Author
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Topic: The Rulings and Questions Thread, part 52: Post ALL your Rules Questions Here
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GremCards Member
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posted July 26, 2012 09:07 AM
According to this http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245251 a flipped Garruk can't add or remove loyalty counters. This prompts a few questions from me.1- If he can't have counters placed or removed, why do they bother with the usual +# and -# ability thing? 2- Should he flip with only two counters on him, does that mean he can't use his ultimate? 3- If he can't have counters removed, does that make him indestructible? I feel as though I overlooked something, but I figure if anyone can point out what it is, its the community here.
[Edited 1 times, lastly by GremCards on July 26, 2012]
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AGO Member
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posted July 26, 2012 09:38 AM
quote: Originally posted by GremCards: According to this http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245251 a flipped Garruk can't add or remove loyalty counters. This prompts a few questions from me.1- If he can't have counters placed or removed, why do they bother with the usual +# and -# ability thing? 2- Should he flip with only two counters on him, does that mean he can't use his ultimate? 3- If he can't have counters removed, does that make him indestructible? I feel as though I overlooked something, but I figure if anyone can point out what it is, its the community here.
I don't get what you are trying to state here. A flipped Garruk has a +1 and -1.
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Myy Member
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posted July 26, 2012 09:50 AM
quote: Originally posted by GremCards: According to this http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245251 a flipped Garruk can't add or remove loyalty counters. This prompts a few questions from me.1- If he can't have counters placed or removed, why do they bother with the usual +# and -# ability thing? 2- Should he flip with only two counters on him, does that mean he can't use his ultimate? 3- If he can't have counters removed, does that make him indestructible? I feel as though I overlooked something, but I figure if anyone can point out what it is, its the community here.
I'm guessing you mean this part of the rules text in gatherer "You don't add or remove loyalty counters from Garruk Relentless when he transforms into Garruk, the Veil-Cursed" This doesn't mean you don't add or remove counters ot garruk after he transforms. It means WHEN you transform him, if he had 1 loyalty counter on him, then he keeps just 1 loyalty counter when you flip him. but you can add or remove counters after that. in other words, when you flip him, if he had 1 or 2 counters on him, you place 1 or 2 counters back on him after the flip. I hope that's clear.
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Schwingzilla Member
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posted July 26, 2012 10:44 AM
Hi, I pump a Soldevi Simulacrum a couple times, giving it +1/+0 until end of turn.Someone Snakeforms it. Does it become a 1/1, or is it a 1/1 which still has the +1/+0s? Thanks.
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GremCards Member
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posted July 26, 2012 12:23 PM
quote: Originally posted by Myy: I'm guessing you mean this part of the rules text in gatherer"You don't add or remove loyalty counters from Garruk Relentless when he transforms into Garruk, the Veil-Cursed" This doesn't mean you don't add or remove counters ot garruk after he transforms. It means WHEN you transform him, if he had 1 loyalty counter on him, then he keeps just 1 loyalty counter when you flip him. but you can add or remove counters after that. in other words, when you flip him, if he had 1 or 2 counters on him, you place 1 or 2 counters back on him after the flip. I hope that's clear.
Crystal. Thanks for the response =)
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keywacat Member
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posted July 26, 2012 02:08 PM
quote: Originally posted by yakusoku: I'm not exactly sure what you're asking here, but let me just try to cover all the bases. By "Hydra creatures", I assume you are talking about creatures with the subtype Hydra that ALSO have an X in their cost, like Feral Hydra or Primordial Hydra. Ancient Hydra doesn't get extra counters regardless of Animar or not, Phytohydra won't get counters until damage would be dealt to it, and Khalni Hydra needs some other source to put counters on it. You choose a value for X and Animar will reduce X by the number of counters on it, so if you choose X as 3 for Feral Hydra and there are 2 counters on Animar, you will end up spending 1G to get a 3/3 (0/0 with 3 +1/+1 counters). However, if there is only one counter on Animar, X will only be reduced by one.
Cheers for the answer, it was exactly what I needed to know.
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keywacat Member
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posted July 26, 2012 02:15 PM
quote: Originally posted by thror: You cannot do anything while a spell is resolving other than the instructions of that spell. You must completely resolve hypergenesis before you can draw 7 with griselbrand.It's the same with brainstorm, and every other card that has more than one instruction. You cant draw 3, do some stuff, then put 2 cards back after.
