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Author Topic:   Rulings Thread, part 26: Post ALL Rules Questions here!
LennyButtacup
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posted August 15, 2004 09:36 PM     Click Here to See the Profile for LennyButtacup   Click Here to Email LennyButtacup     
alright, i have a question about how the combat step works, this is how i thought it went:

- attack is declared
- opponent gets a chance to respond
- choose attackers
- opponent gets a chance to respond
- opponent declares blockers
- you get a chance to respond
- first strike damage is dealt
- regular combat damage is dealt

in a recent draft, i attacked with a 10/8 Myr Enforcer, and they had a couple of creatures untapped, one that had protection from artifacts, i forget the specific card, anyway, after they declared the creature as a blocker, i then cast echoing truth on the creature. they said that damage went on the stack and the myr enforcer would not deal damage to the player, to which i said that i cast the echoing truth in response to declaring blockers. and we got a judges opinion, and what the judge said was "i dont think that it works that way, so no"

was i right and the damage should have gone through, or was the judge right in what he "thought" was the way combat step went?

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D12
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posted August 15, 2004 10:05 PM     Click Here to See the Profile for D12   Click Here to Email D12     
can i use salvaging station to bring back lands from the graveyard?


nderdog
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posted August 15, 2004 10:34 PM     Click Here to See the Profile for nderdog   Click Here to Email nderdog     
quote:
Originally posted by D12:
can i use salvaging station to bring back lands from the graveyard?

"Yes, it can. Lands have a converted mana cost of zero, and since it's also an artifact, and not a creature card, it qualifies to be returned by the Salvaging Station."

http://www.wizards.com/default.asp?x=mtgcom/satschoolarchive&term=salvaging_station

edit:

quote:
Originally posted by LennyButtacup:
alright, i have a question about how the combat step works, this is how i thought it went:

- attack is declared
- opponent gets a chance to respond
- choose attackers
- opponent gets a chance to respond
- opponent declares blockers
- you get a chance to respond
- first strike damage is dealt
- regular combat damage is dealt

in a recent draft, i attacked with a 10/8 Myr Enforcer, and they had a couple of creatures untapped, one that had protection from artifacts, i forget the specific card, anyway, after they declared the creature as a blocker, i then cast echoing truth on the creature. they said that damage went on the stack and the myr enforcer would not deal damage to the player, to which i said that i cast the echoing truth in response to declaring blockers. and we got a judges opinion, and what the judge said was "i dont think that it works that way, so no"

was i right and the damage should have gone through, or was the judge right in what he "thought" was the way combat step went?


Per the rulebook - http://www.wizards.com/magic/rules/en_8e_rulebook.pdf

"Once your opponent is DONE declaring blockers, players can play instants and activated abilities."

...

"If an attacking creature was blocked at the declare blockers step, it doesn't deal any damage to the defending player. This is true even if all the blockers have left play."

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[Edited 1 times, lastly by nderdog on August 15, 2004]


DarkTrader
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posted August 15, 2004 11:01 PM     Click Here to See the Profile for DarkTrader   Click Here to Email DarkTrader     
How many strip mines are we allow to have in one deck? 1 or 4?


nderdog
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posted August 15, 2004 11:07 PM     Click Here to See the Profile for nderdog   Click Here to Email nderdog     
quote:
Originally posted by DarkTrader:
How many strip mines are we allow to have in one deck? 1 or 4?

Strip Mine is restricted in T1, banned in 1.5.

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KtotheG
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posted August 16, 2004 04:10 PM     Click Here to See the Profile for KtotheG   Click Here to Email KtotheG     
Really dumb Stifle question...

Can Stifle essentially counter any sorcery or instant seeing as the effect on the card is a "triggered" effect of the spell?

Sorry if this is a noob-type question, but I never played against/with the card much and need to know.

[Edited 1 times, lastly by KtotheG on August 16, 2004]


LennyButtacup
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posted August 16, 2004 04:17 PM     Click Here to See the Profile for LennyButtacup   Click Here to Email LennyButtacup     
an instant or sorcery are spells, there are no triggered affects as direct result of a spell being played, they go directly on the stack without requiring a trigger. A trigger is something that happens only as a result of another spell or ability. A permanent must be in play (or in some instances the graveyard) to yield a trigger.

also, a spell with entwine or kicker doesn't have an activated ability, these would qualify as additional costs of a card.

so to answer in short, no, you cannot stifle a spell.

EDIT - and dont feel bad about asking questions about stifle, no card in the history of magic has cause as much debate as stifle, infact, they had the change the rules of magic because with the old rules, and stifles ability, you could stifle the first card someone draws on their draw step cancelling the draw. lol.

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[Edited 1 times, lastly by LennyButtacup on August 16, 2004]


KtotheG
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posted August 16, 2004 09:48 PM     Click Here to See the Profile for KtotheG   Click Here to Email KtotheG     
Thanks Lenny. One more thing... You CAN stifle the triggered ability of a card like Final Fortune right? (I am pretty sure I have heard this can be done.)

