Author
|
Topic: Post for Commander/Edh Part 6: Plz no more Jace versions.
|
Aleric Member
|
posted February 14, 2014 09:47 PM
is Time Sieve playable and is it worth taking up a place in the deck?
|
hilikuS Member
|
posted February 16, 2014 07:19 AM
Question about our Commander tournaments we run locally.A couple of the members of our league are currently playing very good decks, that they have taken the time and effort to learn how to play well, and tweak to their liking. They win almost every time. One of them is Zur. Most of our tournaments are 1v1, and while I realize that Zur is banned in the French rules for 1v1, I personally don't think the deck is unbeatable or broken. However, many other players complain that they can't beat it, or it's broken. I am personally very much against banning any general, because as I mentioned the problem isn't that the cards are unbeatable, it's that the pilots of those decks are very very well prepared, and are playing them well. The people who complain about it being broken don't have decks that interact with their opponents. Like a Mayael or something that does big stupid things, but completely rolls over to any control spells or disruption. Since we are running tournaments here (yes I know, EDH tournaments are blah, but we do pretty well), I would think the answer is to change your playstyle as the other player. Try something else to take out Zur, and essentially change the meta from build up big stupid things, to playing a more interactive game, and paying more attention to taking out the winningest decks. If that means playing a different deck, then yeah, play a different deck. In other play groups, what do you guys do with generals that your group can't beat?
|
keywacat Member
|
posted February 16, 2014 08:00 AM
In Prague everyone I've encountered follows the ban lists for each format, 1v1 and Multi-Player. The banlists have been developed by people with access to more information and results than we have, and the legends banned as commanders are banned for a reason.Are you allowing Edric, Braids, Rofellos or the other banned commanders in your games? If not, why not? __________________ The Best Thing About EDH: "It’s like poker night, but nerdier." -David Schreiner
|
Volcanon Member
|
posted February 16, 2014 01:54 PM
quote: Originally posted by hilikuS: Question about our Commander tournaments we run locally.A couple of the members of our league are currently playing very good decks, that they have taken the time and effort to learn how to play well, and tweak to their liking. They win almost every time. One of them is Zur. Most of our tournaments are 1v1, and while I realize that Zur is banned in the French rules for 1v1, I personally don't think the deck is unbeatable or broken. However, many other players complain that they can't beat it, or it's broken. I am personally very much against banning any general, because as I mentioned the problem isn't that the cards are unbeatable, it's that the pilots of those decks are very very well prepared, and are playing them well. The people who complain about it being broken don't have decks that interact with their opponents. Like a Mayael or something that does big stupid things, but completely rolls over to any control spells or disruption. Since we are running tournaments here (yes I know, EDH tournaments are blah, but we do pretty well), I would think the answer is to change your playstyle as the other player. Try something else to take out Zur, and essentially change the meta from build up big stupid things, to playing a more interactive game, and paying more attention to taking out the winningest decks. If that means playing a different deck, then yeah, play a different deck. In other play groups, what do you guys do with generals that your group can't beat?
In 1v1 Zur is pretty broken. It doesn't matter how prepared you are, he's still pretty broken. They banned Edric a couple years back for the same reason - absurd card advantage and absurd quantities of counterspells.
|
iccarus Member
|
posted February 16, 2014 07:45 PM
If you are going to run events as 1v1, then you should be using the french list. Doing a competitive event with the multiplayer rules of the format in place will just lead to broken decks that are oppressive to the meta. A tuned Zur deck can be very hard to beat in even a multiplayer setting, let alone 1v1.__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
|
hilikuS Member
|
posted February 16, 2014 08:56 PM
quote: Originally posted by keywacat: In Prague everyone I've encountered follows the ban lists for each format, 1v1 and Multi-Player. The banlists have been developed by people with access to more information and results than we have, and the legends banned as commanders are banned for a reason.Are you allowing Edric, Braids, Rofellos or the other banned commanders in your games? If not, why not?
Braids and Rofellos are no go as generals. Edric is legal, and people hate it. Sounds like the solution is to ban some of these guys though based on what you're all saying.
[Edited 1 times, lastly by hilikuS on February 16, 2014]
|
Volcanon Member
|
posted February 16, 2014 09:42 PM
quote: Originally posted by hilikuS: Braids and Rofellos are no go as generals. Edric is legal, and people hate it.Sounds like the solution is to ban some of these guys though based on what you're all saying.
Actually Edric is not banned in 1v1. He might be legal in multiplayer, but then in multiplayer politics tends to even everything out (combo deck? You aren't playing with me. Etc).
|
caquaa Member
|
posted February 17, 2014 01:03 AM
quote: Originally posted by Volcanon: Actually Edric is not banned in 1v1. He might be legal in multiplayer, but then in multiplayer politics tends to even everything out (combo deck? You aren't playing with me. Etc).
edric is very banned as a general in 1v1 http://duelcommander.com/banlist/
|
Volcanon Member
|
posted February 17, 2014 06:44 AM
quote: Originally posted by caquaa: edric is very banned as a general in 1v1http://duelcommander.com/banlist/
Yeah that's what I meant to say - he was saying it wasn't banned, but it is along with Zur and a few others.
|
ryan2754 Member
|
posted February 18, 2014 02:57 PM
Play my Lin Sivvi EDH deck against anyone with Zur or Kaalia. Searching up a Bound in Silence repeatedly to lock their general is fun.
|
Volcanon Member
|
posted February 18, 2014 04:03 PM
quote: Originally posted by ryan2754: Play my Lin Sivvi EDH deck against anyone with Zur or Kaalia. Searching up a Bound in Silence repeatedly to lock their general is fun.
