Author
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Topic: The Rulings and Questions Thread, part 52: Post ALL your Rules Questions Here
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mcelraca Member
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posted November 25, 2012 10:23 AM
Okay this happened in a game of mine the other day and we didn't know how to handle it. Google didn't help either.Opponent: has myr retriever welding jar and a couple of other artifact creatures. Me: attacking in with 2 7/7 first strikers. Opponent: blocks with artifact creature A. and myr retriever. Question: is my opponent allowed to block both my attackers, sac the welding jar to regenerate creature A. then return the welding jar to his hand when the myr goes to the graveyard. We decided to leave the jar in the graveyard because we couldn't figure out what went to the graveyard first. My best guess is that the jar more or less taking the place of creature A. So the jar and myr would be going to the graveyard simultaneously. However, I believe he has priority and gets to choose which hits first. So he could have pulled the jar back out? I guess my question could boil down to who has priority here. if I'm understanding everything else.
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WeedIan Member
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posted November 25, 2012 10:45 AM
quote: Originally posted by mcelraca: Okay this happened in a game of mine the other day and we didn't know how to handle it. Google didn't help either.Opponent: has myr retriever welding jar and a couple of other artifact creatures. Me: attacking in with 2 7/7 first strikers. Opponent: blocks with artifact creature A. and myr retriever. Question: is my opponent allowed to block both my attackers, sac the welding jar to regenerate creature A. then return the welding jar to his hand when the myr goes to the graveyard. We decided to leave the jar in the graveyard because we couldn't figure out what went to the graveyard first. My best guess is that the jar more or less taking the place of creature A. So the jar and myr would be going to the graveyard simultaneously. However, I believe he has priority and gets to choose which hits first. So he could have pulled the jar back out? I guess my question could boil down to who has priority here. if I'm understanding everything else.
Card Text: Sacrifice Welding Jar: Regenerate target artifact.
Jar will be sacrificed as part of the cost before the creature you are protecting is regenerated, so the jar would be in the yard before the Myr died.
__________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario 2nd in posts in Canada 10th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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choco man Member
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posted November 26, 2012 03:24 AM
You steal an opponent's general and Cloudshift it.Does a smart opponent have the opportunity to place it back in his command zone?
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Devonin Member
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posted November 26, 2012 05:20 AM
quote: Originally posted by choco man: You steal an opponent's general and Cloudshift it.Does a smart opponent have the opportunity to place it back in his command zone?
Yup. 903.12. If a commander would be put into the exile zone from anywhere, its owner may put it into the command zone instead. By stealing it, you've become its controller, but your opponent is still the owner, and could move it to the command zone at that point.
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achaye Member
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posted November 26, 2012 11:36 AM
I need to understand the mechanics of why the following works.Orim's Chant is an instant, but cannot be used to "nullify" other instants, as in, opponents can unload whatever instants that their mana pool permits in response to my casting Orim's Chant. But I am confused as to why that is. Orim's Chant is cast at instant speed, so why doesn't the "last-in first-out" thing work, where if opponent casts Lightning Bolt, I can't cast Orim's Chant to nullify that? Thanks!
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psrex Member
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posted November 26, 2012 11:58 AM
When Orim's Chant is cast there is a chance for both players to respond. It is during this response time that your opponent could cast whatever spells might be possible at instant speed. Orim's Chant won't have any effect until it resolves from the stack, but once that has happened your opponent can't play more spells. Orim's Chant won't effect spells already on the stack because they have already been cast, they just haven't resolved yet.
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achaye Member
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posted November 26, 2012 12:07 PM
Oh I see, it's the difference between "cast" and "resolve," that makes perfect sense now. Thanks!
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Volcanon Member
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posted November 27, 2012 11:02 PM
If I have a -0/-1 counter on Wall of Roots and cast a spell that adds a +1/+1 counter, what happens? Do I get a 1/4? Ditto for other irregular counters from stuff like Contagion.
