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Author Topic:   The Rulings and Questions Thread, Part 53--Post ALL Your Rules Questions Here
Phyrexian Angel
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posted December 21, 2012 10:58 AM   Click Here to See the Profile for Phyrexian Angel Click Here to Email Phyrexian Angel Send a private message to Phyrexian Angel Click to send Phyrexian Angel an Instant Message Edit/Delete Message Reply With Quote 
My opponent has a Tarmogoyf, only 5 cards in graveyard and they are all different type. So the Tarmogoyf is a 5/6.
I play Snapcaster Mage that gives Selesnya Charm in my graveyard flashback, so:
1)Can I target Tarmogoyf with my Selesnya Charm?
2)Will Tarmogoyf be exiled?
 
Pail42
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posted December 21, 2012 11:54 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
quote:
Originally posted by Phyrexian Angel:
My opponent has a Tarmogoyf, only 5 cards in graveyard and they are all different type. So the Tarmogoyf is a 5/6.
I play Snapcaster Mage that gives Selesnya Charm in my graveyard flashback, so:
1)Can I target Tarmogoyf with my Selesnya Charm?
2)Will Tarmogoyf be exiled?

1) No. There would have to be another instant in a graveyard.

When you announce that you are playing Selesnya Charm for it's flashback cost you first remove it from the graveyard and put it on the stack per rule 601.2a, Then per 601.2b you announce that you want to chose the exile creature mode, Then per 601.2c you choose targets, here's where it gets tricky ...

Your spell is no longer in the graveyard, that means that Tarmogoyf's power is now different than it used to be. So if the Selesnya Charm was the only instant then Tarmogoyf is now an illegal target and you will have to choose a different legal target for your spell if one exists or back out the spell using rule 717 if there are no legal targets.

2) A creature would only be exiled by Selesnya Charm if it has 5 or more power when the spell starts resolving. Legal targets are also checked when the spell starts resolving per rule 608.2b.

[Edited 3 times, lastly by Pail42 on December 21, 2012]

 
orcishartillery
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posted December 21, 2012 12:43 PM   Click Here to See the Profile for orcishartillery Send a private message to orcishartillery Click to send orcishartillery an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by achaye:
Ah that makes sense in that context, thanks! What about when the opponent team attacks and neither myself nor my partner are able to block them? Would they be able to "declare" the attackers to my partner to bypass Empyrial Archangel's damage absorption ability?

Yes. They would do this while assigning combat damage.

810.7f As the combat damage step begins, the active team announces how each attacking creature will assign its combat damage. If an attacking creature would assign combat damage to the defending team, the active team chooses only one of the defending players for that creature to assign its combat damage to. Then the defending team announces how each blocking creature will assign its combat damage. See rule 510.1.

 
Browbeater
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posted December 21, 2012 10:57 PM   Click Here to See the Profile for Browbeater Click Here to Email Browbeater Send a private message to Browbeater Click to send Browbeater an Instant Message Edit/Delete Message Reply With Quote View Browbeater's Have/Want ListView Browbeater's Have/Want List
How does Aluren interact with Animar as a commander?
 
Devonin
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posted December 22, 2012 03:56 AM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
quote:
Originally posted by Browbeater:
How does Aluren interact with Animar as a commander?

Their cost is reduced by Animar. Their converted mana cost stays the same, so basically...it doesn't.

 
Browbeater
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posted December 22, 2012 06:44 AM   Click Here to See the Profile for Browbeater Click Here to Email Browbeater Send a private message to Browbeater Click to send Browbeater an Instant Message Edit/Delete Message Reply With Quote View Browbeater's Have/Want ListView Browbeater's Have/Want List
Would you not have to pay his casting cost and just pay the command zone costs or does it change it too?
 
Devonin
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posted December 22, 2012 06:47 PM   Click Here to See the Profile for Devonin Click Here to Email Devonin Send a private message to Devonin Click to send Devonin an Instant Message Edit/Delete Message Reply With Quote View Devonin's Have/Want ListView Devonin's Have/Want List
Alternate costs apply first, then cost increasers, then cost decreasers.

From section 601.2e: The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can't be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes "locked in." If effects would change the total cost after this time, they have no effect.


So Aluren provides the alternate cost of (0) and then the increaser from the General Tax applies, so Animar would cost 0, 2, 4, 6, 8, all colorless, each time you cast it while Aluren was in play.

 
Browbeater
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posted December 23, 2012 03:39 PM   Click Here to See the Profile for Browbeater Click Here to Email Browbeater Send a private message to Browbeater Click to send Browbeater an Instant Message Edit/Delete Message Reply With Quote View Browbeater's Have/Want ListView Browbeater's Have/Want List
Thanks for squaring that away for me.
 
