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Author Topic:   The Rulings Thread part 55 - Please post ALL Rules Questions here!
chaos021
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posted January 16, 2014 06:33 PM   Click Here to See the Profile for chaos021 Send a private message to chaos021 Click to send chaos021 an Instant Message Edit/Delete Message Reply With Quote View chaos021's Have/Want ListView chaos021's Have/Want List
quote:
Originally posted by ryan2754:
How does opalescence interact with creature enchantments

Assuming they are global enchantments (stuff that isn't bestowed or are otherwise local), then it would overwrite their power/toughness according to Opalescence' ability.

quote:
Originally posted by mikeyk135:
I would have thought Opalescence would have errata to say noncreature enchantments similarly to March of the Machines and artifacts. That is how I would assume it works at least.

If they have done an errata on it, then I wasn't aware of it.

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[Edited 1 times, lastly by chaos021 on January 16, 2014]

 
Pail42
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posted January 17, 2014 09:46 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by mikeyk135:
I would have thought Opalescence would have errata to say noncreature enchantments similarly to March of the Machines and artifacts. That is how I would assume it works at least.

March of the Machines has always specified "non-creature", it doesn't have errata.

Check out the interactions between Multiple Opalescence's and Humility on Gatherer. It has always been able to change the power and toughness of "enchantment creature"s
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15142

 
sys41o
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posted January 17, 2014 01:49 PM   Click Here to See the Profile for sys41o Click Here to Email sys41o Send a private message to sys41o Click to send sys41o an Instant Message Edit/Delete Message Reply With Quote 
If a the controller of a pro-red creature is successfully targeted by Skullcrack or similar effect then that creature blocks a red creature is damaged assigned to the creature?
 
chaos021
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posted January 17, 2014 04:39 PM   Click Here to See the Profile for chaos021 Send a private message to chaos021 Click to send chaos021 an Instant Message Edit/Delete Message Reply With Quote View chaos021's Have/Want ListView chaos021's Have/Want List
quote:
Originally posted by sys41o:
If a the controller of a pro-red creature is successfully targeted by Skullcrack or similar effect then that creature blocks a red creature is damaged assigned to the creature?

Yes.

__________________
"Message to women worldwide: Girls....we're stupid. We don't like games. We don't know games. We can't read minds. Say it like you mean or STFU." -rockondon

My Sale Thread

 
keywacat
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posted January 22, 2014 05:33 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
Ciao guys;

I have a question about Unearth and Torpor Orb. As I understand it Unearth creates a delayed trigger when the creature enters the battlefield, and Torpor Orb will 'stifle' this delayed trigger, preventing it from initialising.

Basically I want to know if a Torpor Orb works well with Sedris, the Traitor King.

Cheers;
keywacat

 
Pail42
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posted January 22, 2014 06:04 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
Unearth creates a delayed trigger and a replacement effect. You can stifle the trigger at end of turn to keep the creature in play, but you can't stifle the effect that exiles it if it would die.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175111

[Edited 1 times, lastly by Pail42 on January 22, 2014]

 
keywacat
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posted January 22, 2014 06:18 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Pail42:
Unearth creates a delayed trigger and a replacement effect. You can stifle the trigger at end of turn to keep the creature in play, but you can't stifle the effect that exiles it if it would die.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175111


Ok, so Stifle and Voidslime work, what about Torpor Orb? Does it prevent the 'remove from the game at end of turn trigger' when an unearthed creature enters the battlefield?

 
Pail42
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posted January 22, 2014 08:30 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by keywacat:
Ok, so Stifle and Voidslime work, what about Torpor Orb? Does it prevent the 'remove from the game at end of turn trigger' when an unearthed creature enters the battlefield?

Torpor orb doesn't work. The trigger created by unearth is not created by a trigger when the creature enters the battlefield, it's created by the unearth ability.

Other than Stifle effects you can also exile the creature with something like Conjurer's Closet. The exile effect from the trigger won't do anything because the creature is already getting exiled. When the creature returns to play it's a new copy that can stick around forever.

 
keywacat
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posted January 22, 2014 10:08 AM   Click Here to See the Profile for keywacat Click Here to Email keywacat Send a private message to keywacat Click to send keywacat an Instant Message Edit/Delete Message Reply With Quote 
Cheers for that. It's still a bit confusing for me, as I know Torpor Orb stops Tainted Aether from Triggering. I thought it would likewise play well with Sedris. :/

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Zarfolos132
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posted January 22, 2014 11:13 PM   Click Here to See the Profile for Zarfolos132 Click Here to Email Zarfolos132 Send a private message to Zarfolos132 Click to send Zarfolos132 an Instant Message Edit/Delete Message Reply With Quote 
Saw this theros card, its cost xxx, and puts x counters on it, it taps and gives mana equal to the counters on it from the xxx you paid. Am I right understand that if i wanted to put one charge counter on it it would cost 3 mana, one for each x?
 
thror
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posted January 22, 2014 11:22 PM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zarfolos132:
Saw this theros card, its cost xxx, and puts x counters on it, it taps and gives mana equal to the counters on it from the xxx you paid. Am I right understand that if i wanted to put one charge counter on it it would cost 3 mana, one for each x?

it would, yes. each X must be the same. sounds like a worse everflowing chalice.

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VJames83
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posted January 23, 2014 04:56 AM   Click Here to See the Profile for VJames83 Click Here to Email VJames83 Send a private message to VJames83 Click to send VJames83 an Instant Message Edit/Delete Message Reply With Quote 
My opponent attacks with a Tarmogoyf. I block with a Mother of Runes. At what point in the combat phase is it too late to use Mother of Runes' ability to give her prot green?
 
