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Author Topic:   The Rulings and Questions Thread, part 52: Post ALL your Rules Questions Here
caquaa
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posted August 01, 2012 05:50 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by DarKLava:
Can you choose Artifact creature as a creature type?

nope. Artifact is a card type.

300.1. The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.
300.2. Some objects have more than one card type (for example, an artifact creature). Such objects combine the aspects of each of those card types, and are subject to spells and abilities that affect either or all of those card types.

302.3. Creature subtypes are always a single word and are listed after a long dash: “Creature — Human Soldier,” “Artifact Creature — Golem,” and so on. Creature subtypes are also called creature types. Creatures may have multiple subtypes. See rule 204.3m for the complete list of creature types.

and just for fun....

205.3m. Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Ally, Angel, Anteater, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Monger, Mongoose, Monk, Moonfolk, Mutant, Myr, Mystic, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noggle, Nomad, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Pincher, Pirate, Plant, Praetor, Prism, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scorpion, Scout, Serf, Serpent, Shade, Shaman, Shapeshifter, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.

 
GenghisTom
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posted August 01, 2012 07:10 PM   Click Here to See the Profile for GenghisTom Click Here to Email GenghisTom Send a private message to GenghisTom Click to send GenghisTom an Instant Message Edit/Delete Message Reply With Quote 
Let's say I'm casting a Salvage Titan by sacrificing Ichor Wellspring and two other artifacts.
Does Wellspring's triggered ability to draw a card go on the stack before Salvage Titan goes on? Or is Salvage Titan on the stack before the draw trigger goes on?
 
TimeBeing
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posted August 01, 2012 08:12 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by GenghisTom:
Let's say I'm casting a Salvage Titan by sacrificing Ichor Wellspring and two other artifacts.
Does Wellspring's triggered ability to draw a card go on the stack before Salvage Titan goes on? Or is Salvage Titan on the stack before the draw trigger goes on?

Salvage Titan will go no the stack first, the the draw trigger. Triggers go the stack the next time a player gains priority, which would be after Salvage Titan has been cast and is on the stack

603.3. Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority.

 
mulder
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posted August 02, 2012 01:24 PM   Click Here to See the Profile for mulder Click Here to Email mulder Send a private message to mulder Click to send mulder an Instant Message Edit/Delete Message Reply With Quote 
My opponent has an Isochron Scepter with Orim's Chant. I have a Counterbalance. Can I counter the chant? And if so, what would be the converted mana cost if he plays it with kicker?
 
JackSpade
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posted August 02, 2012 02:21 PM   Click Here to See the Profile for JackSpade Click Here to Email JackSpade Send a private message to JackSpade Click to send JackSpade an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by mulder:
My opponent has an Isochron Scepter with Orim's Chant. I have a Counterbalance. Can I counter the chant? And if so, what would be the converted mana cost if he plays it with kicker?

The Scepter creates a copy of the card which can then be cast for free, this triggers your Counterbalance. The CMC of Orim's chant is always one, this does not change if the kicker cost is paid (kickers are additional costs and do not change the CMC).

 
GremCards
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posted August 02, 2012 10:22 PM   Click Here to See the Profile for GremCards Click Here to Email GremCards Send a private message to GremCards Click to send GremCards an Instant Message Edit/Delete Message Reply With Quote 
As clarification about the stack, let's say player A is going to cast a Lightning Bolt. Would this player have to declare a target before it resolves, or after?

 
caquaa
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posted August 02, 2012 11:05 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by GremCards:
As clarification about the stack, let's say player A is going to cast a Lightning Bolt. Would this player have to declare a target before it resolves, or after?


this doesn't have anything to do w/ the stack, it has to do w/ casting a spell. Targeted spells need a target so thats done as you cast the spell.

 
GremCards
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posted August 02, 2012 11:24 PM   Click Here to See the Profile for GremCards Click Here to Email GremCards Send a private message to GremCards Click to send GremCards an Instant Message Edit/Delete Message Reply With Quote 
Can you show me where to get confirmation on this? One of the guys I play with won't declare his target until after nobody chooses to respond to him casting.
 
thror
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posted August 02, 2012 11:33 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
quote:
Originally posted by GremCards:
Can you show me where to get confirmation on this? One of the guys I play with won't declare his target until after nobody chooses to respond to him casting.

Show him section '601. Casting Spells' in the comprehensive rules. http://www.wizards.com/magic/comprules/MagicCompRules_20120701.txt

These parts explicitly:
601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires.
601.2h Once the steps described in 601.2a-g are completed, the spell becomes cast.

