Author
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Topic: Return to Ravnica Compilation of known info
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hilikuS Member
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posted September 11, 2012 10:02 AM
  
quote: Originally posted by Bugger: Instant speed makes it brutal. EoT, clear your entire board and swing. Obviously nuts in EDH. It'd be hilarious against tokens if it were a bit cheaper.
I can still see it being a really playable standard card. It bounces anything.
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AGO Member
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posted September 11, 2012 10:22 AM
  
quote: Originally posted by hilikuS: I can still see it being a really playable standard card. It bounces anything.
I can too. It should be a strong tempo card. Its got 3 things going for it. Instant speed, bounces everything except lands, late game bomb. This is epic. I shall play this.
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hilikuS Member
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posted September 11, 2012 10:41 AM
  
quote: Originally posted by AGO: I can too. It should be a strong tempo card. Its got 3 things going for it. Instant speed, bounces everything except lands, late game bomb. This is epic. I shall play this.
Can you target it with Snapcaster, and then use the Overload? Or is that an alternate cost?
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Bugger Member
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posted September 11, 2012 10:49 AM

quote: Originally posted by hilikuS: I can still see it being a really playable standard card. It bounces anything.
Compares favorably to upheaval, considering you don't have to leave Tog (or tog-equivalent) mana up, and you can pass with fully untapped lands after you swing in case it's not enough for lethal.
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hilikuS Member
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posted September 11, 2012 11:23 AM
  
quote: Originally posted by Bugger: Compares favorably to upheaval, considering you don't have to leave Tog (or tog-equivalent) mana up, and you can pass with fully untapped lands after you swing in case it's not enough for lethal.
Only difference is you can't use all of your permanents as tog fodder, but yeah.
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skizzikmonger Member
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posted September 11, 2012 09:29 PM

Epic Experiment XUR Sorcery Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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stab107 Member
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posted September 11, 2012 09:42 PM

quote: Originally posted by skizzikmonger: Epic Experiment XUR Sorcery Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Genesis Wave for spells, eh? Could be neat to run out. edit: Angel of Serenity 4WWW Mythic Creature - Angel Flying When CARDNAME enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When CARDNAME leaves the battlefield, return the exiled cards to their owners' hands. 5/6 Eh, this feels like an AVR reject. It's definitely doing something different, and it certainly is powerful. Just not sure what kind of effect she will have. Some serious fat available in this set, almost Eldrazi level fat. Wondering if there will be adequate ramp or this will be a very slow environment? Rakdos and Azorious are set up to be pretty aggressive it seems, so not sure about that.
[Edited 2 times, lastly by stab107 on September 11, 2012]
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AGO Member
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posted September 12, 2012 04:54 AM
  
quote: Originally posted by skizzikmonger: Epic Experiment XUR Sorcery Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Nivmagus says hi!
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Bugger Member
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posted September 12, 2012 06:17 AM

quote: Originally posted by stab107: Genesis Wave for spells, eh? Could be neat to run out.edit: Angel of Serenity 4WWW Mythic Creature - Angel Flying When CARDNAME enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When CARDNAME leaves the battlefield, return the exiled cards to their owners' hands. 5/6 Eh, this feels like an AVR reject. It's definitely doing something different, and it certainly is powerful. Just not sure what kind of effect she will have. Some serious fat available in this set, almost Eldrazi level fat. Wondering if there will be adequate ramp or this will be a very slow environment? Rakdos and Azorious are set up to be pretty aggressive it seems, so not sure about that.
ken Nagle is the lead designer. I'm not surprised. I'm not happy about it at all, but Im also not surprised. I liked it more when ridiculous creatures were powerful and splashy but didnt end the game in one or one and a half hits. __________________ It is a known fact that more Americans watch the television than any other appliance.
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hilikuS Member
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posted September 12, 2012 06:27 AM
  
I love the Angel of Serenity. It's definitely a big dumb timmy mythic, but the trigger is awesome. Gives you a few cool options, and you can O-Ring trick with it.Obviously you can remove 3 threats. Remove 2 threats and one of your own cards from the GY. If they blow it up, you at least bounce their dudes to their hand, and get a creature back (possibly another angel). Or remove 3 from your yard, and make them think thrice about blowing it up.
[Edited 1 times, lastly by hilikuS on September 12, 2012]
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MagicPatty Member
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posted September 12, 2012 06:48 AM
  
Angel seems like good game in limited. Very strong.__________________ Starting the bulk rare collection all over! Send them my way!
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AGO Member
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posted September 12, 2012 08:15 AM
  
Detention SphereEnchantment When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. O-ring sheds a tear......
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skizzikmonger Member
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posted September 12, 2012 08:27 AM

quote: Originally posted by AGO: Detention Sphere 1WU EnchantmentWhen Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. O-ring sheds a tear......
Added casting cost
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Bugger Member
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posted September 12, 2012 11:49 AM

anyone else kinda perturbed by the presence of staple removal at rare (and pretty much no other rarity)?__________________ It is a known fact that more Americans watch the television than any other appliance.
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MAB_Rapper Member
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posted September 12, 2012 11:56 AM
  
