Author
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Topic: The Rulings Thread part 55 - Please post ALL Rules Questions here!
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kendawg13 Member
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posted January 24, 2014 11:19 PM
quote: Originally posted by Pail42: You get to put the spell back in your hand and undo the actions you used to cast the spell. In general it's like it never happened; but there are some exceptions, like drawing a card off chromatic orb, that can't be un-done. It's covered in section 717 of the rule book.
It also depends on if the target was a legal target before you casted the spell or if it became hexproof.
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harbingerofthevoid Member
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posted January 24, 2014 11:59 PM
target was SOOOO illegal. I just forgot. Tons of **** on the board.
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orcishartillery Member
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posted January 28, 2014 11:27 AM
quote: Originally posted by keywacat: Cheers for that. It's still a bit confusing for me, as I know Torpor Orb stops Tainted Aether from Triggering. I thought it would likewise play well with Sedris. :/
Torpor Orb stops abilities that trigger "Whenever a creature enters the battlefield", "When (this creature) enters the battlefield", and so on. The delayed triggered ability created by Unearth has no interaction with Torpor Orb, because it triggers "At the beginning of the next end step".
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dfitzg88 Member
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posted January 28, 2014 10:03 PM
Can I put a marble or something similar on top of my deck to remind me to scry with Thassa every turn before I draw (or for any other reason)?I know it's sad that I can't remember to do it but if I am allowed to give myself a reminder, why wouldn't I?
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chaos021 Member
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posted January 28, 2014 10:13 PM
quote: Originally posted by dfitzg88: Can I put a marble or something similar on top of my deck to remind me to scry with Thassa every turn before I draw (or for any other reason)?I know it's sad that I can't remember to do it but if I am allowed to give myself a reminder, why wouldn't I?
Yep. It's common to see players put dice on top of their deck to remind them of a cost that must be paid or other stuff. __________________ "Message to women worldwide: Girls....we're stupid. We don't like games. We don't know games. We can't read minds. Say it like you mean or STFU." -rockondonMy Sale Thread
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keywacat Member
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posted January 29, 2014 12:24 AM
quote: Originally posted by orcishartillery: [QUOTE]Originally posted by keywacat: Cheers for that. It's still a bit confusing for me, as I know Torpor Orb stops Tainted Aether from Triggering. I thought it would likewise play well with Sedris. :/
Torpor Orb stops abilities that trigger "Whenever a creature enters the battlefield", "When (this creature) enters the battlefield", and so on. The delayed triggered ability created by Unearth has no interaction with Torpor Orb, because it triggers "At the beginning of the next end step".[/QUOTE] Right, now that makes sense.
__________________ The Best Thing About EDH: "It’s like poker night, but nerdier." -David Schreiner
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revenger Member
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posted January 29, 2014 11:22 AM
My opponent has Ruhan of the Formori on the battlefield.I cast Duplicant on his, imprinting Ruhan. Next turn, he casts Ruhan from exile paying to more to cast it. I say he cannot, as I still control the Duplicant, with it being imprinted. He says he can as it is exiled to the command zone. How does this work? __________________ 28th in refs on Motl! #1 Ref's for Arizona! I offer 3rd party trading services. Email if interested. Your 2008, 2010 & 2012 Siskel & Ebert award winner! Your Motl runner-up in My Cousin Vinny & Rolling Stone Award!
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orcishartillery Member
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posted January 29, 2014 12:25 PM
quote: Originally posted by revenger: My opponent has Ruhan of the Formori on the battlefield.I cast Duplicant on his, imprinting Ruhan. Next turn, he casts Ruhan from exile paying to more to cast it. I say he cannot, as I still control the Duplicant, with it being imprinted. He says he can as it is exiled to the command zone. How does this work?
As Duplicant's triggered ability resolves, exiling your opponent's commander, he can choose to put his commander in the command zone instead. If he does, it will never be imprinted on Duplicant, and he can cast it from the command zone as normal.Note that if he does not choose to put his commander in his command zone instead, then it will be in the exile zone, it will be imprinted on Duplicant, and he cannot cast it from the exile zone.
