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Author Topic:   Rulings Thread Part 46 (ALL rules-related questions go HERE!)
wrshp666
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posted August 03, 2010 06:19 PM   Click Here to See the Profile for wrshp666 Click Here to Email wrshp666 Send a private message to wrshp666 Click to send wrshp666 an Instant Message Edit/Delete Message Reply With Quote 
Is suspend a activated ability? If so what would an azourious guildmage do to it?
 
Opalshine
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posted August 03, 2010 07:32 PM   Click Here to See the Profile for Opalshine Click Here to Email Opalshine Send a private message to Opalshine Click to send Opalshine an Instant Message Edit/Delete Message Reply With Quote 
Suspend is a keyword that represents 3 abilities:
* The first ability lets you pay mana and exile the card. This is a static ability that doesn't use the stack.
* The 2nd ability lets you remove time counters. This is a triggered ability.
* The 3rd ability lets you cast the card when the last time counter is removed. This is also a triggered ability.

----
None of these are activated abilities so Azorious Guildmage does not interact with suspend. Stifle and Trickbind are slick though. If you can counter the last (triggered) ability then the card stays exiled permanently.

 
Meddling Pimp
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posted August 03, 2010 07:34 PM   Click Here to See the Profile for Meddling Pimp Click Here to Email Meddling Pimp Send a private message to Meddling Pimp Click to send Meddling Pimp an Instant MessageVisit Meddling Pimp's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by wrshp666:
Is suspend a activated ability? If so what would an azourious guildmage do to it?

No. Suspend represents a static ability and two triggered.

quote:
702.59a Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, play it without paying its mana cost if able. If you can’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
 
evilempire22
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posted August 03, 2010 07:40 PM   Click Here to See the Profile for evilempire22 Click Here to Email evilempire22 Send a private message to evilempire22 Click to send evilempire22 an Instant MessageVisit evilempire22's Homepage  Edit/Delete Message Reply With Quote View evilempire22's Have/Want ListView evilempire22's Have/Want List
If I block a creature with trample, and then sacrifice the blocking creature before damage, does the creature with trample still deal me damage?

--Evil

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Meddling Pimp
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posted August 03, 2010 07:49 PM   Click Here to See the Profile for Meddling Pimp Click Here to Email Meddling Pimp Send a private message to Meddling Pimp Click to send Meddling Pimp an Instant MessageVisit Meddling Pimp's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by evilempire22:
If I block a creature with trample, and then sacrifice the blocking creature before damage, does the creature with trample still deal me damage?

--Evil


Yes, you will take full damage from the trampling creature.

 
ogre
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posted August 04, 2010 04:07 PM   Click Here to See the Profile for ogre Click Here to Email ogre Send a private message to ogre Click to send ogre an Instant Message Edit/Delete Message Reply With Quote View ogre's Have/Want ListView ogre's Have/Want List
Forgive me if this has been asked before, the question:
"Fire Servant from M11, if two of them are on the board and I lightning bolt my opponent, does it hit for 6 or 12?"

Thanks in advance for an answer,
Jesse

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thror
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posted August 04, 2010 04:20 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
quote:
Originally posted by ogre:
Forgive me if this has been asked before, the question:
"Fire Servant from M11, if two of them are on the board and I lightning bolt my opponent, does it hit for 6 or 12?"

Thanks in advance for an answer,
Jesse


It is doubled and then doubled again. 3->6->12

 
nderdog
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posted August 04, 2010 04:22 PM   Click Here to See the Profile for nderdog Click Here to Email nderdog Send a private message to nderdog Click to send nderdog an Instant MessageVisit nderdog's Homepage  Edit/Delete Message Reply With Quote View nderdog's Have/Want ListView nderdog's Have/Want List
quote:
Originally posted by ogre:
Forgive me if this has been asked before, the question:
"Fire Servant from M11, if two of them are on the board and I lightning bolt my opponent, does it hit for 6 or 12?"

Thanks in advance for an answer,
Jesse


When the Bolt resolves, the 2 Fire Servant replacement effects will kick in, and each be placed on the stack separately. When the first resolves, the damage will be doubled, then the next will resolve, doubling the damage again for a total of 12.

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caquaa
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posted August 04, 2010 04:42 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by nderdog:
When the Bolt resolves, the 2 Fire Servant replacement effects will kick in, and each be placed on the stack separately. When the first resolves, the damage will be doubled, then the next will resolve, doubling the damage again for a total of 12.


replacement effects dont actually get placed on the stack (they aren't a triggered ability) so they literally just replace the "effect" that is on the stack already, ie: lightning bolt, as the spell resolves.

 
nderdog
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posted August 04, 2010 04:58 PM   Click Here to See the Profile for nderdog Click Here to Email nderdog Send a private message to nderdog Click to send nderdog an Instant MessageVisit nderdog's Homepage  Edit/Delete Message Reply With Quote View nderdog's Have/Want ListView nderdog's Have/Want List
quote:
Originally posted by caquaa:
replacement effects dont actually get placed on the stack (they aren't a triggered ability) so they literally just replace the "effect" that is on the stack already, ie: lightning bolt, as the spell resolves.