So just to be certain, you can's Stifle the primary ability of a spell but you can Stifle triggered or 'secondary' effects...

Right? lol

LennyButtacup
Member
posted August 16, 2004 10:18 PM     Click Here to See the Profile for LennyButtacup   Click Here to Email LennyButtacup     
oh yes, that is correct, not all triggered abilities require a permanent to be in play, cards that dont take affect immediately can also be stifled.

final fortune cannot be stifled when you cast the card, since the "lose the game" ability doesnt happen right away, you can stifle during your end of turn phase on your second turn phase, since the ability does not trigger until your end of turn phase.

the same is true with any card that has a delayed affect, like awe strike for example, since the ability says "the next time..." the affect does not happen immediately upon playing the spell, and is triggered when that creature deals damage, it can be stifled at that time.

you are almost right by saying you can stifle the "secondary" ability, judging that a spell can have more than 1 primary ability, for example, with the way you are describing it, Last Stand would have 5 primary abilities, and no secondary abilities that you could stifle, however, a card like berserk would have a "secondary" ability of "if target creature attacked this turn, sacrifice it at end of turn" which could be stifled.

EDIT - go here and look up the rules on stifle:

http://www.crystalkeep.com/magic/rules/search.html

there's not much there, but it should give you a good understanding of it

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[Edited 2 times, lastly by LennyButtacup on August 16, 2004]


AltronDragon
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posted August 16, 2004 10:35 PM     Click Here to See the Profile for AltronDragon   Click Here to Email AltronDragon     
If I cast thirst for knowledge, can I discard two artifacts if I choose to? For example, could I toss both sundering titan and a platinum angel into my yard?

EDIT: Nevermind, I found this on wizards site

Thirst for Knowledge
2 ManaBlue Mana
Instant
Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand.

# You can discard either one artifact card or two cards which may or may not be artifacts. (If you really want to, you can discard two artifact cards.)

[Edited 1 times, lastly by AltronDragon on August 16, 2004]


grimmer
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posted August 17, 2004 05:52 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Can Stifle essentially counter any sorcery or instant seeing as the effect on the card is a "triggered" effect of the spell?

Triggered abilities are identified by "when", "whenever", or "at" and are put on the stack when the given event occurs. Look for the words "when", "whenever", or "at" in the current rules text of the card and if it includes one of those words, you can Stifle the ability.

quote:
the same is true with any card that has a delayed affect, like awe strike for example, since the ability says "the next time..." the affect does not happen immediately upon playing the spell, and is triggered when that creature deals damage, it can be stifled at that time.

This is incorrect. Awe Strike does not set up a delayed trigger because it doesn't include "when", "whenever" or "at". It is damage prevention, so it is a replacement effect. You cannot Stifle anything Awe Strike does.

quote:
you are almost right by saying you can stifle the "secondary" ability, judging that a spell can have more than 1 primary ability, for example, with the way you are describing it, Last Stand would have 5 primary abilities, and no secondary abilities that you could stifle, however, a card like berserk would have a "secondary" ability of "if target creature attacked this turn, sacrifice it at end of turn" which could be stifled.

This is correct, but it is correct because Berserk (and Final Fortune) set up delayed triggers.

Berserk Current Rules Text:
Play Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn.

Final Fortune Current Rules Text:
Take an extra turn after this one. At the end of that turn, you lose the game.

Awe Strike Current Rules Text:
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Awe Strike doesn't contain "when", "whenever", or "at" but both Berserk and Final Fortune contain "at" and that trigger can be Stifled when it is triggered.

Tahngarth666
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posted August 20, 2004 05:48 AM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
What happens when I have Etched Oracle in play (0/0 with sunburst) and it gets destroyed (or I sac it) while an Endless Whispers is in play? Does this create an infinite loop?

Edit, another question - the following situation: I'm at 1 life and my opponent has one creature in play. I cast Armadillo Cloak on his creature. Do I die from it's attack or do I get the life before I receive the damage. (So does the cloak's ability trigger when I receive the damage, or when the damage goes on the stack?)

[Edited 1 times, lastly by Tahngarth666 on August 20, 2004]


orcishartillery
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posted August 20, 2004 06:43 AM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by Tahngarth666:
What happens when I have Etched Oracle in play (0/0 with sunburst) and it gets destroyed (or I sac it) while an Endless Whispers is in play? Does this create an infinite loop?

