Author
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Topic: Rulings thread #14, Post all rulings questions here
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raging_force Member
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posted January 12, 2003 06:16 PM
I am confuse how mirari works? How does mirari works?Pls tell me if i get this right? If i have diabolic edict on my graveyard and i pay 3 to pay the ability of mirari. can i make a copy of diabolic edict and put it into my stack???
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da-odd-templar Member
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posted January 12, 2003 06:37 PM
quote: Originally posted by Drow: ok i got 3 questions#1:If i have Chainer in play and my opponent plays faceless butcher and removes him does his butcher get removed from the game. Chainer says "when he leaves play remove all nightmares from the game". now doesn't the butcher have to hit play in order to remove chainer? #2:If i have cryptic gateway in play can i tap 2 untapped beasts to put a beast into play at anytime? #3:If i have 2 gratiutious violence in play and i deal say 3 damage would it be 6 damage or 12 because i have 2 in play? And the same goes for Aether Charge would it deal 4 or 8 damage when i bring a beast into play. Thx for the help.
1.) Yes your Chainer would end up returning to play, because the Butcher would remove Chainer, Chainer's leave play ability would trigger, then when the Butcher leaves play it's leave play trigger triggers, and Chainer ends up back in play. 2.) Yes, you can tap 2 beasts to put a beast in your hand into play at any time. 3.) For the violence, each one triggers for the damage, and when each resolves, it doubles the damage so far. When first one resolves, it doubles 3 to 6. The next one doubles 6 to 12. So with 2 violences out, the damage is quadrupled (x4). I'm not sure if your asking about the way Aether Charge and Gratuitous Violence interact, or simply what happens when you have 2 Charges out. Well the Violence and the Charge don't interact at all, since it is the Charge doing the damage. And if you have 2 Charges out, then each Charge triggers when you play a beast and the opponent will take 8 damage total (4 for each charge). edit: Forgot Aether Charge question. __________________ Ari - We'll miss you.
[Edited 1 times, lastly by da-odd-templar on January 12, 2003]
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FyreStar Member
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posted January 12, 2003 06:37 PM
quote: Originally posted by Drow: ok i got 3 questions#1:If i have Chainer in play and my opponent plays faceless butcher and removes him does his butcher get removed from the game. Chainer says "when he leaves play remove all nightmares from the game". now doesn't the butcher have to hit play in order to remove chainer? #2:If i have cryptic gateway in play can i tap 2 untapped beasts to put a beast into play at anytime? #3:If i have 2 gratiutious violence in play and i deal say 3 damage would it be 6 damage or 12 because i have 2 in play? And the same goes for Aether Charge would it deal 4 or 8 damage when i bring a beast into play.
1. Yes. The Butcher will be removed from the game, bringing Chainer back into play. 2. Any time you could play an instant. 3. Having two Gratuitous Violence in play would make everything deal four times the normal amount of damage. Three damage would become twelve. Having multiple Aether Charges would allow you do deal four damage per Aether Charge when you play a Beast. quote: Originally posted by raging_force: I am confuse how mirari works? How does mirari works? Pls tell me if i get this right?If i have diabolic edict on my graveyard and i pay 3 to pay the ability of mirari. can i make a copy of diabolic edict and put it into my stack???
That isn't the way it works. When you play an instant or sorcery and it goes on the stack, you have the choice of whether or not to pay three mana. If you do, a copy of that spell is added to the stack. So, with Diabolic Edict, here's what would happen: You announce Diabolic Edict, it goes on the stack. Mirari triggers, and you choose to pay the three mana. If you do, a copy of Diabolic Edict goes on the stack. Then the copy resolves, then the original resolves. Your chance to use Mirari is after you announce the original spell, but before it resolves. Also, just so you know, you can only copy a spell once with Mirari; you don't have the option to pay six or nine mana to copy it multiple times.
__________________ You can't cheat an honest man.
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da-odd-templar Member
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posted January 12, 2003 06:39 PM
quote: Originally posted by raging_force: I am confuse how mirari works? How does mirari works?Pls tell me if i get this right? If i have diabolic edict on my graveyard and i pay 3 to pay the ability of mirari. can i make a copy of diabolic edict and put it into my stack???
Oh dear... The stack is where you put a spell when you play a spell - any spell. It's where spells wait before they resolve. So with a Mirari out, whenever you play an instant or sorcery the Mirari triggers. When the trigger resolves, you can pay 3 mana to put a copy of the spell onto the stack. So Mirari lets you play all your instants and sorcery's twice, so long as you pay 3 each. __________________ Ari - We'll miss you.
