quote:
Originally posted by iccarus:
This is pretty much why I will not play EDH on MTGO. The lack of face to face interaction eliminates one of the driving factors behind the social aspect of the format that limits some of the cut throat deck building decisions.It's been said many times, EDH is not a hard format to break if you really want to.
EDIT: As for pauper or peasant EDH, there are paper variants of the format. I don't think there are any online though.
My group has also tried building decks with budgetary restrictions, like a $50 cap on everything but the general and basic lands. You can still build decent decks under those restrictions, but they won't keep up in a super competitive meta usually.
I don't want to underestimate players, but most players couldn't break vintage without seeing a vintage decklist and some would still be unable to figure out how to win.
fwiw, it still took people a while to figure out how good green ramp was because they couldn't get past how "crappy green is" in constructed. Compare the first EDH decks you faced to the streamlined top 50 best cards in each color + every two card combo decklists you see today.
A lot of people just can't build decks (the broken kinds or the fun casual kinds) without referencing the same mental crutches again and again such as "ramp is good," "mass removal is good," and "card advantage is good."
Which is why I liked your decklist so much. It's was a fun decklist built around doing something other than stomping faces.
edit: I did it, post #300 on EDH.
[Edited 1 times, lastly by choco man on March 28, 2013]