Author
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Topic: Rulings Thread Part 46 (ALL rules-related questions go HERE!)
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yakusoku Member
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posted August 20, 2010 10:28 AM
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quote: dying2live2k2:
We've been having a debate at my house over Mishra, Artificer Prodigy. I'm fairly certain that I am correct, but would someone please explain how exactly this card works? Using an example would be great. Thanks.
I'm not sure exactly what you're having trouble with. Here's where it would help if you gave an example yourself. It's difficult to give an example to cover everything, rather than just address your specific concern, however... Let's say you control Mishra. In your graveyard is a Pyrite Spellbomb. In your hand are two Izzet Signets, another Pyrite Spellbomb, and a Masticore. It is your turn and you first cast the Pyrite Spellbomb in your hand. You may search your graveyard, hand, or library for a card with the same name, so you choose the Pyrite Spellbomb in your graveyard and put it onto the battlefield. Then the Pyrite Spellbomb you just cast resolves; you have two on the battlefield. Next, you cast an Izzet Signet. You search your hand for the second Izzet Signet and put that on the battlefield. The first Signet resolves and you have two Izzet Signets on the battlefield. Finally, you cast Masticore and search your library for a second Masticore and put it on the battlefield. What are the two interpretations for how this card works? quote: EdMan218:
If I have Serum Powder in my opening hand, and I use it to draw 7 new cards, one of which is a Leyline, can I still play the Leyline? Are these 7 new cards still considered my opening hand?
Yes and yes. First, let's look at the wording: quote: Serum Powder
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Then the comprehensive rules: quote: CR:
103. Starting the Game103.4. A player who is dissatisfied with his or her initial hand may take a mulligan... 103.4a If an effect allows a player to perform an action "any time [that player] could mulligan," the player may perform that action at a time he or she would declare whether or not he or she will take a mulligan... 103.5. Once all players have kept their opening hands, if any cards in the starting player's hand allow that player to begin the game with those cards on the battlefield, he or she may put any or all of them onto the battlefield. Then each other player in turn order may do the same.
So, you decide if you take any mulligans and at this time, this includes using Serum Powder and after you've taken all your mulligans, if your opening hand contains a Leyline, you may put it onto the battlefield.
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iccarus Member
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posted August 20, 2010 10:29 AM
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quote: Originally posted by dying2live2k2: We've been having a debate at my house over Mishra, Artificer Prodigy. I'm fairly certain that I am correct, but would someone please explain how exactly this card works? Using an example would be great. Thanks.Mishra, Artificer Prodigy Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
When you cast an artifact spell, you get to search for a duplicate copy of that artifact from the noted zones and put it directly onto the battlefield. So, say you cast a Pyrite Spellbomb. While it is still on the stack, you would search the noted zones for another one and then put it directly onto the battlefield. You then finish resolving the original spellbomb that you cast. EDIT: beaten by yakusoku, and he used the same artifact ![](http://classic.magictraders.com/ubb/tongue.gif) __________________ Wisconsin - smells like dairy air!
[Edited 1 times, lastly by iccarus on August 20, 2010]
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dying2live2k2 Member
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posted August 20, 2010 10:54 AM
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quote: Originally posted by yakusoku: I'm not sure exactly what you're having trouble with. Here's where it would help if you gave an example yourself. It's difficult to give an example to cover everything, rather than just address your specific concern, however...Let's say you control Mishra. In your graveyard is a Pyrite Spellbomb. In your hand are two Izzet Signets, another Pyrite Spellbomb, and a Masticore. It is your turn and you first cast the Pyrite Spellbomb in your hand. You may search your graveyard, hand, or library for a card with the same name, so you choose the Pyrite Spellbomb in your graveyard and put it onto the battlefield. Then the Pyrite Spellbomb you just cast resolves; you have two on the battlefield. Next, you cast an Izzet Signet. You search your hand for the second Izzet Signet and put that on the battlefield. The first Signet resolves and you have two Izzet Signets on the battlefield. Finally, you cast Masticore and search your library for a second Masticore and put it on the battlefield. What are the two interpretations for how this card works?