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coolio Member
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posted January 13, 2003 10:41 AM
wow.. I'm glad this kept going.. never thought it'd go this far when i asked leshrac if it'd be a good idea to compile all the questions into a single post..btw.. the previous ones were archived into the noteworthy topics section =) © __________________ DCI Lvl 2 Judge References Email: coolio@magictraders.com or cicero6969@hotmail.com REPORT RULE VIOLATIONS!
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TunaBoo Member
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posted January 13, 2003 11:29 AM
quote: Originally posted by coolio: wow.. I'm glad this kept going.. never thought it'd go this far when i asked leshrac if it'd be a good idea to compile all the questions into a single post..btw.. the previous ones were archived into the noteworthy topics section =) ©
Coolio lives! Wow. __________________ Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass If you see one, drop me a line. I will hook j00 up phat!2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.
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Vivec Member
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posted January 13, 2003 08:01 PM
say it my opponents turn. he has only 1 card in his hand, animate dead. In his graveyard he has a worldgorger dragon. If i cast word of command can i cast his animate dead (he has 2 mana to play it) and animate the worldgorger. If so what happens? At end of turn would he end up putting both the animate and worldgorger in the graveyard?
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TheFireStarter Member
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posted January 13, 2003 08:11 PM
Well, I was recently ruled as follows;A match between a friend and I just finished. After the match was finished, my friend noticed that I should have been dead after not taking two damage on like turn 4 of game 3... Upon asking a the HJ (J2) at the time, I was told it was more or less up to me if I wished to concede or whatnot... How would you guys rule (not looking for non-Judges to answer). I conceded to my friend. __________________ ~Stupid Rambleing Ends Here~ E-mail: NaimOfNone@yahoo.com AIM: NaimOfNone I <3 Limited almost as much as your mom. The meaning of Life for Newbies; QAPC RIP - Ari And my life has never been a bed of roses.
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TunaBoo Member
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posted January 13, 2003 08:24 PM
quote: Originally posted by TheFireStarter: Well, I was recently ruled as follows;A match between a friend and I just finished. After the match was finished, my friend noticed that I should have been dead after not taking two damage on like turn 4 of game 3... Upon asking a the HJ (J2) at the time, I was told it was more or less up to me if I wished to concede or whatnot... How would you guys rule (not looking for non-Judges to answer). I conceded to my friend.
Aren't you supposed to get a
Procedural Error—Major or something for not keeping track of game state? I would prolly give both players a warning and then subtract the life from you. __________________ Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass If you see one, drop me a line. I will hook j00 up phat!2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.
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grimmer Member
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posted January 13, 2003 08:33 PM
In regards to the Animate Dead question, it would depend on what other creatures are in their graveyard. If there is no other legal target except for the Dragon and neither player can end the game at Instant speed, the game is a draw. If there is another creature in their graveyard, they may target it to stop the loop created by the Dragon/Animate Dead.Just my opinion but...I think the players could get at least a warning but the match is over. Damage done on turn 4 that was missed is way too far back to correct as an error, especially since it is after the match has finished.
[Edited 1 times, lastly by grimmer on January 13, 2003]
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Jazaray Moderator
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posted January 14, 2003 04:46 AM
I have a question about Mirari. I was told that you can play it multiple times for each instant/sorcery you play, as long as you have the mana, because it doesn't "tap". Is this correct? Like if I have Chatter of the Squirrel, and 7 mana, can I play it three times? Thanks, Jazaray __________________ AIM Handle Jazaray MSN Handle Jazaray@hotmail.com Shout Outz: Tad, Justin, Jared, John, Dave, Dave, Dave, Ken, Nick, Nick, Jason, Kyra, Katie, Chris, Val, Ed, Alex, Evans, Greg, Tony, Mike Want your name here ^^? Just Ask!
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grimmer Member
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posted January 14, 2003 05:41 AM
quote: Originally posted by Jazaray: I have a question about Mirari. I was told that you can play it multiple times for each instant/sorcery you play, as long as you have the mana, because it doesn't "tap". Is this correct? Like if I have Chatter of the Squirrel, and 7 mana, can I play it three times?
That is incorrect. Mirari is a triggered ability, not an activated ability. When you play an instant/sorcery, Mirari triggers and goes on the stack. When the trigger resolves, you have the option of paying 3. If you do, a copy of the original spell is put on the stack... if you don't, nothing happens.
