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Author Topic:   Rulings thread #14, Post all rulings questions here
raging_force
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posted January 12, 2003 06:16 PM     Click Here to See the Profile for raging_force   Click Here to Email raging_force     
I am confuse how mirari works? How does mirari works?

Pls tell me if i get this right?

If i have diabolic edict on my graveyard and i pay 3 to pay the ability of mirari. can i make a copy of diabolic edict and put it into my stack???

da-odd-templar
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posted January 12, 2003 06:37 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by Drow:
ok i got 3 questions

#1:If i have Chainer in play and my opponent plays faceless butcher and removes him does his butcher get removed from the game. Chainer says "when he leaves play remove all nightmares from the game". now doesn't the butcher have to hit play in order to remove chainer?

#2:If i have cryptic gateway in play can i tap 2 untapped beasts to put a beast into play at anytime?

#3:If i have 2 gratiutious violence in play and i deal say 3 damage would it be 6 damage or 12 because i have 2 in play? And the same goes for Aether Charge would it deal 4 or 8 damage when i bring a beast into play.


Thx for the help.


1.) Yes your Chainer would end up returning to play, because the Butcher would remove Chainer, Chainer's leave play ability would trigger, then when the Butcher leaves play it's leave play trigger triggers, and Chainer ends up back in play.

2.) Yes, you can tap 2 beasts to put a beast in your hand into play at any time.

3.) For the violence, each one triggers for the damage, and when each resolves, it doubles the damage so far. When first one resolves, it doubles 3 to 6. The next one doubles 6 to 12. So with 2 violences out, the damage is quadrupled (x4). I'm not sure if your asking about the way Aether Charge and Gratuitous Violence interact, or simply what happens when you have 2 Charges out. Well the Violence and the Charge don't interact at all, since it is the Charge doing the damage. And if you have 2 Charges out, then each Charge triggers when you play a beast and the opponent will take 8 damage total (4 for each charge).

edit: Forgot Aether Charge question.

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[Edited 1 times, lastly by da-odd-templar on January 12, 2003]


FyreStar
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posted January 12, 2003 06:37 PM     Click Here to See the Profile for FyreStar   Click Here to Email FyreStar     
quote:
Originally posted by Drow:
ok i got 3 questions

#1:If i have Chainer in play and my opponent plays faceless butcher and removes him does his butcher get removed from the game. Chainer says "when he leaves play remove all nightmares from the game". now doesn't the butcher have to hit play in order to remove chainer?

#2:If i have cryptic gateway in play can i tap 2 untapped beasts to put a beast into play at anytime?

#3:If i have 2 gratiutious violence in play and i deal say 3 damage would it be 6 damage or 12 because i have 2 in play? And the same goes for Aether Charge would it deal 4 or 8 damage when i bring a beast into play.


1. Yes. The Butcher will be removed from the game, bringing Chainer back into play.

2. Any time you could play an instant.

3. Having two Gratuitous Violence in play would make everything deal four times the normal amount of damage. Three damage would become twelve. Having multiple Aether Charges would allow you do deal four damage per Aether Charge when you play a Beast.

quote:
Originally posted by raging_force:
I am confuse how mirari works? How does mirari works?
Pls tell me if i get this right?

If i have diabolic edict on my graveyard and i pay 3 to pay the ability of mirari. can i make a copy of diabolic edict and put it into my stack???



That isn't the way it works. When you play an instant or sorcery and it goes on the stack, you have the choice of whether or not to pay three mana. If you do, a copy of that spell is added to the stack.

So, with Diabolic Edict, here's what would happen: You announce Diabolic Edict, it goes on the stack. Mirari triggers, and you choose to pay the three mana. If you do, a copy of Diabolic Edict goes on the stack. Then the copy resolves, then the original resolves.

Your chance to use Mirari is after you announce the original spell, but before it resolves. Also, just so you know, you can only copy a spell once with Mirari; you don't have the option to pay six or nine mana to copy it multiple times.

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da-odd-templar
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posted January 12, 2003 06:39 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by raging_force:
I am confuse how mirari works? How does mirari works?

