Note: This is an archived topic. It is read-only.
  Magic Online Trading League Bulletin Board
  Noteworthy Topics
  Rulings Thread, part 26: Post ALL Rules Questions here! (Page 8)

UBBFriend: Email This Page to Someone!

profile | register | preferences | faq | rules | memberlist | search


This topic is 13 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13 
This topic was originally posted in this forum: Magic Discussion
Author Topic:   Rulings Thread, part 26: Post ALL Rules Questions here!
orcishartillery
Member
posted September 06, 2004 08:58 PM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by da-odd-templar:
One player chooses a number of cycles to go through, the other player either agrees or chooses a higher number. Once they agree on a number the cycles happen that many times.

I would like some confirmation on this as I'm a but rusty on handling these things.


That's not quite right.

The active player chooses a number, then the nonactive player can agree to that number or choose a lower number.


Here's the relevant paragraph from the Comprehensive Rules:

421.3. If the loop contains at least one optional action controlled by each player and actions by both players are required to continue the loop, the active player chooses a number. The nonactive player then has two choices. He or she can choose a lower number, in which case the loop continues that number of times plus whatever fraction is necessary for the active player to "have the last word." Or he or she can agree to the number the active player chose, in which case the loop continues that number of times plus whatever fraction is necessary for the nonactive player to "have the last word." (Note that either fraction may be zero.)
Example: One player controls a creature with the ability "{o0}: [This creature] gains flying." Another player controls a permanent with the ability "{o0}: Target creature loses flying." The "infinity rule" ensures that regardless of which player initiated the gain/lose flying ability, the nonactive player will always have the final choice and therefore be able to determine whether the creature has flying. (Note that this assumes that the first player attempted to give the creature flying at least once.)


Iabtu
Member
posted September 06, 2004 09:19 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by orcishartillery:
That's not quite right.

The active player chooses a number, then the nonactive player can agree to that number or choose a lower number.


Here's the relevant paragraph from the Comprehensive Rules:

421.3. If the loop contains at least one optional action controlled by each player and actions by both players are required to continue the loop, the active player chooses a number. The nonactive player then has two choices. He or she can choose a lower number, in which case the loop continues that number of times plus whatever fraction is necessary for the active player to "have the last word." Or he or she can agree to the number the active player chose, in which case the loop continues that number of times plus whatever fraction is necessary for the nonactive player to "have the last word." (Note that either fraction may be zero.)
Example: One player controls a creature with the ability "{o0}: [This creature] gains flying." Another player controls a permanent with the ability "{o0}: Target creature loses flying." The "infinity rule" ensures that regardless of which player initiated the gain/lose flying ability, the nonactive player will always have the final choice and therefore be able to determine whether the creature has flying. (Note that this assumes that the first player attempted to give the creature flying at least once.)


Kinda... read closer, "actions by both players are required to continue the loop."

If both players have Nest/Earthcraft, they both have seperate infinite combos. The combos don't rely on eachother to work.

So if both players have the combo, then they will usually have the same number of creatures.

Unless one of them wants to have fewer creatures for whatever reason.

Mainly, one player won't win from Nest/Craft without another card to help.

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


GMontag
Member
posted September 07, 2004 01:08 AM     Click Here to See the Profile for GMontag   Click Here to Email GMontag     
quote:
Originally posted by Iabtu:
If both players have Nest/Earthcraft, they both have seperate infinite combos. The combos don't rely on eachother to work.

So if both players have the combo, then they will usually have the same number of creatures.

Unless one of them wants to have fewer creatures for whatever reason.

Mainly, one player won't win from Nest/Craft without another card to help.


Both of you guys are wrong. The non-active player can always have a higher number of creatures than the active player. The real relevant paragraph in the rules is 421.5:

quote:
Originally posted by the Comprehensive Rules:
421.5. If the loop contains at least one optional action controlled by each player and these actions don't depend on one another, the active player chooses a number. The nonactive player can either agree to that number or choose a higher number. Note that this rule applies even if the actions could exist in separate loops rather than in a single loop.



Tahngarth666
Member
posted September 07, 2004 01:43 AM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
quote:
Originally posted by da-odd-templar:

Dragon Fangs
Color: Green
Type: Enchant Creature
Cost: 1G
Sets: SC(C)
Text(SC): Enchanted creature gets +1/+1 and has trample. ; When a creature with converted mana cost {6} or more comes into play, you may return ~this~ from your graveyard to play enchanting that creature.

* Note - Also see Converted Mana Cost, Rule G3.25.
* Note - Also see Trample, Rule 502.9.

