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This topic was originally posted in this forum: Magic Discussion
Author Topic:   Rulings thread #14, Post all rulings questions here
da-odd-templar
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posted January 09, 2003 08:21 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by Trag3dy:
im in search of a second opinion.

Future Sight

Wild Mongrel

can i discard cards to the wild mongrel from my deck, i mean the card does say play as though it were in your hand, and then wild mongrels ability. regardless of this "its still considered your library" i mean, it can be played, right? boy wizards,....whew.

Trag3dy


Straight from the Onslaught FAQ (don't worry, future sight confuses lots of people) ...

"* The top card of your library isn't in your hand, so you can't cycle it, discard it, or play any of its activated abilities."

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Spelljack
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posted January 09, 2003 08:24 PM     Click Here to See the Profile for Spelljack     
I agree coz if it did i'm gonna use 1 myself. hehe.


moxdiamd
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posted January 09, 2003 09:53 PM     Click Here to See the Profile for moxdiamd   Click Here to Email moxdiamd     
Can I use an "Animate dead" to get a creature out of the graveyard that cannot be the target of spells or effects. Does the creature go right back to the graveyard since the animate dead cannot taget the creature?


TunaBoo
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posted January 09, 2003 09:59 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by moxdiamd:
Can I use an "Animate dead" to get a creature out of the graveyard that cannot be the target of spells or effects. Does the creature go right back to the graveyard since the animate dead cannot taget the creature?

Short answer:
1) "Cannot be target" only is in effect when the card is in play.
2) When you cast animate dead, it is not targeting an in play creature (see 1).
3) Once the enchantment is on the creature, "cannot be the target" stuff does NOT cause it to fall off.

So yes, you can.

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mulder
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posted January 10, 2003 08:26 AM     Click Here to See the Profile for mulder   Click Here to Email mulder     
1) When do end of turn abilities trigger? For example, my opponent has an Astral Slide in play. At the end of his turn, he cycles some card and removes one of my creatures from play. He says that it comes back at the end of my turn, because end of turn effects trigger at the beginning of the end of turn phase. Correct?

2) When my opponent has two Lightning Rifts in play, can he pay one mana for each rift when he cycles a card? He claims he can, since both Rifts saw the cards being cycled.

Thanks

grimmer
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posted January 10, 2003 08:30 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
1) When do end of turn abilities trigger? For example, my opponent has an Astral Slide in play. At the end of his turn, he cycles some card and removes one of my creatures from play. He says that it comes back at the end of my turn, because end of turn effects trigger at the beginning of the end of turn phase. Correct?

"At end of turn..." triggers go on the stack at the beginning of the end step. Any that trigger after these are on the stack do not get added to the stack, but instead wait until the next end step to go on the stack. In short, your friend is correct... if, during the end step, you "slide" a creature, it will not return until the next end of turn.

2) When my opponent has two Lightning Rifts in play, can he pay one mana for each rift when he cycles a card? He claims he can, since both Rifts saw the cards being cycled.

In short, yes. When a card is cycled, each Rift triggers and is added to the stack (in whatever order your opponent chooses) targetting a creature/player. When each trigger resolves, they have the option of paying 1... if they do, 2 damage will be done to the targetted creature/player.

[Edited 1 times, lastly by grimmer on January 10, 2003]


TunaBoo
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posted January 10, 2003 08:31 AM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by mulder:
1) When do end of turn abilities trigger? For example, my opponent has an Astral Slide in play. At the end of his turn, he cycles some card and removes one of my creatures from play. He says that it comes back at the end of my turn, because end of turn effects trigger at the beginning of the end of turn phase. Correct?

2) When my opponent has two Lightning Rifts in play, can he pay one mana for each rift when he cycles a card? He claims he can, since both Rifts saw the cards being cycled.

Thanks



1) Yes. During the cleanup phase, the end of turn trigger goes on the stack. If he cycles a card so it resolves after the end of turn trigger, your creature will be gone for the entire next turn as you said.

2) Yes. Read the wording on the card.

quote:

Whenever a player cycles a card, you may pay {1}. If you do, ~this~ deals 2 damage to target creature or player.

