Author
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Topic: The Rulings and Questions Thread, part 51: Post ALL your Rules Questions Here
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JoshSherman Member
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posted May 04, 2012 06:38 AM
quote: Originally posted by Kyosukee: From what I'm seeing, I believe die is probably a poor choice of words.
It's not, because the legend rule will cause both legends to die. Dying is the act of being put into the graveyard from the battlefield, no matter how a creature gets there. The legend rule is a state based effect, just like a creature dying because its toughness is lower than one. "420.5e If two or more permanents with the same name have the supertype legendary, all are put into their owners' graveyards. This is called the "legend rule." If only one of those permanents is legendary, this rule doesn't apply." "700.4 If a permanent is indestructible, rules and effects can't destroy it (See rule 701.6, Destroy). Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled." The underlined parts are the relevant ones, as they use the same wording. The legend rule doesn't care about indestructibility. I like to refer to the legend rule as the honey badger of indestructibility /not really. ********************
quote: Originally posted by tragicmagic: If Player 1 attacks with a 3/3 flyer, and Player 2 blocks with a 3/4 flyer, and Player 1 plays "Turn to Frog" in response to the block, how will the attack sequence resolve?
While this question has been correctly answered for you (thanks, orcishartillery) based on what you likely meant, I want to remark on the way you worded your question.Your use of the phrase "in response to the block" is incorrect. quote: The Rules: 506.1. The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4).
Please check out this link for more in depth info on the combat step. The important thing to remember (for your question) is that in order to proceed to the next step, each player has to pass priority with the stack empty. Declaring attackers, declaring blockers, and dealing damage do not use the stack, therefore they cannot be responded to. For the sake of this conversation, we will also assume this frog cannot be given flying after Turn to Frog has been cast, and that the 3/3 flyer cannot lose flying itself (as well as neither player having more combat tricks, i.e. Giant Growth or Fog). If Player 1 casts Turn to Frog before blockers are declared, then Player 2's 1/1 frog can't block the 3/3 flyer. If Player 1 casts Turn to Frog after blockers are declared, Player 2's frog is still blocking the 3/3 flyer, and they will deal damage to each other. Assuming no other combat tricks as we are, this will cause the former 3/4 flyer to die, while the 3/3 flyer will survive with 1 damage marked on it. __________________ *My LJ*Letter Bombs!*Facebook*Logout- I had it second!*CKGB
[Edited 1 times, lastly by JoshSherman on May 04, 2012]
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B14ckM4g3 Member
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posted May 04, 2012 11:55 AM
Just asking for a clarification. during my main phase i deal 2 damage to a 4/4. During me second main phase i deal an additional 2 damage. this creature goes tp graveyard for lethal damage, corrextct?
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Myy Member
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posted May 04, 2012 01:58 PM
quote: Originally posted by B14ckM4g3: Just asking for a clarification. during my main phase i deal 2 damage to a 4/4. During me second main phase i deal an additional 2 damage. this creature goes tp graveyard for lethal damage, corrextct?
yes
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VJames83 Member
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posted May 05, 2012 07:35 AM
I have Sek'Kuar, Deathkeeper in play along with some non-token creatures. My opponent casts Wrath of God. Do I get tokens?
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Myy Member
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posted May 05, 2012 10:08 AM
quote: Originally posted by VJames83: I have Sek'Kuar, Deathkeeper in play along with some non-token creatures. My opponent casts Wrath of God. Do I get tokens?
yes, even though they are leaving play at the same time, the ability still triggers.
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JoshSherman Member
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posted May 05, 2012 10:13 AM
quote: Originally posted by VJames83: I have Sek'Kuar, Deathkeeper in play along with some non-token creatures. My opponent casts Wrath of God. Do I get tokens?
Yes, you do. Sek'Kuar dies at the same time as your other creatures, and he "sees" them when he dies. __________________ *My LJ*Letter Bombs!*Facebook*Logout- I had it second!*CKGB
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tragicmagic Member
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posted May 05, 2012 05:13 PM
When you attack Moldgraf Monstrosity and opponent blocks with Dread Slaver, do you get control of it or not?