Targets happen before the spell is even cast.

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself

 
fatman
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posted August 04, 2012 01:09 PM   Click Here to See the Profile for fatman Click Here to Email fatman Send a private message to fatman Click to send fatman an Instant Message Edit/Delete Message Reply With Quote 
zero toughness kills indestructible, right?
 
thror
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posted August 04, 2012 02:01 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
quote:
Originally posted by fatman:
zero toughness kills indestructible, right?

A creature with zero or less toughness is put into its owners graveyard as a state-based action.

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself

 
fatman
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posted August 07, 2012 11:37 PM   Click Here to See the Profile for fatman Click Here to Email fatman Send a private message to fatman Click to send fatman an Instant Message Edit/Delete Message Reply With Quote 
hehe again, getting back into the game makes things sorta funny anywho

when you change the target of a spell with spellskite does it have to be a valid target or can you cause a fizzel. say with thunderbolt? or would hit have to be able to damage a non artifact creature with no flying or w/e else to target it?

 
thror
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posted August 08, 2012 12:02 AM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote View thror's Trade Auction or SaleView thror's Trade Auction or Sale
From the gatherer page on spellskite:

6/1/2011 You can activate Spellskite's ability even if Spellskite wouldn't be a legal target for the spell or ability. However, the target of that spell or ability will remain unchanged.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=217992

Basically, if a spell or ability tries to change the target of something, it wont actually change unless the new target is a legal target.

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself

 
caquaa
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posted August 08, 2012 12:03 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by fatman:
hehe again, getting back into the game makes things sorta funny anywho

when you change the target of a spell with spellskite does it have to be a valid target or can you cause a fizzel. say with thunderbolt? or would hit have to be able to damage a non artifact creature with no flying or w/e else to target it?


needs to be a legal target for the change to take place. Spellskite can target any spell/ability, but won't do anything unless the spell/ability has a target and only if it can be changed to spellskite. That really only matters if you ned to drop your life total for a timely reinforcements or if you slaver someone w/ a spellskite and want to kill them off or such.

 
mm1983
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posted August 08, 2012 02:27 PM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
What happens if you were to give an undying creature persist if it already has the +1/+1 counter on it? More specifically using Cauldron of Souls. Link below

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152065

Undying reads "When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it."

 
TimeBeing
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posted August 08, 2012 03:42 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by mm1983:
What happens if you were to give an undying creature persist if it already has the +1/+1 counter on it? More specifically using Cauldron of Souls. Link below

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152065

Undying reads "When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it."


Persist would have it come back with a -1/-1 counter.
The -1/-1 and the +1/+1 counters will be removed by state-based effects, and you would have a creature with Undying with no counters on it.

 
caquaa
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posted August 08, 2012 10:09 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by TimeBeing:
Persist would have it come back with a -1/-1 counter.
The -1/-1 and the +1/+1 counters will be removed by state-based effects, and you would have a creature with Undying with no counters on it.

uhm, close. If the creature has any variety of +1/+1 or -1/-1 counters on it as well as undying and persist and then dies, only persist or undying will trigger, not both. When it comes back, it will have a counter from the ability that did resolve. The counter that was on it when it dies is long gone (since the creature has left play and touched the graveyard etc) and would not be there to cancel out with the new counter the creature gets.

[Edited 1 times, lastly by caquaa on August 08, 2012]

 
TimeBeing
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posted August 08, 2012 10:19 PM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
uhm, close. If the creature has any variety of +1/+1 or -1/-1 counters on it as well as undying and persist and then dies, only persist or undying will trigger, not both. When it comes back, it will have a counter from the ability that did resolve. The counter that was on it when it dies is long gone (since the creature has left play and touched the graveyard etc) and would not be there to cancel out with the new counter the creature gets.

What get for responding to fast, forgot its not like regeneration. Yep it would one back with a -1/-1 and undying. (it loses persist from the cauldron)

[Edited 1 times, lastly by TimeBeing on August 08, 2012]

 
ectomanic
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posted August 09, 2012 12:19 AM   Click Here to See the Profile for ectomanic Click Here to Email ectomanic Send a private message to ectomanic Click to send ectomanic an Instant Message Edit/Delete Message Reply With Quote 
eye of the storm in play with preordain, gitaxian probe, and demonic tutor on it. my turn i play ponder then after eye of the storm's ability resolves i play mind's desire. how many copies of mind's desire do i get? how many if i hadn't played the ponder?
 
mm1983
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posted August 09, 2012 04:13 AM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
quote:
Originally posted by caquaa:

uhm, close. If the creature has any variety of +1/+1 or -1/-1 counters on it as well as undying and persist and then dies, only persist or undying will trigger, not both. When it comes back, it will have a counter from the ability that did resolve. The counter that was on it when it dies is long gone (since the creature has left play and touched the graveyard etc) and would not be there to cancel out with the new counter the creature gets.