By having 2 out they don't magically combine or something. Each is a seperate thing. If you have 2 slides and 2 rifts, cycling 1 card is 2 creatures removed and 4 damage (if you pay 2)

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HustlerMay09
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posted January 10, 2003 10:48 AM     Click Here to See the Profile for HustlerMay09   Click Here to Email HustlerMay09     
I just saw the new Phage card, and i was wondering if you could use cards like Cryptic Gateway or Sneak Attack to put it into play without losing the game. If not could you please explain why?

Thanx in advance

grimmer
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posted January 10, 2003 11:20 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
I just saw the new Phage card, and i was wondering if you could use cards like Cryptic Gateway or Sneak Attack to put it into play without losing the game. If not could you please explain why?

No, you could not.

Here's Phage's text...

quote:
When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.


T.4 - Step 1: Announcing a Spell or Ability
T.4.1 - This is also called "playing" a spell or ability. [D'Angelo 1999/05/01]

You must actually cast the Phage in order to not lose the game. If you put it into play, its "lose game" trigger will cause you to lose.

TunaBoo
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posted January 10, 2003 11:56 AM     Click Here to See the Profile for TunaBoo     
Does my mega cool combo work?

Entomb phage. My opponent entombs and tries to animate dead his worldgouger. Can I misdirect it to my phage for the win

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If you see one, drop me a line. I will hook j00 up phat!

2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.


grimmer
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posted January 10, 2003 12:03 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
That would work. The enchantment targets during announcement and misdirection would change the target. They would lose.


TunaBoo
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posted January 10, 2003 12:07 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by grimmer:
That would work. The enchantment targets during announcement and misdirection would change the target. They would lose.

w00t

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Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass
If you see one, drop me a line. I will hook j00 up phat!

2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.


FyreStar
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posted January 10, 2003 12:12 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by TunaBoo:
Does my mega cool combo work?

Entomb phage. My opponent entombs and tries to animate dead his worldgouger. Can I misdirect it to my phage for the win


That does not work. Animate Dead doesn't have a target when you announce it. It enters play as a global enchantment, then switches to an enchant creatre as a triggered ability. Here's the oracle text:

quote:
Animate Dead

Color= Black Type= Enchantment Cost= 1B A(U)/B(U)/U(U)/R(U)/4(U)/5(U)
Text (5th+errata): When ~this~ comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play under your control enchanted by ~this~. ; Enchanted creature gets -1/-0. ; When ~this~ leaves play, destroy enchanted creature. It can't be regenerated. [Oracle 2001/08/24]



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TunaBoo
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posted January 10, 2003 12:35 PM     Click Here to See the Profile for TunaBoo     
What am I missing?

quote:

Put target creature card from a graveyard into play under your control enchanted by ~this~.

So it only targets on resolution?

Man, this almost has more erreta than cauldron.

*head hurts*

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Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass
If you see one, drop me a line. I will hook j00 up phat!

2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.


[Edited 1 times, lastly by TunaBoo on January 10, 2003]


FyreStar
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posted January 10, 2003 12:52 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by TunaBoo:
What am I missing?

So it only targets on resolution?

Man, this almost has more erreta than cauldron.

*head hurts*


Here's how Animate Dead goes, these days:

Animate Dead is announced, goes on the stack, and resolves. It hasn't targetted anything yet. As it resolves, the card enters play as a global enchantment. As soon as it finishes resolving, state-based effects are checked and then Animate Dead's triggered ability...

quote:
When ~this~ comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play under your control enchanted by ~this~.

... goes on the stack. Since targeting is part of the triggered ability, now (as it goes on the stack) is when you would choose which target creature creature card to bring back. At this point, since it is the ability of a permanent and not a spell, you can't Misdirect it.

Note that you can cast Animate Dead without any creatures in your graveyard; it will end up sitting in play as a global enchantment without doing anything.

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grimmer
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posted January 10, 2003 01:05 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
Oops... didn't know it had been changed. Now its just weird but its not the first time something hasn't [edit]worked as intuitition would lead you to believe[/edit]. For example, how a creature "share" a type with itself.