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Taldares Member
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posted January 14, 2003 06:06 AM
what happen if Grand Melee and Dueling arena are in play at the same time?
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Jazaray Moderator
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posted January 14, 2003 06:39 AM
quote: Originally posted by grimmer: That is incorrect. Mirari is a triggered ability, not an activated ability. When you play an instant/sorcery, Mirari triggers and goes on the stack. When the trigger resolves, you have the option of paying 3. If you do, a copy of the original spell is put on the stack... if you don't, nothing happens.
uhoh... my boyfriends gonna be soooo mad!!!!! No more wake/mirari/paralelle evolution x 3 in his squirrel deck.. hee hee hee
Thanks Grimmer, Jazaray
__________________ AIM Handle Jazaray MSN Handle Jazaray@hotmail.com Shout Outz: Tad, Justin, Jared, John, Dave, Dave, Dave, Ken, Nick, Nick, Jason, Kyra, Katie, Chris, Val, Ed, Alex, Evans, Greg, Tony, Mike Want your name here ^^? Just Ask!
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grimmer Member
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posted January 14, 2003 06:52 AM
quote: Originally posted by Taldares: what happen if Grand Melee and Dueling arena are in play at the same time?
I think you mean Dueling Grounds... the Grand Melee makes all creatures attack/block if able. Dueling Grounds restricts the number of creatures that can attack/block to one. Together, this makes one of each players untapped creatures attack each turn and makes one of each players untapped creatures block each turn. Grand Melee Current Rules Text All creatures attack each turn if able. All creatures block each turn if able. Dueling Grounds Current Rules Text No more than one creature may attack each turn. No more than one creature may block each turn.
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Vivec Member
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posted January 14, 2003 08:40 AM
If its my opponents turn and he has a stroke of genius in his hand and i cast word of command he can cast the stroke of genius. i Think. What if he casts the stroke of genius, can i then cast the word of command to instead cast his stroke of genius or would he still be able to cast it.Also what would happen if it were my turn when all of this would happen.
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TheFireStarter Member
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posted January 14, 2003 08:49 AM
quote: Originally posted by TunaBoo:
Aren't you supposed to get a Procedural Error—Major or something for not keeping track of game state? I would prolly give both players a warning and then subtract the life from you.
The game already finished, and I definantly would call the head judge if you tried to nail me with PE-Major in a REL-2 Event...
__________________ ~Stupid Rambleing Ends Here~ E-mail: NaimOfNone@yahoo.com AIM: NaimOfNone I <3 Limited almost as much as your mom. The meaning of Life for Newbies; QAPC RIP - Ari And my life has never been a bed of roses.
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TunaBoo Member
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posted January 14, 2003 08:53 AM
quote: Originally posted by TheFireStarter: The game already finished, and I definantly would call the head judge if you tried to nail me with PE-Major in a REL-2 Event...
I would still nail you for not keeping track of game state. As far as I know (unless you show me otherwise) both players are responsible for keeping track of game state. If like 10 turns after the fact, 2 idential legends are in play, it is both players fault. I am pretty sure you should be hit by a PE. I don't think a judge should ask if you wanted to concede though. They should either give a gameloss or not give a gameloss, not the wuss out approach. P.S. What the penalty falls under has nothing to do with the REL, only the punishment. At rel 2, punishment is pretty lax, so a warning for both sounds right. But that doesn't fix the fact the wrong person won the game, but it is that persons fault for not keeping track I guess. __________________ Tuna's Most Wanted Card Of The Week: Japanese Chronicles City Of Brass If you see one, drop me a line. I will hook j00 up phat!2002 Runner up for: The Mimi Bobeck Award, The Big Bird Award, The AC/DC Award, The Homer Simpson Award, The Mike Bullard Award, The Chronicle Award.
[Edited 1 times, lastly by TunaBoo on January 14, 2003]
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grimmer Member
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posted January 14, 2003 10:19 AM
quote: Originally posted by Vivec: If its my opponents turn and he has a stroke of genius in his hand and i cast word of command he can cast the stroke of genius. i Think. What if he casts the stroke of genius, can i then cast the word of command to instead cast his stroke of genius or would he still be able to cast it.Also what would happen if it were my turn when all of this would happen.
Either way, the Stroke of Genius can be played by your opponent. Situation 1 - They play Stroke and you respond with Word... The Word will resolve before the Stroke (which is on the stack, not in their hand). You will have to choose a different card from their hand (if possible) for the Word. Situation 2- You play Word and they respond with Stroke... Stroke resolves before Word, so they draw X cards and you choose one of those cards for Word. The only way you can make them cast the Stroke is if they choose not to respond to you playing Word of Command.
