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Author Topic:   Return to Ravnica Compilation of known info
hilikuS
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posted September 11, 2012 10:02 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
quote:
Originally posted by Bugger:
Instant speed makes it brutal. EoT, clear your entire board and swing.
Obviously nuts in EDH. It'd be hilarious against tokens if it were a bit cheaper.


I can still see it being a really playable standard card. It bounces anything.

 
AGO
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posted September 11, 2012 10:22 AM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
quote:
Originally posted by hilikuS:
I can still see it being a really playable standard card. It bounces anything.


I can too. It should be a strong tempo card. Its got 3 things going for it. Instant speed, bounces everything except lands, late game bomb. This is epic. I shall play this.

 
hilikuS
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posted September 11, 2012 10:41 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
quote:
Originally posted by AGO:
I can too. It should be a strong tempo card. Its got 3 things going for it. Instant speed, bounces everything except lands, late game bomb. This is epic. I shall play this.

Can you target it with Snapcaster, and then use the Overload? Or is that an alternate cost?

 
Bugger
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posted September 11, 2012 10:49 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by hilikuS:
I can still see it being a really playable standard card. It bounces anything.


Compares favorably to upheaval, considering you don't have to leave Tog (or tog-equivalent) mana up, and you can pass with fully untapped lands after you swing in case it's not enough for lethal.

 
hilikuS
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posted September 11, 2012 11:23 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
quote:
Originally posted by Bugger:
Compares favorably to upheaval, considering you don't have to leave Tog (or tog-equivalent) mana up, and you can pass with fully untapped lands after you swing in case it's not enough for lethal.

Only difference is you can't use all of your permanents as tog fodder, but yeah.

 
skizzikmonger
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posted September 11, 2012 09:29 PM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
Epic Experiment
XUR
Sorcery
Exile the top X cards of your library. For each
instant or sorcery with converted mana cost X
or less among them, you may cast that card
without paying its mana cost. Then put all cards
exiled this way that weren't cast into your graveyard.
 
stab107
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posted September 11, 2012 09:42 PM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by skizzikmonger:
Epic Experiment
XUR
Sorcery
Exile the top X cards of your library. For each
instant or sorcery with converted mana cost X
or less among them, you may cast that card
without paying its mana cost. Then put all cards
exiled this way that weren't cast into your graveyard.

Genesis Wave for spells, eh? Could be neat to run out.

edit:

Angel of Serenity
4WWW Mythic
Creature - Angel
Flying
When CARDNAME enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When CARDNAME leaves the battlefield, return the exiled cards to their owners' hands.
5/6

Eh, this feels like an AVR reject. It's definitely doing something different, and it certainly is powerful. Just not sure what kind of effect she will have.

Some serious fat available in this set, almost Eldrazi level fat. Wondering if there will be adequate ramp or this will be a very slow environment? Rakdos and Azorious are set up to be pretty aggressive it seems, so not sure about that.

[Edited 2 times, lastly by stab107 on September 11, 2012]

 
AGO
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posted September 12, 2012 04:54 AM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
quote:
Originally posted by skizzikmonger:
Epic Experiment
XUR
Sorcery
Exile the top X cards of your library. For each
instant or sorcery with converted mana cost X
or less among them, you may cast that card
without paying its mana cost. Then put all cards
exiled this way that weren't cast into your graveyard.


Nivmagus says hi!
 
Bugger
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posted September 12, 2012 06:17 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by stab107:
Genesis Wave for spells, eh? Could be neat to run out.

edit:

Angel of Serenity
4WWW Mythic
Creature - Angel
Flying
When CARDNAME enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When CARDNAME leaves the battlefield, return the exiled cards to their owners' hands.
5/6

Eh, this feels like an AVR reject. It's definitely doing something different, and it certainly is powerful. Just not sure what kind of effect she will have.

Some serious fat available in this set, almost Eldrazi level fat. Wondering if there will be adequate ramp or this will be a very slow environment? Rakdos and Azorious are set up to be pretty aggressive it seems, so not sure about that.


ken Nagle is the lead designer. I'm not surprised.

I'm not happy about it at all, but Im also not surprised.

I liked it more when ridiculous creatures were powerful and splashy but didnt end the game in one or one and a half hits.

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hilikuS
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posted September 12, 2012 06:27 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
I love the Angel of Serenity. It's definitely a big dumb timmy mythic, but the trigger is awesome. Gives you a few cool options, and you can O-Ring trick with it.

Obviously you can remove 3 threats. Remove 2 threats and one of your own cards from the GY. If they blow it up, you at least bounce their dudes to their hand, and get a creature back (possibly another angel).

Or remove 3 from your yard, and make them think thrice about blowing it up.

[Edited 1 times, lastly by hilikuS on September 12, 2012]

 
MagicPatty
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posted September 12, 2012 06:48 AM   Click Here to See the Profile for MagicPatty Click Here to Email MagicPatty Send a private message to MagicPatty Click to send MagicPatty an Instant Message Edit/Delete Message Reply With Quote View MagicPatty's Have/Want ListView MagicPatty's Have/Want List
Angel seems like good game in limited. Very strong.

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AGO
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posted September 12, 2012 08:15 AM   Click Here to See the Profile for AGO Click Here to Email AGO Send a private message to AGO Click to send AGO an Instant Message Edit/Delete Message Reply With Quote View AGO's Trade Auction or SaleView AGO's Trade Auction or Sale
Detention Sphere

Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

O-ring sheds a tear......

 
skizzikmonger
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posted September 12, 2012 08:27 AM   Click Here to See the Profile for skizzikmonger Click Here to Email skizzikmonger Send a private message to skizzikmonger Click to send skizzikmonger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by AGO:
Detention Sphere
1WU
Enchantment

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

O-ring sheds a tear......