Oops, that's right.

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harbingerofthevoid
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posted August 05, 2010 11:03 AM   Click Here to See the Profile for harbingerofthevoid Click Here to Email harbingerofthevoid Send a private message to harbingerofthevoid Click to send harbingerofthevoid an Instant MessageVisit harbingerofthevoid's Homepage  Edit/Delete Message Reply With Quote View harbingerofthevoid's Have/Want ListView harbingerofthevoid's Have/Want List
Lifeline, Blasting Station and two critters in play.

Since Lifeline says,"at the beginning of the next end step", is there 'time' to use Blasting Station to do infinite damage?

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yakusoku
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posted August 05, 2010 11:17 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by harbingerofthevoid:
Lifeline, Blasting Station and two critters in play.

Since Lifeline says,"at the beginning of the next end step", is there 'time' to use Blasting Station to do infinite damage?


No, not without infinite turns. If you use Blasting Station's ability before your end step, Lifeline's trigger hasn't resolved yet and you won't get to untap Blasting Station. If you use Blasting Station's ability during the end step AFTER Lifeline's triggers go on the stack, Lifeline's trigger for this creature going to the graveyard won't resolve until the next turn. You can't make an infinite combo this way unless you also have infinite end steps to create infinite triggers. (And if you had infinite turns, you could just kill your opponent with a Prodigal Sorcerer without the need for the Blasting Station OR Lifeline).

 
evilempire22
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posted August 05, 2010 05:57 PM   Click Here to See the Profile for evilempire22 Click Here to Email evilempire22 Send a private message to evilempire22 Click to send evilempire22 an Instant MessageVisit evilempire22's Homepage  Edit/Delete Message Reply With Quote View evilempire22's Have/Want ListView evilempire22's Have/Want List
Situation that came up today during a game:

Opponent as active Rubinia Soulsinger in play.

I have in my hand an Avenger of Zendikar and a land. Is it possible for me to play the Avenger, which creates some plant tokens, and then play my land to pump them before my opponent can steal the creature with Rubinia Soulsinger?

Thanks in advance!

--Evil

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Living is easy with eyes closed, misunderstanding all you see.

 
Meddling Pimp
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posted August 05, 2010 06:34 PM   Click Here to See the Profile for Meddling Pimp Click Here to Email Meddling Pimp Send a private message to Meddling Pimp Click to send Meddling Pimp an Instant MessageVisit Meddling Pimp's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by evilempire22:
Situation that came up today during a game:

Opponent as active Rubinia Soulsinger in play.

I have in my hand an Avenger of Zendikar and a land. Is it possible for me to play the Avenger, which creates some plant tokens, and then play my land to pump them before my opponent can steal the creature with Rubinia Soulsinger?

Thanks in advance!

--Evil


Probably not, if they're smart. It depends on when they try to steal it. If they activate Rubinia with the ETB trigger on the stack, you wil lose the Avenger before you can play the land. If they let the ETB trigger reslve, creating the plants, you now have priority to play the land and the Avenger will trigger and give you counters even if they steal him in response.

 
TimeBeing
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posted August 05, 2010 06:37 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 

Yes he can respond to the avengers ETB ability (that creates plants) with rubina and take it before you can play the land.

If he waits till after the ETB plants trigger resolves. Then you can play the land before he can activate rubina. And get the landfall trigger.

quote:
Originally posted by evilempire22:
Situation that came up today during a game:

Opponent as active Rubinia Soulsinger in play.

I have in my hand an Avenger of Zendikar and a land. Is it possible for me to play the Avenger, which creates some plant tokens, and then play my land to pump them before my opponent can steal the creature with Rubinia Soulsinger?

Thanks in advance!

--Evil




[Edited 2 times, lastly by TimeBeing on August 05, 2010]

 
coinmagic45
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posted August 05, 2010 07:25 PM   Click Here to See the Profile for coinmagic45 Click Here to Email coinmagic45 Send a private message to coinmagic45 Click to send coinmagic45 an Instant Message Edit/Delete Message Reply With Quote View coinmagic45's Trade Auction or SaleView coinmagic45's Trade Auction or Sale
quote:
Originally posted by Meddling Pimp:

Yes, absolutely.

EDIT: This only works because the aura is being put onto the battlefield. You cannot cast an aura onto a creature with shroud, as casting an aura requires a target.