[Edited 1 times, lastly by orcishartillery on January 29, 2014]
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Pail42 Member
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posted January 29, 2014 02:06 PM
quote: Originally posted by orcishartillery: As Duplicant's triggered ability resolves, exiling your opponent's commander, he can choose to put his commander in the command zone instead. If he does, it will never be imprinted on Duplicant, and he can cast it from the command zone as normal.Note that if he does not choose to put his commander in his command zone instead, then it will be in the exile zone, it will be imprinted on Duplicant, and he cannot cast it from the exile zone.
That's exactly how I expect it should work based on the rules, BUT ... http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/284b&page=3 "We updated this rule to state that if you cast a commander owned by someone else from the command zone (as can happen with Daxos of Meletis), the "commander tax" applies." Note that Daxos exiles cards, he doesn't put them in the command zone. Nothing you said disagrees with this but there may also be a strange interaction where Duplicant exiles the commander, which goes to the command zone, and Duplicant gets to act as though the commander is still imprinted even though it is in the command zone.
[Edited 1 times, lastly by Pail42 on January 29, 2014]
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orcishartillery Member
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posted January 30, 2014 12:54 PM
quote: Originally posted by Pail42: That's exactly how I expect it should work based on the rules, BUT ...http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/284b&page=3 "We updated this rule to state that if you cast a commander owned by someone else from the command zone (as can happen with Daxos of Meletis), the "commander tax" applies." Note that Daxos exiles cards, he doesn't put them in the command zone. Nothing you said disagrees with this but there may also be a strange interaction where Duplicant exiles the commander, which goes to the command zone, and Duplicant gets to act as though the commander is still imprinted even though it is in the command zone.
In order for a card to be imprinted, it must be in the exile zone: 607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability. On the other hand, I believe Daxos's ability works on the opponent's commander in the command zone because the commander was moved there by Daxos's ability (as modified by the commander replacement effect), and the command zone is a public zone. I can't seem to find the rule that I thought covered that interaction, though! (There's one for zone change triggers, but that's a different situation.)
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Meddling Pimp Member
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posted January 30, 2014 01:01 PM
quote: Originally posted by orcishartillery: On the other hand, I believe Daxos's ability works on the opponent's commander in the command zone because the commander was moved there by Daxos's ability (as modified by the commander replacement effect), and the command zone is a public zone. I can't seem to find the rule that I thought covered that interaction, though! (There's one for zone change triggers, but that's a different situation.)
Correct. Daxos of Meletis works because there are two "things" happening. First, he exiles, which can be replaced by the owner to send it to the Command Zone. Then, he says you may cast it, and does not specify "from exile". That last bit is the part that makes it work.
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mm1983 Member
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posted February 02, 2014 11:53 AM
On all of the Gods from Theros and Born of the Gods they are worded "As long as your devotion to a color is less than 5 or 7 then __ God isn't a creature". Does this apply only to being in play or is it also hand, graveyard, or library?If a God is both a creature and an enchantment outside of the battlefield zone then can I cast a Return from the Underworld returning a God to play from the graveyard even though I do not have 5 or 7 devotion? If it works this would result in being a creature in the graveyard to becoming just an enchantment when it's in play.
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dfitzg88 Member
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posted February 02, 2014 04:54 PM
quote: Originally posted by mm1983: On all of the Gods from Theros and Born of the Gods they are worded "As long as your devotion to a color is less than 5 or 7 then __ God isn't a creature". Does this apply only to being in play or is it also hand, graveyard, or library?If a God is both a creature and an enchantment outside of the battlefield zone then can I cast a Return from the Underworld returning a God to play from the graveyard even though I do not have 5 or 7 devotion? If it works this would result in being a creature in the graveyard to becoming just an enchantment when it's in play.
A creature is only a creature on the battlefield. In other zones, it is a "creature card," or, if on the stack, a "creature spell." The Gods all say, "As long as your devotion to _ is less than _, CardName isn't a creature." This only matters on the battlefield. Everywhere else, it's a creature card/creature spell only.
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Sliver King Member
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posted February 05, 2014 09:15 AM
I control a Floodtide Serpent and a Fate Foretold. Can I return the Fate Foretold to my hand at the start of the declare attackers step without actually attacking with the Serpent? Thank you for any clarity you might be able to provide.