Added casting cost

 
Bugger
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posted September 12, 2012 11:49 AM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
anyone else kinda perturbed by the presence of staple removal at rare (and pretty much no other rarity)?

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MAB_Rapper
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posted September 12, 2012 11:56 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
Counterflux
Cost: UUR
Instant

Counteflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload 1UUR (If you cast for Overload cost, replace "Target" with "Each".)

Um... yeah...

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WeedIan
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posted September 12, 2012 12:21 PM   Click Here to See the Profile for WeedIan Click Here to Email WeedIan Send a private message to WeedIan Click to send WeedIan an Instant MessageVisit WeedIan's Homepage  Edit/Delete Message Reply With Quote View WeedIan's Have/Want ListView WeedIan's Have/Want List
quote:
Originally posted by MAB_Rapper:
Counterflux
Cost: UUR
Instant

Counteflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload 1UUR (If you cast for Overload cost, replace "Target" with "Each".)

Um... yeah...


Lul Storm Lul

 
Bugger
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posted September 12, 2012 02:22 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by WeedIan:
Lul Storm Lul

Is the hard counter aspect enough to put it above Flusterstorm as Mindbreak Traps 5-8?

if storm goes off turn two, you can fluster even on the draw. Not with this.

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choco man
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posted September 12, 2012 04:51 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
o-ring is a rare now?
 
junichi
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posted September 12, 2012 04:55 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
quote:
Originally posted by choco man:
o-ring is a rare now?

It's a slightly better o-ring, and WoTC probably don't want these to show up that often in limited, especially you can't really target one with another.

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iccarus
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posted September 12, 2012 06:46 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant MessageVisit iccarus's Homepage  Edit/Delete Message Reply With Quote View iccarus's Have/Want ListView iccarus's Have/Want List
quote:
Originally posted by Bugger:
Is the hard counter aspect enough to put it above Flusterstorm as Mindbreak Traps 5-8?

if storm goes off turn two, you can fluster even on the draw. Not with this.


I see fluster being the better card in most situations. Leaving four mana up against storm combo sucks.

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Zeckk
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posted September 12, 2012 08:26 PM   Click Here to See the Profile for Zeckk Click Here to Email Zeckk Send a private message to Zeckk Click to send Zeckk an Instant MessageVisit Zeckk's Homepage  Edit/Delete Message Reply With Quote View Zeckk's Have/Want ListView Zeckk's Have/Want List
quote:
Originally posted by Bugger:
anyone else kinda perturbed by the presence of staple removal at rare (and pretty much no other rarity)?


Not really. Pillar of flame and trajic slip still exist. Auger Spree is uncommon, and we may yet see a doom blade equivalent, considering less than half the set is spoiled.

With that said, rare-level utility in large quantities is actually a great thing for keeping prices under control (more specifically, averaging out the cost of all viable decks in the meta, i.e. no more $800 mythic bant decklists facing $100 RDW decklists). I'm also glad that the mythic spoiled so far aren't super amazing, though I'm likely going to have to pick up the angel of serenity as a playset for reanimator.

 
yakusoku
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posted September 12, 2012 09:17 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Sphinx's Revelation
XWUU
Instant
You gain X life and draw X cards.

CTRL-C+CTRL-V my response from another thread:

quote:
yakusoku:

Sphinx's Revelation is neat conceptually, but true control in Standard has been really weak for awhile and with Cavern of Souls, playing with lots of counters, removal, and instant card draw hasn't been a sound strategy. Think Twice and Forbidden Alchemy are good card drawing, but neither has been nearly as good as Ponder and Gitaxian Probe. This might be a 1 or 2-of in some decks, but early and even mid-game, it seems a bit weak.

For four, five, and even six mana, you're still at the point where you probably are better off playing something to stabilize the board, rather than strengthen your hand. We've had Blue (and White) Sun's Zenith in Standard for quite awhile, and they're both strong late game cards, but they just don't have a home. Even after rotation, Zombies will remain as a strong aggro deck, and there will no doubt be some other green aggressive decks, especially with Strangleroot Geist and Rancor still legal.

SR seems like a truly Mythic Rare card, with a huge effect, but I don't think this is the next Bonfire. Detention Sphere and Supreme Verdict were bigger boons for Blue/White decks than this card.



 
ryan2754
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posted September 13, 2012 12:15 AM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Between Necropolis Regent, Death's Presence, Abrupt Decay, Corpsejack Menace, and Vraska, I REALLY REALLY REALLY wish I still had my BG Skullbriar EDH - the deck had a bunch of creatures utilizing +1/+1 counters...

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revenger
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posted September 13, 2012 03:31 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by ryan2754:
Between Necropolis Regent, Death's Presence, Abrupt Decay, Corpsejack Menace, and Vraska, I REALLY REALLY REALLY wish I still had my BG Skullbriar EDH - the deck had a bunch of creatures utilizing +1/+1 counters...


i have a skullbriar walking grave (in german!) so i'm drooling at all these b/g vards coming out...

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fluffycow
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posted September 14, 2012 09:59 AM   Click Here to See the Profile for fluffycow Click Here to Email fluffycow Send a private message to fluffycow Click to send fluffycow an Instant Message Edit/Delete Message Reply With Quote View fluffycow's Have/Want ListView fluffycow's Have/Want List
Magic is stupid. I collected something like 60 pithing needles between its first printing and when they reprinted it in Xth. I now have around 90 of them, guess how much money I lost
 

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