Would the undying creature with a +1/+1 counter come back into play with a -1/-1 counter if it gained persist from the Cauldron of Souls before it went to the graveyard? Do you choose which effect to take on whether it's undying or persist if the creature has both abilities? If so, then the undying creature with the +1/+1 counter will be able to come back with a -1/-1 counter then come back again as it's normal power and toughness and then again with a +1/+1 counter. If this holds true you can keep your creatures out on the board forever.

[Edited 1 times, lastly by mm1983 on August 09, 2012]

 
caquaa
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posted August 09, 2012 04:58 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by ectomanic:
eye of the storm in play with preordain, gitaxian probe, and demonic tutor on it. my turn i play ponder then after eye of the storm's ability resolves i play mind's desire. how many copies of mind's desire do i get? how many if i hadn't played the ponder?

it sounds like your question is essentially "do spells from eye of the storm add to storm count?" The answer is yes, they do add to the storm count because eye of the storm makes a copy of the spell then has you cast it. It might be slightly confusing because some other cards put a copy directly on the stack which does not add to storm. I'm sure you can figure out the basic math portion.

quote:
Originally posted by mm1983:
Would the undying creature with a +1/+1 counter come back into play with a -1/-1 counter if it gained persist from the Cauldron of Souls before it went to the graveyard? Do you choose which effect to take on whether it's undying or persist if the creature has both abilities? If so, then the undying creature with the +1/+1 counter will be able to come back with a -1/-1 counter then come back again as it's normal power and toughness and then again with a +1/+1 counter. If this holds true you can keep your creatures out on the board forever.

If an a creature has undying, persist, and a +1/+1 counter, when it dies persist will trigger and return it to play with only a -1/-1 counter. If the creature has both undying and persist and NO counters, then you can stack them how you'd like so it will come back with one (and only one) counter depending on which ability resolved first. If a creature has both undying and persist and a -1/-1 counter, undying will trigger when the creature dies and it will come back with a +1/+1 counter.

It certainly makes your dudes harder to deal with. Remember tho, with cauldron the creatures lose persist once they leave play even if they persist back into play.

 
mm1983
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posted August 09, 2012 05:04 AM   Click Here to See the Profile for mm1983 Click Here to Email mm1983 Send a private message to mm1983 Click to send mm1983 an Instant Message Edit/Delete Message Reply With Quote View mm1983's Have/Want ListView mm1983's Have/Want List
quote:
Originally posted by caquaa:

It certainly makes your dudes harder to deal with. Remember tho, with cauldron the creatures lose persist once they leave play even if they persist back into play.

Yep, I just wanted to clear up how the 2 abilites worked together. I have an EDH/commander idea in mind using both undying and persist creatures. Of course, only being able to play 1 of anything makes it a challenge but that's what tutors are for.

[Edited 1 times, lastly by mm1983 on August 09, 2012]

 
skizzikmonger
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posted August 09, 2012 06:41 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
If I turn an artifact into a 5/5 artifact creature with Tezzeret, Agent of Bolas, then copy the artifact with Phyrexian Metamorph will the Metamorph copy it as an artifact creature, or just an artifact?
 
Pail42
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posted August 09, 2012 09:40 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by mm1983:
Yep, I just wanted to clear up how the 2 abilites worked together. I have an EDH/commander idea in mind using both undying and persist creatures. Of course, only being able to play 1 of anything makes it a challenge but that's what tutors are for.

Also, keep in mind that +1/+1 and -1/-1 counters cancel out, so if you give a persist creature with a -1/-1 counter a +1/+1 counter both counters will be removed and your creature can come back again. (and vice versa with undying)

121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.

 
TimeBeing
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posted August 09, 2012 10:14 AM   Click Here to See the Profile for TimeBeing Click Here to Email TimeBeing Send a private message to TimeBeing Click to send TimeBeing an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by skizzikmonger:
If I turn an artifact into a 5/5 artifact creature with Tezzeret, Agent of Bolas, then copy the artifact with Phyrexian Metamorph will the Metamorph copy it as an artifact creature, or just an artifact?

Just an artifact. Copy effect (99% of the time) copy the printed card, not anything effecting the card.

 

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