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thror Member
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posted May 05, 2012 05:29 PM
quote: Originally posted by tragicmagic: When you attack Moldgraf Monstrosity and opponent blocks with Dread Slaver, do you get control of it or not?
uh, what? If you're attacking with Moldgraf (8/8 trample), and they block with slaver (3/5), moldgraf lives, slaver dies, the end. If they were to block with more creatures, triggers go onto the stack in Active Player->nonActive Player order (APNAP for short). Meaning the slaver trigger would resolve first, and the defending player would get the moldgraf. Then, when moldys ability resolves, this ruling applys: "If Moldgraf Monstrosity's ability can't exile it (perhaps because it's not still in the graveyard when the ability resolves), the two creature cards are still returned to the battlefield." http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249664 ruling at the bottom of the page so the defending player will have the moldgraf, but the attacking player still gets 2 random dudes back. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 2 times, lastly by thror on May 05, 2012]
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choco man Member
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posted May 05, 2012 08:54 PM
when Dream Halls is in play, can you discard cards to play cards with flashback from your graveyard?
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thror Member
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posted May 05, 2012 08:59 PM
quote: Originally posted by choco man: when Dream Halls is in play, can you discard cards to play cards with flashback from your graveyard?
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost. Casting a spell using its flashback ability follows the rules for paying alternative costs in rules 601.2b and 601.2e-g." Rules from dream halls - This (dream halls) only replaces the mana cost (the mana in the upper right hand corner of the card). It will not pay additional costs from the card text (such as Buyback) or from other effects. TL;DR - no, flashback is an alternative cost, as is dream halls, and you can only choose 1 or the other, but to flash it back, you must pay the flashback cost. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 1 times, lastly by thror on May 05, 2012]
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Zakman86 Member
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posted May 05, 2012 09:38 PM
quote: Originally posted by thror: uh, what? If you're attacking with Moldgraf (8/8 trample), and they block with slaver (3/5), moldgraf lives, slaver dies, the end. If they were to block with more creatures, triggers go onto the stack in Active Player->nonActive Player order (APNAP for short). Meaning the slaver trigger would resolve first, and the defending player would get the moldgraf. Then, when moldys ability resolves, this ruling applys: "If Moldgraf Monstrosity's ability can't exile it (perhaps because it's not still in the graveyard when the ability resolves), the two creature cards are still returned to the battlefield."http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249664 ruling at the bottom of the page so the defending player will have the moldgraf, but the attacking player still gets 2 random dudes back.
Except the Monstrosity hasn't died yet, so Dread Slaver's ability doesn't actually matter. __________________ Twitter | Facebook | L2 Judge
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JoshSherman Member
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posted May 06, 2012 07:46 AM
quote: Originally posted by Zakman86: Except the Monstrosity hasn't died yet, so Dread Slaver's ability doesn't actually matter.
I'm not sure what you mean, because I feel like thror was attempting to present a scenario where the Monstrsoity does die. Like this: quote:
If you're attacking with Moldgraf (8/8 trample), and they block with slaver (3/5), moldgraf lives, slaver dies, the end.If they were to block with more creatures, triggers go onto the stack in Active Player->nonActive Player order (APNAP for short). Meaning the slaver trigger would resolve first, and the defending player would get the moldgraf. Then, when moldys ability resolves, this ruling applys: "If Moldgraf Monstrosity's ability can't exile it (perhaps because it's not still in the graveyard when the ability resolves), the two creature cards are still returned to the battlefield." http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249664 ruling at the bottom of the page so the defending player will have the moldgraf, but the attacking player still gets 2 random dudes back.
__________________ *My LJ*Letter Bombs!*Facebook*Logout- I had it second!*CKGB
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Zakman86 Member
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posted May 06, 2012 08:32 AM
quote: Originally posted by JoshSherman: I'm not sure what you mean, because I feel like thror was attempting to present a scenario where the Monstrsoity does die. Like this:
I missed the If.
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enduringideal Member
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posted May 06, 2012 11:44 PM
Is put onto the battlefield or put into play the same as play? Also what is the difference between play and cast? For example would Sigil of the Empty Throne trigger off of Bruna's attack ability or a Warp World?
[Edited 1 times, lastly by enduringideal on May 06, 2012]
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Devonin Member
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posted May 07, 2012 08:25 AM
quote: Originally posted by enduringideal: Is put onto the battlefield or put into play the same as play? Also what is the difference between play and cast? For example would Sigil of the Empty Throne trigger off of Bruna's attack ability or a Warp World?
