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Topic: Rulings Thread Part 21! Ask your rules questions here!
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sieGermanz New Member
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posted January 15, 2004 10:14 PM
Can an opponent play a fast effect response, to moving a Charge Counter to Chalice of the Void, if the mana cost of the response is equal to the new number of counters on the Chalice?Example of order: 1. Activate Power Conduit to move a Charge Counter onto Chalice of the Void changing the number of Charge Counters from (1) to (2) 2. Opponent plays Disenchant as a response What happens?
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da-odd-templar Member
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posted January 15, 2004 10:56 PM
quote: Originally posted by sieGermanz: Can an opponent play a fast effect response, to moving a Charge Counter to Chalice of the Void, if the mana cost of the response is equal to the new number of counters on the Chalice?Example of order: 1. Activate Power Conduit to move a Charge Counter onto Chalice of the Void changing the number of Charge Counters from (1) to (2) 2. Opponent plays Disenchant as a response What happens?
Power Conduit Color: Artifact Type: Artifact Cost: 2 Sets: MR(U) Text(MR): {Tap},Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature. Chalice of the Void Color: Artifact Type: Artifact Cost: XX Sets: MR(R) Text(MR): ~this~ comes into play with X charge counters on it. ; Whenever a player plays a spell with converted mana cost equal to the number of charge counters on ~this~, counter that spell.
You remove a counter from a permanent you control as a cost, but you don't put the counter on the chalice until the resolution of the conduit's ability. The opponent can respond by disenchanting the chalice while it still has 1 counter, before the conduit's ability resolves to add a counter.
__________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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GMontag Member
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posted January 16, 2004 05:17 AM
quote: Originally posted by grimmer: There is no "set way" as far as I know but as axn said, noone can do anything between the time you start revealing and the stacks are divided anyway so it shouldn't matter. Technically, I would think they should simply reveal them since it doesn't say "shuffle" anywhere in the card text. Is there a reason he would want to shuffle or you would want him not to shuffle?
I could see if he FoF'ed right after a Brainstorm, it might be advantageous in some small way to see which cards were dropped by the Brainstorm, but thats about the only scenario I can imagine where it would make any difference.
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samus_ssp Member
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posted January 16, 2004 08:49 AM
Brainstorm was the reason I wanted to know what order they were in. A Judge told me that they had to be reviled in order.
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sieGermanz New Member
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posted January 16, 2004 11:38 AM
Who gets to see what cards are removed from the game as a result of Ashnod's Cylix?Can they be hidden from the opponent? (Or left face down, as it were.)
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grimmer Member
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posted January 16, 2004 11:46 AM
The removed from game zone is public, so all players get to see which cards are removed by Ashnod's Cylix. They cannot be hidden from your opponent.
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randomDLIstudent Member
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posted January 16, 2004 02:46 PM
I'm new to the forums aspect of this site, sorry if this is in the wrong place. In last month's Scrye Tapping the Knowledge Vault column somebody asked if they could combine a Spellweaver Helix with a Lethal Vapors to effectively make it so that their opponent would never get another turn. The editor said it could be done but he didn't explain it well enough. If anyone knows what I am talking about could you please explain it better? This sounds like a decent system for my U/B deck. To see my U/B deck, please visit my website at http://randomDLIstudent.tripod.com The deck is called "A Traumatizing Event". Thanks
__________________ Danger: Underestimating the power of bored intelligence can be hazardous to your health.
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Pail42 Member
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posted January 16, 2004 03:27 PM
Would a player gain life from a Spirit Link'ed Bloodfire Colossus activating?
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FyreStar Member
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posted January 16, 2004 03:47 PM
quote: Originally posted by Pail42: Would a player gain life from a Spirit Link'ed Bloodfire Colossus activating?
Nope. To activate that ability, you need to sacrifice the Colossus, which would also cause Spirit Link to be placed in the graveyard before the ability resolves. Since it isn't there when the damage actually happens, it can't trigger.
quote: Originally posted by randomDLIstudent: In last month's Scrye Tapping the Knowledge Vault column somebody asked if they could combine a Spellweaver Helix with a Lethal Vapors to effectively make it so that their opponent would never get another turn.
I don't see a way that those two cards could combo. Were there other cards involved?
__________________ You can't cheat an honest man. Have a rules question? Try here first.
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Iabtu Member
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posted January 16, 2004 04:04 PM
quote: Originally posted by samus_ssp: If your opponent casts Fact or Fiction how are the cards reviled?
Cards revealed by Fact or Fiction must be revealed one at a time and in order. While Fact or Fiction is resolving the cards are still on top of your library in that order, the cards don't actually leave your library til you choose which pile to put in your hand and which pile to place in the graveyard. If there was a Future Sight in play the "new" top card of your library (the 6th card down when Fact or Fiction starts resolving) won't be revealed until after you have put one pile in your hand and one in your graveyard. __________________ DCI L-1 JudgeMy Extended PTQ Report Cheap Duals for Sale
[Edited 1 times, lastly by Iabtu on January 16, 2004]
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randomDLIstudent Member
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posted January 16, 2004 04:08 PM
no, it just said...well, wait, I'll go get the mag and put the exact wording on here later on tonight.__________________ Danger: Underestimating the power of bored intelligence can be hazardous to your health.
