Author
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Topic: Rulings Thread Part 47 (ALL rules-related questions go HERE!)
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TomB999 Member
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posted February 21, 2011 07:53 AM
Does Linvala, keeper of silence prevent Kargan Dragonlord from leveling up? Thank You.
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thror Member
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posted February 21, 2011 11:06 AM
Yes. Level Up is an activated ability, and once she is on the battlefield, dragonlord can no longer level up. This does not remove any level counters already there, and won't stop him from being a 4/4 flier if he has 4-7 counters, or an 8/8 flying trampler if he has 8+. Would stop him from firebreathing, though.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Liq Member
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posted February 21, 2011 11:47 AM
Do I choose the targets that Steady Progress proliferates upon casting or upon resolution?Say I have a Pyromancer Ascension in play with no counters and I cast a Steady Progress with one in the grave triggering the Ascension. Can I choose the Ascension to put another counter on it? __________________ <Jazaray> LIQ! <Jazaray> you broke MOTL <Liq> totally <BoltBait> Don't make me kick you <Slinga> Have no fear, MOTL's janitor is here! <nderdog> So we're all agreed, it's Liq's fault, right? <Leshrac> let me deal with that * Liq has been banned
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AlmostGrown Member
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posted February 21, 2011 11:56 AM
quote: Originally posted by Liq: Do I choose the targets that Steady Progress proliferates upon casting or upon resolution?
Upon resolution.quote:
Say I have a Pyromancer Ascension in play with no counters and I cast a Steady Progress with one in the grave triggering the Ascension. Can I choose the Ascension to put another counter on it?
Yes, because the timing of the Ascension getting a counter is as soon as you cast an instant or sorcery and you have a copy of that in the graveyard. So, assuming you cast Steady Progress, and have a steady progress already in the graveyard, the stack would look like this. Pyromancer Ascension Trigger Steady Progress Assuming no one interferes with the stack, upon resolution of Steady Progress you may proliferate it. __________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 239 Nightmare Count: 95
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JoshSherman Member
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posted February 21, 2011 12:33 PM
quote: Originally posted by Liq: Do I choose the targets that Steady Progress proliferates upon casting or upon resolution?
AG's answers are correct. In addition, the proliferate mechanic does not target. __________________ *MafiaBass*Joshweek*Letter Bombs!*Logout I gave Kenny G a fifth, and he turned into Chuck D.
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MeddlingMage Member
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posted February 22, 2011 05:39 PM
quote: Originally posted by guenhwyvar: This is more for the rules thread but you can't actually do that.Once Mindslaver leaves the battlefield it reverts to being just an artifact. By the time it gets to the graveyard Mimic Vat will look at it and see no creature, thus ignoring it like cat's ignore those expensive toys buy them in favor of 2 cent string and half empty 2 liters and... you get the idea.
Is this dude right? ~MM __________________ I am MeddlingMage...YOUR Motl Survivor 11 Champion, 2007 Captain N award winner, 2010 Marlboro award winner.MafiaBass (9:48:50 PM): sorry my keyboard is sticky MeddlingEric (9:48:56 PM): ewwww MafiaBass (9:51:43 PM): FTR, I did not show you my e-pee-pee New keeper of the Logout button
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caquaa Member
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posted February 22, 2011 06:21 PM
hes wrong. From gatherer:1/1/2011 You may exile a noncreature card with Mimic Vat's first ability. For example, if a nontoken artifact that's become a creature is put into a graveyard from the battlefield, Mimic Vat's first ability triggers and you may exile that card. Abilities that trigger when something is put into the graveyard as best thought of as a "leaves the battlefield going the the graveyard" ability. If you think of them that way, most of the answers to those work themselves out.
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JoshSherman Member
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posted February 22, 2011 09:26 PM
quote: Originally posted by MeddlingMage: Is this dude right?~MM
I answered that for you on the previous page. Did you not believe me? __________________ *MafiaBass*Joshweek*Letter Bombs!*Logout Mottle Salvation- a new place to play Mafia and WW
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fluffycow Member
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posted February 23, 2011 07:36 AM
If I have a petroglyph out and I animate a plains, does it get the +2/+2?
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orcishartillery Member
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posted February 23, 2011 10:46 AM
quote: Originally posted by fluffycow: If I have a petroglyph out and I animate a plains, does it get the +2/+2?
No. A basic land has an activated ability, so it won't get a bonus from Muraganda Petroglyphs when it's animated.
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AlmostGrown Member
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posted February 24, 2011 12:56 PM
I just want to confirm - I can use Stingscourger's triggered ability to bounce Progenitus,right?__________________ send ref checks, paypal payment or any questions to the email in my profile! Serra Angel Count: 242 Nightmare Count: 95 DCI Rules Advisor PlasteredDragon - Gone but not forgotten
[Edited 1 times, lastly by AlmostGrown on February 24, 2011]
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psrex Member
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posted February 24, 2011 02:23 PM
quote: Originally posted by AlmostGrown: I just want to confirm - I can use Stingscourger's triggered ability to bounce Progenitus,right?
No, Progenitus can't be targeted.
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orcishartillery Member
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posted February 24, 2011 02:24 PM
quote: Originally posted by AlmostGrown: I just want to confirm - I can use Stingscourger's triggered ability to bounce Progenitus,right?
No. Progenitus has protection from everything, so it cannot be the target of spells or abilities.Perhaps you were thinking of Emrakul, the Aeons Torn, which has protection from colored spells?
