Author
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Topic: The Rulings and Questions Thread, Part 53--Post ALL Your Rules Questions Here
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caquaa Member
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posted December 30, 2012 09:59 AM
quote: Originally posted by MeddlingMage: So I read that Goblin Electromancer can reduce overload costs. Is the same true then for flashback costs?~MM
yes
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pugowar Member
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posted December 31, 2012 01:10 PM
quote: Originally posted by thror: You can counter any -non mana- activated or triggered ability.Activated abilities are mostly written "Cost : Effect" The colon is a big tell. Planeswalker abilities are also activated abilites. Triggered abilities almost always start with "When, Whenever, At". Such as bitterblossom, soul warden, oblivion ring, etc. Instants and sorceries, as a general rule, do neither of these. They are generally effects of permanents.
So when you say "non-mana abilities" that just means abilities that create mana right? Not abilities that require mana?
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thror Member
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posted December 31, 2012 02:51 PM
quote: Originally posted by pugowar: So when you say "non-mana abilities" that just means abilities that create mana right? Not abilities that require mana?
Correct. Llanowar elf has a mana ability. "T : Add G" Rules section 605 Only abilities that meet either of the following two sets of criteria are mana abilities, regardless of what other effects they may generate. 605.1a An activated ability is a mana ability if it meets three criteria: it doesn't have a target, it could put mana into a player's mana pool when it resolves, and it's not a loyalty ability. (See rule 606, "Loyalty Abilities.") 605.1b A triggered ability without a target that triggers from activating a mana ability and could put mana into a player's mana pool when it resolves is a mana ability.
__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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skizzikmonger Member
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posted December 31, 2012 11:21 PM
If I activate a keyrune making it a creature, then make it a 5/5 with Tezzeret, Agent of Bolas, what happens at end of turn when the keyrune stops being a creature?
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thror Member
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posted December 31, 2012 11:55 PM
quote: Originally posted by skizzikmonger: If I activate a keyrune making it a creature, then make it a 5/5 with Tezzeret, Agent of Bolas, what happens at end of turn when the keyrune stops being a creature?
Lets just say you have an Azorius Keyrune. You activate it, and now it's a 2/2 flying, white+blue artifact creature, bird. Then, tezz it. All tezz does is make it into a 5/5. So now you have a 5/5 blue+white flying bird artifact creature. At EOT, the keyrune effect ends, but tezz doesnt. So it stops being a bird, doesnt have flying, and isnt blue or white. But it's still a 5/5, and it still has both the keyrune abilities. If you activate it again, it will become a 2/2 blue+white flying bird again. when that wears off, it will revert to a 5/5 keyrune. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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netdeckftw25 Member
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posted January 02, 2013 09:08 PM
Would thundermaw hellkite be able to tap down a baneslayer angel despite the protection? Thundermaw hellkite (dragon) deal one damage to each creature with flying your opponents control. Tap those creatures
Baneslayer angel flying. protection from demons and DRAGONS
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Zeckk Member
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posted January 02, 2013 09:15 PM
quote: Originally posted by netdeckftw25: Would thundermaw hellkite be able to tap down a baneslayer angel despite the protection? Thundermaw hellkite (dragon) deal one damage to each creature with flying your opponents control. Tap those creatures
Baneslayer angel flying. protection from demons and DRAGONS
Nope. Even though Thundermaw doesn't target, it's still dealing damage (and protection from a source prevents damage from that source), and the tap effect is contingent on the banesalyer taking damage.
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Pail42 Member
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posted January 02, 2013 09:30 PM
It's usually good to check the gatherer page if you have a question about a card. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253700 quote: Originally posted by Zeckk: Nope. Even though Thundermaw doesn't target, it's still dealing damage (and protection from a source prevents damage from that source), and the tap effect is contingent on the banesalyer taking damage.
Thundemaw Hellkite doesn't care if the damage is dealt. Compare the wording to that on aggravate which does care if the creature is damaged. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=275707
[Edited 1 times, lastly by Pail42 on January 02, 2013]
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clanceystorm Member
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posted January 03, 2013 06:49 PM
Yo, My opponent has Angelic Arbiter and Avatar of Slaughter in play. Am I right in thinking I can play a spell during my First Main Phase, and then not have to attack because of the Angels ability ?
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Pail42 Member
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posted January 03, 2013 07:37 PM
quote: Originally posted by clanceystorm: Yo, My opponent has Angelic Arbiter and Avatar of Slaughter in play. Am I right in thinking I can play a spell during my First Main Phase, and then not have to attack because of the Angels ability ?
Yes. If you can't attack then that's that. Cards like avatar of slaughter don't force you to make choices such that you attack with the most creatures possible.
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orcishartillery Member
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posted January 04, 2013 02:48 PM
quote: Originally posted by Bagbokk: That's fine, but is the proper time to cast something to kill the Angel when the ETB trigger is on the stack and after they choose the targets, if I don't want the LTB trigger to put anything in anyone's hand?I basically don't want to get the timing wrong. It's unlikely that someone's going to cast an Angel choosing my creatures on the board, but if someone does that, I want to wait until the creatures are actually exiled and the LTB effect would put them into my hand before killing the Angel. If they choose their own creatures I want to kill the Angel before the LTB effect would put any of the creatures into my opponent's hand.