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Pail42 Member
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posted February 05, 2014 10:11 AM
quote: Originally posted by Sliver King: I control a Floodtide Serpent and a Fate Foretold. Can I return the Fate Foretold to my hand at the start of the declare attackers step without actually attacking with the Serpent?
You can only return it to your hand (step g) if you first declare it as an attacker (step a). 508.1a The active player chooses which creatures that he or she controls, if any, will attack. The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the turn began. 508.1g If any of the chosen creatures require paying costs to attack, the active player determines the total cost to attack. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes "locked in." If effects would change the total cost after this time, ignore this change.
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thror Member
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posted February 05, 2014 10:11 AM
quote: Originally posted by Sliver King: I control a Floodtide Serpent and a Fate Foretold. Can I return the Fate Foretold to my hand at the start of the declare attackers step without actually attacking with the Serpent? Thank you for any clarity you might be able to provide.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378413 "This cost is paid as attackers are declared." Reminder text ftw. you declare him as an attacker and return the enchantment. no freebies. __________________ "He fights you not because you have wronged him, but because you are there."<@Anusien> Pretty sure New Zealanders are the sheep shaggers <KIP_NZ> Anusien: I'm a kiwi and I've shagged a sheep <KIP_NZ> we kiwi's like our sheep
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Purehate28 New Member
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posted February 11, 2014 03:06 PM
So I have two ruling questions. The first regarding bestowing. Let's say I have a creature of mine bestowed with a Nighthowler. If my opponent uses a "destroy target creature" sorcery or instant, does the Nighthowler he destroyed too?And second, when I put a creature into play that has "activated abilities" such as "tap: you gain 1 life". If the creature has summoning sickness, can you still activate it's ability? With bestows having special rules with this sort of thing. My question is if the 1/1 zombie is bestowed with a Nighthowler... And a "destroy target creature" spell is used on the 1/1 zombie, does that mean just the 1/1 zombie is destroyed, or do both get sent to the graveyard?
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chaos021 Member
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posted February 11, 2014 03:25 PM
quote: Originally posted by Purehate28: So I have two ruling questions. The first regarding bestowing. Let's say I have a creature of mine bestowed with a Nighthowler. If my opponent uses a "destroy target creature" sorcery or instant, does the Nighthowler he destroyed too?And second, when I put a creature into play that has "activated abilities" such as "tap: you gain 1 life". If the creature has summoning sickness, can you still activate it's ability? With bestows having special rules with this sort of thing. My question is if the 1/1 zombie is bestowed with a Nighthowler... And a "destroy target creature" spell is used on the 1/1 zombie, does that mean just the 1/1 zombie is destroyed, or do both get sent to the graveyard?
1. No. If the creature it's bestowed on is destroyed, Nighthowler stops being an aura and becomes a creature. 2. If a creature still has summoning sickness, you can not use activated abilities that require tapping. __________________ "Message to women worldwide: Girls....we're stupid. We don't like games. We don't know games. We can't read minds. Say it like you mean or STFU." -rockondonMy Sale Thread
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Encantadian Member
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posted February 15, 2014 10:47 PM
question about [b]reap what is sown ...[/b]quote: Reap What Is Sown Instant (U) Reap What Is Sown Instant (U) Put a +1/+1 counter on each of up to three target creatures.
i have 3 creature in Battlefield(Phalanx Leader,Setessan Oathsworn and a Favored Hoplite) with all heroic ability. My Opponent kill my Setessan Oathsworn by casting a shock..in responds to his shock i cast Reap What Is Sownthen target my Stessian Oathsworn Placed +1/+1 counter on it then target my two other creature i have a Phalanx leader and Favored Hoplite by placing +1/+1 each..
the Question is this..
