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Author Topic:   Post for Commander/Edh Part 6: Plz no more Jace versions.
Sovarius
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posted June 12, 2014 12:19 PM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
Still playing my WUG deck to achieve omniscience or omnipotence; draw a lot of cards, cast like i have flash, untap my stuff each turn, variety of useful ETB effects and Deadeye Navigator, Omniscience (the card).

Now i'm wanting to play black (for reanimation which = godliness theme AND the card advantage theme) and 4 colors (don't like any BUG legends + want to be different), so i'm settled on a Nephilim, either WUBG Witch-maw (put two +1+1 counters on it when you cast spell), or UBRG Glint-Eye (when it deals combat damage you draw that many cards, pay 1 and discard a card it gets +1+1 until end of turn).

I like Witchmaw because if i play B/W i am excited to use Debtor's Knell again, and keep the white cards i do adore in my WUG build like Eldamri's Call, Drogskol Reaver, Karmic Guide, and Enlightened Tutor. The bad news the Nephilim is not really what i would use my deck, besides the colors. Outrageous with the new Simic guidmage, but otherwise in no need of a beatstick like Mr. Tongue.

I like Glinteye because his ability is exactly what i need; a way to draw/filter cards. With a little reanimate i also would like to have a way to pitch cards as well.
What i am unsure of, is what i can use in red for my theme. I really, really like Riku; 2 mana to copy is a solid example of card advantage to me. Other than Riku, Dack's Duplicate, and probably Wild Ricochet, i have no idea what i can play to support my theme. Maybe Cauldron Dance for the reanimation sub-theme.

So, for those two nephilim color combos, what cards could you suggest to support my theme?

[Edited 1 times, lastly by Sovarius on June 12, 2014]

 
iccarus
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posted September 12, 2014 06:06 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
Oh man, this thing sunk way down. Necro time.

So yeah, Braids, Rofellos, and Erayo get the boot. Kokusho can be back in the command zone and Metalworker is legal.

http://forum.mtgcommander.net/EDH_Forum/viewtopic.php?f=1&t=17210

Thoughts? Concerns?

I'm not sad to see Rofellos go. Even after he was banned as a commander, so many green decks still found ways to get him in play as fast as possible. I'm leery of Metalworker, but tend to agree it's most damaging location is in a Sharuum deck...which already leans towards being degenerate.

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[Edited 1 times, lastly by iccarus on September 12, 2014]

 
SageShadows
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posted September 12, 2014 06:51 PM   Click Here to See the Profile for SageShadows Click Here to Email SageShadows Send a private message to SageShadows Click to send SageShadows an Instant Message Edit/Delete Message Reply With Quote View SageShadows's Have/Want ListView SageShadows's Have/Want List
Not very happy about the Roffelos ban, especially since I just bought a pimp version of him. I feel like he isn't that terribly broken unless you can consistently get him out T2 with some Forest ramp as well. =\
 
stab107
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posted September 12, 2014 06:53 PM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by SageShadows:
Not very happy about the Roffelos ban, especially since I just bought a pimp version of him. I feel like he isn't that terribly broken unless you can consistently get him out T2 with some Forest ramp as well. =\

Dude, Rofellos is straight busted. This ban is not questionable. What is questionable is why Cradle was not banned at the same time.

 
Sovarius
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posted September 12, 2014 09:49 PM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
In their respective decks, i think metalworker is a lot better than Rofellos. Hmm. I don't know.
 
ryan2754
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posted September 13, 2014 04:08 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
I built a glint eye, but it was more based on discard and card draw of creatures (Coastal Piracy, etc.)

Yeah, red is tough.

Reiterate is always a staple for me. I also love Blasphemous Act.
Cauldron Dance.

Maybe Cloven Casting, Djinn Illuminatus, Izzet Guildmage, Kiki-Jiki, Twinflame.

Maybe Acidic Soil, Anathemancer, any of the Phoenix's, Grixis Charm, Sedraxis Specter, Marchesa, Pyre Zombie, Void, Insurrection, Maelstrom Wanderer, Nicol Bolas (planeswalker), Olivia Voldaren, Cruel Ultimatum,

 
Goaswerfraiejen
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posted September 14, 2014 02:04 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by iccarus:
Oh man, this thing sunk way down. Necro time.

So yeah, Braids, Rofellos, and Erayo get the boot. Kokusho can be back in the command zone and Metalworker is legal.

http://forum.mtgcommander.net/EDH_Forum/viewtopic.php?f=1&t=17210

Thoughts? Concerns?

I'm not sad to see Rofellos go. Even after he was banned as a commander, so many green decks still found ways to get him in play as fast as possible. I'm leery of Metalworker, but tend to agree it's most damaging location is in a Sharuum deck...which already leans towards being degenerate.