This makes me think of another situation I need clarified. What is the proper order of things when I have Momir Vig in play and cast a Maelstrom Wanderer that finds another U/G creature? When the first cascade trigger found a G creature in a recent game I searched out another creature and let the second cascade trigger find it and play it. My friends were borderline that I was cheating somehow, but as I'm the most experienced player they accepted my explanation that it worked like that.
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caquaa Member
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posted July 26, 2012 02:58 PM
quote: Originally posted by choco man: Does Djinn Illuminatus let you replicate phyrexian mana spells with life?
yes, mana cost includes phyrexian mana and phyrexian mana can always be paid with life (unless a card prevents it of course). rules if you need them: 202.1a, 107.4f quote: Originally posted by Schwingzilla: Hi, I pump a Soldevi Simulacrum a couple times, giving it +1/+0 until end of turn.Someone Snakeforms it. Does it become a 1/1, or is it a 1/1 which still has the +1/+0s? Thanks.
the later, it would have greater power than 1. Snakeform is applied in 613.3b, then the pumps are applied in 613.3c 613.3a. Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness are applied. See rule 604.3. 613.3b. Layer 7b: Effects that set power and/or toughness to a specific number or value are applied. 613.3c. Layer 7c: Effects that modify power and/or toughness (but don’t set power and/or toughness to a specific number or value) are applied. 613.3d. Layer 7d: Power and/or toughness changes from counters are applied. See rule 120. 613.3e. Layer 7e: Effects that switch a creature’s power and toughness are applied. Such effects take the value of power and apply it to the creature’s toughness, and take the value of toughness and apply it to the creature’s power. quote: Originally posted by keywacat: What is the proper order of things when I have Momir Vig in play and cast a Maelstrom Wanderer that finds another U/G creature? When the first cascade trigger found a G creature in a recent game I searched out another creature and let the second cascade trigger find it and play it.
Since they are all cast triggers, you can stack them however you'd like. To get the results you'd like: Vig Search Trigger (from wanderer cast) Cascade Cascade Vig Draw Trigger (from wanderer cast) bottom of stack first the search trigger resolves, finds you some green creature, then cascade resolves and casts the green creature. You then have: Vig Search Trigger (from new green creature) Cascade *still same ability from above waiting on the stack* Vig Draw Trigger (from wanderer cast) *still same ability from above waiting on the stack* bottom of stack you can then resolve the search trigger, cast the newly found creature via the next cascade thats still waiting there, potentially trigger vig once/twice with the new cast, and finally draw a card.
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mcelraca Member
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posted July 27, 2012 09:34 AM
My question involves reanimate and snapcaster mage. When does the reanimate hit the graveyard? Can a snapcaster target the reanimate that reanimated it?
I'm confused how the stack works with this process.
The reanimate has to resolve first for the snapcaster to come in so does it mean it hits the graveyard before the snapcaster enters?
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caquaa Member
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posted July 27, 2012 02:13 PM
quote: Originally posted by mcelraca: When does the reanimate hit the graveyard? Can a snapcaster target the reanimate that reanimated it?
If you reanimate targeting snapcaster, the reanimate brings snapcaster into play and then gets placed in the graveyard as the last thing it does. However, snapcaster's triggered ability will not go on the stack until right before you would gain priority so you CAN target the reanimate with snapcaster.
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WestWycke Member
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posted July 27, 2012 02:16 PM
You cast Reanimate, targetting Snapcaster. Assuming no interference, it starts resolving. The Snapcaster is moved from the graveyard to the battlefield, triggering his ETB trigger. BUT, triggers can't go on the stack while something is resolving. They must wait. Finally, as the very last part of the resolution of Reanimate, it is placed in its owner's graveyard. Now that the spell is done resolving, priority would be given to the active player. But before that can be done, SBA's must first be dealt with, and then any triggers that are waiting can be put on the stack. At this point, the Snapcaster trigger is put on the stack and the Reanimate is in the graveyard and able to be targetted.__________________ "If you're right 90% of the time, why quibble about the other 3% ?""I intend to live forever. So far, so good."
[Edited 1 times, lastly by WestWycke on July 27, 2012]
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vito Member
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posted July 29, 2012 02:44 PM
If i have 2 or more Nether Spirit in the graveyard do they all return to play or do they not at all
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thror Member
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posted July 29, 2012 04:43 PM
quote: Originally posted by vito: If i have 2 or more Nether Spirit in the graveyard do they all return to play or do they not at all
When a card says its name, like nether spirit, it means 'this exact card'. So, if there are ANY creatures other than a single nether spirit, it will not come back. This includes having 2 of them. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 1 times, lastly by thror on July 29, 2012]
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GremCards Member
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posted July 30, 2012 02:50 PM
I want to clarify the rulings on this card http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249715The first ruling is what I have a hard time really understanding. It says any player may respond, but what I want to clarify with this is that do my opponents need to cast whatever instant or sorcery cards they don't want me to use before this guy hits the board? One of the guys I play with is extremely procedural with this game, and I want to make sure I can use the rules to my advantage with things like this.
