Author
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Topic: Rulings Thread Part 21! Ask your rules questions here!
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Vampric Doctor Member
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posted December 14, 2003 04:52 PM
When a player plays a spell or ability they are the first to get priority, therefore you put +11/-11 and discard dreadnought before your opponent ever gets priority, I hope that helps ya out....I'm also curious on opalescence and humility..... __________________ 1338 UBBer Hall of Fame (in order of induction) Trotters Traders, Vampric Doctor, GottaLoveElves, The Phoenix, Jazaray(In reference to me) The Ouphe King: Don't listen to much he says "Votes due Sunday. Let's try not to be completely clueless without Vamp here, mmkay?" -Some random in mafia
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DI419! Member
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posted December 14, 2003 04:54 PM
does conversion make red duals only able to tap for white, or can they still tap for the other color mana?
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Vampric Doctor Member
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posted December 14, 2003 05:05 PM
The current oracle on duals is land type mountain plains, etc. So they will only be able to tap for W (i think, someone check me on this)__________________ 1338 UBBer Hall of Fame (in order of induction) Trotters Traders, Vampric Doctor, GottaLoveElves, The Phoenix, Jazaray(In reference to me) The Ouphe King: Don't listen to much he says "Votes due Sunday. Let's try not to be completely clueless without Vamp here, mmkay?" -Some random in mafia
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axn Member
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posted December 14, 2003 06:09 PM
all 11 activations are on the stack without anyone of them resolving after you activate an ability, you still have priority only when you pass priority and your opponent passes priority does any one of them resolve if the top effect is the discarding of the the dreadnought, it resolves first so the VS will not die
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Wagamer Member
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posted December 14, 2003 09:16 PM
quote: Originally posted by axn: all 11 activations are on the stack without anyone of them resolving after you activate an ability, you still have priority only when you pass priority and your opponent passes priority does any one of them resolve if the top effect is the discarding of the the dreadnought, it resolves first so the VS will not die
The player with priority may either play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, his or her opponent receives priority. according to the above rule, once you use the ability YOU get priority again Each time a player would get priority, all applicable state-based effects resolve first as a single event according to the above rule SBE will be checked every time you use the ability so after the third use,,well the shapeshifter dies. When it resolves matters not, the use of the ability causes you to get priority again and SBEs checked Here is how I see it happening you use the ability shapeshifter gets +1/-1, you get priority and SBE are checked nothing happens all ok you use the ability again, shapeshifter now has +2/-2, you get priority again and SBE are checked nothing happens all ok you use the ability again, shapeshifter now has +3/-3, you get priority again and SBE are checked and the shapeshifter dies.
[Edited 1 times, lastly by Wagamer on December 14, 2003]
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Iabtu Member
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posted December 14, 2003 11:20 PM
quote: Originally posted by Wagamer: The player with priority may either play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, his or her opponent receives priority. according to the above rule, once you use the ability YOU get priority again Each time a player would get priority, all applicable state-based effects resolve first as a single event according to the above rule SBE will be checked every time you use the ability so after the third use,,well the shapeshifter dies. When it resolves matters not, the use of the ability causes you to get priority again and SBEs checked Here is how I see it happening you use the ability shapeshifter gets +1/-1, you get priority and SBE are checked nothing happens all ok you use the ability again, shapeshifter now has +2/-2, you get priority again and SBE are checked nothing happens all ok you use the ability again, shapeshifter now has +3/-3, you get priority again and SBE are checked and the shapeshifter dies.
You're a little confused here, The Shapeshifter will NOT get +1/-1 unless the ability resolves.
