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Author Topic:   Rulings Thread, part 26: Post ALL Rules Questions here!
GMontag
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posted August 20, 2004 10:31 PM     Click Here to See the Profile for GMontag   Click Here to Email GMontag     
quote:
Originally posted by BenBuhlar:
The effect happens every turn it comes into play thus it will be sacrificed at the end of the turn it re-enters play.

Hope this helps


Actually, if it's slid out, it won't return until after that turn's end of triggers have gone on the stack and resolved. It won't have to be sacrificed until the end of the *next* turn.

BenBuhlar
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posted August 20, 2004 10:35 PM     Click Here to See the Profile for BenBuhlar   Click Here to Email BenBuhlar     
quote:
Originally posted by GMontag:
Actually, if it's slid out, it won't return until after that turn's end of triggers have gone on the stack and resolved. It won't have to be sacrificed until the end of the *next* turn.

Actually that's what I meant to say. Just didn't come out right. Thanks for clarifing this

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derekthered08
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posted August 21, 2004 10:49 PM     Click Here to See the Profile for derekthered08   Click Here to Email derekthered08     
Ahhh, Humility.

My friend has a Blastoderm in play enchanted with Rancor. I have a Humility in play. I argue that it's a 1/1, while he says that it's a 3/1. Who's right?

And also, could someone post some D'Angelo-esque rulings for Humility about the whole layers thing?

Edit: It doesn't matter anymore which one came into play first right?

Edit2: What about morphs? Can he lay down a face down creature, and if he can, can he turn it face up?

[Edited 2 times, lastly by derekthered08 on August 21, 2004]


nderdog
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posted August 21, 2004 10:58 PM     Click Here to See the Profile for nderdog   Click Here to Email nderdog     
quote:
Originally posted by derekthered08:
Ahhh, Humility.

My friend has a Blastoderm in play enchanted with Rancor. I have a Humility in play. I argue that it's a 1/1, while he says that it's a 3/1. Who's right?

And also, could someone post some D'Angelo-esque rulings for Humility about the whole layers thing?

Edit: It doesn't matter anymore which one came into play first right?

Edit2: What about morphs? Can he lay down a face down creature, and if he can, can he turn it face up?


Here's the closest I can come to the Rancor issue:

Q: If my friend plays Cover of Darkness to give his Zombies fear, then I play Humility, would the Zombies lose fear?

A: Yes, they would. The effects apply in timestamp order, the order the permanents that generate them came into play. Since Humility is the last effect, it removes all abilities from the creatures, including the fear given by Cover of Darkness.


Given that, you are right, since the Rancor was already in play.

For more than you ever wanted to know about Humility, check here:

http://www.wizards.com/default.asp?x=mtgcom/satschoolarchive&term=humility

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-Lunch_Box-
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posted August 21, 2004 11:15 PM     Click Here to See the Profile for -Lunch_Box-   Click Here to Email -Lunch_Box-     
With Thought Courier you draw a card and then discard a card. If you use something like Words of Wind do you still have to discard a card since you never draw a card in the first place?

[Edited 1 times, lastly by -Lunch_Box- on August 21, 2004]


Kage
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posted August 22, 2004 08:18 AM     Click Here to See the Profile for Kage   Click Here to Email Kage     
Yes, because Words of Wind only replaces the "draw a card" part of Thought Courier.

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yakusoku
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posted August 22, 2004 01:28 PM     Click Here to See the Profile for yakusoku   Click Here to Email yakusoku     
Let's say that my opponent has four islands out and I've just played Temporal Fissure (after playing 7 other spells) and I fear a counter like Discombobulate spoiling my plans to "bounce" all his lands. How do the timing and targetting work with the copies? After the triggered ability of Storm resolves, do I place each copy of Temporal Fissure on the stack and choose targets for each? If so, it would seem that I could have two Temporal Fissures targetting each of his four islands without fear of a counter or needing to target any of my permanents. Is this correct?


chaos021
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posted August 22, 2004 10:48 PM     Click Here to See the Profile for chaos021     
You are correct sir. Whenever a spell goes onto the stack, you have to announce targets.

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Iabtu
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posted August 23, 2004 06:43 AM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by derekthered08:
Ahhh, Humility.

My friend has a Blastoderm in play enchanted with Rancor. I have a Humility in play. I argue that it's a 1/1, while he says that it's a 3/1. Who's right?


