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Author Topic:   The Rulings and Questions Thread, part 51: Post ALL your Rules Questions Here
orcishartillery
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posted May 15, 2012 12:29 PM   Click Here to See the Profile for orcishartillery Send a private message to orcishartillery Click to send orcishartillery an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by southparker2002:
Say I have a Pariah and a Treacherous Link on a Stuffy Doll. If I use the Stuffy Doll to ping itself, will that damage go back and forth between me and the creature over and over again till my opponent is dead?

No. Pariah and Treacherous Link both create replacement effects. Stuffy Doll would deal 1 damage to itself. Treacherous Link replaces that with dealing 1 damage to you. Pariah replaces that with dealing 1 damage to Stuffy Doll. There are no more replacement effects to apply, so Stuffy Doll deals 1 damage to itself, which triggers its ability, dealing 1 damage to your opponent.

Replace Treacherous Link with Binding Agony, however, and you've got a combo. Stuffy Doll deals 1 damage to itself. That triggers Binding Agony to deal 1 damage to you, but Pariah replaces that with dealing 1 damage to Stuffy Doll, which causes a loop. Stuffy Doll's triggered ability deals 1 damage to your opponent each time through the loop.

 
southparker2002
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posted May 15, 2012 12:44 PM   Click Here to See the Profile for southparker2002 Click Here to Email southparker2002 Send a private message to southparker2002 Click to send southparker2002 an Instant Message Edit/Delete Message Reply With Quote View southparker2002's Have/Want ListView southparker2002's Have/Want List
quote:
Originally posted by orcishartillery:
[QUOTE]Originally posted by southparker2002:
Say I have a Pariah and a Treacherous Link on a Stuffy Doll. If I use the Stuffy Doll to ping itself, will that damage go back and forth between me and the creature over and over again till my opponent is dead?

No. Pariah and Treacherous Link both create replacement effects. Stuffy Doll would deal 1 damage to itself. Treacherous Link replaces that with dealing 1 damage to you. Pariah replaces that with dealing 1 damage to Stuffy Doll. There are no more replacement effects to apply, so Stuffy Doll deals 1 damage to itself, which triggers its ability, dealing 1 damage to your opponent.

Replace Treacherous Link with Binding Agony, however, and you've got a combo. Stuffy Doll deals 1 damage to itself. That triggers Binding Agony to deal 1 damage to you, but Pariah replaces that with dealing 1 damage to Stuffy Doll, which causes a loop. Stuffy Doll's triggered ability deals 1 damage to your opponent each time through the loop.[/QUOTE]

Thanks, now I'll just add a Lifelink and I'm good!

 
Skwirlnutz
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posted May 16, 2012 05:36 PM   Click Here to See the Profile for Skwirlnutz Click Here to Email Skwirlnutz Send a private message to Skwirlnutz Click to send Skwirlnutz an Instant MessageVisit Skwirlnutz's Homepage  Edit/Delete Message Reply With Quote View Skwirlnutz's Trade Auction or SaleView Skwirlnutz's Trade Auction or Sale
Okay so lets say I have Vish Kal, Blood Arbiter out with ZERO Counters on him, I also have a Horobi, Death's Wail out. Can I still activate Vish Kal's ability even though he has zero counters and Target a creature anyways so it will automatically die with Horobi's Ability? It doesnt say I have to have any counters on Vishy to activate him.
 
FleeceItOut
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posted May 16, 2012 07:04 PM   Click Here to See the Profile for FleeceItOut Click Here to Email FleeceItOut Send a private message to FleeceItOut Click to send FleeceItOut an Instant MessageVisit FleeceItOut's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Skwirlnutz:
Okay so lets say I have Vish Kal, Blood Arbiter out with ZERO Counters on him, I also have a Horobi, Death's Wail out. Can I still activate Vish Kal's ability even though he has zero counters and Target a creature anyways so it will automatically die with Horobi's Ability? It doesnt say I have to have any counters on Vishy to activate him.

Yes you can, Vish Kal + Horobi is a thing that you can do since Vish Kal says remove all and not remove a.

 
B14ckM4g3
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posted May 16, 2012 09:16 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
Miracle and fetchlands:

I draw a miracle card. I have a fetchland on the feild. Can I draw the miracle, fetch for the land (thus shuffling my library), and then cast the miracle card (IE thunderous wrath)

 
WeedIan
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posted May 16, 2012 11:29 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by B14ckM4g3:
Miracle and fetchlands:

I draw a miracle card. I have a fetchland on the feild. Can I draw the miracle, fetch for the land (thus shuffling my library), and then cast the miracle card (IE thunderous wrath)


You can respond to the trigger that lets you cast the spell by activating a fetchland to get the land you need to cast it. It uses the stack just like any other triggered ability.

