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Author Topic:   Post for Commander/Edh Part 6: Plz no more Jace versions.
Aleric
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posted February 14, 2014 09:47 PM   Click Here to See the Profile for Aleric Click Here to Email Aleric Send a private message to Aleric Click to send Aleric an Instant Message Edit/Delete Message Reply With Quote View Aleric's Have/Want ListView Aleric's Have/Want List
is Time Sieve playable and is it worth taking up a place in the deck?
 
hilikuS
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posted February 16, 2014 07:19 AM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
Question about our Commander tournaments we run locally.

A couple of the members of our league are currently playing very good decks, that they have taken the time and effort to learn how to play well, and tweak to their liking. They win almost every time. One of them is Zur. Most of our tournaments are 1v1, and while I realize that Zur is banned in the French rules for 1v1, I personally don't think the deck is unbeatable or broken.

However, many other players complain that they can't beat it, or it's broken. I am personally very much against banning any general, because as I mentioned the problem isn't that the cards are unbeatable, it's that the pilots of those decks are very very well prepared, and are playing them well. The people who complain about it being broken don't have decks that interact with their opponents. Like a Mayael or something that does big stupid things, but completely rolls over to any control spells or disruption.

Since we are running tournaments here (yes I know, EDH tournaments are blah, but we do pretty well), I would think the answer is to change your playstyle as the other player. Try something else to take out Zur, and essentially change the meta from build up big stupid things, to playing a more interactive game, and paying more attention to taking out the winningest decks. If that means playing a different deck, then yeah, play a different deck.

In other play groups, what do you guys do with generals that your group can't beat?

 
keywacat
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posted February 16, 2014 08:00 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
In Prague everyone I've encountered follows the ban lists for each format, 1v1 and Multi-Player. The banlists have been developed by people with access to more information and results than we have, and the legends banned as commanders are banned for a reason.

Are you allowing Edric, Braids, Rofellos or the other banned commanders in your games? If not, why not?

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Volcanon
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posted February 16, 2014 01:54 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by hilikuS:
Question about our Commander tournaments we run locally.

A couple of the members of our league are currently playing very good decks, that they have taken the time and effort to learn how to play well, and tweak to their liking. They win almost every time. One of them is Zur. Most of our tournaments are 1v1, and while I realize that Zur is banned in the French rules for 1v1, I personally don't think the deck is unbeatable or broken.

However, many other players complain that they can't beat it, or it's broken. I am personally very much against banning any general, because as I mentioned the problem isn't that the cards are unbeatable, it's that the pilots of those decks are very very well prepared, and are playing them well. The people who complain about it being broken don't have decks that interact with their opponents. Like a Mayael or something that does big stupid things, but completely rolls over to any control spells or disruption.

Since we are running tournaments here (yes I know, EDH tournaments are blah, but we do pretty well), I would think the answer is to change your playstyle as the other player. Try something else to take out Zur, and essentially change the meta from build up big stupid things, to playing a more interactive game, and paying more attention to taking out the winningest decks. If that means playing a different deck, then yeah, play a different deck.

In other play groups, what do you guys do with generals that your group can't beat?


In 1v1 Zur is pretty broken. It doesn't matter how prepared you are, he's still pretty broken. They banned Edric a couple years back for the same reason - absurd card advantage and absurd quantities of counterspells.

 
iccarus
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posted February 16, 2014 07:45 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
If you are going to run events as 1v1, then you should be using the french list. Doing a competitive event with the multiplayer rules of the format in place will just lead to broken decks that are oppressive to the meta. A tuned Zur deck can be very hard to beat in even a multiplayer setting, let alone 1v1.

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hilikuS
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posted February 16, 2014 08:56 PM   Click Here to See the Profile for hilikuS Click Here to Email hilikuS Send a private message to hilikuS Click to send hilikuS an Instant Message Edit/Delete Message Reply With Quote View hilikuS's Trade Auction or SaleView hilikuS's Trade Auction or Sale
quote:
Originally posted by keywacat:
In Prague everyone I've encountered follows the ban lists for each format, 1v1 and Multi-Player. The banlists have been developed by people with access to more information and results than we have, and the legends banned as commanders are banned for a reason.

