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Author Topic:   Rulings thread #14, Post all rulings questions here
da-odd-templar
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posted January 16, 2003 03:10 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
Now that I think about it, if you target one of them with the ability, all your doing is let them use their tap ability twice (if they are smart). They use it once when you target them with it, then when it resolves and untaps them, they use it again. Heh, not such a good idea.

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da-odd-templar
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posted January 16, 2003 03:20 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by Jazaray:
ok, so I attack with my saprazzan heir, right? They block. Is there a way to use my vodalian illusionist, after damage is on the stack to keep my guy, alive? or do I have to use it before damage is stacked?



You don't even have to put dmg on the stack, since the thing triggers on being blocked. Let it be blocked, the trigger goes on stack, then phase out the guy.

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Jazaray
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posted January 16, 2003 03:48 PM     Click Here to See the Profile for Jazaray   Click Here to Email Jazaray     
quote:
Originally posted by da-odd-templar:

You don't even have to put dmg on the stack, since the thing triggers on being blocked. Let it be blocked, the trigger goes on stack, then phase out the guy.



If I DO wait until damage is on the stack.. will it still work? or will it die?


I think it will die when it phases back in, because it didn't get to go through "Clean-up".. am I right?

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[Edited 1 times, lastly by Jazaray on January 16, 2003]


Vivec
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posted January 16, 2003 04:39 PM     Click Here to See the Profile for Vivec   Click Here to Email Vivec     
i think provoke actually make it block. Using provoke untaps it and selects it as a blocker. U can tap your creature creatures once selected as blocker can tap and still do combat damage if i remember. So that would mean provoke would kill the creature but u cvan use the creatures ability, jusyt not to keep it out of combat.


da-odd-templar
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posted January 16, 2003 04:46 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by Jazaray:
If I DO wait until damage is on the stack.. will it still work? or will it die?


I think it will die when it phases back in, because it didn't get to go through "Clean-up".. am I right?


Well you will draw the 3 cards from it being blocked before you ever go to assign combat damage.

So yes, you can draw the 3 cards, then assign combat damage, then phase it out. The heir isn't in play when combat damage resolves, so he never takes any damage. So there's no reason for him to die when he phases back in.

On Provoke: Let's hold off any more discussion until the legions faq comes out.

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Kluckers
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posted January 17, 2003 02:33 PM     Click Here to See the Profile for Kluckers   Click Here to Email Kluckers     
A question.
Voracious Cobra
(2/2)
First Strike
Whenever Voracious Cobra deals damage to a creature, destroy that creature.

In combat.
The cobra blocks a 3/3 creature with no abilities.
Does the cobra die? Or is there a step in between the two's damages being dealt, where the 3/3 dies?
Thanks.

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da-odd-templar
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posted January 17, 2003 02:37 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
The cobra lives, other creature dies. When the cobra's first strike damage resolves, it's ability triggers, and the other creature dies before it get's to assign it's normal combat damage.

Voracious Cobra is a real pain in the neck...

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Malchar
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posted January 17, 2003 02:41 PM     Click Here to See the Profile for Malchar   Click Here to Email Malchar     
the cobra lives
the 3/3 dies before the cobra, because 1st strike damage is before normal damage, like this...

1 declare attackers
2 declare blockers
3 (1st strike damage on the stack)
4 (resolve 1st strike damage)
5 normal damage on the stack
6 resolve normal damage

during step 4, the first strike damage would hit the 3/3 before the cobra has even been assigned damage. the 3/3 would then die due to the cobra's ability, way before the cobra get's hurt. (of course, the cobra is still counted as 'blocked' if it was attacking.)

tragicmagic
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posted January 17, 2003 09:31 PM     Click Here to See the Profile for tragicmagic   Click Here to Email tragicmagic     
Let's say I have a Death Stroke or Royal Assassin. My opponent attacks me with... Let's say Sengir Vampire. If I use my DS or RA to destroy it, does the damage still run through to me?


FyreStar
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posted January 17, 2003 10:17 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by tragicmagic:
Let's say I have a Death Stroke or Royal Assassin. My opponent attacks me with... Let's say Sengir Vampire. If I use my DS or RA to destroy it, does the damage still run through to me?

Nope, not unless you want it to. As soon as they declare it as an attacker and pass priority to you, you can kill it.

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TunaBoo
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posted January 17, 2003 10:20 PM     Click Here to See the Profile for TunaBoo     
Check me on this one

Mesmeric Fiend
Text (TO): 1/1. ; When ~this~ comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. ; When ~this~ leaves play, return the removed card to its owner's hand.

Under a plague for horror.

It comes into play, remove card goes on stack. Then state based effects are checked, and it dies. So return goes on stack, return reolves, remove resolves.

End result: Card is gone for good.