B14ckM4g3
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posted December 25, 2012 02:07 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote View B14ckM4g3's Have/Want ListView B14ckM4g3's Have/Want List
Question:

I attack with Mirran Crusdaer. I want to ninjitsu in Ink-Eyes, Servant of Oni.

Can I do the first strike damage, and then ninjitsu in? Or do I have to do it before first strike damage as an unblocked attacker?

 
thror
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posted December 25, 2012 02:23 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by B14ckM4g3:
Question:

I attack with Mirran Crusdaer. I want to ninjitsu in Ink-Eyes, Servant of Oni.

Can I do the first strike damage, and then ninjitsu in? Or do I have to do it before first strike damage as an unblocked attacker?


You can ninjitsu any time you have priority within the combat phase after blockers are declared (including the end of combat step, after damage is done). Rule 510.5 explains how double strike adds a 'first strike damage' step into the combat phase, where Crusader will deal damage. Each player gets priority in this phase, and as such, you can ninjitsu your Inky here. Then, in the regular combat damage step, because Inky doesnt have first strike and hasnt dealt damage yet, it will deal damage, and trigger.

So yea, works just like you want it to.

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself


[Edited 1 times, lastly by thror on December 25, 2012]

 
B14ckM4g3
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posted December 25, 2012 03:33 PM   Click Here to See the Profile for B14ckM4g3 Click Here to Email B14ckM4g3 Send a private message to B14ckM4g3 Click to send B14ckM4g3 an Instant Message Edit/Delete Message Reply With Quote View B14ckM4g3's Have/Want ListView B14ckM4g3's Have/Want List
K. I ask because on modo, there was no trigger for first strike damage response. It just dealt first strike then combat damage and was over. It cost me the game.
 
caquaa
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posted December 25, 2012 08:11 PM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by B14ckM4g3:
K. I ask because on modo, there was no trigger for first strike damage response. It just dealt first strike then combat damage and was over. It cost me the game.

you need to set stops. Just ask an ORC or google it. mtgo works fine, just have to set it up properly

 
thror
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posted December 25, 2012 10:10 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
yea, you need a stop set in your combat damage step. thats all

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself

 
Nintengirl
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posted December 26, 2012 06:35 AM   Click Here to See the Profile for Nintengirl Click Here to Email Nintengirl Send a private message to Nintengirl Click to send Nintengirl an Instant Message Edit/Delete Message Reply With Quote 
Firemane Avenger
<SNIP>

Would the ability get turned on with just this and a Hero of Bladehold/Kessig Cagebreakers attacking? The Cagebreakers example assumes you have at least one creature in your GY, of course.

EDIT: Or Geist of Saint Traft would be a better example in Standard.

[Edited 2 times, lastly by Nintengirl on December 26, 2012]

 
Pail42
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posted December 26, 2012 08:54 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote View Pail42's Have/Want ListView Pail42's Have/Want List
Creatures that are put into play in an "attacking" state do not trigger "when X attacks" triggers.

I'm not sure what the rule is, but it's mentioned specifically in the Geist's rulings on gatherer. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247236

 
JoshSherman
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posted December 26, 2012 09:33 AM   Click Here to See the Profile for JoshSherman Click Here to Email JoshSherman Send a private message to JoshSherman Click to send JoshSherman an Instant MessageVisit JoshSherman's Homepage  Edit/Delete Message Reply With Quote View JoshSherman's Have/Want ListView JoshSherman's Have/Want List
quote:
Originally posted by Nintengirl:
Firemane Avenger

We should not be asking or answering questions about unreleased cards. Not everybody follows spoilers.

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Bagbokk
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posted December 28, 2012 12:01 PM   Click Here to See the Profile for Bagbokk Click Here to Email Bagbokk Send a private message to Bagbokk Click to send Bagbokk an Instant MessageVisit Bagbokk's Homepage  Edit/Delete Message Reply With Quote View Bagbokk's Trade Auction or SaleView Bagbokk's Trade Auction or Sale
quote:
Originally posted by orcishartillery:
[QUOTE]Originally posted by Bagbokk:
Is the following correct?:

When opponent casts Angel of Serenity, they have to target up to 3 creatures. Then it ETB and the "may exile" trigger goes on the stack.


The targets are chosen when the trigger is put on the stack, not when Angel of Serenity is cast.[/QUOTE]

That's fine, but is the proper time to cast something to kill the Angel when the ETB trigger is on the stack and after they choose the targets, if I don't want the LTB trigger to put anything in anyone's hand?