Are you allowing Edric, Braids, Rofellos or the other banned commanders in your games? If not, why not?


Braids and Rofellos are no go as generals. Edric is legal, and people hate it.

Sounds like the solution is to ban some of these guys though based on what you're all saying.

[Edited 1 times, lastly by hilikuS on February 16, 2014]

 
Volcanon
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posted February 16, 2014 09:42 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by hilikuS:
Braids and Rofellos are no go as generals. Edric is legal, and people hate it.

Sounds like the solution is to ban some of these guys though based on what you're all saying.


Actually Edric is not banned in 1v1. He might be legal in multiplayer, but then in multiplayer politics tends to even everything out (combo deck? You aren't playing with me. Etc).

 
caquaa
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posted February 17, 2014 01:03 AM   Click Here to See the Profile for caquaa Click Here to Email caquaa Send a private message to caquaa Click to send caquaa an Instant Message Edit/Delete Message Reply With Quote View caquaa's Trade Auction or SaleView caquaa's Trade Auction or Sale
quote:
Originally posted by Volcanon:
Actually Edric is not banned in 1v1. He might be legal in multiplayer, but then in multiplayer politics tends to even everything out (combo deck? You aren't playing with me. Etc).

edric is very banned as a general in 1v1

http://duelcommander.com/banlist/

 
Volcanon
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posted February 17, 2014 06:44 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by caquaa:
edric is very banned as a general in 1v1

http://duelcommander.com/banlist/


Yeah that's what I meant to say - he was saying it wasn't banned, but it is along with Zur and a few others.

 
ryan2754
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posted February 18, 2014 02:57 PM   Click Here to See the Profile for ryan2754 Click Here to Email ryan2754 Send a private message to ryan2754 Click to send ryan2754 an Instant Message Edit/Delete Message Reply With Quote View ryan2754's Have/Want ListView ryan2754's Have/Want List
Play my Lin Sivvi EDH deck against anyone with Zur or Kaalia. Searching up a Bound in Silence repeatedly to lock their general is fun.
 
Volcanon
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posted February 18, 2014 04:03 PM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by ryan2754:
Play my Lin Sivvi EDH deck against anyone with Zur or Kaalia. Searching up a Bound in Silence repeatedly to lock their general is fun.

Also searching up Task Force and gaining a trillion life. Too bad you're stuck in monowhite if you play Lin Sivvi, and too bad there's the general damage rule. Is there any artifact or white card that lets you straight up pay life to do something useful?

 
Pail42
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posted February 18, 2014 04:26 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Volcanon:
Also searching up Task Force and gaining a trillion life. Too bad you're stuck in monowhite if you play Lin Sivvi, and too bad there's the general damage rule. Is there any artifact or white card that lets you straight up pay life to do something useful?

Phyrexian Colossus untaps for life (combo with a tap aura/equipment?)
Book of Rass pays life and mana for drawing (no tap!)
Well of Lost Dreams pays life and mana for drawing (triggered on life gain)

 
stab107
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posted February 18, 2014 05:26 PM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Volcanon:
Also searching up Task Force and gaining a trillion life. Too bad you're stuck in monowhite if you play Lin Sivvi, and too bad there's the general damage rule. Is there any artifact or white card that lets you straight up pay life to do something useful?

Phyrexian Processor.

 
Teferi Planeswalker
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posted February 24, 2014 05:29 PM   Click Here to See the Profile for Teferi Planeswalker Click Here to Email Teferi Planeswalker Send a private message to Teferi Planeswalker Click to send Teferi Planeswalker an Instant Message Edit/Delete Message Reply With Quote 
Is Chromatic Lantern the best mana-rock for fixing? What are the alternatives?