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axn Member
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posted January 16, 2004 05:52 PM
hey, labtu is right The revealed cards are revealed in order, so that all players know what order they were on the library. [Barclay 2003/07/08]
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Spelljack Member
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posted January 18, 2004 04:38 PM
If you don't use the copied spell by isochron scepter in the turn you copied it, can you use it on the next turn or the next turn after it?
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da-odd-templar Member
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posted January 18, 2004 04:45 PM
While the ability is resolving, you choose whether to make a copy of the spell or not. If you do, you must play the copy if possible (like, if there are no legal targets you can't play it, but if there is a legal target you must). That's because of the wording of the scepter...Isochron Scepter Color: Artifact Type: Artifact Cost: 2 Sets: MR(U) Text(MR): Imprint - When ~this~ comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) ; {2},{Tap}: You may copy the imprinted instant card and play the copy without paying its mana cost. The choice you make during the resolution of the scepter's ability is: Do not make the copy, or make the copy and play it. That's because there is no option to copy it without playing it.
I'm not great at explaining things...but there ya go.
__________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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Spelljack Member
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posted January 18, 2004 04:55 PM
quote: Originally posted by da-odd-templar: While the ability is resolving, you choose whether to make a copy of the spell or not. If you do, you must play the copy if possible (like, if there are no legal targets you can't play it, but if there is a legal target you must). That's because of the wording of the scepter...Isochron Scepter Color: Artifact Type: Artifact Cost: 2 Sets: MR(U) Text(MR): Imprint - When ~this~ comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) ; {2},{Tap}: [b]You may copy the imprinted instant card and play the copy without paying its mana cost. The choice you make during the resolution of the scepter's ability is: Do not make the copy, or make the copy and play it. That's because there is no option to copy it without playing it.
I'm not great at explaining things...but there ya go. [/B]
I see. So unless it says "copy the imprinted instant card and you may play the copy without paying its mana cost.", I won't be able to stock copies of the spell and play them any turn. Thanks for the enlightenment.
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capone Member
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posted January 18, 2004 05:12 PM
i got a question on power conduit,can u put a charge counter on any old artifact or does the artifact have to be one that can use counters?
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da-odd-templar Member
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posted January 18, 2004 05:38 PM
quote: Originally posted by Spelljack: I see. So unless it says "copy the imprinted instant card and you may play the copy without paying its mana cost.", I won't be able to stock copies of the spell and play them any turn. Thanks for the enlightenment.
Well in the scenario of no legal targets, the spell disappears when the ability finishes resolving if you chose not to play it anyway. __________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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da-odd-templar Member
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posted January 18, 2004 05:41 PM
quote: Originally posted by capone: i got a question on power conduit,can u put a charge counter on any old artifact or does the artifact have to be one that can use counters?
It can be any artifact, even the conduit itself if you want.
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silversurfer Member
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posted January 18, 2004 09:46 PM
ok affinity vs UW control i have sacred ground and 8 artifact lands in play.my opponent plays acromas vengence, destroying everything i have on the board. does the sacred ground allow me to get all my artifact lands back ???
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da-odd-templar Member
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posted January 18, 2004 10:07 PM
You would get your artifact lands back, since vengeance says specifically to destroy them. This is different from, for example, march of the machines causing your lands to be sent to the graveyard, since a game rule (0 toughness) is the reason they go *poof*. However vengeance says outright that it destroys them so you get them back.__________________ Veteran of the 6:22 and 8:50 threads.Good work men. 12/4-12/5 R.I.P ps i stole this from blah PLZ DONT SUE
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ikris Member
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posted January 18, 2004 10:39 PM
May I use a bloodstained Mire to search for a Badlands, since badlands is considered a mountain and a swamp?Likewise, may I use a Sliver Overlord's ability to search for a sliver to find a Sliver Queen since she counts as a Sliver? Thanks in advance.
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Iabtu Member
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posted January 18, 2004 10:40 PM
quote: Originally posted by ikris: May I use a bloodstained Mire to search for a Badlands, since badlands is considered a mountain and a swamp?Likewise, may I use a Sliver Overlord's ability to search for a sliver to find a Sliver Queen since she counts as a Sliver? Thanks in advance.
Yes to both __________________ DCI L-1 JudgeMy Extended PTQ Report Cheap Duals for Sale
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ikris Member
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posted January 18, 2004 10:45 PM
quote: Originally posted by Iabtu: Yes to both
Thank you Argument settled.
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axn Member
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posted January 19, 2004 03:55 AM
http://www.crystalkeep.com/magic/rules/search.htmloracle text for sliver queen's creature type is sliver legend badlands land type is mountain swamp strange, but true
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Parco Member
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posted January 19, 2004 04:44 AM
If I sac Mindslaver to control opponent turn, and in that turn I cast Chain of Plama, can I just discard all my opponent hands to copy the chain and deal 3 damage per cards to my opponent ? (cause the chain only say the player who dealt damage can copy the chain, since I deal damage to my opponent, can I make a decision for him to copy or he make the decision?Is it same with Chain of Vapor ?
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