Sigil of the Empty Throne needs you to Cast and Enchantment. Bruna simply has you attach auras to her. They are not Cast. Ditto Warp World. As to the difference between Playing and Casting: There isn't one:
quote: 601.1. Previously, the action of casting a spell, or casting a card as a spell, was referred to on cards as "playing" that spell or that card. Cards that were printed with that text have received errata in the Oracle card reference so they now refer to "casting" that spell or that card.
And as for why Bruna and Warp World aren't -casting- anything: quote: 601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.
Bruna and Warp World, by simply putting these cards onto the battlefield bypass putting them on the stack or paying their costs, and so are not cast. You do also cast things that get countered, since you've put it on the stack and paid its costs. Casting is also different from
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counter_spell Member
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posted May 11, 2012 11:11 AM
Can you use Venser, the Sojourner first ability targeting Dungeon Geists amd when it comes back into play you can choose another creture in play, but the origal creture still remains tapped?__________________ e-mail & MSN: motltrader@hotmail.com if i do come across a ripper: Rippers will be beaten, stabbed and stomped. survivors will be prosecuted Facebook Group for MOTL
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LemonMeringue Member
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posted May 11, 2012 11:17 AM
The original creature won't remain tapped, since it sees dungeon geist as a new one.
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Boston Member
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posted May 11, 2012 07:04 PM
Quick question: How does Ruby Medallion affect X damage spells?If I have a Ruby Medallion in play and 4 Mountains, if I tap out to cast a Fireball at one target, is my Fireball for 4 or just 3? Thank you.
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harbingerofthevoid Member
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posted May 11, 2012 08:10 PM
VS. DredgeI play Engineered Plague naming Illusions. They mill 3 Narcomebas. Can they flashback Dread Return by sacrificing the Narcomebas?
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thror Member
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posted May 11, 2012 08:23 PM
quote: Originally posted by harbingerofthevoid: VS. DredgeI play Engineered Plague naming Illusions. They mill 3 Narcomebas. Can they flashback Dread Return by sacrificing the Narcomebas?
No. They mill, narcs trigger. Narc#1 trigger resolves, it gets put onto the battlefield. State based actions are checked, see a 0/0 illusion, put it into graveyard, then active player gets priority. Repeat for all narcs. There will never be 3 narcs in play at the same time, and even if they were, state based actions would put them all into the graveyard before anyone gets priority. He must use other creatures to flashback DR. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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thror Member
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posted May 11, 2012 08:27 PM
quote: Originally posted by Boston: Quick question: How does Ruby Medallion affect X damage spells?If I have a Ruby Medallion in play and 4 Mountains, if I tap out to cast a Fireball at one target, is my Fireball for 4 or just 3? Thank you.
Steps of casting a spell are covered in section 601 of the comprehensive rules http://www.wizards.com/magic/comprules/MagicCompRules_20120501.txt if you want a full explanation, but the short version is, you can fireball for 4.
__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Devonin Member
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posted May 12, 2012 03:17 AM
quote: Originally posted by LemonMeringue: The original creature won't remain tapped, since it sees dungeon geist as a new one.
Er...when Geists comes into play, you tap a creature. Then you blink it in and out of play, which will make it tap a new creature. Both creatures are now tapped. The first one won't stay tapped across multiple TURNS, but it will, that turn, stay tapped. I guess the question asker and answerer were a tad unclear. After that maneuver, they will have two tapped creatures, but only the more recently tapped one stays locked down over multiple turns.
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GenghisTom Member
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posted May 13, 2012 02:52 PM
during my draw step, can I crack an LED for three mana, draw ad nausium and play it using the mana from the LED?
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thror Member
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posted May 13, 2012 03:23 PM
quote: Originally posted by GenghisTom: during my draw step, can I crack an LED for three mana, draw ad nausium and play it using the mana from the LED?
No, for multiple reasons. mana doesnt 'float' between steps or phases anymore, so you cant break LED in your upkeep, draw a card, and use the mana to play it. If you're already IN your draw step, the first thing that happens is you draw your card, if you break LED now, you just get to discard the drawn card. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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southparker2002 Member
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posted May 15, 2012 12:09 PM
Say I have a Pariah and a Treacherous Link on a Stuffy Doll. If I use the Stuffy Doll to ping itself, will that damage go back and forth between me and the creature over and over again till my opponent is dead?
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