Counterflux Cost: UUR InstantCounteflux can't be countered by spells or abilities. Counter target spell you don't control. Overload 1UUR (If you cast for Overload cost, replace "Target" with "Each".) Um... yeah... __________________ My 2008 Nationals The Official Tower Magic Facebook Page hilikuS: Also, as much as MAB's list has become the list on the T/A Forum, I do miss Slinga's.
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WeedIan Member
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posted September 12, 2012 12:21 PM
  
quote: Originally posted by MAB_Rapper: Counterflux Cost: UUR InstantCounteflux can't be countered by spells or abilities. Counter target spell you don't control. Overload 1UUR (If you cast for Overload cost, replace "Target" with "Each".) Um... yeah...
Lul Storm Lul
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Bugger Member
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posted September 12, 2012 02:22 PM

quote: Originally posted by WeedIan: Lul Storm Lul
Is the hard counter aspect enough to put it above Flusterstorm as Mindbreak Traps 5-8? if storm goes off turn two, you can fluster even on the draw. Not with this. __________________ It is a known fact that more Americans watch the television than any other appliance.
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choco man Member
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posted September 12, 2012 04:51 PM
  
o-ring is a rare now?
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junichi Moderator
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posted September 12, 2012 04:55 PM
  
quote: Originally posted by choco man: o-ring is a rare now?
It's a slightly better o-ring, and WoTC probably don't want these to show up that often in limited, especially you can't really target one with another. __________________ MOTL Fantasy NBA 2010 ChampionLife is hard; it's harder if you're stupid. John Wayne
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iccarus Member
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posted September 12, 2012 06:46 PM
  
quote: Originally posted by Bugger: Is the hard counter aspect enough to put it above Flusterstorm as Mindbreak Traps 5-8?if storm goes off turn two, you can fluster even on the draw. Not with this.
I see fluster being the better card in most situations. Leaving four mana up against storm combo sucks. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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Zeckk Member
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posted September 12, 2012 08:26 PM
  
quote: Originally posted by Bugger: anyone else kinda perturbed by the presence of staple removal at rare (and pretty much no other rarity)?
Not really. Pillar of flame and trajic slip still exist. Auger Spree is uncommon, and we may yet see a doom blade equivalent, considering less than half the set is spoiled. With that said, rare-level utility in large quantities is actually a great thing for keeping prices under control (more specifically, averaging out the cost of all viable decks in the meta, i.e. no more $800 mythic bant decklists facing $100 RDW decklists). I'm also glad that the mythic spoiled so far aren't super amazing, though I'm likely going to have to pick up the angel of serenity as a playset for reanimator.
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yakusoku Member
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posted September 12, 2012 09:17 PM

Sphinx's Revelation XWUU Instant You gain X life and draw X cards.CTRL-C+CTRL-V my response from another thread: quote: yakusoku:
Sphinx's Revelation is neat conceptually, but true control in Standard has been really weak for awhile and with Cavern of Souls, playing with lots of counters, removal, and instant card draw hasn't been a sound strategy. Think Twice and Forbidden Alchemy are good card drawing, but neither has been nearly as good as Ponder and Gitaxian Probe. This might be a 1 or 2-of in some decks, but early and even mid-game, it seems a bit weak.For four, five, and even six mana, you're still at the point where you probably are better off playing something to stabilize the board, rather than strengthen your hand. We've had Blue (and White) Sun's Zenith in Standard for quite awhile, and they're both strong late game cards, but they just don't have a home. Even after rotation, Zombies will remain as a strong aggro deck, and there will no doubt be some other green aggressive decks, especially with Strangleroot Geist and Rancor still legal. SR seems like a truly Mythic Rare card, with a huge effect, but I don't think this is the next Bonfire. Detention Sphere and Supreme Verdict were bigger boons for Blue/White decks than this card.
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ryan2754 Member
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posted September 13, 2012 12:15 AM
  
Between Necropolis Regent, Death's Presence, Abrupt Decay, Corpsejack Menace, and Vraska, I REALLY REALLY REALLY wish I still had my BG Skullbriar EDH - the deck had a bunch of creatures utilizing +1/+1 counters...__________________ -Schmitty 85th in Refs [282] on MOTL (2 behind Gamma_1) 2nd in Refs [282] in OH-IO (72 behind souladvocate) 2nd in Posts [7466] in OH-IO (only 600 behind Val) “If Brad Stevens is the future of coaching in college basketball, the sport is in a good place.” - Rick Pitino
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revenger Member
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posted September 13, 2012 03:31 PM
  
quote: Originally posted by ryan2754: Between Necropolis Regent, Death's Presence, Abrupt Decay, Corpsejack Menace, and Vraska, I REALLY REALLY REALLY wish I still had my BG Skullbriar EDH - the deck had a bunch of creatures utilizing +1/+1 counters...
i have a skullbriar walking grave (in german!) so i'm drooling at all these b/g vards coming out... __________________ Motl member since November 1, 2000Your 2008 and 2010 Motl Siskel & Ebert award winner! 33rd in refs on Motl! #1 Ref's for Arizona! I offer 3rd party services. Email me if interested.
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fluffycow Member
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posted September 14, 2012 09:59 AM
  
Magic is stupid. I collected something like 60 pithing needles between its first printing and when they reprinted it in Xth. I now have around 90 of them, guess how much money I lost
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