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Author Topic:   Post for Commander/Edh Part 6: Plz no more Jace versions.
Myy
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posted December 09, 2013 04:03 PM   Click Here to See the Profile for Myy Click Here to Email Myy Send a private message to Myy Click to send Myy an Instant MessageVisit Myy's Homepage  Edit/Delete Message Reply With Quote 
quote:
Originally posted by Pail42:
I second Volcanon's recommendation:

Propaganda
War Tax
Ghostly Prison
Crawl Space


yeah, but that deck doesn't come with those cards ( only propaganda). my playgroup opted to not include additional cards to make the games fun.

So does that deck just suck if not playing with additional cards?

like I said, most spells are pretty wacky, but overly expensive.


EDIT: sorry for my bad grammar/typos last time, was typing on my iPhone

 
junichi
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posted December 10, 2013 02:01 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
Not sure if anyone is having the same experience, but I noticed with the printing of the new commanders, the ability to "tuck" your opponent's commander is much more important than before.

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Pail42
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posted December 10, 2013 02:32 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Myy:
yeah, but that deck doesn't come with those cards ( only propaganda). my playgroup opted to not include additional cards to make the games fun.

So does that deck just suck if not playing with additional cards?


Not all the decks are created equally, especially if playing 1v1. In the first round of commander decks the Kaalia of the Vast deck felt far stronger than all the others.

Your best best is probably to try to convince everybody to go after the players with better stuff in play. In my group we usually go after the person with worst deck last because they are the smallest threat.

[Edited 1 times, lastly by Pail42 on December 10, 2013]

 
junichi
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posted December 24, 2013 09:47 AM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote 
I am currently putting a foil silver border EDH deck together using cards from holiday promos, Unhinged, and Unglued. I had to steal my gf's nail polish remover to remove the black border from random foil basic land.

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Volcanon
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posted December 24, 2013 09:53 AM   Click Here to See the Profile for Volcanon Click Here to Email Volcanon Send a private message to Volcanon Click to send Volcanon an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by junichi:
I am currently putting a foil silver border EDH deck together using cards from holiday promos, Unhinged, and Unglued. I had to steal my gf's nail polish remover to remove the black border from random foil basic land.


Topsy Turvy is OP if silver border cards are OK.

 
Sovarius
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posted January 29, 2014 07:50 PM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
Wanting to build WUG enchantress for fun, no OP combos or serious control.

Suggestions for commander and cards?

I have mostly the normal stuff in the list already, like all enchantreses, enchant tutors

 
iccarus
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posted January 29, 2014 07:58 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
Wanting to build WUG enchantress for fun, no OP combos or serious control.

Suggestions for commander and cards?

I have mostly the normal stuff in the list already, like all enchantreses, enchant tutors


Angus Mackenzie or Rubinia Soulsinger. Jenara is also cool if you get something like Mirari's Wake online.

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Sovarius
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posted January 31, 2014 11:49 AM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
Any individual card suggestions? I wasn't going to play any serious combos, there are a couple but no serious means of getting them to fire off, and I wasn't going to use anything very powerful like Conscription or humility.

Just looking for fun stuff I haven't heard of, there are a lot of enchants/enchant related things out there

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iccarus
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posted January 31, 2014 01:07 PM   Click Here to See the Profile for iccarus Click Here to Email iccarus Send a private message to iccarus Click to send iccarus an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
Any individual card suggestions? I wasn't going to play any serious combos, there are a couple but no serious means of getting them to fire off, and I wasn't going to use anything very powerful like Conscription or humility.

Just looking for fun stuff I haven't heard of, there are a lot of enchants/enchant related things out there


For casual I would avoid stupid stuff like Enchanted Evening + Opalescence or Aura Thief. I would think that's pretty obvious though.

Enchantments you can return to your hand were always a favorite when I played Uril. Stuff like Cage of Hands and Flickering Ward can be cheap cantrips with an enchantress in play. They can also help remove a threat or push through damage.

Arenson's Aura was really fun to play with Enchanted Evening, as it creates a little more fairness than some of the "blow up the world" type cards you can run with EE.

Sun Titan is also a very strong card in EDH enchantress, since a lot of the stuff you run is under 3 cmc and it gets blow up frequently.

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oneofchaos
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posted January 31, 2014 06:42 PM   Click Here to See the Profile for oneofchaos Click Here to Email oneofchaos Send a private message to oneofchaos Click to send oneofchaos an Instant Message Edit/Delete Message Reply With Quote 
Who's a general that is fun to play but if the table turns on me can stomp the table?
 
mattw
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posted January 31, 2014 06:51 PM   Click Here to See the Profile for mattw Click Here to Email mattw Send a private message to mattw Click to send mattw an Instant Message Edit/Delete Message Reply With Quote 
Prime Speaker Zegana? Drawing cards is always fun. Also if someone is annoying you then you can always just draw into an answer.