Pail42
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posted January 23, 2014 08:45 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by VJames83:
My opponent attacks with a Tarmogoyf. I block with a Mother of Runes. At what point in the combat phase is it too late to use Mother of Runes' ability to give her prot green?

After blockers are declared the active player will get priority. So the attacker gets to take action first and once they pass you can activate mother of runes. This is your last chance to activate before combat damage is assigned in the next step.

 
Zarfolos132
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posted January 23, 2014 10:12 AM   Click Here to See the Profile for Zarfolos132 Click Here to Email Zarfolos132 Send a private message to Zarfolos132 Click to send Zarfolos132 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:
it would, yes. each X must be the same. sounds like a worse everflowing chalice.


yes it seems like one of the worst mana ramping cards ever, not one i was running but my friend, and he didn't believe me that it had to be an equal amount on each x.

Thanks for the answer!

 
thror
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posted January 23, 2014 10:51 AM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Zarfolos132:
yes it seems like one of the worst mana ramping cards ever, not one i was running but my friend, and he didn't believe me that it had to be an equal amount on each x.

Thanks for the answer!


just point him to the gatherer rules on chalice of the void.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370411

12/1/2004 A mana cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay 6 mana to cast Chalice of the Void.

edit: i would also love to know what card this is, because i can't find it in gatherer.

__________________
"He fights you not because you have wronged him, but because you are there."

<@Anusien> Pretty sure New Zealanders are the sheep shaggers
<KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep
<KIP_NZ> we kiwi's like our sheep



[Edited 1 times, lastly by thror on January 23, 2014]

 
Pail42
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posted January 23, 2014 11:02 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by thror:

edit: i would also love to know what card this is, because i can't find it in gatherer.

It's a spoiled Born of the Gods artifact.

 
mattw
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posted January 23, 2014 06:13 PM   Click Here to See the Profile for mattw Click Here to Email mattw Send a private message to mattw Click to send mattw an Instant Message Edit/Delete Message Reply With Quote 
So with smokestack, since both parts of it read "at the beginning of the upkeep" can I put it on the stack so I sac nothing then put the first counter on it, and keep sacrificing one less thing than my opponents afterwards?
 
Pail42
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posted January 23, 2014 08:20 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
You've got it right.
 
VJames83
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posted January 24, 2014 04:54 AM   Click Here to See the Profile for VJames83 Click Here to Email VJames83 Send a private message to VJames83 Click to send VJames83 an Instant Message Edit/Delete Message Reply With Quote 
My opponent untaps with an unflipped Delver of Secrets. He goes to upkeep, puts the Delver's trigger on the stack, and casts Brainstorm.

If I'm holding a Thought Scour, is there any way for me to mill away what he puts back with the Brainstorm before the Delver trigger resolves?

[Edited 1 times, lastly by VJames83 on January 24, 2014]

 
Pail42
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posted January 24, 2014 06:11 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
Yes. After Brainstorm resolves your opponent will get priority; once he passes you can use Thought Scour.
 
VJames83
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posted January 24, 2014 06:38 AM   Click Here to See the Profile for VJames83 Click Here to Email VJames83 Send a private message to VJames83 Click to send VJames83 an Instant Message Edit/Delete Message Reply With Quote 
Thanks Pail. So the Delver trigger gets its own priority pass?
 
Pail42
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posted January 24, 2014 07:16 AM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by VJames83:
Thanks Pail. So the Delver trigger gets its own priority pass?

Each time something on the stack (trigger or spell) resolves the active player gets priority.

 
thror
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posted January 24, 2014 10:16 AM   Click Here to See the Profile for thror Send a private message to thror Click to send thror an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by Pail42:
Each time something on the stack (trigger or spell) resolves the active player gets priority.

and in order for ANYTHING to resolve, both players must pass priority in succession (or ALL players for multiplayer games). you always have an opportunity to act before something happens.

__________________
"He fights you not because you have wronged him, but because you are there."

<@Anusien> Pretty sure New Zealanders are the sheep shaggers
<KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep
<KIP_NZ> we kiwi's like our sheep

 
harbingerofthevoid
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posted January 24, 2014 10:40 PM   Click Here to See the Profile for harbingerofthevoid Click Here to Email harbingerofthevoid Send a private message to harbingerofthevoid Click to send harbingerofthevoid an Instant MessageVisit harbingerofthevoid's Homepage  Edit/Delete Message Reply With Quote 
if you pay mana to cast a spell that targets a creature and you target an untargettable creature (hexproof or someting), what happens?

I guess what I mean is that I targeted a 'hexproof' critter. They went ballistic. But, since i legally couldn't target it but already tired to, ... now what?


[Edited 1 times, lastly by harbingerofthevoid on January 24, 2014]

 
Pail42
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posted January 24, 2014 10:52 PM   Click Here to See the Profile for Pail42 Send a private message to Pail42 Click to send Pail42 an Instant Message Edit/Delete Message Reply With Quote 
quote:
Originally posted by harbingerofthevoid:
if you pay mana to cast a spell that targets a creature and you target an untargettable creature (hexproof or someting), what happens?

I guess what I mean is that I targeted a 'hexproof' critter. They went ballistic. But, since i legally couldn't target it but already tired to, ... now what?


You get to put the spell back in your hand and undo the actions you used to cast the spell. In general it's like it never happened; but there are some exceptions, like drawing a card off chromatic orb, that can't be un-done. It's covered in section 717 of the rule book.

[Edited 1 times, lastly by Pail42 on January 24, 2014]

 

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