Author
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Topic: Post for EDH/Commander Part 5: Nissa Revane looks for a job.
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choco man Member
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posted August 26, 2012 06:33 PM
quote: Originally posted by iccarus: After reading Sheldon's last article, I'm really hoping the RC leans towards unbanning Kokusho. I'm not looking to break him in half, but I have at least one deck (Karador) where I would really like to have him in my tool box.
yeah, it's nice to have a way of gaining life on a creature other than giving it lifelink.
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Pail42 Member
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posted August 31, 2012 11:06 AM
I recognize why Sensei's Diving Top is a great card, but I was curious why it ever got banned (I was not playing at the time).http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/ld/2 "The constant activating of Divining Top bogs games down, which ultimately leads to an increase in the number of matches that go to time and beyond, which in turn leads to tournaments running much longer than they have historically. ..." We have a friendly agreement in our circle that the only acceptable tutor sources are single-use because we all hate waiting around for people to shuffle.
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Volcanon Member
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posted August 31, 2012 11:57 PM
Top is a headache in edh because people will always use it "at eot" for some reason even though they had 5 minutes of nothing to do waiting for the very last moment to play the ability.
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Devonin Member
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posted September 01, 2012 04:15 AM
quote: Originally posted by Volcanon: Top is a headache in edh because people will always use it "at eot" for some reason even though they had 5 minutes of nothing to do waiting for the very last moment to play the ability.
Because if they did it in mid-turn and then looked visibly happy with what they saw, an opponent might force a shuffle, making them have to put the top on their library to grab the card they wanted instead of just drawing it.
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choco man Member
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posted September 01, 2012 09:59 AM
quote: Originally posted by Volcanon: Top is a headache in edh because people will always use it "at eot" for some reason even though they had 5 minutes of nothing to do waiting for the very last moment to play the ability.
Top is not the headache, players not playing at an adequate pace is the headache. Misplaying top in EDH is not a huge mistake. Normally, people use it to ensure land-drops and later on to prevent excess lands. It's not too difficult. Yes, top takes a lot of time mechanically; not as much time as shuffling though. WOTC mentioned that the extra time was a hassle and a partial reason for the ban; however, they completely left out how much time the Fetchland/Shockland dynamic took out of a match. Fetches/Shocks are the foundation of Extended (back then) and Modern (now). When the better players played, I don't believe their matches went to time because of the existence of top. WOTC did name that Top + Counterbalance was a more legit reason.
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WeedIan Member
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posted September 01, 2012 12:49 PM
We allow people to say "I'm going to top now even though its not the end of of your turn" and then if something happens let them do it again.Its not a big deal in EDH but when people are slow i get annoyed. I like fast paced EDH. __________________ Member Since 03/28/2001 12000+ posts 1st in posts in Ontario 2nd in posts in Canada 10th in posts on MOTL 5th in Refs in Ontario Pushing to get to top 100 in MOTL Refs
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Lord Crovax Member
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posted September 01, 2012 01:43 PM
quote: Originally posted by choco man: Top is not the headache, players not playing at an adequate pace is the headache. Misplaying top in EDH is not a huge mistake. Normally, people use it to ensure land-drops and later on to prevent excess lands. It's not too difficult.Yes, top takes a lot of time mechanically; not as much time as shuffling though. WOTC mentioned that the extra time was a hassle and a partial reason for the ban; however, they completely left out how much time the Fetchland/Shockland dynamic took out of a match. Fetches/Shocks are the foundation of Extended (back then) and Modern (now). When the better players played, I don't believe their matches went to time because of the existence of top. WOTC did name that Top + Counterbalance was a more legit reason.
One reason I don't play EDH as much anymore, 5 person games were people wait till their turn to even start thinking about what they will do causes games to take way to long, when each turn takes 10-15 minutes cause people can't and/or wont think ahead. __________________ I shall have the souls of all who defy me. "Lord Crovax"
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FleeceItOut Member
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posted September 01, 2012 02:11 PM
3-4 players is where i like EDH, more and it's just like taking naps between turns
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Devonin Member
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posted September 01, 2012 03:54 PM
We once did a "Tribal" tournament when I ran the MTG club at my university, and thought it would be a good idea to do a full 20-player free-for-all game.Players would end their turn, and leave to go to the store, and come back without their turn coming back up.
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choco man Member
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posted September 01, 2012 05:40 PM
Slow play is a big reason why I play the generals I play. Edric because I love to play in the early and mercilessly attack with 1/1's. Play slowly, play slow decks, I don't care. You're getting attacked. Heartless Hidetsugu because his ability is epic. Newbs see him for the first time and go, "wtf?" Games also go faster with half life!