No. There is only one opportunity at the end of each turn for 'At end of turn' abilities to trigger. At the end of the turn, Endless Whispers will bring the Etched Oracle back into play. The Oracle will be a 0/0 and will go to the graveyard as a state-based effect. The ability from Endless Whispers will set up a delayed 'At end of turn' trigger. However, it won't trigger until the end of the next turn.

quote:
Edit, another question - the following situation: I'm at 1 life and my opponent has one creature in play. I cast Armadillo Cloak on his creature. Do I die from it's attack or do I get the life before I receive the damage. (So does the cloak's ability trigger when I receive the damage, or when the damage goes on the stack?)
You can't get the life before the damage, because the ability that gains you life triggers on damage being dealt; i.e. not when the damage goes on the stack, but when it resolves. You will lose the game as a state-based effect with the Armadillo Cloak ability on the stack.


Tahngarth666
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posted August 20, 2004 06:57 AM     Click Here to See the Profile for Tahngarth666   Click Here to Email Tahngarth666     
Thanks!

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Kage
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posted August 20, 2004 08:22 AM     Click Here to See the Profile for Kage   Click Here to Email Kage     
If I sacrifice Krark-Clan Ironworks or Skirk Prospector to itself, do I get the mana?

[Edited 1 times, lastly by Kage on August 20, 2004]


mulder
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posted August 20, 2004 08:23 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
quote:
Originally posted by Kage:
If I sacrifice Krark-Clan Ironworks or Skirk Prospector to itself, do I get the mana?


Of course you do.


BenBuhlar
Member
posted August 20, 2004 10:57 AM     Click Here to See the Profile for BenBuhlar   Click Here to Email BenBuhlar     
If I control City of Solitude can My opponents still play cards from effects like show and tell and eureka?

Thanks

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Scopes13mtg
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posted August 20, 2004 11:30 AM     Click Here to See the Profile for Scopes13mtg   Click Here to Email Scopes13mtg     
If I remove Spark Elemental from play with Astral Slide, will it die when it comes back, or will the trigger have missed its time?

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BenBuhlar
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posted August 20, 2004 12:19 PM     Click Here to See the Profile for BenBuhlar   Click Here to Email BenBuhlar     
quote:
Originally posted by Scopes13mtg:
If I remove Spark Elemental from play with Astral Slide, will it die when it comes back, or will the trigger have missed its time?


The effect happens every turn it comes into play thus it will be sacrificed at the end of the turn it re-enters play.

Hope this helps

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orcishartillery
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posted August 20, 2004 01:57 PM     Click Here to See the Profile for orcishartillery     
quote:
Originally posted by BenBuhlar:
If I control City of Solitude can My opponents still play cards from effects like show and tell and eureka?


You don't play cards from Show and Tell and Eureka; you put them directly into play. City of Solitude does not prevent cards from being put directly into play.


mir_vana
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posted August 20, 2004 02:33 PM     Click Here to See the Profile for mir_vana   Click Here to Email mir_vana     
If you heal yourself before the end of a phase, you can go below 0 life, right?

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[Edited 1 times, lastly by mir_vana on August 20, 2004]


Darizra
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posted August 20, 2004 02:46 PM     Click Here to See the Profile for Darizra   Click Here to Email Darizra     
Situation:
Playing against my friend who has a reanimate deck. Hes got an Akroma in his graveyard and I've got a Duplicant in mine. He casts Exhume, heres what I thought would happen: Akroma and Duplicant come into play at the same time, Duplicant's ability goes on the stack, resolves...I can take Akroma. Correct? We couldn't decide.

[Edited 1 times, lastly by Darizra on August 20, 2004]


Kage
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posted August 20, 2004 02:49 PM     Click Here to See the Profile for Kage   Click Here to Email Kage     
quote:
Originally posted by mir_vana:
If you heal yourself before the end of a phase, you can go below 0 life, right?


Wrong. You die if you have 0 or less life at a check for priority (basically any time you could play an instant).


SimkinsFoolery
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posted August 20, 2004 02:50 PM     Click Here to See the Profile for SimkinsFoolery   Click Here to Email SimkinsFoolery     
quote:
Originally posted by Darizra:
Situation:
Playing against my friend who has a reanimate deck. Hes got an Akroma in his graveyard and I've got a Duplicant in mine. He casts Exhume, heres what I thought would happen: Akroma and Duplicant come into play at the same time, Duplicant's ability goes on the stack, resolves...I can take Akroma. Correct? We couldn't decide.

Well, they both come into play at the same time, so when the duplicant's ability triggers akroma is already in play and is a legal target. But don't take my word for it. I think im right though...

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Iabtu
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posted August 20, 2004 02:59 PM     Click Here to See the Profile for Iabtu   Click Here to Email Iabtu     
quote:
Originally posted by SimkinsFoolery:
Well, they both come into play at the same time, so when the duplicant's ability triggers akroma is already in play and is a legal target. But don't take my word for it. I think im right though...


You're right.

When a spell or ability makes each player do something at the same time, first the active player chooses then the non-active player chooses, then whatever is happening happens at the same time. So both the creatures hit play at the same time. Duplicant's triggered ability doesn't trigger til after they are both in play and Akroma is a legal target for it.

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