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TheFireStarter Member
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posted January 15, 2003 03:34 PM
quote: Originally posted by TunaBoo: I would still nail you for not keeping track of game state. As far as I know (unless you show me otherwise) both players are responsible for keeping track of game state. If like 10 turns after the fact, 2 idential legends are in play, it is both players fault. I am pretty sure you should be hit by a PE.I don't think a judge should ask if you wanted to concede though. They should either give a gameloss or not give a gameloss, not the wuss out approach. P.S. What the penalty falls under has nothing to do with the REL, only the punishment. At rel 2, punishment is pretty lax, so a warning for both sounds right. But that doesn't fix the fact the wrong person won the game, but it is that persons fault for not keeping track I guess.
Yea, I would get a Warning for the game... but what the hell, if someone called you over to and asked "What life is he at, he says 20, but has a Deep Anal removed from the game...", you wouldn't give them a Major Procedual warning, you'd give them a warning for not keeping correct life totals and if you were harsh, a warning for card misrepresentation... And yes, I was asked if I wished to Concede as my opponent already reached 0 life. EDIT: I wasn't even given a caution... but then again, I dunoo if it was because only one round remained and I had no chance at T8, or because I didn't lie and take the game win. __________________ ~Stupid Rambleing Ends Here~ E-mail: NaimOfNone@yahoo.com AIM: NaimOfNone I <3 Limited almost as much as your mom. The meaning of Life for Newbies; QAPC RIP - Ari And my life has never been a bed of roses.
[Edited 1 times, lastly by TheFireStarter on January 15, 2003]
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4zN h0bb1t Member
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posted January 15, 2003 06:36 PM
my friends were argueing on this topic and i was wondering who's right. the situation is that there is a 2/2 morphed creature in play from friend A. Now friend B has an astral slide. friend A attacks, B cycles in response, phases out the attackin creature. friend A says that that morphed creature is turned faced up, claiming he has sources from the nets. Friend B says its wrong and there has been a recently updated rule on morph where when morphed creatures phase out, they come in play faced down as usual. who is right? __________________
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Mrhat Member
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posted January 15, 2003 06:43 PM
quote: Originally posted by 4zN h0bb1t: my friends were argueing on this topic and i was wondering who's right. the situation is that there is a 2/2 morphed creature in play from friend A. Now friend B has an astral slide. friend A attacks, B cycles in response, phases out the attackin creature. friend A says that that morphed creature is turned faced up, claiming he has sources from the nets. Friend B says its wrong and there has been a recently updated rule on morph where when morphed creatures phase out, they come in play faced down as usual. who is right?
If you use Astral Slide and remove a morph creature, the creature returns to play face up.
__________________ C:\format C: http://www.greenparty.org
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Tad Member
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posted January 15, 2003 06:43 PM
quote: Originally posted by 4zN h0bb1t: my friends were argueing on this topic and i was wondering who's right. the situation is that there is a 2/2 morphed creature in play from friend A. Now friend B has an astral slide. friend A attacks, B cycles in response, phases out the attackin creature. friend A says that that morphed creature is turned faced up, claiming he has sources from the nets. Friend B says its wrong and there has been a recently updated rule on morph where when morphed creatures phase out, they come in play faced down as usual. who is right?
Creatures come into play face up, always.
__________________ Fly, mana bird... FLY.HanSolo6385's queen of MOTL MSN me:TadHudder@Hotmail.com You could even AIM me: l337 5p34k3r u For great articles tournaments decks/reports check out: The NS Magic site
[Edited 1 times, lastly by Tad on January 15, 2003]
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sawa_boon Member
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posted January 15, 2003 06:48 PM
i'm not sure if they recently update the rules. but... any card which are removed from game (other than your sideboard) must turn faced-up unless it's clearly stated that it doesn't. so.. sliding morph creature automatically turn it faced up in the removed from game zone, and comes back faced-up into play as there are nothing that causes it faced-down again.
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Black Rain Member
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posted January 15, 2003 07:05 PM
yes there is a new rule that covers face down cards phasing out. it states that cards face down that phase out and phase in are not turned face up. here is the specific rules: E.5.Ruling.5 - Phasing in and out does not turn a face down card face up or otherwise reveal it. [Onslaught Rules 2002/09/15]
so in your example, friend b is right. __________________ No Tears, please. It's a waste of good suffering.The Apprentice Directory Free Vampire online Rpg
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