[Edited 1 times, lastly by grimmer on January 10, 2003]


HustlerMay09
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posted January 10, 2003 01:17 PM     Click Here to See the Profile for HustlerMay09   Click Here to Email HustlerMay09     
quote:
Originally posted by grimmer:
I just saw the new Phage card, and i was wondering if you could use cards like Cryptic Gateway or Sneak Attack to put it into play without losing the game. If not could you please explain why?

No, you could not.

Here's Phage's text...

T.4 - Step 1: Announcing a Spell or Ability
T.4.1 - This is also called "playing" a spell or ability. [D'Angelo 1999/05/01]

You must actually cast the Phage in order to not lose the game. If you put it into play, its "lose game" trigger will cause you to lose.


Shouldn't it say "cast" then?



grimmer
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posted January 10, 2003 01:19 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
No. "Cast" is an obsolete term, so it wouldn't be put on the card. "Playing a spell" and "Casting a spell" are the same thing, however. "Playing a spell" and "Putting something into play" are different.


porky
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posted January 10, 2003 08:08 PM     Click Here to See the Profile for porky   Click Here to Email porky     
Simple question

I'm playing a opposition deck and in my opponent's upkeep I tap my opponents creatures and lands but he stills has mana to play somthing. He plays a Blistering Firecat. In response can i tap 1 of my creature to tap his cat.

FyreStar
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posted January 10, 2003 08:21 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by porky:
Simple question

I'm playing a opposition deck and in my opponent's upkeep I tap my opponents creatures and lands but he stills has mana to play somthing. He plays a Blistering Firecat. In response can i tap 1 of my creature to tap his cat.


You wouldn't tap the Firecat in response, but you do have a chance to tap it before he can attack with it.

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potm
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posted January 11, 2003 09:58 AM     Click Here to See the Profile for potm     
Can Phage work with Sneak Attack?

if not, why ?

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da-odd-templar
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posted January 11, 2003 10:33 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
No, because in Magic the term "play" means paying her mana cost and putting her on the stack. Any other action would result in her killing you with her ability. Known ways to work around it (off the top of my head)...

1.) Have humility out, play Phage, disenchant humility.

2.) Play her using Illusionary Mask.

3.) Discard her to a volrath's shapeshifter in play. Attack the opponent, kill the opponent.

4.) Maybe another, I'm too tired.

Phage does not work with Show and Tell, Timmy, Power Gamer, Elvish Piper, that artifact from saga block that works like Timmy, Reya, Dawnbringer, Sneak Attack, Retraced Image, etc. Gotta play it from your hand, put it on the stack, and pay all costs. (and make all decisions required, but none required for Phage).

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Scopes13mtg
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posted January 12, 2003 05:52 PM     Click Here to See the Profile for Scopes13mtg   Click Here to Email Scopes13mtg     
can somebody explain exactly how the wormfang manta/vanishing combo gives you infinite turns?

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da-odd-templar
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posted January 12, 2003 06:04 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
The ruling on phasing is that when something phases in, it's come-into-play (cip) triggers don't trigger, but any leaves-play (lp) triggers do trigger. So you get the manta into play, put a vanishing on it, then phase it out..you get another turn. Begining of next turn, manta phases back in, then just do that over and over and over.

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Drow
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posted January 12, 2003 06:10 PM     Click Here to See the Profile for Drow   Click Here to Email Drow     
ok i got 3 questions

#1:If i have Chainer in play and my opponent plays faceless butcher and removes him does his butcher get removed from the game. Chainer says "when he leaves play remove all nightmares from the game". now doesn't the butcher have to hit play in order to remove chainer?

#2:If i have cryptic gateway in play can i tap 2 untapped beasts to put a beast into play at anytime?

#3:If i have 2 gratiutious violence in play and i deal say 3 damage would it be 6 damage or 12 because i have 2 in play? And the same goes for Aether Charge would it deal 4 or 8 damage when i bring a beast into play.


Thx for the help.


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