Also searching up Task Force and gaining a trillion life. Too bad you're stuck in monowhite if you play Lin Sivvi, and too bad there's the general damage rule. Is there any artifact or white card that lets you straight up pay life to do something useful?
|
Pail42 Member
|
posted February 18, 2014 04:26 PM
quote: Originally posted by Volcanon: Also searching up Task Force and gaining a trillion life. Too bad you're stuck in monowhite if you play Lin Sivvi, and too bad there's the general damage rule. Is there any artifact or white card that lets you straight up pay life to do something useful?
Phyrexian Colossus untaps for life (combo with a tap aura/equipment?) Book of Rass pays life and mana for drawing (no tap!) Well of Lost Dreams pays life and mana for drawing (triggered on life gain)
|
stab107 Member
|
posted February 18, 2014 05:26 PM
quote: Originally posted by Volcanon: Also searching up Task Force and gaining a trillion life. Too bad you're stuck in monowhite if you play Lin Sivvi, and too bad there's the general damage rule. Is there any artifact or white card that lets you straight up pay life to do something useful?
Phyrexian Processor.
|
Teferi Planeswalker Member
|
posted February 24, 2014 05:29 PM
Is Chromatic Lantern the best mana-rock for fixing? What are the alternatives?I can think of these: Coalition Relic Darksteel Ingot
|
Swift2210 Member
|
posted February 24, 2014 11:27 PM
Using mana rocks for mana fixing takes up slots you could otherwise use for useful things
|
choco man Member
|
posted February 24, 2014 11:53 PM
I agree with that. Mana rocks should be for ramp and not color-fixing. Therefore, I rate Coalition Relic much higher than Chromatic Lantern.
|
keywacat Member
|
posted February 26, 2014 08:24 AM
I have a Kaalia deck for the French-rules 1v1 EDH tournaments my LGS runs in Prague, and I have a choice between running either Rishadan Port or Ghost Quarter. (Wasteland is already in the deck)What would you lot recommend? Being able to destroy a bothersome non-basic land or keep someone off a colour? Right now I'm leaning towards Ghost Quarter for the corner-case of my opponent activating Dust Bowl in response to Port tapping it. Cheers; keywacat edit: I should probably run all 3, Wasteland, Ghost Quarter and Rishadan Port and take out Bojuka Bog. I cannot think of any game where Bojuka Bog actually performed as intended with Kaalia. The way the deck is designed CIPT is a serious handicap, speed is everything. __________________ The Best Thing About EDH: "It’s like poker night, but nerdier." -David Schreiner
[Edited 1 times, lastly by keywacat on February 26, 2014]
|
junichi Moderator
|
posted February 26, 2014 08:35 AM
quote: Originally posted by keywacat: I have a Kaalia deck for the French-rules 1v1 EDH tournaments my LGS runs in Prague, and I have a choice between running either Rishadan Port or Ghost Quarter. (Wasteland is already in the deck)What would you lot recommend? Being able to destroy a bothersome non-basic land or keep someone off a colour? Right now I'm leaning towards Ghost Quarter for the corner-case of my opponent activating Dust Bowl in response to Port tapping it. Cheers; keywacat edit: I should probably run all 3, Wasteland, Ghost Quarter and Rishadan Port and take out Bojuka Bog. I cannot think of any game where Bojuka Bog actually performed as intended with Kaalia. The way the deck is designed CIPT is a serious handicap, speed is everything.
Not a fan of Ghost Quarter. I would much rather run Tectonic Edge, but even that is meh. Port is pretty awesome in the right deck, but I don't see how it fits in Kaalia, unless you just want to randomly waste 2 mana to tap 1 land. __________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
|
keywacat Member
|
posted February 26, 2014 08:39 AM
What I need to do is have something more against Gaea's Cradle and Dust Bowl that Azusa and Prossh decks always seem to run. I used to feel the same way as you about Ghost Quarter, though now feel good about having my opponent trade away a Cradle to search out a Forest. Just looks like a good deal for me. edit: Tectonic Edge is too slow. If Azusa or Prossh has 4 lands up I'm probably going to lose.
[Edited 2 times, lastly by keywacat on February 26, 2014]
|
junichi Moderator
|
posted February 26, 2014 09:10 AM
quote: Originally posted by keywacat: What I need to do is have something more against Gaea's Cradle and Dust Bowl that Azusa and Prossh decks always seem to run. I used to feel the same way as you about Ghost Quarter, though now feel good about having my opponent trade away a Cradle to search out a Forest. Just looks like a good deal for me. edit: Tectonic Edge is too slow. If Azusa or Prossh has 4 lands up I'm probably going to lose.