No, it does not target when it comes back into play. Why? Because it doesn't say it targets.


Heh, I know it doesn't say it targets, but enchant permanents never say they target yet they do, that's why I wasn't sure.

Anyway thanks for the help. I didn't happen btw, I never got my Zephid. ty


Iabtu
Member
posted September 07, 2004 01:46 AM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by Tahngarth666:
Heh, I know it doesn't say it targets, but enchant permanents never say they target yet they do, that's why I wasn't sure.

Anyway thanks for the help. I didn't happen btw, I never got my Zephid. ty


Enchant Pernaments only target when you cast them.

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


orcishartillery
Member
posted September 07, 2004 07:18 AM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by GMontag:
Both of you guys are wrong. The non-active player can always have a higher number of creatures than the active player. The real relevant paragraph in the rules is 421.5: (snip)

You're right, and da-odd-templar was right in the first place. I was looking at the wrong kind of loop.



voodooglowskull
Member
posted September 07, 2004 11:06 AM     Click Here to See the Profile for voodooglowskull   Click Here to Email voodooglowskull     
chains of mephitopheles... would i be correct in understanding that as soon as this is played the opponent basically loses the game. because theyd have to dicard their hand down to zero as so as you make them draw an extra card, then after that since they cant discard theyd have to keep putting the top card of their library into the graveyard...right?

__________________
shotgun blast to my heart without reason?


LennyButtacup
Member
posted September 07, 2004 11:11 AM     Click Here to See the Profile for LennyButtacup   Click Here to Email LennyButtacup     
no, if you read the entire card, this effect does not apply to the first card drawn during each players draw phase, so they still draw as normal, but if they, for example, play ancestral recall, they would have to discard 3 cards.

__________________
Current Trap Digger Count:

40x Non-Foil
3x Foil
3x Foreign
1x Artist Proof
1x Artist Proof, Signed By The Artist



nderdog
Moderator
posted September 07, 2004 11:32 AM     Click Here to See the Profile for nderdog   Click Here to Email nderdog     
quote:
Originally posted by voodooglowskull:
chains of mephitopheles... would i be correct in understanding that as soon as this is played the opponent basically loses the game. because theyd have to dicard their hand down to zero as so as you make them draw an extra card, then after that since they cant discard theyd have to keep putting the top card of their library into the graveyard...right?

No. Here is the current Oracle text for CoM:

"If a player would draw a card except the first one he or she draws in a draw step, that player discards a card from his or her hand instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard."

Note that this doesn't apply to the first card they draw during their draw step. Basically apart from that first draw, they must discard a card before drawing another. If they have no cards to discard, then the top card of their library is put into the graveyard. CoM does not force them to discard their whole hand when it comes into play or skip their draw phase or anything like that.

__________________
Warning! Check this link for info on a nasty impersonator before trading!
----------
Ask me about getting FREE Magic cards!

There's no need to fear, UNDERDOG is here!

Enjoying my mental auto-ignore since 9/2/2004


[Edited 1 times, lastly by nderdog on September 07, 2004]


Iabtu
Member
posted September 07, 2004 11:36 AM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by GMontag:
Both of you guys are wrong. The non-active player can always have a higher number of creatures than the active player. The real relevant paragraph in the rules is 421.5:


What's the loop that's being repeated?
quote:
Originally posted by the Comprehensive Rules:
421.5. If the loop contains at least one optional action controlled by each player and these actions don't depend on one another, the active player chooses a number. The nonactive player can either agree to that number or choose a higher number. Note that this rule applies even if the actions could exist in separate loops rather than in a single loop.

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


[Edited 1 times, lastly by Iabtu on September 07, 2004]


Iabtu
Member
posted September 07, 2004 11:51 AM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by Iabtu:
Kinda... read closer, "actions by both players are required to continue the loop."

If both players have Nest/Earthcraft, they both have seperate infinite combos. The combos don't rely on eachother to work.

So if both players have the combo, then they will usually have the same number of creatures.

Unless one of them wants to have fewer creatures for whatever reason.

Mainly, one player won't win from Nest/Craft without another card to help.


I've been thinking long and hard about this and I think however has the most untapped creatures will have infinitely more creatures than the other if he plays it right, no matter whose turn it is.

Player A has 0 creatures and Nest/Craft, Player B has 1 creature and Nest/Craft.

