Author
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Topic: Rulings Thread Part 21! Ask your rules questions here!
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Mr. Poopy Head Member
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posted December 10, 2003 01:48 PM
Say I have a chalice of the void out for 2. I also have 1 sphere of resistance out. Will the chalice prevent me from playing 1 cc cards that now cost 2 or still 2cc cards that now cost 3.Thanks
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Molimo Member
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posted December 10, 2003 02:17 PM
The Chalice will prevent you from playing 2cc spells that now cost 3. This is because the Sphere doesn't change converted mana cost that is printed on the card (as nothing does or ever will).You pay 3 mana for a spell (ex. Grizzly Bears). The Chalice sees the Bears on the stack and notices that it's CC is equal to the # of charge counters. The Chalice then counters the Bears. __________________ The world calls and I answer.
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grimmer Member
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posted December 10, 2003 05:39 PM
Just to clarify a little tho I think the concept is understood, Chalice doesn't stop you from playing spells, it counters them if their converted mana cost (the cost printed in the top right corner of the card) is equal to the number of counters on it.
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Tab Member
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posted December 11, 2003 06:32 PM
say I have a words of war out, and play a leveler. can I avoid decking myself by ativating the words every turn?__________________ http://www.lennalf.com/clan/ for all your warcraft III guild needsEveryone's insane. Some are just better at hiding it.
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Iabtu Member
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posted December 11, 2003 06:40 PM
quote: Originally posted by Tab: say I have a words of war out, and play a leveler. can I avoid decking myself by ativating the words every turn?
Every turn, No. Whenever you would draw a card, Yes. A Player does not lose the game from having no Library, a Player loses from having to draw from an empty libray... As long as you set up thw Words draw-replacement ability before you would draw a card you won't lose. If someone makes you draw 7 cards, say from a Wheel of Fortune or whatever, then you will have to activate the Words 7 times or else you will lose. __________________ MOONIE 9/8/03 NEVAR FORGET - 187 kReW 4 lyfecurrent membahz: moontechna, hansolo6385, iabtu, tablah555, jbp26 Foil's for sale
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potm Member
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posted December 11, 2003 11:41 PM
up to tha stars! __________________ rationalist · metalhead · perfectionist · godless · happy«I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.» -J.R.R. Tolkien Let us lie about our interest.-Flavor_of_the_weak
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roberto8k Member
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posted December 12, 2003 06:13 AM
Can I use Stifle to prevent lands from returning to play when Parallax Tide leaves play? Thanks in advance.
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axn Member
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posted December 12, 2003 07:36 AM
i would imagine so it says "when" = triggered ability = counterable with stifle also works with the other parallax stuff dark rital parallax nexus turn 2 stifle for a 5 card down opponent
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hiney1015 Member
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posted December 12, 2003 08:47 AM
I had received on answer for this, but it wasn't very well stated.Concerning Chalice of the Void and Sphere of Resistance. If I have a Chalice out for 1, I then cast a Sphere of Resistance. Would the Chalice then counter Moxes or still counter weenies. Many people have discussed this but nobody has came to a conclusion. The sphere states: All spells cost an additional 1 to play The Chalice counters all spells with a converted mana cost of X. Does the sphere add to the converted mana cost, or no. Please let me know. Jordan _________________________________________ Edit: Sorry for posting a topic that was at the start of the page. I started reading those replies and it was making no sense what so ever, then I realized there were two topics. So to Clarify, the chalice only affect what is in the corner, nothing else at all?
[Edited 2 times, lastly by hiney1015 on December 12, 2003]
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grimmer Member
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posted December 12, 2003 09:25 AM
quote: If I have a Chalice out for 1, I then cast a Sphere of Resistance. Would the Chalice then counter Moxes or still counter weenies.
The Chalice looks at the cost printed in the top right corner of the card, so a Chalice with 1 counter on it would counter Savannah Lions and Bonesplitter, but not Chrome Mox. quote: Does the sphere add to the converted mana cost, or no.
The converted mana cost is the cost printed in the top right of the card.
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Seidler15 Member
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posted December 12, 2003 09:41 AM
If i cast unearth on my nantuko shade does it have summoning sickness or not? Please LMK
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jasongerke Member
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posted December 12, 2003 09:47 AM
quote: Originally posted by Seidler15: If i cast unearth on my nantuko shade does it have summoning sickness or not? Please LMK
Yes.
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grimmer Member
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posted December 12, 2003 11:29 AM
"Summoning sickness" means a creature cannot attack or use it's own abilities that use the tap symbol unless it has been under your control continuously since the beginning of your most recent turn.
