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Author Topic:   Rulings Thread, part 26: Post ALL Rules Questions here!
Iabtu
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posted September 29, 2004 02:53 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by raistlin:
Hello,
Long time reader, first time poster here.
My question is:
Player A is using Oath of Druids ability and revealing cards from his graveyard until he hits a creature during his upkeep. When the creature (Serra Avatar) is found, there are quite a few of the enchantments from Scourge with the "When a creature with converted mana cost 6 or more comes into play" in the graveyard. Now, my question is, can Player B use a Tormod's Crypt in response to the Avatar coming into play? Also, while using Oath of Druids, when a Gaea's Blessing is revealed, the Oath's ability is finished first, right?

I hope this mess is understandable. Anyway, thanks in advance!


The Oath's ability resolves only once and can't get interrupted. Abilities that trigger during the resolution get put on the stack after the resolution of Oath and wait to resolve. As with almost all things in magic, there is a chance for both players to respond. Tormod's Crypt can remove the graveyard before Gaea's Blessing's trigger resolves and can remove the graveyard before the Scourge Dragon enchantments get put on the creature.

You can't use Tormod's Crypt to remove a Serra Avatar that is headed to the graveyard, as the Avatar doesn't ever go to the graveyard, it simply gets reshuffled instead. The avatar's ability is a replacement effect, and replacement effects can't be responded too.


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[Edited 1 times, lastly by Iabtu on September 29, 2004]


grimlock_69
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posted September 29, 2004 02:57 PM     Click Here to See the Profile for grimlock_69   Click Here to Email grimlock_69     
quote:
Originally posted by raistlin:
Hello,
Long time reader, first time poster here.
My question is:
Player A is using Oath of Druids ability and revealing cards from his graveyard until he hits a creature during his upkeep. When the creature (Serra Avatar) is found, there are quite a few of the enchantments from Scourge with the "When a creature with converted mana cost 6 or more comes into play" in the graveyard. Now, my question is, can Player B use a Tormod's Crypt in response to the Avatar coming into play? Also, while using Oath of Druids, when a Gaea's Blessing is revealed, the Oath's ability is finished first, right?

I hope this mess is understandable. Anyway, thanks in advance!


the avatar coming into play is a result of the oath's triggering, it doesn't use the stack...you put the oath trigger on the stack, then, if and when it resolves, you search out and put into play the creature revealed...it can't be responded to...

and yes, the oath's trigger resolves before the blessing shuffles the yard back into the library

EDIT: Iabtu, the question wasn't what happens if the avatar goes to the yard, it was about what happens when it's put into play
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[Edited 1 times, lastly by grimlock_69 on September 29, 2004]


Iabtu
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posted September 29, 2004 03:21 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by grimlock_69:
EDIT: Iabtu, the question wasn't what happens if the avatar goes to the yard, it was about what happens when it's put into play

Yeah I can read chief, I was just elaborating on what Tormod's Crypt can and can't do and the difference between triggered abilities and replacement effects.

Maybe a new paragraph would've make the transition a little easier. I'll go edit.

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grimlock_69
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posted September 29, 2004 04:27 PM     Click Here to See the Profile for grimlock_69   Click Here to Email grimlock_69     
chill out, "chief", i wasn't being a smartass, i thought you'd misread it...two honest mistakes, no biggie

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samus_ssp
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posted September 30, 2004 12:15 PM     Click Here to See the Profile for samus_ssp   Click Here to Email samus_ssp     
quote:
Originally posted by raistlin:
Hello,
Long time reader, first time poster here.
My question is:
Player A is using Oath of Druids ability and revealing cards from his graveyard until he hits a creature during his upkeep. When the creature (Serra Avatar) is found, there are quite a few of the enchantments from Scourge with the "When a creature with converted mana cost 6 or more comes into play" in the graveyard. Now, my question is, can Player B use a Tormod's Crypt in response to the Avatar coming into play? Also, while using Oath of Druids, when a Gaea's Blessing is revealed, the Oath's ability is finished first, right?

I hope this mess is understandable. Anyway, thanks in advance!


I might add that, although you can not respond to the Serra Avatar comeing into play, you can stop the enchantments from being put on it by responding to their tiggured abilities (When ever a creature with the converted mana cost of 6 or greater comes into play). That is what you need to respond too.
Eddit: opps, Iatbu all ready took care of that one, missed it.
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[Edited 2 times, lastly by samus_ssp on September 30, 2004]


Elemental_man3001
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posted September 30, 2004 02:14 PM     Click Here to See the Profile for Elemental_man3001     
I got a question about horobi, death wail

If i got one of them in play and a relic barrier also in play, and i target a ravager with the barrier, the opponent has to choose a target to modular, and then chooses whether thay want to right? the wording on modular is

"When it's put into a graveyard from play you may put its +1/+1 counters on target artifact creature"

They have to choose a target right, and then choose whether they want to put the counters on that target.