Player B's turn, he taps his Nest, Player A responds be tapping his Nest, Player B responds by using Craft and his 1 creature to untap Nest. Stack looks like so:

B's untapping of land w/ Nest
A's Nest making a squirrel
B's Nest making a squirrel

Players let the land untap and Player B then taps the land for a squirrel, Since Player A has no more creatures or a way to untap his land he can't stop Player B from making 1,000 squirrels, leaving his Land with Nest tapped and 1 squirrel untapped.

Then Player A's Nest finally resolves and makes a squirrel, he then uses Craft to untap his land and taps it again to us Nest. Player B responds by using his Craft to untap his Land w/ Nest. Stack looks like:


B's untapping of land w/ Nest
A's Nest making a squirrel
B's Nest making a squirrel

Players let the land untap and Player B then taps the land for a squirrel, Since Player A has no more creatures or a way to untap his land he can't stop Player B from making 1,000 squirrels, leaving his Land with Nest tapped and 1 squirrel untapped.

Then Player A finally gets his squirrel.

So the loop is giving Player B 1,000 squirrels to everyone Player A gets.

So I really think the correct answer with Nest/Craft is however has more untapped creatures or ways to respond to the other persons combo will end up with more creatures.

If both players had 0 untapped creatures and no way to respond, then whoever waits to tap his Nest in response to the other player will be on the good side of the loop.

I'll be asking the higher ups about this a little later today.

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


[Edited 1 times, lastly by Iabtu on September 07, 2004]


da-odd-templar
Member
posted September 07, 2004 03:56 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
I think I was wrong, this isn't the kind of loop the rule I was thinking about applies to, I don't think. But I'm not sure how it would be handled in a tournament setting, to save time.

I like this discussion you guys are having, though.

harbingerofthevoid
Member
posted September 07, 2004 05:13 PM     Click Here to See the Profile for harbingerofthevoid   Click Here to Email harbingerofthevoid     
502.26b - To play a card using its morph ability, turn it face down. It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, no expansion symbol, and a mana cost of {0}. These values are the copiable values of that object's characteristics.

I was asked today if morphed down creatures have a color. I was basically quoted this line. Am I right in saying that it has a casting cost of 0 and that makes it colorless, the same way lands are?

__________________
NEQUAQUAM VACUUM

harbinger312: "it just goes to show that everything is quotable"



Iabtu
Member
posted September 07, 2004 05:17 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by harbingerofthevoid:
502.26b - To play a card using its morph ability, turn it face down. It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, no expansion symbol, and a mana cost of {0}. These values are the copiable values of that object's characteristics.

I was asked today if morphed down creatures have a color. I was basically quoted this line. Am I right in saying that it has a casting cost of 0 and that makes it colorless, the same way lands are?


yep, morphs are colorless.

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


BenBuhlar
Member
posted September 07, 2004 05:28 PM     Click Here to See the Profile for BenBuhlar   Click Here to Email BenBuhlar     
quote:
Originally posted by Iabtu:
yep, morphs are colorless.


Unless there is a card that changes that such as Darkest Hour etc,

Ben

__________________
sliver_king

"Her children are ever part of her"
Sliver Queen
"Which would you like first the insult or the injury"
Undermine



da-odd-templar
Member
posted September 07, 2004 08:47 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by BenBuhlar:
Unless there is a card that changes that such as Darkest Hour etc,

Ben


That wasn't necessary. You can't assume there is another thing in play that changes the nature of the beast.

edit: I'm not really ****ed or anything but things like that can be annoying, that's all.

[Edited 1 times, lastly by da-odd-templar on September 07, 2004]


axn
Member
posted September 07, 2004 10:06 PM     Click Here to See the Profile for axn   Click Here to Email axn     
ditto that


Iabtu
Member
posted September 08, 2004 12:04 AM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by BenBuhlar:
Unless there is a card that changes that such as Darkest Hour etc,

Ben



Unless there is a Humilty and Opalences in play etc,

Your Mom

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


mulder
Member
posted September 08, 2004 08:07 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
A few questions:

- When my opponent cycles a Gempalm Incinerator, can I Misdirest it to one of his creatures?
- Can I Misdirect his Lightning Bolt to his Troll Ascetic?
- In response to activating a Disk, I Chain of Vapor it to my hand, so I can recast it. When exactly do I have to decide whether to sac a land or not?
- Can I Stifle a Tangle Wire when it comes into play (so it doesn't get fading counters?)
- Can I stifle the tapping ability of a Tangle Wire during my upkeep?

Thanks!

orcishartillery
Member
posted September 08, 2004 08:42 AM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by mulder:
A few questions:

- When my opponent cycles a Gempalm Incinerator, can I Misdirest it to one of his creatures?


