Author
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Topic: Return to Ravnica Compilation of known info
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Zeckk Member
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posted September 05, 2012 08:15 PM
quote: Originally posted by Demilio: I think Jund is where it's at... look at what you have access to:Borderland Ranger Dreg Mangler Flinthoof Boar Huntmaster of the Fells Thragtusk Thundermaw Hellkite Bonfire of the Damned Dreadbore Farseek Mizzium Mortars Rakdos Return Vraska, the Unseen Blood Crypt Kessig Wolf Run Overgrown Tomb Rootbound Crag Woodland Cemetery side: Ancient Grudge Garruk Relentless Olivia Volderen Pillar of Flame Tree of Redemption Zealous Conscripts Slaughter Games
The funny part is that you didn't list the number one reason to even look at jund right now. Hint - it rhymes with Blondies.
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skizzikmonger Member
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posted September 05, 2012 09:24 PM
Two uncountable removal spells:Supreme Verdict 1WWU Sorcery Supreme Verdict can't be countered. Destroy all creatures. Abrupt Decay BG Instant Abrupt decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.
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gaeacradle Member
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posted September 05, 2012 09:27 PM
This new Zombie is also pretty goodSlitherhead - Plant Zombie (relevant for the Zombie part) Hybrid B/G 1/1 Scavenge 0 More first drop for Zombie.
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gcowhsu Member
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posted September 05, 2012 09:46 PM
golgari is so strong. I would laugh though if the rest was crap.
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Lord Crovax Member
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posted September 05, 2012 10:06 PM
BG is looking extremely strong now...
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hilikuS Member
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posted September 06, 2012 05:41 AM
What's the difference between "Can't be countered." and "Can't be countered by spells or abilities."?
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Bugger Member
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posted September 06, 2012 06:14 AM
quote: Originally posted by fluffycow: From the spoiled mechanics, golgari seems to be the weakest guild
I'm quoting this not to try to throw egg on your face, fluffycow - not at all. In fact, I think given the time at which you made your post, your statement here is fairly reasonable. I'm quoting this because clearly, as we can all see, Golgari's got some pretty powerful stuff coming down the pipes. Maybe enough to spawn a BG deck right off the bat after release. And yet, a few days ago, folks were calling it out - fairly, you could even say - as one of the weakest combinations in the set. Goes to show, really (although again, this is a disease more common to salvation than to here on MOTL), that you can't make an accurate snap judgment of a set, or a mechanic, or most anything really, with an insufficient sample size. __________________ It is a known fact that more Americans watch the television than any other appliance.
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Myy Member
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posted September 06, 2012 07:08 AM
quote: Originally posted by hilikuS: What's the difference between "Can't be countered." and "Can't be countered by spells or abilities."?
Can't be countered goes on spells that don't have a target (Root sliver, Gaea's revenge, etc) and the other one goes on spells that have a target ( DemonFire, Wreak Havoc, etc). the exact reason behind the "abilities" part, I used to know this... I'll get back to you.
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hilikuS Member
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posted September 06, 2012 07:28 AM
quote: Originally posted by Myy: Can't be countered goes on spells that don't have a target (Root sliver, Gaea's revenge, etc) and the other one goes on spells that have a target ( DemonFire, Wreak Havoc, etc).the exact reason behind the "abilities" part, I used to know this... I'll get back to you.
Well there are abilities that can counter spells. I assume it's for Voidmage Prodigy and others like it?
[Edited 1 times, lastly by hilikuS on September 06, 2012]
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Myy Member
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posted September 06, 2012 07:57 AM
quote: Originally posted by hilikuS: Well there are abilities that can counter spells. I assume it's for Voidmage Prodigy and others like it?
no.. I believe it has something to do with how they are countered. i.e. that new uncounterable WoG can't fizzle, even if you remove all creatures from the battlefield, the actual spell is not countered. It still resolves and does what it does. on the other hand a spell with a target can still be "countered" by the games rules. i.e you try to destroy a creature or artifact or whatever with converted mana cost 3 or less, if that permanent is returned to a hand, given protection or removed before the spell resolves, the uncounterable spell fizzles and is essencialy "countered" for lack of a legal target. why they would use those exact words is what I'm trying to remember, because there was a reason. I can't figure it out right now, why not just put "can't be countered".
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LNT-Master Member
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posted September 06, 2012 08:01 AM
I dunno if I like Vraska and Populate, ESP. Root born defenses... At least with the Mind Sculptor, u still had to know how to use him. 6 1/1 indestructible game-Enders...I guess on the flip side, the only blue spoiled so far is weak-Tibalt's blood brother Jace. It seems the two have made a pact to see who can be the weakest!! All that hype... Even beautiful artwork with Niv... Less than $10 Walker again.. It's gotta be a tough job to create new heat while keeping the game somewhat strategy based and not just assassin tokens that's game over! Lol! __________________ I drop a Cavern of Souls choosing creature type "The Biggest, Baddest, Nastiest, Scariest Creature You'll Ever See"
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Myy Member
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posted September 06, 2012 08:28 AM
quote: Originally posted by LNT-Master: I dunno if I like Vraska and Populate, ESP. Root born defenses... At least with the Mind Sculptor, u still had to know how to use him. 6 1/1 indestructible game-Enders...I guess on the flip side, the only blue spoiled so far is weak-Tibalt's blood brother Jace. It seems the two have made a pact to see who can be the weakest!! All that hype... Even beautiful artwork with Niv... Less than $10 Walker again.. It's gotta be a tough job to create new heat while keeping the game somewhat strategy based and not just assassin tokens that's game over! Lol!
populate only gives you 1 token. not 1 for each token you control
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WeedIan Member
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posted September 06, 2012 09:14 AM
Set is looking REALLY good.That uncountable smother could be relevant in Legacy, i think all this uncounterability won't be very relevant in standard. __________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario 2nd in posts in Canada 10th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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Pail42 Member
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posted September 06, 2012 09:57 AM
quote: Originally posted by WeedIan: Set is looking REALLY good. That uncountable smother could be relevant in Legacy, i think all this uncounterability won't be very relevant in standard.
