Author
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Topic: Rulings Thread Part 21! Ask your rules questions here!
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Penguin Warlord Member
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posted December 24, 2003 09:06 PM
Platinum Angel states "You cannot lose the game, your opponent cannot win the game."Phage hits straight, says "Your opponent loses." I'm positive that Phage's ability is overruled by Platinum Angel's, as your opponent would win via Phage and you would lose, neither of which are permitted by it's ability. __________________ "If I wanted your opinion, I'd have told you what it was."
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teroknorevents Member
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posted December 25, 2003 10:14 AM
quote: Originally posted by Penguin Warlord: Platinum Angel states "You cannot lose the game, your opponent cannot win the game."Phage hits straight, says "Your opponent loses." I'm positive that Phage's ability is overruled by Platinum Angel's, as your opponent would win via Phage and you would lose, neither of which are permitted by it's ability.
Correct. Platinum Angel replaces Phage's "You lose the game" ability with nothing. You do not lose, your opponent does not win, and the game continues.
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FyreStar Member
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posted December 25, 2003 11:53 AM
quote: Originally posted by teroknorevents: Correct. Platinum Angel replaces Phage's "You lose the game" ability with nothing. You do not lose, your opponent does not win, and the game continues.
Just to be clear, there's not actual replacement here, just a particular MTG rule:103.2. When one effect says something can happen and another says it can't, the "can't" effect wins.
__________________ You can't cheat an honest man. Have a rules question? Try here first.
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Paul_Graham Member
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posted December 25, 2003 12:29 PM
1. If a tangle wire's ability is on the stack, and the tangle wire leaves play before the ability resolves, how many permanants must be tapped (one for each fade counter that was on it, or none as when the ability resolves it sees no fade counters)?2. If planar void is in play, and an artifact goes to the graveyard, does the artifact remain in the yard long enough to be returned by a goblin welder? Thanks
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da-odd-templar Member
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posted December 25, 2003 12:34 PM
quote: Originally posted by Paul_Graham: 1. If a tangle wire's ability is on the stack, and the tangle wire leaves play before the ability resolves, how many permanants must be tapped (one for each fade counter that was on it, or none as when the ability resolves it sees no fade counters)?2. If planar void is in play, and an artifact goes to the graveyard, does the artifact remain in the yard long enough to be returned by a goblin welder? Thanks
1.) The game looks back to see how many counters it had right before it left play.
2.) Text on void: Planar Void Color: Black Type: Enchantment Cost: B Sets: US(U) Text(US): Whenever a card is put into a graveyard, remove that card from the game. Because it starts with "Whenever" that indicates it's a triggered ability, which mean's it uses the stack, which means you have a chance to Weld the card into play. 
__________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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Drow Member
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posted December 26, 2003 01:11 PM
i have 2 questions about the card (promise of power). Q1:If i pay the entwine cost do i get to draw my 5 cards first then put the demon into play? Q2:If i have promise of power and chainer's edict imprinted on spellweaver's helix and play an edict do i get to draw 5 cards and put the demon into play or just one or the other? and would playing the flashback on the edict be playing the spell again?
[Edited 1 times, lastly by Drow on December 26, 2003]
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axn Member
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posted December 26, 2003 04:57 PM
You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06] i believe you can pay the entwine to get both effects for pop but otherwise choose one if you entwine u draw 5 then put the demon into play (iirc it's in the mirrodin faq) flashback = playing the spell hth
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wayneandbri unregistered
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posted December 28, 2003 11:09 AM
HI, it has been a little while since I have bought any new cards. I was wondering what expansions are now T2 legal??
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grimmer Member
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posted December 28, 2003 11:46 AM
8th EditionOnslaught Legions Scourge Mirrodin
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moxdiamd Member
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posted December 28, 2003 05:33 PM
Goblin charbelcher question(sorry if its been asked):If you activate the charbelcher and reveal your whole library without hitting a land, does it still do damage equal to the number of cards you revealed when you hit the end of your library? and.....(pretty sure i know the answer to this one, just want to be sure) If you reveal cards and hit a dual land with red(counts as a mountain) does it double the damage? __________________ CARNOPHAGE COLLECTION COUNT! English:22 Spanish:5 Japan:3 Chinese:5 Korean:10 Signed by artist:3 Foil:5Got any to get rid of? I will gladly send you something for them.
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samus_ssp Member
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posted December 28, 2003 05:35 PM
Charbelcher does damage equal to the number of cards revealed after the revealing is done, regardless hitting a land.Dual lands that produce red are Moutians. It says it on the dual lands infact.
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Dark_Watcher Member
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posted December 29, 2003 11:45 PM
Ok couple dumb questions!First off, The stack resolves one item at a time correct? And you can respond to each resolution? If someone plays, say a meddling mage, can i brainstorm in response... pull a counterspell with that brain storm then counter the mage?