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thror
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posted May 16, 2012 11:39 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
quote:
Originally posted by B14ckM4g3:
Miracle and fetchlands:

I draw a miracle card. I have a fetchland on the feild. Can I draw the miracle, fetch for the land (thus shuffling my library), and then cast the miracle card (IE thunderous wrath)


As long as you realize you've already drawn the miracle card, and you arent shuffling it into and casting it from your library, and then drawing a fresh card.

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Trumpeter
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posted May 17, 2012 12:24 PM   Click Here to See the Profile for Trumpeter Click Here to Email Trumpeter Send a private message to Trumpeter Click to send Trumpeter an Instant Message Edit/Delete Message Reply With Quote 
If an opponent targets my creature with a Doom Blade, I cast Ranger's Guile in response and I have a Wild Defiance (which is awesome, by the way) in play, then will the fact that it was targeted by Doom Blade be nullified by the Hexproof given in response and therefore not getting the +3/+3 from the Wild Defiance for the Doom Blade? Or does it not matter what happens after Doom Blade was cast, just as long as the creature was declared a target? So, does it get +3/+3 from the Doom Blade and a +3/+3 from the Ranger's Guile even though Doom Blade was "countered"? If so, damn! That's even more awesome!

Does the same thing apply to a creature being the target of Giant Growth, but the Giant Growth being countered? If it was successfully countered, would the Wild Defiance still be good and you still get at least 1 +3/+3 for your efforts?

Thanks in advance. Sorry about the number of questions

 
Sovarius
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posted May 17, 2012 12:44 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
Trumpeter - The +3+3 goes on the stack on top of Doom Blade, then you can Guile, and +3+3 also goes on the stack. It gets beefed, gets hecproof, gets beefed, Doom Blade has an illegal target.
It does not matter what happens to spell targeting the creature, only that it became a target at all.
The same goes for Giant Growth.

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WestWycke
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posted May 17, 2012 01:00 PM   Click Here to See the Profile for WestWycke Click Here to Email WestWycke Send a private message to WestWycke Click to send WestWycke an Instant Message Edit/Delete Message Reply With Quote 
Let's just walk through this and watch what happens.

Your opponent casts Doom Blade, putting it on the stack(1) and targetting your creature. This triggers Wild Defiance.
The Wild Defiance trigger goes on the stack(2).
You respond to all this by casting Ranger's Guile, putting it on the stack(3) and targetting yor creature. This triggers Wild Defiance.
The Wild Defiance trigger goes on the stack(4).

Nothing else happens, so we start resolving objects on the stack.
(4) Wild Defiance trigger resolves. Your creature is now +3/+3.
(3) Ranger's Guile resolves. Your creature is now +4/+4 and has hexproof.
(2) Wild Defiance trigger resolves. Your creature is now +7/+7 and has hexproof.
(1) Doom Blade tries to resolve. Your creature has become an illegal target due to having hexproof, so Doom Blade is countered on Resolution.

The key you are looking for is the fact that Wild Defiance triggers whenever a spell is cast targetting one of your creatures. Whether the spell successfully resolves is immaterial. In fact, ordinarily the trigger will resolve while the original spell is still on the stack waiting to try and resolve.

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[Edited 1 times, lastly by WestWycke on May 17, 2012]

 
GenghisTom
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posted May 17, 2012 01:03 PM   Click Here to See the Profile for GenghisTom Click Here to Email GenghisTom Send a private message to GenghisTom Click to send GenghisTom an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:
As long as you realize you've already drawn the miracle card, and you arent shuffling it into and casting it from your library, and then drawing a fresh card.


I have a follow up question:

So where is the miracle card while he's fetching for the land?
Is it in the hand? In the library? Or in some middle zone?

I assume this question sprouts from the instance where Somebody would have one land in play (fetch), and they draw red miracle and want to play it for the one mana miracle cost but are unsure if they fetch for the land they may mess it up.

 
WestWycke
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posted May 17, 2012 01:20 PM   Click Here to See the Profile for WestWycke Click Here to Email WestWycke Send a private message to WestWycke Click to send WestWycke an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Comprehensive Rules:
702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10). “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”

702.92b If a player chooses to reveal a card using its miracle ability, he or she plays with that card revealed until that card leaves his or her hand, that ability resolves, or that ability otherwise leaves the stack.



The physical mechanics would be that you would draw it from the top of your deck keeping it separate from any other cards in your hand, look at it, reveal it and announce your intent to play it for it's miracle cost. Then you could set it down face-up somewhere not near other face-up cards. You want it to stay revealed, but not get confused with any other cards. Officially, even though it remains revealed it is considered to be in your hand. Then you would go through the actions of cracking the fetchland in response to the trigger, and finally casting the miracle card from your hand when the trigger resolves.