Crown of the Ages, Enchant Alteration, Replinish? Or was Rancor played after Humility hit?

quote:
And also, could someone post some D'Angelo-esque rulings for Humility about the whole layers thing?

Humility
Color: White
Type: Enchantment
Cost: 2WW
Sets: TE(R)
Text(TE+errata): All creatures lose all abilities and are 1/1. [Oracle 1999/11/01]

* Removes all creature abilities. This includes mana abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 1997/10/14]
* Will not remove card text which defines characteristics of the card which are not normally done in the text, such as "This card is a Wall" or "This card is red." These things are descriptive text and not abilities. [bethmo 1997/10/23] (Older cards used to say "Counts as a Wall" and fall under this ruling.)
* Does remove abilities from a creature entering play before any "comes into play" abilities can trigger. [D'Angelo 1999/06/01]
* When figuring out your creatures' abilities and power/toughness, apply all card effects in the order they entered play. Built-in abilities of a creature and any counters on the creature are applied first. Then, you apply all external effects in the order they entered play. The result of this is that any effects on the creatures' abilities or power/toughness in play before Humility enters play are completely overridden. But that any played after Humility enters play stay. [D'Angelo 1997/12/01] For example, a Crusade is in play, then a Humility enters play. All your white creatures are 1/1. If Humility enters play, then Crusade, your white creatures are 2/2 (they become 1/1 then get +1/+1 in that order).


quote:
Edit: It doesn't matter anymore which one came into play first right?
In this situation it does, if Rancor was already in play first the creature will be a 1/1, if Rancor was played afterwards it will be a 3/1.

quote:
Edit2: What about morphs? Can he lay down a face down creature, and if he can, can he turn it face up?


You can still play morphs face down, and they will become 1/1's with no abilities so they won't be able to be morphed.

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LennyButtacup
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posted August 23, 2004 11:35 PM     Click Here to See the Profile for LennyButtacup   Click Here to Email LennyButtacup     
back to humility, would a modular creature, lets say ravager, with 6 counters on it be a 6/6 or a 1/1? or would it be the same as the order of applying the enchantments, if the counters were there first he's a 1/1, but gains from each additional counter? or would it always remain a 1/1?

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GMontag
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posted August 24, 2004 03:16 AM     Click Here to See the Profile for GMontag   Click Here to Email GMontag     
quote:
Originally posted by LennyButtacup:
back to humility, would a modular creature, lets say ravager, with 6 counters on it be a 6/6 or a 1/1? or would it be the same as the order of applying the enchantments, if the counters were there first he's a 1/1, but gains from each additional counter? or would it always remain a 1/1?


Counters are always applied before any other power and toughness changing effects (other than characteristic setting effects), so the ravager would always be a 1/1 unless it had something other than just counters on it.


mulder
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posted August 24, 2004 08:15 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
I have a Smokestack with two counters in play and a Tabernacle at Pendrell Vale. My opponent has two Sarcomancies in play and two tokens and one land. What happens during his upkeep? If he sacs the tokens does he still get damage from the sarcomancies?


RiCeOwNaGe
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posted August 24, 2004 08:24 AM     Click Here to See the Profile for RiCeOwNaGe   Click Here to Email RiCeOwNaGe     
quote:
Originally posted by mulder:
I have a Smokestack with two counters in play and a Tabernacle at Pendrell Vale. My opponent has two Sarcomancies in play and two tokens and one land. What happens during his upkeep? If he sacs the tokens does he still get damage from the sarcomancies?

When multiple things trigger at the upkeep, they are stacked in APNAP (Active player, Non active player) order. Your opponent first chooses his upkeep triggers to stack and than you choose yours. Which means that your upkeep triggers resolve first in the order you stacked them and than the AP's triggers resolve. In this case since no matter what is chosen the Smokestack will resolve before the Sarcomancy trigger, your friend will take 2 damage. The best way to stack the triggers would be to stack the Pendrell Vale last so that he will have to pay than sac.

[EDIT] - Made it clearer... I think
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[Edited 1 times, lastly by RiCeOwNaGe on August 24, 2004]


mulder
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posted August 24, 2004 09:00 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
Isn't the Tabernacle erratad so the creatures gain the ability?


axn
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posted August 24, 2004 09:32 AM     Click Here to See the Profile for axn   Click Here to Email axn     
tabernacle does indeed give the ability to the creature
in this case, it's not relevant
at the beginning of upkeep, if the condition (no zombies in play) is not met, sarcomancy's ability will not trigger
you resolve the smokestacks first, then the tabernacle triggers
so most likely he'll let the zombies go


RiCeOwNaGe
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posted August 24, 2004 11:09 AM     Click Here to See the Profile for RiCeOwNaGe   Click Here to Email RiCeOwNaGe     
quote:
Originally posted by mulder:
Isn't the Tabernacle erratad so the creatures gain the ability?