No. Gempalm Incinerator's cycle trigger is a triggered ability; Misdirection can only target spells. You could use Willbender to change the target of the Incinerator's ability.

quote:
- Can I Misdirect his Lightning Bolt to his Troll Ascetic?
Yes. He controls the Lightning Bolt, so his Troll Ascetic is a legal target.

quote:
- In response to activating a Disk, I Chain of Vapor it to my hand, so I can recast it. When exactly do I have to decide whether to sac a land or not?
You have to decide whether to sacrifice a land when Chain of Vapor resolves.

quote:
- Can I Stifle a Tangle Wire when it comes into play (so it doesn't get fading counters?)
No. The ability that gives Tangle Wire counters is a static ability that affects how the Tangle Wire comes into play. It is not a triggered ability.

quote:
- Can I stifle the tapping ability of a Tangle Wire during my upkeep?
Yes. That is a triggered ability.



Cab
Member
posted September 08, 2004 09:55 PM     Click Here to See the Profile for Cab   Click Here to Email Cab     
Thanks to all who answered my n00bish question about affinity.

__________________
"He knew suddenly that he was not going to escape. He was only mildly surprised to discover that he no longer cared.
An instant later, he was dead."

On a lighter note:
"Jesus is our king
I feel so blessed to bear this news
Jesus is our king
I don't know why we've got Jews"
-Calvi



whocares
Member
posted September 09, 2004 09:29 AM     Click Here to See the Profile for whocares   Click Here to Email whocares     
someone please answer this one for us. wizards has given us two different answers.

I have a "Endless Whispers" in play. I also have a "Lifeline" in play. What happens if my creature dies on my turn? What happens if my creature dies on my opponents turn? What happens if my opponents creature dies on his turn? And finaly What happens to my opponents creature if his creature dies on my turn?



orcishartillery
Member
posted September 09, 2004 10:23 AM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by whocares:
someone please answer this one for us. wizards has given us two different answers.

I have a "Endless Whispers" in play. I also have a "Lifeline" in play. What happens if my creature dies on my turn? What happens if my creature dies on my opponents turn? What happens if my opponents creature dies on his turn? And finaly What happens to my opponents creature if his creature dies on my turn?



First, two things to note: Endless Whispers gives a triggered ability to each creature, so the controller of that ability is the controller of the creature. Lifeline's Oracle text says that the creature returns to play under its owner's control.

Your creature dies on your turn: You control both triggered abilities, so you choose the order they go on the stack at end of turn.

Your creature dies on your opponent's turn: You control both triggered abilities, so you choose the order they go on the stack at end of turn.

Your opponent's creature dies on his turn: At end of turn, your opponent's delayed Endless Whispers trigger goes on the stack, then your delayed Lifeline trigger. The creature will come back under its owner's control.

Your opponent's creature dies on your turn:
At end of turn, your delayed Lifeline trigger goes on the stack, then your opponent's delayed Endless Whispers trigger. The creature will come back under your control.

[Edited 1 times, lastly by orcishartillery on September 09, 2004]


Seidler15
Member
posted September 09, 2004 02:09 PM     Click Here to See the Profile for Seidler15   Click Here to Email Seidler15     
My opponent has 5 creatures on the table 2 Discple of the Vault, 2 Arcbound worker, and a myr enforcer. I'm at 8 life. I death cloud for 5. He claims that i die due to teh fact that the disciples ability triggers even though they are sent to the graveyard. Is he right?


Iabtu
Member
posted September 09, 2004 02:17 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by Seidler15:
My opponent has 5 creatures on the table 2 Discple of the Vault, 2 Arcbound worker, and a myr enforcer. I'm at 8 life. I death cloud for 5. He claims that i die due to teh fact that the disciples ability triggers even though they are sent to the graveyard. Is he right?

Yep, whenever multiple pernaments are moving zones (like from play to the graveyard) triggered abilities on those pernaments check to see if they would trigger right before they move. Each of his Disciples will trigger for each artifact.

__________________
"In an ominous note for American players there were no Americans in the Top 8 at the end of the day. The highest finish by an American player was eleventh place by the relatively unknown Michael Stranc." - Sideboard Online, PT Kobe Day One Wrap-up

DCI lvl 2 Judge and TO for Northeast Nebraska


This topic is 13 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13 

All times are PDT (US)

This is an ARCHIVED topic. You may not reply to it!
Hop to:

Contact Us | MOTL Home Page

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e