Author
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Topic: The Rulings and Questions Thread, Part 53--Post ALL Your Rules Questions Here
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rockondon Member
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posted January 20, 2013 12:30 PM
I have a lifeline in play and me and my opponent both have a bunch of creatures on the battlefield. He casts obliterate. In response, I sacrifice all my creatures to something (lets say, ashnod's altar). Would the end result be that all his creatures stay dead and all of mine come back at end of turn?
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thror Member
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posted January 20, 2013 12:41 PM
Oracle ruling, important part in bold:If more than one creature is on the battlefield and all the creatures on the battlefield go to the graveyard at once, then none of them are returned at end of turn. This is because Lifeline's ability has an intervening-if clause, which means that there must be at least one creature on the battlefield at the time the ability resolves. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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rockondon Member
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posted January 20, 2013 12:54 PM
quote: Originally posted by thror: If more than one creature is on the battlefield and all the creatures on the battlefield go to the graveyard at once, then none of them are returned at end of turn. This is because Lifeline's ability has an intervening-if clause, which means that there must be at least one creature on the battlefield at the time the ability resolves.
Aw, crap. I misread that card. But if I flash in a creature after the obliterate, my creatures come back while his stay dead right?
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Pail42 Member
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posted January 20, 2013 02:08 PM
I think you two are confusing each other.Thror correctly points out that there has to be a creature on the battlefield when lifeline resolves, but it doesn't need to be your creature. So if your opponent has a creature and you sacrifice all your creatures each will trigger lifeline. As long as your opponent keeps his creature until the lifeline triggers finish resolving (which happens before obliterate resolves) you will get all your creatures back at end of turn and he gets nothing.
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thror Member
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posted January 20, 2013 02:09 PM
quote: Originally posted by Pail42: I think you two are confusing each other.Thror correctly points out that there has to be a creature on the battlefield when lifeline resolves, but it doesn't need to be your creature. So if your opponent has a creature and you sacrifice all your creatures each will trigger lifeline. As long as your opponent keeps his creature until the lifeline triggers finish resolving (which happens before obliterate resolves) you will get all your creatures back at end of turn and he gets nothing.
You missed the 'Obliterate' part. He wants a way to have dudes after a big sweeper, and sadly lifeline wont help unless there is something left. quote: Aw, crap. I misread that card. But if I flash in a creature after the obliterate, my creatures come back while his stay dead right?
yes, this will work. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 1 times, lastly by thror on January 20, 2013]
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Pail42 Member
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posted January 20, 2013 03:29 PM
quote: Originally posted by thror: You missed the 'Obliterate' part. He wants a way to have dudes after a big sweeper, and sadly lifeline wont help unless there is something left.
Are you saying lifeline checks its "if" condition three times ( trigger, resolution, and delayed trigger)? I was under the impression it only checked at trigger and resolution and that the delayed trigger had no checks.
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thror Member
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posted January 20, 2013 03:46 PM
Lifeline only has 1 triggered ability. It is a delayed triggered ability. It happens at EOT. IF there are no creatures on the battlefield when that trigger resolves, the ability does nothing.__________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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Pail42 Member
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posted January 20, 2013 04:09 PM
quote: Originally posted by thror: Lifeline only has 1 triggered ability. It is a delayed triggered ability. It happens at EOT. IF there are no creatures on the battlefield when that trigger resolves, the ability does nothing.
This ruling from gatherer disagrees with you. 10/4/2004 If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each.
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thror Member
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posted January 20, 2013 04:25 PM
quote: Originally posted by Pail42: This ruling from gatherer disagrees with you.10/4/2004 If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each.
That ruling doesnt disagree with me at all, though i see how you get confused. Lifeline has ONE triggered ability for each creature that died. THIS is the part that i was refuting - "Are you saying lifeline checks its "if" condition three times ( trigger, resolution, and delayed trigger)"
NO. it checks the condition ONCE. When the Delayed trigger resolves. Those other 2 things you listed DONT EXIST. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
[Edited 1 times, lastly by thror on January 20, 2013]
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denholm Member
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posted January 20, 2013 04:59 PM
Just wondering about Karmic Guide in the garaveyard and Necromancy. Does the Necromancy "fall off" when the guide comes into play from the pro black? I thought that the pro would not remove it as it was targeted while the guide was in the graveayrd so would be fine. What about tower of the magistrate and equipment?
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Pail42 Member
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posted January 20, 2013 05:06 PM
Here's how I think it works:Step 1: if a creature dies and a second creature is in play (check 1) then lifeline triggers and puts its ability on the stack. Step 2: if a creature is in play when the trigger from step 1 resolves (check 2) then a delayed trigger is created that goes off at end of turn. Step 3: at end of turn the delayed trigger is put on the stack. When this resolves if the card is in the graveyard it will be returned to the battlefield. quote: Originally posted by thror: NO. it checks the condition ONCE. When the Delayed trigger resolves. Those other 2 things you listed DONT EXIST.
This directly disagrees with you. The trigger at time of creature death checks if there is a second creature still alive. It also implies (through omission) that no creature check is made at the end of the turn 3/1/2010 If more than one creature is on the battlefield and all the creatures on the battlefield go to the graveyard at once, then none of them are returned at end of turn. This is because Lifeline's ability has an intervening-if clause, which means that there must be at least one creature on the battlefield at the time the ability resolves.
[Edited 2 times, lastly by Pail42 on January 21, 2013]
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thror Member
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posted January 20, 2013 05:14 PM
quote: Originally posted by denholm: Just wondering about Karmic Guide in the garaveyard and Necromancy. Does the Necromancy "fall off" when the guide comes into play from the pro black? I thought that the pro would not remove it as it was targeted while the guide was in the graveayrd so would be fine. What about tower of the magistrate and equipment?