I can think of these:
Coalition Relic
Darksteel Ingot

 
Swift2210
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posted February 24, 2014 11:27 PM   Click Here to See the Profile for Swift2210 Click Here to Email Swift2210 Send a private message to Swift2210 Click to send Swift2210 an Instant Message Edit/Delete Message Reply With Quote View Swift2210's Have/Want ListView Swift2210's Have/Want List
Using mana rocks for mana fixing takes up slots you could otherwise use for useful things
 
choco man
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posted February 24, 2014 11:53 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
I agree with that. Mana rocks should be for ramp and not color-fixing. Therefore, I rate Coalition Relic much higher than Chromatic Lantern.
 
keywacat
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posted February 26, 2014 08:24 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
I have a Kaalia deck for the French-rules 1v1 EDH tournaments my LGS runs in Prague, and I have a choice between running either Rishadan Port or Ghost Quarter. (Wasteland is already in the deck)

What would you lot recommend? Being able to destroy a bothersome non-basic land or keep someone off a colour? Right now I'm leaning towards Ghost Quarter for the corner-case of my opponent activating Dust Bowl in response to Port tapping it.

Cheers;
keywacat

edit: I should probably run all 3, Wasteland, Ghost Quarter and Rishadan Port and take out Bojuka Bog. I cannot think of any game where Bojuka Bog actually performed as intended with Kaalia. The way the deck is designed CIPT is a serious handicap, speed is everything.
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[Edited 1 times, lastly by keywacat on February 26, 2014]

 
junichi
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posted February 26, 2014 08:35 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by keywacat:
I have a Kaalia deck for the French-rules 1v1 EDH tournaments my LGS runs in Prague, and I have a choice between running either Rishadan Port or Ghost Quarter. (Wasteland is already in the deck)

What would you lot recommend? Being able to destroy a bothersome non-basic land or keep someone off a colour? Right now I'm leaning towards Ghost Quarter for the corner-case of my opponent activating Dust Bowl in response to Port tapping it.

Cheers;
keywacat

edit: I should probably run all 3, Wasteland, Ghost Quarter and Rishadan Port and take out Bojuka Bog. I cannot think of any game where Bojuka Bog actually performed as intended with Kaalia. The way the deck is designed CIPT is a serious handicap, speed is everything.


Not a fan of Ghost Quarter. I would much rather run Tectonic Edge, but even that is meh. Port is pretty awesome in the right deck, but I don't see how it fits in Kaalia, unless you just want to randomly waste 2 mana to tap 1 land.

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keywacat
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posted February 26, 2014 08:39 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
What I need to do is have something more against Gaea's Cradle and Dust Bowl that Azusa and Prossh decks always seem to run. I used to feel the same way as you about Ghost Quarter, though now feel good about having my opponent trade away a Cradle to search out a Forest. Just looks like a good deal for me.

edit: Tectonic Edge is too slow. If Azusa or Prossh has 4 lands up I'm probably going to lose.

[Edited 2 times, lastly by keywacat on February 26, 2014]

 
junichi
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posted February 26, 2014 09:10 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by keywacat:
What I need to do is have something more against Gaea's Cradle and Dust Bowl that Azusa and Prossh decks always seem to run. I used to feel the same way as you about Ghost Quarter, though now feel good about having my opponent trade away a Cradle to search out a Forest. Just looks like a good deal for me.

edit: Tectonic Edge is too slow. If Azusa or Prossh has 4 lands up I'm probably going to lose.


Against Prossh, Tech Edge will always be faster than they can get Cradle online. Against Azusa with a god start, nothing in your color will save you anyway.

Honestly, if I am running Kaalia, I will focus more on keeping a fast and consistent tempo, than to slow myself down and hope to drag my opponent along with me. If I have a Kaalia out, and all my opponent wants to/can do is waste 3 mana, tap dustbowl, and sacrifice a land to destroy one of my land, I am perfectly happy with this situation.