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JackSpade Member
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posted July 30, 2012 03:20 PM
quote: Originally posted by GremCards: I want to clarify the rulings on this card http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249715The first ruling is what I have a hard time really understanding. It says any player may respond, but what I want to clarify with this is that do my opponents need to cast whatever instant or sorcery cards they don't want me to use before this guy hits the board? One of the guys I play with is extremely procedural with this game, and I want to make sure I can use the rules to my advantage with things like this.
1. You cast Shaman, with it on the stack the opponent has a chance to respond and play something at instant speed. 2. If Shaman resolves his come into play ability goes on the stack, your opponent now has the chance to respond and play something at instant speed. 3. If your opponent chooses not to do anything and lets the come into play triggered ability resolve it resolves and you pick a card from their hand and attempt to cast it if possible. Once you are the ability resolving stage (3.)he cannot respond until the ability is fully resolved, that is you have cast that card from their hand. They have two chances to play spells before the ability begins to resolve: before the creature is resolved and before its come into play triggered ability resolves.
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GremCards Member
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posted July 30, 2012 03:55 PM
I see... so the best way to use him is to make sure my opponent is tapped out first.
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Myy Member
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posted July 30, 2012 08:15 PM
I have a question about a player losing, if we're in a multiplayer game and i lightning bolt one of my opponents, and this makes him lose the game for being at 0 life, and then I drop a creature with bloothirst. Does it activate it?
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HerrOttesen Member
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posted July 30, 2012 10:13 PM
If my opponent uses Elpeth Tirel's ultimate, and wipes both our boards while he controls Blood Artist, does Blood Artist's ability still activate?__________________ Failing at FNM since 2010!
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fatman Member
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posted July 30, 2012 10:16 PM
if you get tamiyos -8 off with a fiend hunter on board and a cloudshift, how does it resolve? can you basically exile a creature per white mana?
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GremCards Member
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posted July 30, 2012 10:34 PM
quote: Originally posted by HerrOttesen: If my opponent uses Elpeth Tirel's ultimate, and wipes both our boards while he controls Blood Artist, does Blood Artist's ability still activate?
It would, for each creature that dies, including itself. So if elspeth goes off, and there are 5 creatures on the board, you gain 5 life and have 5 "life loss" points to throw at people.
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thror Member
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posted July 31, 2012 12:01 AM
quote: Originally posted by fatman: if you get tamiyos -8 off with a fiend hunter on board and a cloudshift, how does it resolve? can you basically exile a creature per white mana?
Yes, you can. Cloudshift the fiend hunter. Both tamiyos 'return card to hand' and fiend hunters 'exile creature' ability trigger. put the exile on the stack, then the return cloudshift one. youll get cloudshift back, and you can cloudshift the hunter again. So now the stack would be: Return Cloudshift Return creature exiled w/ fiend hunter Exile target creature w/ fiend hunter Exile target creature w/ fiend hunter just keep letting the top 2 triggers resolve, and go to town with your white mana. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Myy Member
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posted July 31, 2012 09:07 AM
quote: Originally posted by Myy: I have a question about a player losing, if we're in a multiplayer game and i lightning bolt one of my opponents, and this makes him lose the game for being at 0 life, and then I drop a creature with bloothirst. Does it activate it?
The reason I ask is because I know that when a player loses the game they immediately cease to exist. their spells vanish from the stack, etc. so in my mind I think since they cease to exist, when a bloodthirst-y creature checks to see if an opponent was dealt damage, then the anwser is no, because there's no record the player that was dealt damage.
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GremCards Member
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posted July 31, 2012 01:28 PM
Would Chandra, the Firebrand's -2 ability duplicate a spell cast out of your GY by using flashback?
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Dimh Member
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posted July 31, 2012 01:43 PM
quote: Originally posted by GremCards: Would Chandra, the Firebrand's -2 ability duplicate a spell cast out of your GY by using flashback?
As long as it's an instant or sorcery. :P
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DarKLava Member
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posted August 01, 2012 04:23 AM
For Steely Resolve.As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud Can you choose Artifact creature as a creature type?
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