It certainly won't help the current delver decks, but they already don't use particularly heavy counter spell.
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DerangedHermit Member
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posted September 06, 2012 10:50 AM
quote: Originally posted by WeedIan: Set is looking REALLY good.That uncountable smother could be relevant in Legacy, i think all this uncounterability won't be very relevant in standard.
Abrupt Decay will be more bonkers in Modern than Legacy.
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Jtrade77 Member
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posted September 06, 2012 11:01 AM
quote: Originally posted by Myy: why they would use those exact words is what I'm trying to remember, because there was a reason. I can't figure it out right now, why not just put "can't be countered".[/B]
It's because targeted spells that "cannot be countered by spells or abilities" can still be countered by the rules of the game, such as when their original target is removed.
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B14ckM4g3 Member
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posted September 06, 2012 11:05 AM
so are you saying that if I target your creature you cannot bounce him back to your hand or blink him? Isn't that split second?
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Pail42 Member
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posted September 06, 2012 12:38 PM
quote: Originally posted by B14ckM4g3: so are you saying that if I target your creature you cannot bounce him back to your hand or blink him? Isn't that split second?
He's saying that if you target his creature with Terror and he casts Unsummon that your spell will be "countered" by the game rules. If you had a Multani's Presence in play, you would get to draw a card. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12490 Since creatures are not targeted there is no provision in the game rules to counter them automatically. They could have added " by spells or abilities", but those are the only ways to counter a creature spell so it isn't necessary.
[Edited 1 times, lastly by Pail42 on September 06, 2012]
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Myy Member
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posted September 06, 2012 12:44 PM
quote: Originally posted by Jtrade77: It's because targeted spells that "cannot be countered by spells or abilities" can still be countered by the rules of the game, such as when their original target is removed.
ok ok, yeah I get it, don't know why I dind't get it earlier. Yep, the non-targeted spells can't be countered no matter what. so the words " can't be countered" are precise. The targeted spells can't be countered by spells ( counterspell) or abilities ( cursecatcher) but they CAN be countered by game rules.
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fluffycow Member
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posted September 06, 2012 01:28 PM
quote: Originally posted by Bugger: I'm quoting this not to try to throw egg on your face, fluffycow - not at all. In fact, I think given the time at which you made your post, your statement here is fairly reasonable. I'm quoting this because clearly, as we can all see, Golgari's got some pretty powerful stuff coming down the pipes. Maybe enough to spawn a BG deck right off the bat after release. And yet, a few days ago, folks were calling it out - fairly, you could even say - as one of the weakest combinations in the set. Goes to show, really (although again, this is a disease more common to salvation than to here on MOTL), that you can't make an accurate snap judgment of a set, or a mechanic, or most anything really, with an insufficient sample size.
Yeah definitely spoke too soon. Scavenge just seems really weak and slow unless both players are in top deck mode. On a side note, this set has way too many awesome rares which I hope means that there's gonna be a huge flood in the market and plummet all the shocklands to around 5
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dfitzg88 Member
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posted September 06, 2012 01:45 PM
quote: Originally posted by fluffycow: Yeah definitely spoke too soon. Scavenge just seems really weak and slow unless both players are in top deck mode. On a side note, this set has way too many awesome rares which I hope means that there's gonna be a huge flood in the market and plummet all the shocklands to around 5
The only problem is that shocks are good in so many formats; standard, modern, casual eternal formats, edh, and even cheaper cubes (for those of us without a set of power 9 just sitting in a box for lazy sundays). They're just sooooo versatile. Everyone's going to be looking for premiums when trading them.
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JayC Member
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posted September 06, 2012 02:37 PM
quote: Originally posted by WeedIan: Set is looking REALLY good.That uncountable smother could be relevant in Legacy, i think all this uncounterability won't be very relevant in standard.
Agreed.
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skizzikmonger Member
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posted September 06, 2012 09:38 PM
In the words of Ron Simmons, DAMN!An uncountable 4/4 for 3 that you put on the battlefield if your opponent forces you to discard it? This set is bonkers.
[Edited 1 times, lastly by skizzikmonger on September 06, 2012]
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thror Member
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posted September 06, 2012 09:56 PM
quote: Originally posted by skizzikmonger: In the words of Ron Simmons, DAMN!An uncountable 4/4 for 3 that you put on the battlefield if your opponent forces you to discard it? This set is bonkers.
and from a different perspective, oh look, a vanilla 4/4 for 3, in green white. shrug. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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B14ckM4g3 Member
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posted September 06, 2012 10:27 PM
mother of god. Im pleased with this set very much so far.
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