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keywacat
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posted February 26, 2014 10:29 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
What does your Kaalia mana base look like? Mine is:

Basic Lands (6)
2 Swamps
2 Mountains
2 Plains

Lands (26)
Arid Mesa
Battlefield Forge
Blood Crypt
Bloodstained Mire
Cavern of Souls
Caves of Koilos
City of Brass
Clifftop Retreat
Command Tower
Dragonskull Summit
Fetid Heath
Ghost Quarter
Godless Shrine
Graven Cairns
High Market
Isolated Chapel
Marsh Flats
Maze of Ith
Reflecting Pool
Rishadan Port
Rugged Prairie
Sacred Foundry
Slayer’s Stronghold
Sulfurous Springs
Thespian’s Stage
Wasteland

Legendary Lands (6)
Eiganjo Castle
Flagstones of Trokair
Hall of the Bandit Lord
Phyrexian Tower
Shizo, Death’s Storehouse
Volrath’s Stronghold

Cost is behind proper dual lands not making the list.

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junichi
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posted February 26, 2014 10:59 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by keywacat:
What does your Kaalia mana base look like? Mine is:

Basic Lands (6)
2 Swamps
2 Mountains
2 Plains

Lands (26)
Arid Mesa
Battlefield Forge
Blood Crypt
Bloodstained Mire
Cavern of Souls
Caves of Koilos
City of Brass
Clifftop Retreat
Command Tower
Dragonskull Summit
Fetid Heath
Ghost Quarter
Godless Shrine
Graven Cairns
High Market
Isolated Chapel
Marsh Flats
Maze of Ith
Reflecting Pool
Rishadan Port
Rugged Prairie
Sacred Foundry
Slayer’s Stronghold
Sulfurous Springs
Thespian’s Stage
Wasteland

Legendary Lands (6)
Eiganjo Castle
Flagstones of Trokair
Hall of the Bandit Lord
Phyrexian Tower
Shizo, Death’s Storehouse
Volrath’s Stronghold

Cost is behind proper dual lands not making the list.


Unfortunately, BRW is not my color, so I don't run Kaalia at all, but I noticed 9 colorless mana source and a Maze of Ith, which might give you some hardship when you are trying to rush out an early Kaalia. I am also not a fan of Thespian’s Stage unless there are some hidden combo/synergy I am not aware of.

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"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
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revenger
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posted February 26, 2014 06:59 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
quote:
Originally posted by keywacat:
What does your Kaalia mana base look like? Mine is:

Basic Lands (6)
2 Swamps
2 Mountains
2 Plains

Lands (26)
Arid Mesa
Battlefield Forge
Blood Crypt
Bloodstained Mire
Cavern of Souls
Caves of Koilos
City of Brass
Clifftop Retreat
Command Tower
Dragonskull Summit
Fetid Heath
Ghost Quarter
Godless Shrine
Graven Cairns
High Market
Isolated Chapel
Marsh Flats
Maze of Ith
Reflecting Pool
Rishadan Port
Rugged Prairie
Sacred Foundry
Slayer’s Stronghold
Sulfurous Springs
Thespian’s Stage
Wasteland

Legendary Lands (6)
Eiganjo Castle
Flagstones of Trokair
Hall of the Bandit Lord
Phyrexian Tower
Shizo, Death’s Storehouse
Volrath’s Stronghold

Cost is behind proper dual lands not making the list.


Vesuva > Thespian's Stage

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keywacat
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posted February 27, 2014 01:57 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
Cheers revenger. I've decided to drop Thespian's Stage for Tarnished Citadel. It doesn't come in tapped and gives me any colour I need in a pinch.

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iccarus
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posted March 06, 2014 05:58 AM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
Got to play last night for the first time in over two months. My playgroup has died down a little, so we had to rely mostly on randoms at the LGS. Had two games in a row where people played blow up the world cards (Armageddon and Obliterate) without a way to win on board, effectively dragging the games out for an extra 20 minutes. I ended up winning both of them, but we probably could have fit a third game in had those cards not been played as "I don't want to die right now" knee jerk effects.

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