolt.

418.5a The values of an object's characteristics are determined by starting with the actual object, then applying continuous effects in a series of layers in the following order: (1) copy effects (see rule 503, "Copying Objects"), (2) control-changing effects, (3) text-changing effects, (4) type-, subtype-, and supertype-changing effects, (5) all other continuous effects, except those that change power or toughness, and (6) power- or toughness-changing effects.
Inside each layer, apply effects from characteristic-setting abilities first, then effects from all other abilities. For power- or toughness-changing effects, apply changes from counters after changes from characteristic-setting abilities. See also the rules for timestamp order and dependency (rules 418.5b-418.5g).

* If a single ability creates multiple different effects and those effects could be applied in more than one layer (such as an ability that creates effects that set permanent type, color, and power/toughness), apply each of the effects in the appropriate layer.

* The revised rule means that nearly all continuous effects work as players expect them to.

* Some effects, such as Humility's effect, have been clarified by this change. Humility doesn't affect any type-, supertype- or subtype-changing effects at all, so the scenario of Opalescence + Opalescence + Humility, which had been really confusing, is now simple to handle. Opalescence creates a type-changing effect. Humility creates an "other" effect and a power/toughness-changing effect. Opalescence's effect is always applied before Humility's effects. As a result, all enchantments are 1/1 creatures with no abilities if Humility and one or more Opalescences are in play.

Vampric Doctor
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posted December 24, 2003 01:28 PM     Click Here to See the Profile for Vampric Doctor   Click Here to Email Vampric Doctor     
A have a question that will prolly be answered in the darksteel FAQ but I'm curious what you guys think.
"502.34a Imprint is an activated or triggered ability"
New Darksteel cards are making imprint an activated ability. So I imprint card A, next turn I imprint card B, are they both imprinted or is it jsut card B? Thanks.

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samus_ssp
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posted December 24, 2003 04:12 PM     Click Here to See the Profile for samus_ssp   Click Here to Email samus_ssp     
I would have to assume it looks at the last imprinted card. Other wise it would make little sence and would be confusing.


Wagamer
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posted December 24, 2003 08:59 PM     Click Here to See the Profile for Wagamer   Click Here to Email Wagamer     
Player A has tapped Platinum Angel on board.
Player B drops Phage the Untouchable, equips with Lightning Greaves and hits player A for 4. What happens since the cards conflict? Does timestamp come in play?


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