Against Prossh, Tech Edge will always be faster than they can get Cradle online. Against Azusa with a god start, nothing in your color will save you anyway. Honestly, if I am running Kaalia, I will focus more on keeping a fast and consistent tempo, than to slow myself down and hope to drag my opponent along with me. If I have a Kaalia out, and all my opponent wants to/can do is waste 3 mana, tap dustbowl, and sacrifice a land to destroy one of my land, I am perfectly happy with this situation. __________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
|
keywacat Member
|
posted February 26, 2014 10:29 AM
What does your Kaalia mana base look like? Mine is:Basic Lands (6) 2 Swamps 2 Mountains 2 Plains Lands (26) Arid Mesa Battlefield Forge Blood Crypt Bloodstained Mire Cavern of Souls Caves of Koilos City of Brass Clifftop Retreat Command Tower Dragonskull Summit Fetid Heath Ghost Quarter Godless Shrine Graven Cairns High Market Isolated Chapel Marsh Flats Maze of Ith Reflecting Pool Rishadan Port Rugged Prairie Sacred Foundry Slayer’s Stronghold Sulfurous Springs Thespian’s Stage Wasteland Legendary Lands (6) Eiganjo Castle Flagstones of Trokair Hall of the Bandit Lord Phyrexian Tower Shizo, Death’s Storehouse Volrath’s Stronghold Cost is behind proper dual lands not making the list. __________________ The Best Thing About EDH: "It’s like poker night, but nerdier." -David Schreiner
|
junichi Moderator
|
posted February 26, 2014 10:59 AM
quote: Originally posted by keywacat: What does your Kaalia mana base look like? Mine is:Basic Lands (6) 2 Swamps 2 Mountains 2 Plains Lands (26) Arid Mesa Battlefield Forge Blood Crypt Bloodstained Mire Cavern of Souls Caves of Koilos City of Brass Clifftop Retreat Command Tower Dragonskull Summit Fetid Heath Ghost Quarter Godless Shrine Graven Cairns High Market Isolated Chapel Marsh Flats Maze of Ith Reflecting Pool Rishadan Port Rugged Prairie Sacred Foundry Slayer’s Stronghold Sulfurous Springs Thespian’s Stage Wasteland Legendary Lands (6) Eiganjo Castle Flagstones of Trokair Hall of the Bandit Lord Phyrexian Tower Shizo, Death’s Storehouse Volrath’s Stronghold Cost is behind proper dual lands not making the list.
Unfortunately, BRW is not my color, so I don't run Kaalia at all, but I noticed 9 colorless mana source and a Maze of Ith, which might give you some hardship when you are trying to rush out an early Kaalia. I am also not a fan of Thespian’s Stage unless there are some hidden combo/synergy I am not aware of.
__________________ (╯°□°)╯︵ ┻━┻"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier
|
revenger Member
|
posted February 26, 2014 06:59 PM
quote: Originally posted by keywacat: What does your Kaalia mana base look like? Mine is:Basic Lands (6) 2 Swamps 2 Mountains 2 Plains Lands (26) Arid Mesa Battlefield Forge Blood Crypt Bloodstained Mire Cavern of Souls Caves of Koilos City of Brass Clifftop Retreat Command Tower Dragonskull Summit Fetid Heath Ghost Quarter Godless Shrine Graven Cairns High Market Isolated Chapel Marsh Flats Maze of Ith Reflecting Pool Rishadan Port Rugged Prairie Sacred Foundry Slayer’s Stronghold Sulfurous Springs Thespian’s Stage Wasteland Legendary Lands (6) Eiganjo Castle Flagstones of Trokair Hall of the Bandit Lord Phyrexian Tower Shizo, Death’s Storehouse Volrath’s Stronghold Cost is behind proper dual lands not making the list.
Vesuva > Thespian's Stage __________________ 28th in refs on Motl! #1 Ref's for Arizona! I offer 3rd party trading services. Email if interested. Your 2008, 2010 & 2012 Siskel & Ebert award winner! Your Motl runner-up in My Cousin Vinny & Rolling Stone Award!
|
keywacat Member
|
posted February 27, 2014 01:57 AM
Cheers revenger. I've decided to drop Thespian's Stage for Tarnished Citadel. It doesn't come in tapped and gives me any colour I need in a pinch.__________________ The Best Thing About EDH: "It’s like poker night, but nerdier." -David Schreiner
|
iccarus Member
|
posted March 06, 2014 05:58 AM
Got to play last night for the first time in over two months. My playgroup has died down a little, so we had to rely mostly on randoms at the LGS. Had two games in a row where people played blow up the world cards (Armageddon and Obliterate) without a way to win on board, effectively dragging the games out for an extra 20 minutes. I ended up winning both of them, but we probably could have fit a third game in had those cards not been played as "I don't want to die right now" knee jerk effects.__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
| |