If this works, than hearth kami trades 3-1 when it blocks a frogmite and 4-1 when it blocks a arcbound worker, because they have to target a creature with mod., then you can blow up a ravager, they choose another target. FUN TIMES

Iabtu
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posted September 30, 2004 02:17 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
^ ^ Check out page 10 in this thread.

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studderingdave
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posted September 30, 2004 08:40 PM     Click Here to See the Profile for studderingdave   Click Here to Email studderingdave     
ok. i got a strip mine in play and you have an island and a swamp in play and you tap the swamp to cast ritual and tap the island for the blue for 4, you cast helm of possession. as a fast effect is strip the swamp. does the helm get cast?

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orcishartillery
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posted September 30, 2004 09:50 PM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by studderingdave:
ok. i got a strip mine in play and you have an island and a swamp in play and you tap the swamp to cast ritual and tap the island for the blue for 4, you cast helm of possession. as a fast effect is strip the swamp. does the helm get cast?

You can only activate Strip Mine when you have priority. If you use it to destroy a land after your opponent has tapped it to pay for a spell, it's too late to stop the spell. If you use it to destroy a land before your opponent has tapped it, your opponent can tap the land in response before it's destroyed. You can't use Strip Mine to prevent your opponent from getting mana.


[Edited 1 times, lastly by orcishartillery on September 30, 2004]


chaos021
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posted September 30, 2004 10:22 PM     Click Here to See the Profile for chaos021     
But he can use it in response to the casting of dark ritual, right?

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GMontag
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posted October 01, 2004 01:57 AM     Click Here to See the Profile for GMontag   Click Here to Email GMontag     
quote:
Originally posted by chaos021:
But he can use it in response to the casting of dark ritual, right?


Sure, but it won't do him any good to do it then rather than any other time. The opponent can just tap the land and float mana in response. If your opponent has the swamp and island in play, and a ritual and helm in hand, there is no way to stop him from playing the helm with just a strip mine.

Newbie
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posted October 01, 2004 02:04 AM     Click Here to See the Profile for Newbie   Click Here to Email Newbie     
Sensei Golden-Tail - 1w
Legendary Creature - Fox Samurai
Bushido 1
1w, T : Put a training counter on target creature. That creature gains Bushido 1 and becomes a samurai in addition to its other creature types. Play this hability only any time you could play a sorcery.


so if u used the ability TWICE on a 1/1 Creature, When the creature blocks or being blocked will it get +2/+2 because he has two bushido 1 counter on him or he just get +1/+1 because the two Bushido 1 is condiser one ability even?

Thanks

orcishartillery
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posted October 01, 2004 07:19 AM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by Newbie:
Sensei Golden-Tail - 1w
Legendary Creature - Fox Samurai
Bushido 1
1w, T : Put a training counter on target creature. That creature gains Bushido 1 and becomes a samurai in addition to its other creature types. Play this hability only any time you could play a sorcery.

so if u used the ability TWICE on a 1/1 Creature, When the creature blocks or being blocked will it get +2/+2 because he has two bushido 1 counter on him or he just get +1/+1 because the two Bushido 1 is condiser one ability even?



Each instance of Bushido will trigger separately, and will give the creature the appropriate bonus. The creature will end up getting +2/+2.

By the way, the Sensei Golden-Tail creates training counters, not bushido counters. The training counters don't actually do anything; they're just reminders for which creatures have been trained. If Sensei Golden-Tail leaves play or the training counters are removed somehow, the creature will still have Bushido.

Odin_Tanafres
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posted October 01, 2004 11:56 AM     Click Here to See the Profile for Odin_Tanafres   Click Here to Email Odin_Tanafres     
If my opponent plays tendril with like 20 for a storm, and I force of will, does the storm still go through? I was told the only way to stop the storm ability is Stifle, no conterspell. I can't see how if the spell is countered, therefore never played, the storm can resolve. Thanks.

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Blastoderm55
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posted October 01, 2004 12:13 PM     Click Here to See the Profile for Blastoderm55   Click Here to Email Blastoderm55     
quote:
Originally posted by Odin_Tanafres:
If my opponent plays tendril with like 20 for a storm, and I force of will, does the storm still go through? I was told the only way to stop the storm ability is Stifle, no conterspell. I can't see how if the spell is countered, therefore never played, the storm can resolve. Thanks.