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da-odd-templar Member
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posted December 13, 2003 01:47 AM
Quick quiz: How do you get an opponent's permanents from his graveyard into play under your control? ^_^ Will post answer tomorrow. edit: Let me clarify, I'm looking for a combo that lets you get any number of cards out of the opponent's graveyard into play under your control (ie: it can be lands/artifacts/creatures/enchantments/etc..any permanent). I'm not looking for a specific one shot card like Animate Dead. Although given my original question that's a possible answer. Oh, and this combo is type 2 legal. There may be restrictions on how many cards you can get out of the graveyard, for example: How much mana you have, how much life you have, etc. But given enough of those, you could get all the cards. __________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
[Edited 3 times, lastly by da-odd-templar on December 13, 2003]
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GMontag Member
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posted December 13, 2003 02:56 AM
Well, Intruder Alarm + Gravespawn Sovereign + 4 other zombies can get you all the creature cards in your opponents' graveyards...
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da-odd-templar Member
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posted December 13, 2003 03:23 PM
quote: Originally posted by GMontag: Well, Intruder Alarm + Gravespawn Sovereign + 4 other zombies can get you all the creature cards in your opponents' graveyards...
But can it get all permanents? Anyway, you have to have in play Quicksilver Elemental, Withered Wretch, Synod Sanctum and March of the Machines (to make the Sanctum a target for Elemental's ability). Steal the Sanctum and Wretch's activated abilities, then pay enough to remove all the cards in an opponent's graveyard from the game, then sacrifice Elemental to return all cards removed by it to play under your control (Darn, no instants or sorceries in play). __________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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DI419! Member
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posted December 13, 2003 04:58 PM
3 words:Humility and Opalescence What the heck happens? edit: If one Opalescence and Humility are in play, then Opalescence turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 1999/05/01] If new creatures or enchantments come into play, you apply Opalescence and Humility in order, so they come into play as 1/1 with no abilities. [D'Angelo 1999/07/27] See Rule 418.5 for the rules. This is from crystal keep. Is this website the official rules of WOTC? it seems kind of strange in how it works.
[Edited 1 times, lastly by DI419! on December 13, 2003]
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WH40K Member
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posted December 13, 2003 05:22 PM
Couple things i need to find out:With a volraths shapeshifter in play and a survival in play, I need to know exactly how to explain the hellion dreadnought thing for the really big dreadnought. And, if somethin with trample is blocked, then is welded out for somethin else, is the trampler going to do damage(it has enough to do trample damage origonally). EDIT: wtf was i thinking...manticore and hellion sound nothing the same yet i wrote manticore...
[Edited 1 times, lastly by WH40K on December 13, 2003]
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jasongerke Member
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posted December 13, 2003 09:22 PM
quote: Originally posted by WH40K: Couple things i need to find out:With a volraths shapeshifter in play and a survival in play, I need to know exactly how to explain the hellion dreadnought thing for the really big dreadnought. And, if somethin with trample is blocked, then is welded out for somethin else, is the trampler going to do damage(it has enough to do trample damage origonally). EDIT: wtf was i thinking...manticore and hellion sound nothing the same yet i wrote manticore...
1. With hellion on the top of your graveyard, use its +1/-1 ability 11 times. In response to the hellion ability, put dreadnought on top of your graveyard with survival. When it resolves, it is a dreadnought with +11/-11, or a 23/1. 2. The attack phase is broken into many smaller phases. Therefore, the trampling creature can be welded before or after it has done damage. The controller of the welder chooses when the welding takes place, obviously.
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WH40K Member
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posted December 13, 2003 09:43 PM
actually i was referring to the blocking creature being welded.And thanks for the info!
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jasongerke Member
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posted December 13, 2003 10:07 PM
quote: Originally posted by WH40K: actually i was referring to the blocking creature being welded.And thanks for the info!
Well, in that case, yes, the trample damage goes through.
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FiestaVaca Member
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posted December 14, 2003 12:53 PM
Hi! Here's a quickie - If I had, say, Lodestone Myr out in play along with Lightning Greeves, equip the Myr with the Greeves (giving it haste), and then tap the Greeves to give the Myr +1/+1, does the Myr still have haste seeing as it is still technically "Equipped"? ~ Alden ~
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gzeiger Member
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posted December 14, 2003 01:53 PM
Equipment functions normally when tapped.
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Wagamer Member
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posted December 14, 2003 02:55 PM
OK, I am trying to follow the Hellion-Dreadnaught trick mentioned above and don't see how it works.Each time a player would get priority, all applicable state-based effects resolve first as a single event The player with priority may either play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, his or her opponent receives priority. So the player uses the ability 1 time SBE are checked uses it twice SBE are checked uses it 3 times SBE checked and the shapeshifter dies. or am I missing something
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WH40K Member
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posted December 14, 2003 04:02 PM
i was windering that too.
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