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FleeceItOut Member
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posted November 27, 2012 11:28 PM
quote: Originally posted by Volcanon: If I have a -0/-1 counter on Wall of Roots and cast a spell that adds a +1/+1 counter, what happens? Do I get a 1/4? Ditto for other irregular counters from stuff like Contagion.
Wall of Roots is a 0/5, putting a -0/-1 counter makes it a 0/4, then adding a +1/+1 counter will make it a 1/5. +1/+1 counters and -1/-1 counters will cancel each other out.
[Edited 1 times, lastly by FleeceItOut on November 27, 2012]
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thror Member
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posted November 27, 2012 11:59 PM
to expand, +1/+1 and -1/-1 counters are the ONLY counters that cancel each other out. if you have a +1/+0 and a -1/-0 counter, they are both still physically there, even if the net result is +0/+0.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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djcards Member
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posted November 28, 2012 08:38 PM
So I have been playtesting my new rendition of Cephalid Breakfast, and just realized that I may be inadvertently "cheating" during the combo:Nomads En-Kor targets cephalid illusionist --> Causing you to mill three cards. What I have been doing is setting each card of the combo aside when it gets milled. So Dread Return, Triskelion, The Mimeoplasm, and Lord of Extinction all get placed obviously on the battlefield just so that I can visually see when I have all of the required pieces to win. But I realized that this probably violates the rule that my graveyard must remain in order. Could somebody dock me somehow? What would be the ruling if a judge was called?
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thror Member
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posted November 28, 2012 09:15 PM
in an event like a Grand Prix, for legacy, you are not allowed to reorder your graveyard. You know this, and knowingly violating this rule is cheating. Cheating is a DQ.You would probably only get a warning the first time, but better safe than sorry. Just follow the rules, pay attention to what you've already milled. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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caquaa Member
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posted November 29, 2012 04:48 AM
quote: Originally posted by djcards: So I have been playtesting my new rendition of Cephalid Breakfast, and just realized that I may be inadvertently "cheating" during the combo
The better way to do this is to lay the graveyard out sideways then raise the card half a card length upwards. A lot of dredge players do this for things like narcomeoba triggers and such.
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djcards Member
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posted November 29, 2012 06:17 AM
quote: Originally posted by caquaa:
The better way to do this is to lay the graveyard out sideways then raise the card half a card length upwards. A lot of dredge players do this for things like narcomeoba triggers and such.
Ahh, yeah. That makes sense. I try that next time. Thanks!
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Link139232 Member
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posted November 29, 2012 09:25 AM
quote: Originally posted by FleeceItOut: Wall of Roots is a 0/5, putting a -0/-1 counter makes it a 0/4, then adding a +1/+1 counter will make it a 1/5.+1/+1 counters and -1/-1 counters will cancel each other out.
This is incorrect. Wall will be a 0/5, not a 1/5. Creatures can have negative power and toughness. It will be a -1/4, then become a 0/5 again.
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Pail42 Member
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posted November 29, 2012 09:50 AM
quote: Originally posted by Link139232: This is incorrect. Wall will be a 0/5, not a 1/5.Creatures can have negative power and toughness. It will be a -1/4, then become a 0/5 again.
Re-check the example. It's a -0/-1 counter, not a -1/-1 counter.
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achaye Member
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posted November 29, 2012 12:10 PM
I have a question on how Balance works.Let's say my opponent has: 4 Lands (2 Dryad Arbors, 2 Forests) 2 Creatures (2 whatever elves) I have: 4 Lands (4 Plains) 0 Creatures If I cast Balance, our lands wouldn't change because we both have 4 lands, but when it's time to sacrifice creatures, my opponent would have to sacrifice all 4 creatures (2 Dryad Arbor, 2 elves). The ruling on the card says that this happens simultaneously though, so does that mean I would then have to sacrifice 2 lands? Or how does it work? Thanks!