Let's assume you have Mishra in play and your hand consist of Voltaic Key, another Voltaic Key, Darksteel Colossus, AEther Spellbomb, and a Dimir Signet. Your Library also has a another Voltaic Key and so does your graveyard. He was under the impression that once you play the Voltaic Key from your hand you could then play one from each location. So he plays the Voltaic Key from his hand and then plays the other one from his hand as well as the one from his graveyard and from his Library. Basically playing the other three for free off of the first one being played. But thanks alot for clearing this up for us!
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thror Member
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posted August 20, 2010 11:12 AM
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The big thing to note is the word 'a' in mishra's wording. "you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield" - this means it is singular. You may search each zone, but you can only find a single duplicate.
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dying2live2k2 Member
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posted August 20, 2010 12:26 PM
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quote: Originally posted by thror: The big thing to note is the word 'a' in mishra's wording. "you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield" - this means it is singular. You may search each zone, but you can only find a single duplicate.
Yeah, that was my argument.
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Myy Member
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posted August 25, 2010 01:44 PM
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What happens if I play Ardent Plea and cascade into Serra Avenger on my second turn?
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thror Member
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posted August 25, 2010 02:11 PM
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Ardent Plea says you may Cast the spell. Serra Avengers rules say you Can't. Can't wins, no avenger for you. Sorry.
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yakusoku Member
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posted August 25, 2010 02:11 PM
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quote: Originally posted by Myy: What happens if I play Ardent Plea and cascade into Serra Avenger on my second turn?
You reveal Serra Avenger and all other cards in your library above Serra Avenger and shuffle them ALL and put them on the bottom of your library in a random order. Cascade lets you cast the card without paying its mana cost. Serra Avenger says you can't cast it. "Can't" wins over "can" in Magic, so you're stuck. Aether Vial in Legacy gets around this restriction by simply putting Serra Avenger on the battlefield.
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Myy Member
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posted August 25, 2010 02:24 PM
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Thanks guys, that's what I thought happened, but I figured I'd go ahead and ask.Maybe I was overlooking some other odd rule somewhere, but I guess not.
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mastertransmuter Banned
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posted August 25, 2010 06:13 PM
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N00Blet question, just never played when this mechanic was around Let's say I cast Humility on turn four. There were no creatures in play at this time. Then, next turn I cast a creature spell with morph. Can I still turn it face up?
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WestWycke Member
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posted August 25, 2010 08:46 PM
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Yes, you can. Humility removes all abilities from creatures, whether the creature came into play before or after Humility did. However, you can flip up a morph because that is not a creature ability and therefore Humility can't remove it. Rather, that is a game rule that defines how face-down permanents are treated.
quote: Originally posted by Comprehensive rules: 702.34d If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn’t use the stack (see rule 115). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.
__________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
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iheartp9 Member
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posted August 26, 2010 06:39 PM
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Actually you can't turn the morph face up. Notice from the text you cited "if the card would not have a morph cost face up it can not be turned face up." Face up the morph creature has no abilities, even the morph line.
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Meddling Pimp Member
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posted August 26, 2010 07:43 PM
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quote: Originally posted by iheartp9: Actually you can't turn the morph face up. Notice from the text you cited "if the card would not have a morph cost face up it can not be turned face up." Face up the morph creature has no abilities, even the morph line.
Agreed. Morph is still a static ability, which is removed by Humility.
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-PoX- Member
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posted August 28, 2010 06:29 AM
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Can you get infinite flips with a Frenetic Efreet and win with Chance Encounter?They seem to have removed the errata that prevented this. Does it work for real now?
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Dragoneye Member
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posted August 28, 2010 11:33 AM
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Hello! Not sure how the stack works in this case....I have a Teferi Mage of Zhalfir and a Grindstone in play. I use the grindstone to mil my opponent's library and then as a fast effect (because of Teferi) cast a Painter's Servant. 1. Would the combo work and place my opponents entire library in his graveyard (assuming he doesn't have a gaea's blessing or something)? 2. Since he can't cast instants (because of Teferi), if he had a permanent with the ability to deal damage, could he, as a fast effect, kill my Painters Servant and deny the full deck mil effect? I'm just trying to figure out the best way to use those three cards without giving my opponent a chance to do anyhting. Thanks for the help!