Just check that I didn't screw up and it dies before the triggers go on the stack. (it shouldn't check for state based effects until someone gets priority which is when it comes into play and trigger is on stack)

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[Edited 1 times, lastly by TunaBoo on January 17, 2003]


FyreStar
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posted January 17, 2003 10:43 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by TunaBoo:
Check me on this one

Mesmeric Fiend
Text (TO): 1/1. ; When ~this~ comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. ; When ~this~ leaves play, return the removed card to its owner's hand.

Under a plague for horror.

It comes into play, remove card goes on stack. Then state based effects are checked, and it dies. So return goes on stack, return reolves, remove resolves.

End result: Card is gone for good.


Just check that I didn't screw up and it dies before the triggers go on the stack. (it shouldn't check for state based effects until someone gets priority which is when it comes into play and trigger is on stack)


Close. When it comes into play, SBEs are checked before any triggers go on the stack (but the triggers still go on the stack afterwards).

So, Fiend comes into play, SBEs are checked, Fiend Dies. Once the game is finished checking SBEs, you've got two triggers waiting to go on the stack (CIP and LP). You control both, so you put them on the stack in the order you choose (generally CIP first and then LP), and let them resolve. The LP does nothing and then the CIP steals a card for good.

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TunaBoo
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posted January 17, 2003 10:46 PM     Click Here to See the Profile for TunaBoo     
I knew CIP things happened on stuff under plague/humility type stuff. I didn't know under plague they both happened at once, so you can stack in either order. That is good to know! Thanks a lot.


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[Edited 1 times, lastly by TunaBoo on January 17, 2003]


Drow
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posted January 18, 2003 07:15 AM     Click Here to See the Profile for Drow   Click Here to Email Drow     
Phage says if you don't play it form your hand you lose the game. If i have aether rift in play does that count as playing it from my hand?



FyreStar
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posted January 18, 2003 08:30 AM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Drow:
Phage says if you don't play it form your hand you lose the game. If i have aether rift in play does that count as playing it from my hand?


Nope. Playing something and putting something into play are two different things.

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gzeiger
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posted January 18, 2003 12:00 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Tunaboo - static effects are applied before triggers are checked. Humility negates CIP abilities.


TunaBoo
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posted January 18, 2003 02:38 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by gzeiger:
Tunaboo - static effects are applied before triggers are checked. Humility negates CIP abilities.

Not really. A spike feeder still gets the counters on it, making it bigger.

Did I mention I hate humility.

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samus_ssp
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posted January 18, 2003 03:02 PM     Click Here to See the Profile for samus_ssp   Click Here to Email samus_ssp     
quote:

Originaly posted by: TunaBoo
Not really. A spike feeder still gets the counters on it, making it bigger.

Did I mention I hate humility.


Thats because the spick abilitys are not come into play abilitys.
Come into play abilitys read: "when ~this~ comes into play..."
Spicks read: "~this~ comes into play with..."

I belive them to be different.

TunaBoo
Member
posted January 18, 2003 03:07 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by samus_ssp:
Thats because the spick abilitys are not come into play abilitys.
Come into play abilitys read: "when ~this~ comes into play..."
Spicks read: "~this~ comes into play with..."

I belive them to be different.


True, but I refuse to think about it for 11 more months.

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Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass
If you see one, drop me a line. I will hook j00 up phat!

2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.


tragicmagic
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posted January 18, 2003 05:40 PM     Click Here to See the Profile for tragicmagic   Click Here to Email tragicmagic     
This is about Double-strike. Say I have a Tundra Wolves out in play. And then I play Knighthood. Does tundra Wolves gain Double-first strike?


TunaBoo
Member
posted January 18, 2003 05:49 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by tragicmagic:
This is about Double-strike. Say I have a Tundra Wolves out in play. And then I play Knighthood. Does tundra Wolves gain Double-first strike?

No such thing.

Double strike is a seperate ability. If it doesn't say double strike, it doesn't have it.

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Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass
If you see one, drop me a line. I will hook j00 up phat!

2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.


blazingyen
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posted January 18, 2003 11:03 PM     Click Here to See the Profile for blazingyen   Click Here to Email blazingyen     
Does Sacred Ground work against Braids so that I can keep all my permanents?


evildead
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posted January 18, 2003 11:14 PM     Click Here to See the Profile for evildead   Click Here to Email evildead     
No, you can't get your land back from braids, because braids doesn't affect your land, it affects you. Since you have the choice on what to sac, it doesn't directly affect your land.


da-odd-templar
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posted January 19, 2003 12:09 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
Wrong. Sacred ground does let you get the land back (if the opponent controls braids), since the effect is controlled by the opponent. It doesn't matter that you have to choose which land.

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Drow
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posted January 19, 2003 11:26 AM     Click Here to See the Profile for Drow   Click Here to Email Drow     
If I have Phage in play, and my opponent butchers it then kills the butcher with a lightning bolt. Do i loose the game because of Phage coming in to play but not from my hand?


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