You don't really "use" the Shapeshifters ability, more of activate it. You pay the cost, which is 0, and the +1/-1 ability goes on the stack. SBE are checked, and any triggered abilities that have triggered get placed on the stack, then the player who had priority recieves priority again. So at this point the +1/-1 ability is still on the stack, Shapeshifter is still a 3/3 and you have priority. Do it again 10 times, in a row each time you go through all the above steps and the Shapesifter is still a 3/3, you still have priority, and there are 11 +1/-1 abilities on the stack. Now you pay 2 mana and activate the Shapeshifters discard ability, it is placed on the stack, SBE are check, and any triggers trigger, then you receive priority, now you pass priority, if your opponent passes in succession the top item on the stack resolves, which is the discard ability, you discard a Dreadnaught and the Shapeshifter becomes a 12/12. Now SBE and triggers are checked again and the active player recieves Priority and there are still +1/-1 abilities on the stack waiting to resolve. When both players pass in succession they will resolve one at a time from top of the stack to the bottom of the stack, with both players having to pass priority and the game checking SBE and triggers each time. End result will be a 23/1 Shapeshifter. __________________ MOONIE 9/8/03 NEVAR FORGET - 187 kReW 4 lyfecurrent membahz: moontechna, hansolo6385, iabtu, tablah555, jbp26 Foil's for sale
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grimmer Member
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posted December 15, 2003 05:22 AM
COMPREHENSIVE RULESThe July 1, 2003 version of the _Magic_(R) Comprehensive Rules includes an error in the section about continuous effects. The rule for applying layers of continuous effects (rule 418.5a) caused control-changing effects to interact incorrectly with type-changing effects. The corrected version of this rule is as follows: 418.5a The values of an object's characteristics are determined by starting with the actual object, then applying continuous effects in a series of layers in the following order: (1) copy effects (see rule 503, "Copying Objects"), (2) control-changing effects, (3) text-changing effects, (4) type-, subtype-, and supertype-changing effects, (5) all other continuous effects, except those that change power or toughness, and (6) power- or toughness-changing effects. Inside each layer, apply effects from characteristic-setting abilities first, then effects from all other abilities. For power- or toughness-changing effects, apply changes from counters after changes from characteristic-setting abilities. See also the rules for timestamp order and dependency (rules 418.5b-418.5g). * If a single ability creates multiple different effects and those effects could be applied in more than one layer (such as an ability that creates effects that set permanent type, color, and power/toughness), apply each of the effects in the appropriate layer. * The revised rule means that nearly all continuous effects work as players expect them to. * Some effects, such as Humility's effect, have been clarified by this change. Humility doesn't affect any type-, supertype- or subtype-changing effects at all, so the scenario of Opalescence + Opalescence + Humility, which had been really confusing, is now simple to handle. Opalescence creates a type-changing effect. Humility creates an "other" effect and a power/toughness-changing effect. Opalescence's effect is always applied before Humility's effects. As a result, all enchantments are 1/1 creatures with no abilities if Humility and one or more Opalescences are in play.
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axn Member
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posted December 15, 2003 05:36 AM
what labtu and i said basically you have the stack concept right, but not that it requires TWO ppl passing in succession for the top object on the stack to resolve if you just activate the ability 11 times, none of it resolves until your opponent passes too of course, he could just react to the dreadnought discard by killing off the VS
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ReallyLongTypist Member
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posted December 15, 2003 08:25 AM
When Mangara's Tome is destroyed, or otherwise leaves your immediate control, are the cards removed by its ability permanently removed from the game? Or can you recast Mangara's Tome and retreive them once again?Additionally, if someone steals it, can they draw from the pile of cards I removed?
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grimmer Member
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posted December 15, 2003 09:45 AM
Mangara's Tome Current Rules Text When ~this~ comes into play, search your library for five cards. Remove those cards from the game face down, then shuffle them. Then shuffle your library. {2}: The next time you would draw a card this turn, instead put the top card removed from the game with ~this~ into its owner's hand. [Oracle 2000/10/24] quote: When Mangara's Tome is destroyed, or otherwise leaves your immediate control, are the cards removed by its ability permanently removed from the game?
Yes. They may only be retrieved thru the use of something like Living Wish, Cunning Wish, etc. quote: Or can you recast Mangara's Tome and retreive them once again?
You may play Mangara's Tome again but it will not be able to retrieve cards from previous Tomes because they were not removed by "~this~". quote: Additionally, if someone steals it, can they draw from the pile of cards I removed?
They may use the ability of the Tome, but instead of drawing, they will put a card removed by the Tome into it's owner's hand. That doesn't seem like a good idea usually.
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Steel Bushido Member
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posted December 15, 2003 10:40 AM
can you play several cards on your turn then play rule of law?
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grimmer Member
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posted December 15, 2003 11:05 AM
Yes. The restriction on number of spells you can play doesn't take effect until the Rule of Law is in play. However, it will always be the last spell you play each turn (if it resolves) because it counts itself as the one spell.
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Iabtu Member
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posted December 15, 2003 04:28 PM
quote: Originally posted by grimmer: Yes. They may only be retrieved thru the use of something like Living Wish, Cunning Wish, etc.
Actually Since they are removed form the game FACE DOWN, you may only use Death Wish or Ring of Ma^ruf to get one of the cards, and you will not get to look at the cards before you choose one. Even if you removed 5 Instants, you still cannot Cunning Wish for one, as the game cannot see a face down card as an instant.