I like my horde of notions deck, good cards from every color obviously, and you can recur fun creatures until stuff gets out of hand then bring back a maelstrom wandered and roil elemental, play and crack a fetchland then just swing and cripple or kill whoever is annoying the board.

 
Sovarius
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posted February 01, 2014 07:36 PM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
quote:
Originally posted by iccarus:
For casual I would avoid stupid stuff like Enchanted Evening + Opalescence or Aura Thief. I would think that's pretty obvious though.


Have Sun Titan, left out Arenson's/Teferi's because spot removal is usually not my style nor a big thing in my two man playgroup.
I play a couple bouncy enchantments and recursion, like the idea of maybe a couple more. Are there other decent ones?

I play Enchanted Evening, Opalescence, and Aura Thief, but no significant means of enabling a combo. I would never specifically try to set it up, and would be particularly rare. They do minimal each on their own though, which at once makes them more acceptable but also a good reason to remove them.

quote:
Originally posted by oneofchaos:
Who's a general that is fun to play but if the table turns on me can stomp the table?

I think you can take any combo general and play with them for fun, but still be prepared to assemble something annoying.

Derevi is fun, and you can just mess around with a decent sum of tap-ability creatures that have fun effects like Sigil Tracer, Echo Mage, Arcanis, Skyward-Eye Prophets.
Depending on what you like there are other effects too of course.
If you like to use tutors for creatures/arts/enchants you could include any size package including a mix or all of:
Seedborn Muse, Murkfiend Liege, Prophet of Kruphix, Winter Orb, Static orb, Stoic Angel, Opposition, Glare of Subdual.
Plus any other effects that force your opponent to tap like Kismet/Frozen Aether/Loxodon Gatekeeper, or several others that don't allow untaps. Any number of cards that turn your lands into creatures for Glare. Any creature that says you can tap to draw a card plus Mind Over Matter.
Dead-Eye Navigator + Anything annoying ever, or DEN + Eternal Witness + Time Walk effect.
Charisma + Pinger
Or Beguiler + Freed from the Real.

In great colors for fun and for combos both.

I also really really enjoy playing Sharuum for fun, and she is obviously designed for combos.

 
Boston
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posted February 02, 2014 10:09 AM   Click Here to See the Profile for Boston Click Here to Email Boston Send a private message to Boston Click to send Boston an Instant Message Edit/Delete Message Reply With Quote View Boston's Have/Want ListView Boston's Have/Want List
For artifact removal, would you prefer Viashino Heretic, Vandalblast, or Shattering Pulse?

Also, in both a UW and UR deck, do you run Halimar Depths or leave it out?

Thanks.

 
choco man
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posted February 02, 2014 11:07 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by Boston:
For artifact removal, would you prefer Viashino Heretic, Vandalblast, or Shattering Pulse?

Also, in both a UW and UR deck, do you run Halimar Depths or leave it out?

Thanks.


I prefer re-usable effects such as Heretic to one-time spells. But Vandalblast is one of the very best artifact removals. If you have room to run both, they are both worth it.

Shattering Pulse is really expensive. 5cc to destroy stuff is a lot. I know you get to re-use it, but spending 5 mana a turn doesn't allow you to do very much on your own turn. At that point, just pay 5cc to destroy everything all at once Vandalblast-style.

I don't like most come into tapped lands. Most aren't really good enough to justify the turn that you miss.

 
jaromirjagr
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posted February 02, 2014 01:05 PM   Click Here to See the Profile for jaromirjagr Click Here to Email jaromirjagr Send a private message to jaromirjagr Click to send jaromirjagr an Instant Message Edit/Delete Message Reply With Quote 
Can I use azorious guildmages ability to counter target activated ability on derevi empyrial tactician using her ability to being played from the command zone?thx
 
Sovarius
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posted February 02, 2014 02:05 PM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
quote:
Originally posted by choco man:
I prefer re-usable effects such as Heretic to one-time spells. But Vandalblast is one of the very best artifact removals. If you have room to run both, they are both worth it.

Shattering Pulse is really expensive. 5cc to destroy stuff is a lot. I know you get to re-use it, but spending 5 mana a turn doesn't allow you to do very much on your own turn. At that point, just pay 5cc to destroy everything all at once Vandalblast-style.


Shattering spree is not as bad as you say. You don't have to pay 5 each turn, no one said you have to cast it every turn. Just if you want to keep it, or if you don't need it again just 2.
Vandalblast is also not necessarily better either, as edh is usually social and multiplayer, you may not want to bomb everything at once and **** off a lot of people. Particularly if maybe some of those artifacts also help you.