1)Can a [b]Reap What is Sown spell trigger all heroic creature abilities for my ( Phalanx Leader,Setessan Oathsworn and a Favored Hoplite) in play by targeting stessian oathsworn 1st then place the other target heroic creature (phalanx leader and favored hoplite by placing them a +1+1 counter each respectively. [/b] 2)Can i put all the +1/+1 counter on(Reap What Is Sown)a creature like Fabled heroes.assuming i have only 1 creature in play.can a heroic ability of fabled heroes trigger 3 time by targeting or putting him 3 +1/+1 for Reap What Is Sown spells.3 +1/+1 counter Reap What Is Sown then 3 additional +1/+ counter on heroic ability.becoming a 8/8 fabled hero with double strike...
Question about xenagos...
Can i put 2 xenagos in a battlefield (1x is xenagos,the revellerr and the other one 1x xenagos,the god of revels.)?
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chaos021 Member
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posted February 16, 2014 04:42 AM
quote: Originally posted by Encantadian: question about reap what is sown ... i have 3 creature in Battlefield(Phalanx Leader,Setessan Oathsworn and a Favored Hoplite) with all heroic ability. My Opponent kill my Setessan Oathsworn by casting a shock..in responds to his shock i cast Reap What Is Sownthen target my Stessian Oathsworn Placed +1/+1 counter on it then target my two other creature i have a Phalanx leader and Favored Hoplite by placing +1/+1 each..
the Question is this..
1)Can a Reap What is Sown spell trigger all heroic creature abilities for my ( Phalanx Leader,Setessan Oathsworn and a Favored Hoplite) in play by targeting stessian oathsworn 1st then place the other target heroic creature (phalanx leader and favored hoplite by placing them a +1+1 counter each respectively. 2)Can i put all the +1/+1 counter on(Reap What Is Sown)a creature like Fabled heroes.assuming i have only 1 creature in play.can a heroic ability of fabled heroes trigger 3 time by targeting or putting him 3 +1/+1 for Reap What Is Sown spells.3 +1/+1 counter Reap What Is Sown then 3 additional +1/+ counter on heroic ability.becoming a 8/8 fabled hero with double strike...
Question about xenagos...
Can i put 2 xenagos in a battlefield (1x is xenagos,the revellerr and the other one 1x xenagos,the god of revels.)?
In regards to heroic abilities, 1. Yes, Reap What Is Sown will trigger all heroic abilities. 2. No, you can only put a maximum of one +1/+1 counter per creature. You can just do that for up to 3 creatures if I'm reading it correctly. In regards to Xenagos, yes you can. The planeswalker only checks to see if another Planeswalker has the same subtype. The legendary god only checks to see if there's another legend with the same name. Both of them don't find either. __________________ "Message to women worldwide: Girls....we're stupid. We don't like games. We don't know games. We can't read minds. Say it like you mean or STFU." -rockondonMy Sale Thread
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Pail42 Member
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posted February 16, 2014 05:33 AM
quote: Originally posted by chaos021: 2. No, you can only put a maximum of one +1/+1 counter per creature. You can just do that for up to 3 creatures if I'm reading it correctly.
You are. This card is similar but lets you put multiple counters on the same creature. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240040 "Distribute four +1/+1 counters among any number of target creatures."
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EuroRunner Member
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posted February 16, 2014 11:28 AM
quote: Originally posted by Pail42: You are. This card is similar but lets you put multiple counters on the same creature.http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240040 "Distribute four +1/+1 counters among any number of target creatures."
No, Reap What Is Sown puts "a counter" on it's target(s)
[Edited 2 times, lastly by EuroRunner on February 16, 2014]
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Pail42 Member
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posted February 16, 2014 12:02 PM
quote: Originally posted by EuroRunner: No, Reap What Is Sown puts "a counter" on it's target(s)
I agreed with that and presented a different card as an example of how things would are worded to put multiple counters on the same creature.
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Pail42 Member
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posted February 16, 2014 12:08 PM
quote: Originally posted by Encantadian: assuming i have only 1 creature in play.can a heroic ability of fabled heroes trigger 3 time by targeting...
Each creature's heroic ability can only trigger once per spell that is cast. So if you cast Turn and Burn on your heroic guy and target him with both halves you only get one heroic trigger.
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Boston Member
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posted February 16, 2014 04:14 PM
In a commander game. If my opponent has a Thassa that is a creature and I gain control of it with Control Magic, if I later lose devotion, what happens?
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