__________________ DCI L-1 JudgeMy Extended PTQ Report
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D'Shay Member
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posted December 16, 2003 11:19 AM
so in another thread they spoke about mana-burning yourself and said you could do it. This is not true correct? Or is it possible but only on how you present it or state it?lmk pls
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Iabtu Member
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posted December 16, 2003 11:25 AM
You may mana burn yourself all you want for whatever reason. But remember, mana burn is a loss of life, not damage. It cannot be prevented or redirected. __________________ DCI L-1 JudgeMy Extended PTQ Report
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FiestaVaca Member
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posted December 17, 2003 03:07 AM
I'm fiddling a lot with artifacts lately, and I'm wondering about their abilities once they are tapped. Certain cards such as Static Orb and Winter Orb have been edited via Oracle to say "As long as ____ remains untapped...", whereas other artifacts do not have this errata. Say, for example, I play a Smokestack or Tangle Wire and tap it at the end of my opponents turn so the effects don't hit me at upkeep...do the effects still resolve? Does tapping the artifact (with, let's say a Lodestone Myr) prevent the other artifact's ability from resolving? Thanks for the help guys ~ Alden ~
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axn Member
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posted December 17, 2003 05:18 AM
even if the ability of smokestack and tangle shut off when tapped, they untap during your uptap phase and their abilities will still trigger at the beginning of upkeep however, the abilities do not shut off when tap the reason why winter orb and static orb can be abused using lodestone myr is because they do shut off, and because their effect is felt during the untap phase, not at the beginning of upkeep
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gzeiger Member
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posted December 17, 2003 12:34 PM
Re: mana burnPeople are remembering a time (long ago now, but nobody ever pays attention when the rulebook is updated) when it was illegal to concede a game. The rule existed to prevent collusion, but it ultimately proved too difficult to enforce because judges then also had to prevent people from playing badly to throw a match. Intentional mana burn was the most obvious way to do that, and so was outlawed across the board (you could call a judge over and explain why you wanted to play a Dark Ritual and only spend two mana and it might be allowed, or you could damage yourself if there was a Mirror Universe in play, but you did have to call the judge). All that's ancient history now. It's legal to concede and it's legal to mana burn yourself. __________________ DCI certified Level 2 judge gzeiger@hotmail.com
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rockondon Member
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posted December 17, 2003 08:23 PM
my opponent has a face-down exalted angel in play. He pays 2ww to flip it over and in response I sack my pernicious deed for zero. Does the angel die?
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AltronDragon Member
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posted December 17, 2003 08:34 PM
quote: Originally posted by rockondon: my opponent has a face-down exalted angel in play. He pays 2ww to flip it over and in response I sack my pernicious deed for zero. Does the angel die?
Morph doesn't use the stack so you can't activate your deed in response.
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MTGFool Member
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posted December 18, 2003 01:17 AM
I was playing in a tournament yesterday and I have pandemonium out, and I attempt to play phyrexian dreadnaought and i do not have creatures to sack for a power of 12, does phyrexian dreadnought come into play and then you must sack creatures or does it never resolve to play to have pandemonium deal 12 damage?
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Iabtu Member
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posted December 18, 2003 01:34 AM
quote: Originally posted by MTGFool: I was playing in a tournament yesterday and I have pandemonium out, and I attempt to play phyrexian dreadnaought and i do not have creatures to sack for a power of 12, does phyrexian dreadnought come into play and then you must sack creatures or does it never resolve to play to have pandemonium deal 12 damage?
Phyrexian Dreadnaught has been errated. You have to Sacrifice the creatures before the Dreadnaught can come into play. If you don't the Dreadnaught goes straight to the graveyard and never comes into play and Pandemonium won't deal damage. Now if you had been playing in a tournament 4 1/2 years ago it would've worked __________________ DCI L-1 JudgeMy Extended PTQ Report Dirt Cheap Torment Set
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MTGFool Member
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posted December 18, 2003 01:37 AM
ok, thanks just wodering.
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King Masticore Member
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posted December 18, 2003 07:20 AM
One question about Isochron Scepter: If I play Scepter and I imprint Fire/Ice on it, can I use both abilities? I think it is legal, but just confirming.__________________ "Ex-Magic player (read: old fart) returns in action. Beware."
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axn Member
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posted December 18, 2003 08:14 AM
yup same thing for illusion/reality
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