[Edited 1 times, lastly by Dragoneye on August 30, 2010]
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Ncromonitor Member
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posted August 29, 2010 02:30 AM
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If you have 3 life against an opposing Manabarbs, can you dig yourself out with a Pulse of the Fields or does that not work at all?
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yakusoku Member
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posted August 29, 2010 04:06 AM
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quote:
Can you get infinite flips with a Frenetic Efreet and win with Chance Encounter?They seem to have removed the errata that prevented this. Does it work for real now?
Yes, that works now. They changed the wording BACK to the old wording, so the abilities will still resolve even if Frenetic Efreet is not on the battlefield. The previous wording stated that you flip a coin only if it was in play. quote: Originally posted by Dragoneye: Hello! Not sure how the stack works in this case....I have a Teferi Mage of Zhalfir and a Grindstone in play. I use the grindstone to mil my opponent's library and then as a fast effect (because of Teferi) cast a Painter's Servant. 1. Would the combo work and place my opponents entire library in his graveyard (assuming he doesn't have a gaea's blessing or something)?
Yes, that would work, although there are no "fast effects" now. You can do what you want in one of two ways - you either play the ability and while the ability is on the stack, play Painter's Servant or you can play Painter's Servant, let that resolve, then play the Grindstone's ability. quote:
2. Since he can't cast instants (because of Teferi), if he had a permanent with the ability to deal damage, could he, as a fast effect, kill my Painters Servant and deny the full deck mil effect?
Teferi prevents him from playing instants in response, but if he had a Pyrite Spellbomb, he could deal two damage to the Painter's Servant in response and Grindstone probably won't mill his entire deck.
quote: Ncromonitor
If you have 3 life against an opposing Manabarbs, can you dig yourself out with a Pulse of the Fields or does that not work at all?
You can if you time it correctly. Tap three lands for 1WW and three triggers from Manabarbs will go on the stack. Respond to those triggers by casting Pulse of the Fields and you will gain 4 life, then take 3 damage.
[Edited 1 times, lastly by yakusoku on August 29, 2010]
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Myy Member
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posted August 30, 2010 09:47 AM
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if I use chain of plasma, when my opponent copies the spell, does he control the ability?
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thror Member
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posted August 30, 2010 10:31 AM
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quote: Originally posted by Myy: if I use chain of plasma, when my opponent copies the spell, does he control the ability?
Not sure what 'ability' you are talking about. He copies the spell, which is put onto the stack and behaves just like any other spell.
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Myy Member
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posted August 30, 2010 11:23 AM
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quote: Originally posted by thror: Not sure what 'ability' you are talking about. He copies the spell, which is put onto the stack and behaves just like any other spell.
so he controls the copy right?
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thror Member
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posted August 30, 2010 11:24 AM
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Correct.
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JasonX-NL Member
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posted September 01, 2010 02:03 AM
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If I have a Renegade Doppelganger in play and cast a Grixis Slavedriver, I can copy the Slavedriver. At end of turn, the Doppelganger will stop being him, but does that count as "leaves play" a.k.a. will I get a Zombie of my Doppelganger?PS: If I Mind Control, does that creature 'enter the battlefield under my control' for the Doppelganger? I assume it's my language-interpretation between 'it has already entered it, it just becomes under my control' and 'it enters my side of the battlefield'. Thanks.
[Edited 1 times, lastly by JasonX-NL on September 01, 2010]
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caquaa Member
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posted September 01, 2010 02:30 AM
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As long as that card is still in play, its not leaving play regardless of what it turns into, no token.Also you're correct on mind control, its not coming into play, its already in play just changing control.
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Schwingzilla Member
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posted September 01, 2010 03:18 PM
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Does Momentary Blink remove -1/-1 counters from a creature, namely ones with persist, such as Kitchen Finks?
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Meddling Pimp Member
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posted September 01, 2010 03:20 PM
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quote: Originally posted by Schwingzilla: Does Momentary Blink remove -1/-1 counters from a creature, namely ones with persist, such as Kitchen Finks?
Yes
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