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[Edited 3 times, lastly by WestWycke on May 17, 2012]

 
TimeBeing
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posted May 17, 2012 03:22 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by GenghisTom:

So where is the miracle card while he's fetching for the land?
Is it in the hand? In the library? Or in some middle zone?

It's in your Hand. Reveled but in your hand.

If someone had instant speed discard they could remove it from your hand and you would not get to cast it when the miracle trigger resolved.

 
skizzikmonger
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posted May 17, 2012 05:16 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Soulbond question.  If I have an unpaired Wolfir Silverheart in play, and I play an Inkmoth Nexus during my first main phase and activate it, can I pair it with the Wolfir Silverheart to get the bonus before attacking?
 
Sovarius
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posted May 17, 2012 05:36 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
No, it came is a land (which does not active Soulbond), then it had it's type changed but was already in play (as the same card, if not the same card types).

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Bentiko
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posted May 18, 2012 06:45 AM   Click Here to See the Profile for Bentiko Click Here to Email Bentiko Send a private message to Bentiko Click to send Bentiko an Instant Message Edit/Delete Message Reply With Quote 
If someone have Carven of Souls in the play with human, can my Chalice of the Void with a counter on it, counter a Champion of Parish?

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[Edited 2 times, lastly by Bentiko on May 18, 2012]

 
orcishartillery
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posted May 18, 2012 10:28 AM   Click Here to See the Profile for orcishartillery Send a private message to orcishartillery Click to send orcishartillery an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Bentiko:
If someone have Carnival of Souls in the play with human, can my Chalice of the Void with a counter on it, counter a Champion of Parish?

Could you provide some insight into why you're asking this question? There is no interaction between Carnival of Souls and Chalice of the Void.
 
Bentiko
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posted May 18, 2012 10:46 AM   Click Here to See the Profile for Bentiko Click Here to Email Bentiko Send a private message to Bentiko Click to send Bentiko an Instant Message Edit/Delete Message Reply With Quote 
Ooop! Fix but it's Cavern of Souls actually.....

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Sovarius
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posted May 18, 2012 01:33 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by Bentiko:
If someone have Carven of Souls in the play with human, can my Chalice of the Void with a counter on it, counter a Champion of Parish?


No, it can't be countered. Cavern does not specify that it can't be countered by spells, only that it can't be countered.

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B14ckM4g3
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posted May 20, 2012 09:23 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
another miracle question:

I have 1 card in hand, dangerous wager. I draw the two cards on my opponents turn. Do I draw them one at a time, and if the first one is revealed I can cast as a miracle? Or are both drawn at the same time, and I can cast either at the miracle cost (if it applies)? Or does the miracle become negated as I draw card 1 and 2 at the same time, thus making it no longer the first card drawn? Would love some clarification here.

edit: If possible, a link to the rulings section on miracle so I can better understand it.

[Edited 1 times, lastly by B14ckM4g3 on May 20, 2012]

 
yakusoku
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posted May 20, 2012 09:49 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Here's the Avacyn Restored FAQ.

quote:


Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.


For Dangerous Wager, you draw two cards, one at a time, and if the first one is a miracle card, you may reveal it. Only the FIRST card drawn may be revealed and cast for its miralce cost.

Also, here's the section from the Comprehensive Rules about Miracle:

quote:
Comprehensive Rules:

702.92. Miracle

702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10). "Miracle [cost]" means "You may reveal this card from your hand as you draw it if it's the first card you've drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost."

702.92b If a player chooses to reveal a card using its miracle ability, he or she plays with that card revealed until that card leaves his or her hand, that ability resolves, or that ability otherwise leaves the stack.


 
B14ckM4g3
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posted May 20, 2012 10:06 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote 
thanks! that helps me muchly.
 
whocares
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posted May 21, 2012 01:54 PM   Click Here to See the Profile for whocares Click Here to Email whocares Send a private message to whocares Click to send whocares an Instant Message Edit/Delete Message Reply With Quote View whocares's Have/Want ListView whocares's Have/Want List
Sanguine Bond and Exquisite Blood

Does this kill the other player instantly if an opponent loses 2 life or if i gain 2 life? Or does it trigger only once?

 
Sovarius
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posted May 21, 2012 02:36 PM   Click Here to See the Profile for Sovarius Click Here to Email Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Trade Auction or SaleView Sovarius's Trade Auction or Sale
quote:
Originally posted by whocares:
Sanguine Bond and Exquisite Blood

Does this kill the other player instantly if an opponent loses 2 life or if i gain 2 life? Or does it trigger only once?


Yes it is infinite. Each instance of losing life and gaining life is seperate.

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Devonin
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posted May 21, 2012 02:41 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
More specifically, each one will trigger the other one, so it will chain for an unlimited amount of time if not interrupted. But between each one, state based actions do get checked, so a player will lose at the time their life is below zero, so it doesn't cause a draw because of an infinite loop.
 

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