My mono-green deck just got hit relatively hard. Rofellos was hardly a lynchpin, but it was incredibly useful: one of my first tutor targets, usually. Not sure how I'll replace it.

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daner
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posted September 15, 2014 06:54 PM   Click Here to See the Profile for daner Click Here to Email daner Send a private message to daner Click to send daner an Instant Message Edit/Delete Message Reply With Quote 
Kokusho isn't nearly as bad as people think, neither is Metal Worker. Those other guys are just too oppressive. Kokusho is still REALLY power 1v1, and Metal Worker does have the chance to be broken, but also terrible/mediocre.

I like how they are doing away with the "banned in command zone, but not banned in deck" ....that always sat wrong with me for some reason. If it's too good to be in command zone why is it allowed in the deck? You probably have easier access to it in your deck to abuse a card.

I think they still dropped the ball on Cradle.....card needs to go, it's too good.

 
Volcanon
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posted September 15, 2014 08:36 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by daner:
Kokusho isn't nearly as bad as people think, neither is Metal Worker. Those other guys are just too oppressive. Kokusho is still REALLY power 1v1, and Metal Worker does have the chance to be broken, but also terrible/mediocre.

I like how they are doing away with the "banned in command zone, but not banned in deck" ....that always sat wrong with me for some reason. If it's too good to be in command zone why is it allowed in the deck? You probably have easier access to it in your deck to abuse a card.

I think they still dropped the ball on Cradle.....card needs to go, it's too good.


The nice thing about EDH is really that people can just gang up on you to death if you are playing degenerate things. That's why so much brokenness is allowed. It's pretty hard to cheese a table with so much possible disruption. (The downside is that people run stuff like Wrath as point removal, so my intentionally bad tribal deck doesn't go very far in some playgroups).

Kokusho is much stronger in multiplayer. You stand to gain 20 life every time she dies in a 5 man game. I would guess that the reason why they banned her was because it's not that hard to clone or reanimate your way to victory on the back of kokusho.

 
Goaswerfraiejen
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posted September 15, 2014 10:07 PM   Click Here to See the Profile for Goaswerfraiejen Click Here to Email Goaswerfraiejen Send a private message to Goaswerfraiejen Click to send Goaswerfraiejen an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by daner:
Those other guys are just too oppressive.

Well, Rofellos is only really oppressive as a commander. Kokusho surprises me, for the same reasons as Volcanon.

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Legacy UGB River Rock primer. PM comments/questions.
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deegeebee
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posted September 16, 2014 05:24 AM   Click Here to See the Profile for deegeebee Send a private message to deegeebee Click to send deegeebee an Instant Message Edit/Delete Message Reply With Quote 
Prediction: Spirit dragon cycle is being reprinted in the upcoming precons.

It is possible that the RC were made aware of this and realized it would be too confusing for new players not to be able to use koko as general.

My group more or less treats the ban list as a "proceed with caution" list and gives a lot of the cards a try anyway, so this shouldn't change much.



[Edited 1 times, lastly by deegeebee on September 16, 2014]

 
iccarus
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posted October 28, 2014 07:51 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
Spoilers underway. Full black deck has been spoiled.

http://mythicspoiler.com/c14/index.html

I'm gonna go out on a limb and guess the White Planeswalker will by Serra and the Red will be Jaya.

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Pail42
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posted October 28, 2014 12:41 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by iccarus:
Spoilers underway. Full black deck has been spoiled.

http://mythicspoiler.com/c14/index.html

I'm gonna go out on a limb and guess the White Planeswalker will by Serra and the Red will be Jaya.


Some cool cards in there. I'm surprised at the do 2 things with up to 2 players card. They really seem abusive for teaming up on people. Trade Secrets was banned for that reason but it is much more powerful than any of these effects.

Love the art on Angel of the Dire Hour.

 
revenger
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posted October 28, 2014 09:15 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by iccarus:
Spoilers underway. Full black deck has been spoiled.

http://mythicspoiler.com/c14/index.html

I'm gonna go out on a limb and guess the White Planeswalker will by Serra and the Red will be Jaya.


I don't think it will be Serra. To iconic imo. Lord Windgrace is the pw I am thinking it will be.

As for the red walker, hmmm. I am kinda stumped. Perhaps. Jaya...

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jaromirjagr
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posted October 28, 2014 10:36 PM   Click Here to See the Profile for jaromirjagr Click Here to Email jaromirjagr Click to send jaromirjagr an Instant Message Edit/Delete Message Reply With Quote 
wurmcoil engine has been spoiled.Good news if you don't have them.Good time to get rid of any som copies now.On another note,does anyone ever use kharns ultimate in a edh game?My group bans it as a house rule.Kinda like sharazhad.No one would want to play an extra game anyway at the rate some of our games go on.
 