Protection deals with 4 things: D - Damage E - enchanted/equipped B - blocked T - targeted It cannot be enchanted by something it has protection from. Targeting and Enchanting are different. If a creature has an enchantment on it, but has protection from that, the enchantment 'Falls Off'. The same is true for equipment. If you give a germ token protection from artifacts with Tower, the Batterskull becomes Unequipped. __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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marlo213 Member
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posted January 21, 2013 02:35 PM
If I attack with creature A and my opponent blocks with creature B and creature B dies. My creature A has an ability that trigger when it deals damage and creature B has an ability when it hits the graveyard. Which ability resolves first?
[Edited 1 times, lastly by marlo213 on January 21, 2013]
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Pail42 Member
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posted January 21, 2013 03:18 PM
quote: Originally posted by marlo213: If I attack with creature A and my opponent blocks with creature B and creature B dies. My creature A has an ability that trigger when it deals damage and creature B has an ability when it hits the graveyard. Which ability resolves first?
The damage trigger will go on the stack, and then the creature will die and the death trigger will go on the stack before the damage trigger resolves. The death trigger will resolve first.
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Leeroy Member
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posted January 21, 2013 03:38 PM
quote: Originally posted by Pail42: Here's how I think it works:Step 1: if a creature dies and a second creature is in play (check 1) then lifeline triggers and puts its ability on the stack. Step 2: if a creature is in play when the trigger from step 1 resolves (check 2) then a delayed trigger is created that goes off at end of turn. Step 3: at end of turn the delayed trigger is put on the stack. When this resolves if the card is in the graveyard it will be returned to the battlefield.
Yes, that's correct. Triggered abilities with intervening if clause neither trigger (check 1), nor resolve (check 2), if their condition is not met.See rule 603.4. for further info.
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marlo213 Member
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posted January 21, 2013 04:03 PM
quote: Originally posted by marlo213: If I attack with creature A and my opponent blocks with creature B and creature B dies. My creature A has an ability that trigger when it deals damage and creature B has an ability when it hits the graveyard. Which ability resolves first?
Well that sucks. Thank though
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frankenskid Member
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posted January 23, 2013 12:11 PM
I would be inclined to agree that the lifeline checks for the presence of a creature upon resolution of the triggered ability of "when a creature dies", that then sets up a delayed trigger to return the creature(s) that left earlier to play at the end of turn. My reasoning is that if it was intended to be upon the return of the creature, then they would have put the ", if another creature is on the battlefield" after the return portion, not the dies portion in the last errata. Hence the intervening if would only apply to the criteria that it follows.
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achaye Member
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posted January 24, 2013 08:17 PM
If I have a Viscera Seer in play and sacrifice X creatures at the same time, do I get to Scry X instead of Scry 1 at a time, or how does it work?
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walkerdog Member
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posted January 24, 2013 08:24 PM
quote: Originally posted by achaye: If I have a Viscera Seer in play and sacrifice X creatures at the same time, do I get to Scry X instead of Scry 1 at a time, or how does it work?
You get X triggers of Scry 1. Does that make sense?
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achaye Member
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posted January 24, 2013 08:28 PM
If I sac X creatures, does that mean if I look at the top card of the library (scry 1) and I actually like the card, I wouldn't be able to "see" beyond that because I'm not putting it on the bottom of the library, is that correct?
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Pail42 Member
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posted January 24, 2013 10:28 PM
quote: Originally posted by achaye: If I sac X creatures, does that mean if I look at the top card of the library (scry 1) and I actually like the card, I wouldn't be able to "see" beyond that because I'm not putting it on the bottom of the library, is that correct?
Yes. There's no advantage to activating multiple times up-front in most situations. In this case the creatures are not sacrificed "at the same time" you are sacrificing them one at a time. "Sacrifice a creature: Deal 1 damage" is different than "Sacrifice X creatures: Deal X damage" If you activate the ability 20 times by sacrificing all your creatures you create 20 separate "scry 1" abilities on the stack. If you find the card you want on the 3rd scry you'd have 17 scry abilities to handle that aren't going to do anything useful since you've made up your mind.
[Edited 4 times, lastly by Pail42 on January 25, 2013]
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achaye Member
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posted January 26, 2013 12:08 PM
Ah got it, thanks! Darn, the Scry 1 vampire isn't as good as I thought.
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Darkesthour New Member
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posted January 27, 2013 01:32 AM
Two questions: If player one declares Sun Titan as an attacker and in response player two casts Swords to Plowshare, does the sun titans ability still trigger because he was still declared as an attacker?If you attach an equipment to a Pristine Angel while it is tapped does it "fall off" after it become untapped again?
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Devonin Member
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posted January 27, 2013 07:29 AM
quote: Originally posted by Darkesthour: Two questions: If player one declares Sun Titan as an attacker and in response player two casts Swords to Plowshare, does the sun titans ability still trigger because he was still declared as an attacker?
If they declare the start of their attack phase, and you swords the titan, they don't get the ability. If they declare the start of their attack phase, and you pass priority back, and they go into the declare attackers phase, and declare Sun Titan as an attacker, the ability goes on the stack and if you Swords it in response, they still get the ability. quote: If you attach an equipment to a Pristine Angel while it is tapped does it "fall off" after it become untapped again?
Yup
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jasonost Member
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posted January 27, 2013 04:11 PM
Yesterday at a prerelease I had a Basilica Screecher in play and I cast an Orzhov Keyrune. I paid W for the Extort trigger. In response, my opponent cast Gruul Charm on my Basilica Screecher to kill it. A judge ruled that the extort ability doesn't work if the permanent that had it is no longer in play by the time the extort resolves. Could someone explain this to me?
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