Awesome, thanks! That's what I thought, but I wanted to make sure before building a deck around that :-P

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ogre
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posted August 05, 2010 07:33 PM   Click Here to See the Profile for ogre Click Here to Email ogre Send a private message to ogre Click to send ogre an Instant Message Edit/Delete Message Reply With Quote View ogre's Have/Want ListView ogre's Have/Want List
quote:
Originally posted by nderdog:
quote:
--------------------------------------------------------------------------------
Originally posted by caquaa:
replacement effects dont actually get placed on the stack (they aren't a triggered ability) so they literally just replace the "effect" that is on the stack already, ie: lightning bolt, as the spell resolves.
--------------------------------------------------------------------------------

Oops, that's right.



At that rate then, does bolt hit for 6 or 12?
This is where we were at the draft a couple of weeks ago...

Help,
Jesse

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"I'm gonna kill you"
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caquaa
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posted August 05, 2010 07:58 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by ogre:

At that rate then, does bolt hit for 6 or 12?
This is where we were at the draft a couple of weeks ago...



its been answered. 2x double = 12
one replaces 3 damaged with 6, another replaces 6 damage with 12. No replacement effect replaces the same event twice so its not a loop or anything.

 
ogre
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posted August 07, 2010 06:09 AM   Click Here to See the Profile for ogre Click Here to Email ogre Send a private message to ogre Click to send ogre an Instant Message Edit/Delete Message Reply With Quote View ogre's Have/Want ListView ogre's Have/Want List
quote:
Originally posted by caquaa:
its been answered. 2x double = 12
one replaces 3 damaged with 6, another replaces 6 damage with 12. No replacement effect replaces the same event twice so its not a loop or anything.

okay, it was when I saw the "oops" that I thought I was back to square one!

The "stack" part of the equation didn't help either as that is where we got to at the tourney...

Anyways, thanks for the clarification. Peace,
Jesse

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"I'm gonna kill you"
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drizzt459
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posted August 07, 2010 05:57 PM   Click Here to See the Profile for drizzt459 Click Here to Email drizzt459 Send a private message to drizzt459 Click to send drizzt459 an Instant Message Edit/Delete Message Reply With Quote 
I have trinisphere and defense grid out, how much do opponent's spells cost to play if it's my turn, assuming it was a single color to cast (like swords)?
 
stacker
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posted August 07, 2010 06:15 PM   Click Here to See the Profile for stacker Click Here to Email stacker Send a private message to stacker Click to send stacker an Instant Message Edit/Delete Message Reply With Quote View stacker's Have/Want ListView stacker's Have/Want List
defense grid adds 3 to the CC

trinisphere checks, sees that the CC is >= 3, does nothing

 
Tab
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posted August 13, 2010 12:15 PM   Click Here to See the Profile for Tab Click Here to Email Tab Send a private message to Tab Click to send Tab an Instant Message Edit/Delete Message Reply With Quote 
This happened to me on MTGO, and I think it might be a bug, but I wasn't sure.

I have a turntimber ranger and some dorks in play. I cast mass polymorph, flipping up 2 allies (not turntimber rangers) and some irrelevants. I put all my triggers on the stack, and notice that I have two wolf tokens. Should the turntimber ranger that got exiled by the mass polymorph get triggered by the allies revealed by the mass polymorph?

 
Meddling Pimp
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posted August 13, 2010 12:22 PM   Click Here to See the Profile for Meddling Pimp Click Here to Email Meddling Pimp Send a private message to Meddling Pimp Click to send Meddling Pimp an Instant MessageVisit Meddling Pimp's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Tab:
This happened to me on MTGO, and I think it might be a bug, but I wasn't sure.

I have a turntimber ranger and some dorks in play. I cast mass polymorph, flipping up 2 allies (not turntimber rangers) and some irrelevants. I put all my triggers on the stack, and notice that I have two wolf tokens. Should the turntimber ranger that got exiled by the mass polymorph get triggered by the allies revealed by the mass polymorph?


No, the exiled creatures should not trigger. Very strange.



[Edited 1 times, lastly by Meddling Pimp on August 13, 2010]

 
dying2live2k2
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posted August 20, 2010 09:46 AM   Click Here to See the Profile for dying2live2k2 Send a private message to dying2live2k2 Click to send dying2live2k2 an Instant Message Edit/Delete Message Reply With Quote View dying2live2k2's Have/Want ListView dying2live2k2's Have/Want List
We've been having a debate at my house over Mishra, Artificer Prodigy. I'm fairly certain that I am correct, but would someone please explain how exactly this card works? Using an example would be great. Thanks.

Mishra, Artificer Prodigy
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.

 
EdMan218
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posted August 20, 2010 10:03 AM   Click Here to See the Profile for EdMan218 Click Here to Email EdMan218 Send a private message to EdMan218 Click to send EdMan218 an Instant Message Edit/Delete Message Reply With Quote View EdMan218's Trade Auction or SaleView EdMan218's Trade Auction or Sale
If I have Serum Powder in my opening hand, and I use it to draw 7 new cards, one of which is a Leyline, can I still play the Leyline? Are these 7 new cards still considered my opening hand?

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