Boston, why out of only those three? There are others.
I like Shattering Spree, and in w/r Orim's Thunder is really fun.

 
Boston
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posted February 02, 2014 07:48 PM   Click Here to See the Profile for Boston Click Here to Email Boston Send a private message to Boston Click to send Boston an Instant Message Edit/Delete Message Reply With Quote View Boston's Have/Want ListView Boston's Have/Want List
Shattering Spree actually looks pretty cool too. I have the other three, and it's for a UR deck so that rules out Orim's Thunder.

I like the Heretic and am currently running it: however, I find it eats removal (almost) immediately so was debating the other two. I really like buyback in edh.

 
jaromirjagr
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posted February 02, 2014 10:02 PM   Click Here to See the Profile for jaromirjagr Click Here to Email jaromirjagr Send a private message to jaromirjagr Click to send jaromirjagr an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Boston:
For artifact removal, would you prefer Viashino Heretic, Vandalblast, or Shattering Pulse?

Also, in both a UW and UR deck, do you run Halimar Depths or leave it out?

Thanks.



are you talking about global destruction or just opponents artifacts?theres good old shatterstorm or pulverize for global destruction otherwise I would say shattering spree or vandalblast are probably the nicest for mono red.Any good edh runs spot removal and viashino heretic is no fun so they will likely target it.Run mask of avacyn,lightning greaves,general's kabuto,whisperilk cloak champions helm etc.Gorilla shaman is not as good as the heretic as it doesnt deal damage but does the job.
 
choco man
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posted February 02, 2014 10:47 PM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
quote:
Originally posted by jaromirjagr:
Can I use azorious guildmages ability to counter target activated ability on derevi empyrial tactician using her ability to being played from the command zone?thx

Yes, you can counter that ability with guildmage

quote:
Originally posted by Sovarius:
as edh is usually social and multiplayer, you may not want to bomb everything at once and **** off a lot of people.

I play Heartless Hidetsugu, so....people are already mad.

People also get mad at wraths. But wraths are good and needed to balance games.

I don't even play it, but kinda disappointed that Sylvan Primordial is banned now.

[Edited 1 times, lastly by choco man on February 02, 2014]

 
LocoFlame
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posted February 03, 2014 06:34 PM   Click Here to See the Profile for LocoFlame Click Here to Email LocoFlame Send a private message to LocoFlame Click to send LocoFlame an Instant Message Edit/Delete Message Reply With Quote 
I'm kinda happy seeing Sylvan Primordial get the axe, until WOTC makes another version.
 
revenger
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posted February 04, 2014 05:19 PM   Click Here to See the Profile for revenger Click Here to Email revenger Click to send revenger an Instant MessageVisit revenger's Homepage  Edit/Delete Message Reply With Quote View revenger's Have/Want ListView revenger's Have/Want List
Why is Trade Secrets banned in EDH?

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Sovarius
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posted February 04, 2014 05:27 PM   Click Here to See the Profile for Sovarius Send a private message to Sovarius Click to send Sovarius an Instant Message Edit/Delete Message Reply With Quote View Sovarius's Have/Want ListView Sovarius's Have/Want List
quote:
Originally posted by revenger:
Why is Trade Secrets banned in EDH?


Presumably the ridic amounts of draw, technically unlimited. I would also like a real answer as I was wondering that last night.

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stab107
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posted February 04, 2014 05:33 PM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Sovarius:
Presumably the ridic amounts of draw, technically unlimited. I would also like a real answer as I was wondering that last night.


http://mtgcommander.net/Forum/viewtopic.php?f=1&t=15735

 
choco man
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posted February 07, 2014 10:12 AM   Click Here to See the Profile for choco man Click Here to Email choco man Send a private message to choco man Click to send choco man an Instant Message Edit/Delete Message Reply With Quote View choco man's Have/Want ListView choco man's Have/Want List
I know all instant-speed removal stops it and it doesn't have any citp effects, but what are chances of deadeye navigator getting the axe?

Roughly the same chances as kiki-jikki does? People are finally quiet about Kiki now that Deadeye is in town.

[Edited 2 times, lastly by choco man on February 07, 2014]

 
stab107
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posted February 07, 2014 10:32 AM   Click Here to See the Profile for stab107 Click Here to Email stab107 Send a private message to stab107 Click to send stab107 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by choco man:
I know all instant-speed removal stops it and it doesn't have any citp effects, but what are chances of deadeye navigator getting the axe?

I am honestly surprised it was not banned this time around. When this thing is abused it is pretty ridiculous.

 

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