I assume so, but i dont want to be an idiot in person, better off here  This is a less dumb question! If I imprint AK (Accumulated Knowledge) on a Isochron..... and then later in the game I cunning wish on resolution can I pick the AK removed by the isochron? Burningwish FAQ seems to say so... And if i do, is it still imprinted on the isochron? Ie does 2 and tap still give me the AK ability? And LASTLY, does the end result of all this possibly mean that you can draw 5 from AK's effect?  Thanks!
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samus_ssp Member
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posted December 29, 2003 11:55 PM
Each player recieves priority for every item on the stack every time that item is the top item on the stack.Wishes can fetch there respective cards from the "removed from the game" zone. This is the same place every card removed from the games goes regardless of how it was removed from the game. If you remove the card imprinted on an artifact the artifact can no longer find the card and is usless in that sence. (I am not positive on this on and am to lazy to look it up; some one else please confirm) If Accumulated Knowledge was imprinted on Scepter and there were 4 in the graveyard then of course you would draw 5 cards.
[Edited 1 times, lastly by samus_ssp on December 29, 2003]
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Dark_Watcher Member
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posted December 30, 2003 12:42 AM
Normally there is no ablity to cast another AK with 4 AKs in the graveyard, so drawing 5 would be "difficult"  But im still interested... does imprint require the card to stay removed to copy? Or would it still remember where the card was as it changes zones? Or does it just remember the text and require nothing of the removed card?
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axn Member
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posted December 30, 2003 12:56 AM
the answer to that is in the mirrodin FAQ in short, yes, the card that is imprinted may not be wished for unless you want to lose the imprintyou respond to items being put on the stack once the top object resolves, active player has priority you have no chance to respond unless he or she decides to pass
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Speed Demon Member
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posted December 30, 2003 03:11 PM
When does the rath block cycle out of extended?
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Iabtu Member
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posted December 30, 2003 05:12 PM
Rath Cycle, Artifact Cycle, and Masques Blocks all rotate out for for the 2005 season I believe.__________________ DCI L-1 JudgeMy Extended PTQ Report Anthologies Box Set for Sale
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MTGMan Member
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posted December 30, 2003 06:23 PM
quote: Originally posted by axn: the answer to that is in the mirrodin FAQ in short, yes, the card that is imprinted may not be wished for unless you want to lose the imprintyou respond to items being put on the stack once the top object resolves, active player has priority you have no chance to respond unless he or she decides to pass
Who is the active player?
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grimmer Member
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posted December 30, 2003 07:46 PM
Active player is the person who's turn it is currently.
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8jonesSq Member
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posted December 30, 2003 10:52 PM
This may be a repeat question but I didn't want to read 8 pages of thread. I prosperity for 10 while my friend has only five cards in his library. Does the force drawing of the prosperity cause him to lose the game, the same as the draw step would: or is he right and he does'nt lose the game until his draw step?
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Iabtu Member
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posted December 30, 2003 11:07 PM
He'll lose the game right after the Prosperity finishes resolving fully. Meaning if you only had 9 cards in your library and he had 5, you'd both lose from the 10 point prosperity and the game will be a draw. __________________ DCI L-1 JudgeMy Extended PTQ Report Anthologies Box Set for Sale
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purplepat Member
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posted December 31, 2003 04:24 AM
I forget the name of the elf, but it seems to me there is an elf with the ability "Whenever a beast comes into play, you may draw a card"For the purposes of this ability, does Stampding Wildebeests count as a beast? I think the last Oracle I had seen called it a "Summon Wildebeest" as opposed to "Summon Beast", but wildebeest literally means "wild beast"
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ducksoup31 Member
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posted December 31, 2003 04:58 AM
Ok, If I have 2 Spellweaver Helixs in play, each imprinting 1 Promise of Power and 1 Diabolic Tutor, and I play a Diabolic Tutor, exactly what happens? Does it start a chain that can't be ended? Thanks
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axn Member
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posted December 31, 2003 08:27 AM
Type= Creature - Wildebeest no beast, no draw  @ducksoup you get to play 2 copies of promise of power because spellweaver helix triggers on CARDS that have the same name as the removed sorceries
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purplepat Member
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posted January 02, 2004 12:59 PM
When are targets for the Storm copies of a spell with Storm chosen?For instance, I have a Nantuko Husk on the board. I cast an Ornithopter and Shield Sphere, and then sacrifice them to the Husk. I cast a No Rest for the Wicked, returning the Ornithopter and Shield Sphere to my hand. I then replay the Ornithopter and Shield Sphere, and again sac them to the Husk. Thats five spells I've cast so far this turn. Now I cast Reaping the Graves, which allows me return a creature card from my graveyard to my hand and has Storm. This should let me return up to six creature cards from my graveyard, but I only have two in it right now. Do I have to identify all six targets as I cast Reaping the Graves, or can I stack the Storm effect so that I return one of the artifacts, then sac it to the Husk, then repeat that process five more times?
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