Countering a spell doesn't change the fact that it was cast. Your counter merely canceled out the effect of the spell, not its additional effects or abilites such as Storm in this case.

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orcishartillery
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posted October 01, 2004 02:07 PM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by Odin_Tanafres:
If my opponent plays tendril with like 20 for a storm, and I force of will, does the storm still go through? I was told the only way to stop the storm ability is Stifle, no conterspell. I can't see how if the spell is countered, therefore never played, the storm can resolve. Thanks.

Storm is a triggered ability that triggers when the spell it is on is played (i.e., when the spell is announced and put on the stack). "When you play this spell, copy it for each spell played before it this turn." Countering the original spell will not stop the triggered ability from resolving.


Lunk
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posted October 01, 2004 04:06 PM     Click Here to See the Profile for Lunk   Click Here to Email Lunk     
I attack with a Darksteel Colossus, and my opponent blocks with a Triskelion. Is there any point at which he can use the Triskelion to do 3 damage to me, and still only take 7 trample damage?

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Tab
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posted October 01, 2004 05:07 PM     Click Here to See the Profile for Tab   Click Here to Email Tab     
quote:
Originally posted by Lunk:
I attack with a Darksteel Colossus, and my opponent blocks with a Triskelion. Is there any point at which he can use the Triskelion to do 3 damage to me, and still only take 7 trample damage?


yes. damage is put on the stack 7 and 4, then both people are given a chance to respond, and this is when the triskelion shoots his counters. Damage then resolves, killing the 1/1 triskelion, and dealing 7 damage to the player

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Tahngarth666
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posted October 02, 2004 05:18 AM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
When you deal 2 damage to a 2/2 creature, is it possible to flip your Initiate of Blood by adding another one damage to that creature?

[Edited 1 times, lastly by Tahngarth666 on October 02, 2004]


zipykido
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posted October 02, 2004 06:23 AM     Click Here to See the Profile for zipykido   Click Here to Email zipykido     
quote:
Originally posted by Tahngarth666:
When you deal 2 damage to a 2/2 creature, is it possible to flip your Initiate of Blood by adding another one damage to that creature?

No you cannot flip your initiate. if 2 damage is on the stack, and you cannot deal damage through initiate since it's an illegal target, and you cannot ping the 2/2 after damage resolves since it's already dead through lethal damage.

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Tahngarth666
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posted October 02, 2004 08:34 AM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
quote:
Originally posted by zipykido:
No you cannot flip your initiate. if 2 damage is on the stack, and you cannot deal damage through initiate since it's an illegal target, and you cannot ping the 2/2 after damage resolves since it's already dead through lethal damage.


Ok thanks that's what I thought too. But can an official judge please confirm this? It's because at my PR my opponent did this and my judge said it was ok.


Iabtu
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posted October 02, 2004 11:12 AM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by Tahngarth666:
Ok thanks that's what I thought too. But can an official judge please confirm this? It's because at my PR my opponent did this and my judge said it was ok.

Zipykido is right, if a 2/2 creature takes 2 damage it will be put in the graveyard as a state-based-effect, you won't have a chance to ping it.

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Tahngarth666
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posted October 02, 2004 11:14 AM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
Thank you, I'm going to email my local judge right away.


Enslaved
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posted October 02, 2004 02:05 PM     Click Here to See the Profile for Enslaved   Click Here to Email Enslaved     
Question: I'm thinking of the new mechanic, splice into arcane. Let's assume that I play Lava Spike as a splice anchor. Then I decide to splice Psychic Puppetry into it, I tap blue and splice it. If I have 2 more blue mana available, can I splice it twice more? So can you splice the same card multiple times in one splice anchor? I can't really see why I couldn't, but if that is, Glacial Ray just became the sickest-limited-bomb-common ever printed.

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Iabtu
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posted October 02, 2004 02:10 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by Enslaved:
Question: I'm thinking of the new mechanic, splice into arcane. Let's assume that I play Lava Spike as a splice anchor. Then I decide to splice Psychic Puppetry into it, I tap blue and splice it. If I have 2 more blue mana available, can I splice it twice more? So can you splice the same card multiple times in one splice anchor? I can't really see why I couldn't, but if that is, Glacial Ray just became the sickest-limited-bomb-common ever printed.



When you play an Arcane spell and want to splice onto it, you need to reveal all cards you want to splice at the same time, then choose the targets and pay the costs. Then your opportunity to splice has passed. You only get one chance to splice cards, so you can't splice the same card more than once. But if you have 2 Glacial Rays in hand you can splice them each at the same time, but you can't splice one card more than once.

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DCI lvl 2 Judge and TO for Northeast Nebraska


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