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fluffycow Member
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posted February 24, 2011 03:39 PM
quote: Originally posted by orcishartillery: [QUOTE]Originally posted by fluffycow: If I have a petroglyph out and I animate a plains, does it get the +2/+2?
No. A basic land has an activated ability, so it won't get a bonus from Muraganda Petroglyphs when it's animated.[/QUOTE]Thanks, that sucks. I was gonna bash skulls with my 4/4 plains and forests
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Philip papas Member
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posted February 26, 2011 01:12 PM
can i tap senseis top to draw a card untap it with voltanic key tap it again.... to draw a card and it?
[Edited 1 times, lastly by Philip papas on February 26, 2011]
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thror Member
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posted February 26, 2011 03:26 PM
quote: Originally posted by Philip papas: can i tap senseis top to draw a card untap it with voltanic key tap it again.... to draw a card and it?
Yes. You tap it and put that ability on the stack, then hold priority and untap it with key, then activate it again. Each will resolve and do as much as they can, and you will end up with 1 new card and your top in hand. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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stab107 Member
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posted February 28, 2011 02:33 AM
Peasant EDH Cube brought up this little conundrum:Isochron Scepter with Deprive Imprinted. Casting the copy means you bounce the land or it is countered/you cannot play the spell? Is this correct?
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JoshSherman Member
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posted February 28, 2011 06:50 AM
quote: Originally posted by stab107: Peasant EDH Cube brought up this little conundrum:Isochron Scepter with Deprive Imprinted. Casting the copy means you bounce the land or it is countered/you cannot play the spell? Is this correct?
From Gatherer: "You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs." You have to return a land to your hand, or you cannot cast the spell. __________________ *MafiaBass*Joshweek*Letter Bombs!*Logout Mottle Salvation- a new place to play Mafia and WW
[Edited 1 times, lastly by JoshSherman on February 28, 2011]
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coinmagic45 Member
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posted February 28, 2011 09:10 AM
If my opponent has a Wheel of Sun and Moon in play targeting himself, and I Naturalize the enchantment, does the Wheel put itself on the bottom of the library? Or would it require the Wheel to be in play for that effect to be active?Thanks! Mark __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
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shwin Member
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posted February 28, 2011 10:05 AM
quote: Originally posted by coinmagic45: If my opponent has a Wheel of Sun and Moon in play targeting himself, and I Naturalize the enchantment, does the Wheel put itself on the bottom of the library? Or would it require the Wheel to be in play for that effect to be active?Thanks! Mark
quote:
Q: If I have a Wheel of Sun and Moon in play, enchanting myself, and it's destroyed, does its replacement effect apply? Will the Wheel end up on the bottom of my library?A: It sure does. At the time you'd be putting the card into the graveyard, the Wheel is still in play, so its replacement effect is active. The effect is applicable to the event that's about to happen, so the effect will be applied. Your Wheel, and anything else going to the graveyard as part of the same event, will go to the bottom of the library instead of the bin.
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coinmagic45 Member
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posted February 28, 2011 11:25 AM
quote: Originally posted by shwin: answer
Cool, thanks! __________________ 3rd most references in Kentucky; 3rd most posts in KentuckyBlackborder.com Grading Guide
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sammyt125 Member
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posted March 01, 2011 09:56 AM
If I had an Asceticism and a Sundering Titan and cast Austere Command choosing killing 4 CMC and greater and artifacts, do I need to regenerate my Sundering Titan once or twice to keep it alive?
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orcishartillery Member
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posted March 01, 2011 01:32 PM
quote: Originally posted by sammyt125: If I had an Asceticism and a Sundering Titan and cast Austere Command choosing killing 4 CMC and greater and artifacts, do I need to regenerate my Sundering Titan once or twice to keep it alive?
Twice. When following the instructions on a spell or ability, each verb is a separate action.http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=141817 "10/1/2007 If the first and third modes are chosen, an artifact creature with converted mana cost 3 or less would be destroyed twice by this spell. It would have to be regenerated twice to survive. (A similar thing happens with most of the other combinations.)"
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Ippon Member
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posted March 02, 2011 08:32 AM
Interesting thing happened between two players at our FNM draft last night.Player A has Wall of Tanglecord and blocks Player Bs Flayer Husk which is equipped with Livewire Lash and Darksteel Axe making it a 5/1. The Wall takes 5 damage and survives. After combat Player B sacrifices his Gore Vassal to put a -1/-1 counter on the Wall of Tanglecord and says that it now dies because it has 5 damage on it and the counter makes it lethal. But the second part of Gore Vassal says if that creatures toughness is 1 or greater regenerate it. The FNM was pretty split between half saying it would die and half saying it lives. We settled on the Wall living and letting him take back his Gore Vassal sacrifice. What do you guys think?
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TimeBeing Member
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posted March 02, 2011 08:59 AM
quote: Originally posted by Ippon: Interesting thing happened between two players at our FNM draft last night.Player A has Wall of Tanglecord and blocks Player Bs Flayer Husk which is equipped with Livewire Lash and Darksteel Axe making it a 5/1. The Wall takes 5 damage and survives. After combat Player B sacrifices his Gore Vassal to put a -1/-1 counter on the Wall of Tanglecord and says that it now dies because it has 5 damage on it and the counter makes it lethal. But the second part of Gore Vassal says if that creatures toughness is 1 or greater regenerate it. The FNM was pretty split between half saying it would die and half saying it lives. We settled on the Wall living and letting him take back his Gore Vassal sacrifice. What do you guys think?
Yes that was right. It dies and regenerates and the five damage is removed.
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