Oops

In that case, your opponent can stack his Sarcomancy last so that it will resolve first, see 2 zombie tokens and not take any damage. Than have the Pendrell triggers resolve. So if he does sac the tokens to the smokestack he will not take 2 damage this turn.

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orcishartillery
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posted August 24, 2004 11:25 AM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by RiCeOwNaGe:
In this case since no matter what is chosen the Smokestack will resolve before the Sarcomancy trigger, your friend will take 2 damage.


That is not correct. Sarcomancy has a conditional trigger: "At the beginning of your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you." The condition is checked both when the trigger would be placed on the stack and when it would resolve. Because there are Zombies in play when the player's upkeep begins, the Sarcomancy triggers will not even go on the stack.


RiCeOwNaGe
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posted August 24, 2004 11:34 AM     Click Here to See the Profile for RiCeOwNaGe   Click Here to Email RiCeOwNaGe     
quote:
Originally posted by orcishartillery:
That is not correct. Sarcomancy has a conditional trigger: "At the beginning of your upkeep, [b]if there are no Zombies in play, Sarcomancy deals 1 damage to you." The condition is checked both when the trigger would be placed on the stack and when it would resolve. Because there are Zombies in play when the player's upkeep begins, the Sarcomancy triggers will not even go on the stack.[/B]


I see, thanks for clearing that up. I haven't read any of these cards for years

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mir_vana
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posted August 25, 2004 06:39 AM     Click Here to See the Profile for mir_vana   Click Here to Email mir_vana     
Ok, I may sound like a total dolt, but let's say I have a Daring Apprentice from Mirage and one from 8th. Can I use the one from Mirage in T2 'cuz it was reprinted? Or does it have to be in 8th?

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Scopes13mtg
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posted August 25, 2004 07:41 AM     Click Here to See the Profile for Scopes13mtg   Click Here to Email Scopes13mtg     
quote:
Originally posted by mir_vana:
Ok, I may sound like a total dolt, but let's say I have a Daring Apprentice from Mirage and one from 8th. Can I use the one from Mirage in T2 'cuz it was reprinted? Or does it have to be in 8th?


You can use it, and please do, as WB is yuck-eww.

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mir_vana
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posted August 25, 2004 10:01 AM     Click Here to See the Profile for mir_vana   Click Here to Email mir_vana     
quote:
Originally posted by Scopes13mtg:
You can use it, and please do, as WB is yuck-eww.

Hey that rhymed!

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xingchen
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posted August 26, 2004 03:31 PM     Click Here to See the Profile for xingchen   Click Here to Email xingchen     
To counter Fire/Ice with Chalice of the Void does it need 2 or 4 counters?

Thanks

nderdog
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posted August 26, 2004 04:43 PM     Click Here to See the Profile for nderdog   Click Here to Email nderdog     
quote:
Originally posted by xingchen:
To counter Fire/Ice with Chalice of the Void does it need 2 or 4 counters?

Thanks


It would take 2 counters. See the below discussion from http://www.wizards.com/default.asp?x=mtgcom/satschoolarchive&term=fire/ice for more information

"Q: If I play Void and choose 2, will my opponent have to discard Fire/Ice?

A: Yes, he will. Effects that ask if a split card’s characteristic (such as converted mana cost) matches a specific value, the answer is “yes” if either of the sides match the value. Since both sides of Fire/Ice have a converted mana cost of 2, your opponent must discard it. Likewise, Void for 1 will cause the player to discard Assault/Battery, since one of the sides has a converted mana cost of 1. This can be found in rule 505.6 in the Comprehensive Rulebook.
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[Edited 1 times, lastly by nderdog on August 26, 2004]


mir_vana
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posted August 27, 2004 10:00 AM     Click Here to See the Profile for mir_vana   Click Here to Email mir_vana     
You can only imprint one side of a split card-such as Fire\Ice on Isochron Scepter, right?

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axn
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posted August 27, 2004 10:07 AM     Click Here to See the Profile for axn   Click Here to Email axn     
only if you take a pair of scissors and cut it into two
you imprint the whole card, and choose which side to play when the scepter ability resolves


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