I basically don't want to get the timing wrong. It's unlikely that someone's going to cast an Angel choosing my creatures on the board, but if someone does that, I want to wait until the creatures are actually exiled and the LTB effect would put them into my hand before killing the Angel. If they choose their own creatures I want to kill the Angel before the LTB effect would put any of the creatures into my opponent's hand.

[Edited 1 times, lastly by Bagbokk on December 28, 2012]

 
Absurd90
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posted December 28, 2012 05:27 PM   Click Here to See the Profile for Absurd90 Click Here to Email Absurd90 Send a private message to Absurd90 Click to send Absurd90 an Instant Message Edit/Delete Message Reply With Quote 
Im probably just tired right now and I feel like this isnt as complicated as it feels right now BUT:

I have Sensei's Divining Top in play and I choose to crack a fetchland, in response my opponent disenchants my Sensei's Top. Can I choose to flip my top to save it AND not to search with my fetchland activation or am I forced to look and shuffle my library?

 
thror
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posted December 28, 2012 05:39 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Absurd90:
Im probably just tired right now and I feel like this isnt as complicated as it feels right now BUT:

I have Sensei's Divining Top in play and I choose to crack a fetchland, in response my opponent disenchants my Sensei's Top. Can I choose to flip my top to save it AND not to search with my fetchland activation or am I forced to look and shuffle my library?


Once activated, you MUST search and shuffle. They do not say 'you may search for X, if you do, shuffle'.

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself

 
Absurd90
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posted December 29, 2012 04:41 AM   Click Here to See the Profile for Absurd90 Click Here to Email Absurd90 Send a private message to Absurd90 Click to send Absurd90 an Instant Message Edit/Delete Message Reply With Quote 
Thanks.
 
pugowar
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posted December 29, 2012 02:15 PM   Click Here to See the Profile for pugowar Click Here to Email pugowar Send a private message to pugowar Click to send pugowar an Instant Message Edit/Delete Message Reply With Quote View pugowar's Have/Want ListView pugowar's Have/Want List
Ok kind of a dumb question but can I get some advice on Stifle.
I am finding out that I have no idea what cards I can stifle and which ones I cant. Anyone up for dropping a little knowledge? You should see how stupid i looked when I keep asking the question..."Hey can I stifle that?"

Any advice would be helpful.

 
thror
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posted December 29, 2012 02:23 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
You can counter any -non mana- activated or triggered ability.

Activated abilities are mostly written "Cost : Effect"
The colon is a big tell. Planeswalker abilities are also activated abilites.

Triggered abilities almost always start with "When, Whenever, At". Such as bitterblossom, soul warden, oblivion ring, etc.

Instants and sorceries, as a general rule, do neither of these. They are generally effects of permanents.

__________________
"He fights you not because you have wronged him, but because you are there."

[16:17] <@BrassMan> what do you need new tech for?
[16:18] <@BrassMan> gush is unrestricted

[19:01] <nderEvo> you can delete yourself


[Edited 1 times, lastly by thror on December 29, 2012]

 
psrex
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posted December 29, 2012 07:29 PM   Click Here to See the Profile for psrex Click Here to Email psrex Send a private message to psrex Click to send psrex an Instant Message Edit/Delete Message Reply With Quote View psrex's Have/Want ListView psrex's Have/Want List
One crucial thing that you can stop is a Strom trigger. You can stop the Storm portion of the spell from happening, even if you can't stop the original copy of the spell with Stifle.
 
walkerdog
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posted December 29, 2012 07:32 PM   Click Here to See the Profile for walkerdog Click Here to Email walkerdog Send a private message to walkerdog Click to send walkerdog an Instant Message Edit/Delete Message Reply With Quote View walkerdog's Have/Want ListView walkerdog's Have/Want List
quote:
Originally posted by thror:
You can counter any -non mana- activated or triggered ability.

Activated abilities are mostly written "Cost : Effect"
The colon is a big tell. Planeswalker abilities are also activated abilites.

Triggered abilities almost always start with "When, Whenever, At". Such as bitterblossom, soul warden, oblivion ring, etc.

Instants and sorceries, as a general rule, do neither of these. They are generally effects of permanents.



To expound in a nitpicking way, you CANNOT stifle the counters going onto the PW because they are paid as part of the cost.
 
MeddlingMage
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posted December 30, 2012 09:45 AM   Click Here to See the Profile for MeddlingMage Click Here to Email MeddlingMage Send a private message to MeddlingMage Click to send MeddlingMage an Instant Message Edit/Delete Message Reply With Quote View MeddlingMage's Have/Want ListView MeddlingMage's Have/Want List
So I read that Goblin Electromancer can reduce overload costs. Is the same true then for flashback costs?

~MM

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