You have the timing exactly right. If you want the creature cards to remain exiled permanently, have the Angel of Serenity leave the battlefield before the ETB ability resolves. If you want the creature cards to return from exile, wait until after the ETB ability resolves to have the Angel leave the battlefield.
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Vegas10 Member
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posted January 04, 2013 04:48 PM
If I cast living death with 3 Kokusho the evening star in my graveyard, do all 3 die to legend rule or just 2?
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thror Member
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posted January 04, 2013 05:20 PM
quote: Originally posted by Vegas10: If I cast living death with 3 Kokusho the evening star in my graveyard, do all 3 die to legend rule or just 2?
all 3. 704.5k If two or more legendary permanents with the same name are on the battlefield, all are put into their owners' graveyards. This is called the "legend rule." If only one of those permanents is legendary, this rule doesn't apply. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Vegas10 Member
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posted January 06, 2013 09:12 PM
quote: Originally posted by thror: all 3. 704.5k If two or more legendary permanents with the same name are on the battlefield, all are put into their owners' graveyards. This is called the "legend rule." If only one of those permanents is legendary, this rule doesn't apply.
thanks that is what I thought, just wanted to be sure
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keywacat Member
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posted January 09, 2013 02:49 AM
Ciao;I need confirmation on whether or not planeswalkers take damage for the purpose of cards such as 'Sword of Give and Take'. As I understand it when a planeswalker is attacked 'damage' is not dealt, rather loyalty counters are removed, meaning the Sword's triggered ability does not trigger. Is this correct? Cheers for it; keywacat
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Devonin Member
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posted January 09, 2013 04:02 AM
306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.Damage is dealt. The effect of damage being dealt is the removal of loyalty counters.
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keywacat Member
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posted January 09, 2013 07:16 AM
quote: Originally posted by Devonin: 306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.Damage is dealt. The effect of damage being dealt is the removal of loyalty counters.
Ok, I wasn't clear and you didn't see it...the key part is that damage has to be dealt to a player to trigger a Sword, yeah? Planeswalkers don't count.
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walkerdog Member
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posted January 09, 2013 09:03 AM
quote: Originally posted by keywacat: Ok, I wasn't clear and you didn't see it...the key part is that damage has to be dealt to a player to trigger a Sword, yeah? Planeswalkers don't count.
This is correct.
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Devonin Member
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posted January 09, 2013 05:42 PM
Yeah, also "sword of give and take" is as far as I know, not a thing, so I only answered the question you asked, which was whether damage is dealt to planeswalkers.If you'd said "Does damage dealt to planeswalkers count as damage to players" I'd have just said "no"
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walkerdog Member
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posted January 09, 2013 06:50 PM
quote: Originally posted by Devonin: Yeah, also "sword of give and take" is as far as I know, not a thing, so I only answered the question you asked, which was whether damage is dealt to planeswalkers.If you'd said "Does damage dealt to planeswalkers count as damage to players" I'd have just said "no"
His Sword of was an example... notice give and take are opposites, and so are the Sword Ofs.
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MeddlingMage Member
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posted January 14, 2013 05:25 PM
Fathom Mage has evolve and is a 1/1.if a 2/2 comes in, does it get 1 counters or 2? It says power or toughness. It meets both. I'm guessing just 1 counter, but wanted to be sure. ~MM __________________ Blah, blah, blah werewolf. Smackity-smack not a werewolf. Suspicious of this fruit loop. My vote this round will be for Player X.New keeper of the Logout button
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walkerdog Member
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posted January 14, 2013 05:37 PM
quote: Originally posted by MeddlingMage: Fathom Mage has evolve and is a 1/1.if a 2/2 comes in, does it get 1 counters or 2? It says power or toughness. It meets both. I'm guessing just 1 counter, but wanted to be sure. ~MM
1 Counter, yhou are correcgt. It's just saying if a 5/1, or a 1/5 comes into play, you get your counter.
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thror Member
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posted January 14, 2013 08:42 PM
Evolve trigger will ONLY add 1 counter, no matter how much bigger the other creature is.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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stinkinogre Member
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posted January 14, 2013 08:46 PM
okay so Signal the Clans Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. Buddy says he gets to see the random. I said no I just reveal 3 different creature cards he doesn't get to see what I got. Who is right?
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Devonin Member
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posted January 15, 2013 04:30 AM
quote: Originally posted by stinkinogre: okay so Signal the Clans Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. Buddy says he gets to see the random. I said no I just reveal 3 different creature cards he doesn't get to see what I got. Who is right?
When you need to reveal the card it says to reveal the card. You reveal to prove that you actually got 3 creatures with different names, then you would presumably shuffle them face down so they are actually random, and put one in your hand. You do not reveal a second time.
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