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iccarus Member
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posted September 01, 2012 05:47 PM
quote: Originally posted by FleeceItOut: 3-4 players is where i like EDH, more and it's just like taking naps between turns
In my mind, four player is optimal. Three players just ends up being more of a 2v1 event and five players just takes too long. If we have five in a game, we usually go with a variant called star. It usually speeds things up quite a bit since you only have to worry about taking out two players. __________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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choco man Member
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posted September 03, 2012 05:46 PM
today, i wished sigil tracer was a general
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Skwirlnutz Member
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posted September 04, 2012 02:04 AM
What cards should I add to Kaalia to make her a "Punisher" type of deck?
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hilikuS Member
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posted September 04, 2012 06:58 AM
I hate it when players will sit there and take their time and think about the game, when they're guaranteed to lose. Like, the game is all but over, the opponent has it, and you're spending another 20 minutes playing it out. The rest of us want to play the game, but you're going to be a PITA. I think this is making me really worn out of EDH, and kind of wish casual would go back to regular old 60 card decks. Games don't take as long, and you're not sitting around while people spend 15-20 minutes trying to resolve a Time Stretch or something. Only to make it completely moot when someone plays Worldfire.Does anyone else find Worldfire to be completely stupid? Like, you can counter it or whatever, but if it resolves, it's like you wasted 2 hours playing magic for nothing. Go go dice roll for the winner. It sorta makes playing the game pointless if somebody is packing it.
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Pail42 Member
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posted September 04, 2012 07:16 AM
Yes.Regarding Worldfire, I'm surprised they didn't ban it considering they banned Sway of the Stars. Divine Intervention is a similarly annoying way to end a game.
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hilikuS Member
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posted September 04, 2012 07:17 AM
I hope they do ban it in EDH.
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mattw Member
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posted September 04, 2012 12:51 PM
Played a game last night and used my treefolk deck. Basically I played a Woodfall Primus to take out a Jace Beleren, then he cloned it to take out another guys Ajani Goldmane. Third guy phyrexian metamorphed my primus to destroy my Garruk Wildspeaker.Was kind of a stalemate with all of us having a primus on the board and no one wanting to destroy lands with them. Was kinda funny
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Volcanon Member
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posted September 04, 2012 01:56 PM
Worldfire is good in Jhoira - which is not exactly a "tier" multiplayer deck anyway, she's much better in 1v1. Suspend anything that deals damage to people other than you and worldfire, and you win when they resolve.
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choco man Member
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posted September 04, 2012 05:46 PM
quote: Originally posted by Skwirlnutz: What cards should I add to Kaalia to make her a "Punisher" type of deck?
that new rakdos card is a great punisher card.
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WeedIan Member
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posted September 18, 2012 05:15 PM
Goodbye Prime timeHello Kokusho, the Evening Star http://mtgcommander.net/Forum/viewforum.php?f=1&sid=ca0f73e77c00ed0b4fdab52035d6d879
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Devonin Member
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posted September 18, 2012 05:25 PM
brb removing Primeval Titan from every green EDH deck I have
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LemonMeringue Member
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posted September 18, 2012 05:32 PM
Prime time bannedI'll be laughing for weeks Ha ha ha ha ha ha
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choco man Member
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posted September 18, 2012 06:07 PM
so every single red deck just got better....wait a minute, i only play red in EDH!
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revenger Member
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posted September 18, 2012 06:11 PM
quote: Originally posted by choco man: so every single red deck just got better....wait a minute, i only play red in EDH!
Red lost the overbroken pimp Worldfire though. /endsarcasm __________________ Motl member since November 1, 2000Your 2008 & 2010 Siskel & Ebert award winner! 33rd in refs on Motl! #1 Ref's for Arizona! I offer 3rd party services. Email me if interested.
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iccarus Member
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posted September 18, 2012 06:46 PM
quote: Originally posted by WeedIan: Goodbye Prime timeHello Kokusho, the Evening Star http://mtgcommander.net/Forum/viewforum.php?f=1&sid=ca0f73e77c00ed0b4fdab52035d6d879
NOOOOOOOOOOOO! It sucks, but I can honestly say I'm not shocked. Far too many games have pretty much ended after PT hits the table and gets a few swings in. Or gets cloned a million times. I'm just glad I picked up a couple copies of Kokusho last month when Sheldon hinted this might be on the way. He should slot nicely into a couple of decks.
__________________ Wisconsin - smells like dairy air!I collect Granite Gargoyles. Send them my way.
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