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Pail42 Member
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posted November 29, 2012 12:45 PM
quote: Originally posted by achaye: I have a question on how Balance works.Let's say my opponent has: 4 Lands (2 Dryad Arbors, 2 Forests) 2 Creatures (2 whatever elves) I have: 4 Lands (4 Plains) 0 Creatures If I cast Balance, our lands wouldn't change because we both have 4 lands, but when it's time to sacrifice creatures, my opponent would have to sacrifice all 4 creatures (2 Dryad Arbor, 2 elves). The ruling on the card says that this happens simultaneously though, so does that mean I would then have to sacrifice 2 lands? Or how does it work? Thanks!
Where did you look up rulings? http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202501
quote: Cards are not counted until the appropriate step. So, a land creature sacrificed to the first part of the spell would not count for the last part.
The key is you always do things in the order listed on the card. So you first count and sacrifice lands, then count and discard cards, then count and sacrifice creatures. In this case: 1) land, you both have four lands, nothing is sacrificed. 2) cards in hand, ... 3) creatures, you have zero creatures, your opponent will have to sacrifice all of his creatures (which includes the Dryad Arbors)
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achaye Member
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posted November 29, 2012 12:57 PM
The "simultaneous" ruling I read from the Gatherer page on the card:"All cards sacrificed at one time go to the graveyard simultaneously. All cards discarded go to the graveyard simultaneously." I might have interpreted that incorrectly though, as I thought it meant that ALL three parts (lands, creatures, hand) are sacrificed simultaneously, which would have then led to an imbalance of the opponent's lands (2) compared to mine (4), so I wasn't sure how that was supposed to work out. But your explanation is pretty clear, and it makes sense now, thanks!
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Pail42 Member
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posted November 29, 2012 01:07 PM
Yeah, the "simultaneous" part refers to each step. I see how that is confusing.
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Link139232 Member
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posted November 29, 2012 04:57 PM
quote: Originally posted by Pail42: Re-check the example. It's a -0/-1 counter, not a -1/-1 counter.
Oops! :P
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thror Member
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posted November 29, 2012 09:36 PM
quote: Originally posted by Pail42: Yeah, the "simultaneous" part refers to each step. I see how that is confusing.
Actually, no. NOTHING goes to the graveyard until Balance is 100% done resolving. Then ALL of them (lands, creatures, discardeds) go Simultaneously. It is very strange, and doing it in steps is the easy/simple way to do it IRL, but if you do this on MTGO, you will see that nothing actually hits the graveyard until Balance is done. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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clanceystorm Member
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posted November 30, 2012 11:53 AM
I have a question on Foreign language cards in tournament play. Are they allowed for all types of tournaments (FNM, PTQ, SCG events, etc. etc.) as long as they are legal in that format ? I'm being told it's okay for more casual events, like FNM, but I shouldn't go to an English PTQ with a Japanese Sphinx's Revelation. I really don't think it matters, so long as you can relay to your opponent what the card does or get the judge to bring it up on gatherer or whatever.
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Dimh Member
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posted November 30, 2012 12:28 PM
quote: Originally posted by clanceystorm: I have a question on Foreign language cards in tournament play. Are they allowed for all types of tournaments (FNM, PTQ, SCG events, etc. etc.) as long as they are legal in that format ? I'm being told it's okay for more casual events, like FNM, but I shouldn't go to an English PTQ with a Japanese Sphinx's Revelation. I really don't think it matters, so long as you can relay to your opponent what the card does or get the judge to bring it up on gatherer or whatever.
Whoever told you that should be slapped in the head. This isn't Yugioh or Pokemon, big boys can ask for oracle wordings of cards.
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Pail42 Member
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posted November 30, 2012 12:32 PM
They are legal so long as they are not misleading (possibly due to alternate foreign art).Section 3.3 of the tournament rules
quote: Players may use otherwise-legal non-English and/or misprinted cards provided they are not using them to create an advantage by using misleading text or pictures. Official promotional textless spells are allowed in sanctioned Magic tournaments in which they would otherwise be legal. Artistic modifications are acceptable in sanctioned tournaments, provided that the modifications do not make the card art unrecognizable, contain substantial strategic advice, or contain offensive images. Artistic modifications also may not obstruct or change the mana cost or name of the card.
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