Volcanon
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posted October 29, 2014 12:04 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by jaromirjagr:
wurmcoil engine has been spoiled.Good news if you don't have them.Good time to get rid of any som copies now.On another note,does anyone ever use kharns ultimate in a edh game?My group bans it as a house rule.Kinda like sharazhad.No one would want to play an extra game anyway at the rate some of our games go on.

I would be surprised that Karn's ultimate ever fires unless the other guy is also using doubling season.

 
revenger
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posted October 29, 2014 12:16 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by Volcanon:
I would be surprised that Karn's ultimate ever fires unless the other guy is also using doubling season.

Is there another card that does the same as Doubling Season? Doubles your loyalty counters on a walker.

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jaromirjagr
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posted October 29, 2014 12:40 PM   Click Here to See the Profile for jaromirjagr Click Here to Email jaromirjagr Click to send jaromirjagr an Instant Message Edit/Delete Message Reply With Quote 
I watched a video about the top 10 edh plainswalkers and kharn was number 1.He used to be worth $11 and now hes $40 and I can see why.If you have board control when he hits play its hard to get rid of him unless you have a vindicate,hero's downfall etc.If a creature hits the board without haste its a threat and he just exiles it.Then his plus is a whopping 4 destroying youre opponents hand.Basiclly once he hits play,if youre opponent doesn't have a counterspell,you have priority to destroy any threat and he must be answered.He can get lots of loyalty fast with plus 4 a turn.If you cant answer him youre in trouble and hes gonna get big fast.Theres nothing that does the same effect as doubling season for plainswalkers I believe.The next best thing would be the chain veil.
 
iccarus
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posted October 30, 2014 06:26 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
Karn's price tag comes more from the fact that he's a 4 of in some modern tron builds. He's good, but I don't think he's at the level of belonging in every deck.

Also, Gilder Bairn works in a similar way to Doubling Season.

On the topic of Doubling Season and planeswalkers...would you include it in a deck where the only real synergy is with Planeswalkers? DS only impacts them if it's in play as you play a PW, and has no impact on them after that. Is that single shot in the arm really worth it, since it does allow some to ultimate right away?

I ask because I've been working on a BUG walker deck and I question if I would rather have more proliferate cards, since they can be relevant at any time I draw them if there are PW on the field already.

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[Edited 1 times, lastly by iccarus on October 30, 2014]

 
Pail42
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posted October 30, 2014 07:43 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by iccarus:
On the topic of Doubling Season and planeswalkers...would you include it in a deck where the only real synergy is with Planeswalkers? DS only impacts them if it's in play as you play a PW, and has no impact on them after that. Is that single shot in the arm really worth it, since it does allow some to ultimate right away?

Take a look at all the BUG planeswalkers you can ultimate immediately with doubling season. Hint, it includes all the Lilliana's and Tamiyo. Is it really worth completely dominating a game? Doubling season is more powerful than any proliferate card, and it doubles the power of proliferate cards.

 
iccarus
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posted October 30, 2014 08:21 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Pail42:
Take a look at all the BUG planeswalkers you can ultimate immediately with doubling season. Hint, it includes all the Lilliana's and Tamiyo. Is it really worth completely dominating a game? Doubling season is more powerful than any proliferate card, and it doubles the power of proliferate cards.

I guess, given a high enough density of walkers in a deck, it is worthwhile. It just "feels" like a narrow inclusion, if that makes any sense at all.

EDIT: Red and White CMD14 planeswalkers spoiled. Both are nice, but extremely narrow in design.

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[Edited 1 times, lastly by iccarus on October 30, 2014]

 
junichi
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posted October 30, 2014 01:39 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by iccarus:
I guess, given a high enough density of walkers in a deck, it is worthwhile. It just "feels" like a narrow inclusion, if that makes any sense at all.

EDIT: Red and White CMD14 planeswalkers spoiled. Both are nice, but extremely narrow in design.


Doubling Season with Jace, AoT is usually GG.

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revenger
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posted October 30, 2014 01:44 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by junichi:
Doubling Season with Jace, AoT is usually GG.



I don't see how that is game breaking. Or gg for that matter.

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junichi
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posted October 30, 2014 02:09 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by revenger:
I don't see how that is game breaking. Or gg for that matter.


In a 4 player EDH game, getting the best spell from each player (including yourself) for free is game breaking. Combination of board wipe/mass land destruction plus your own Tamiyo/Liliana Vess with Doubling Season in play is major kick in the nuts to your opponents.

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MTGDennis
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posted October 30, 2014 02:12 PM   Click Here to See the Profile for MTGDennis Click Here to Email MTGDennis Send a private message to MTGDennis Click to send MTGDennis an Instant Message Edit/Delete Message Reply With Quote 
i use narset, with all the extra turn cards, my deck wins almost every game online, and i just completed the list in real life. im sure it will do even better irl since its harder to get the cards irl than it is online
 

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