Pls tell me if i get this right?

If i have diabolic edict on my graveyard and i pay 3 to pay the ability of mirari. can i make a copy of diabolic edict and put it into my stack???


Oh dear...

The stack is where you put a spell when you play a spell - any spell. It's where spells wait before they resolve. So with a Mirari out, whenever you play an instant or sorcery the Mirari triggers. When the trigger resolves, you can pay 3 mana to put a copy of the spell onto the stack. So Mirari lets you play all your instants and sorcery's twice, so long as you pay 3 each.

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coolio
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posted January 13, 2003 10:41 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
wow.. I'm glad this kept going.. never thought it'd go this far when i asked leshrac if it'd be a good idea to compile all the questions into a single post..

btw.. the previous ones were archived into the noteworthy topics section

=)

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TunaBoo
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posted January 13, 2003 11:29 AM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by coolio:
wow.. I'm glad this kept going.. never thought it'd go this far when i asked leshrac if it'd be a good idea to compile all the questions into a single post..

btw.. the previous ones were archived into the noteworthy topics section

=)

©


Coolio lives! Wow.

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Vivec
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posted January 13, 2003 08:01 PM     Click Here to See the Profile for Vivec   Click Here to Email Vivec     
say it my opponents turn. he has only 1 card in his hand, animate dead. In his graveyard he has a worldgorger dragon. If i cast word of command can i cast his animate dead (he has 2 mana to play it) and animate the worldgorger. If so what happens? At end of turn would he end up putting both the animate and worldgorger in the graveyard?


TheFireStarter
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posted January 13, 2003 08:11 PM     Click Here to See the Profile for TheFireStarter     
Well, I was recently ruled as follows;

A match between a friend and I just finished. After the match was finished, my friend noticed that I should have been dead after not taking two damage on like turn 4 of game 3...

Upon asking a the HJ (J2) at the time, I was told it was more or less up to me if I wished to concede or whatnot...

How would you guys rule (not looking for non-Judges to answer).

I conceded to my friend.

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TunaBoo
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posted January 13, 2003 08:24 PM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by TheFireStarter:
Well, I was recently ruled as follows;

A match between a friend and I just finished. After the match was finished, my friend noticed that I should have been dead after not taking two damage on like turn 4 of game 3...

Upon asking a the HJ (J2) at the time, I was told it was more or less up to me if I wished to concede or whatnot...

How would you guys rule (not looking for non-Judges to answer).

I conceded to my friend.



Aren't you supposed to get a

Procedural Error—Major

or something for not keeping track of game state? I would prolly give both players a warning and then subtract the life from you.

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grimmer
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posted January 13, 2003 08:33 PM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
In regards to the Animate Dead question, it would depend on what other creatures are in their graveyard. If there is no other legal target except for the Dragon and neither player can end the game at Instant speed, the game is a draw. If there is another creature in their graveyard, they may target it to stop the loop created by the Dragon/Animate Dead.

Just my opinion but...I think the players could get at least a warning but the match is over. Damage done on turn 4 that was missed is way too far back to correct as an error, especially since it is after the match has finished.

[Edited 1 times, lastly by grimmer on January 13, 2003]


Jazaray
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posted January 14, 2003 04:46 AM     Click Here to See the Profile for Jazaray   Click Here to Email Jazaray     
I have a question about Mirari. I was told that you can play it multiple times for each instant/sorcery you play, as long as you have the mana, because it doesn't "tap". Is this correct? Like if I have Chatter of the Squirrel, and 7 mana, can I play it three times?

Thanks,
Jazaray

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grimmer
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posted January 14, 2003 05:41 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Jazaray:
I have a question about Mirari. I was told that you can play it multiple times for each instant/sorcery you play, as long as you have the mana, because it doesn't "tap". Is this correct? Like if I have Chatter of the Squirrel, and 7 mana, can I play it three times?

That is incorrect. Mirari is a triggered ability, not an activated ability. When you play an instant/sorcery, Mirari triggers and goes on the stack. When the trigger resolves, you have the option of paying 3. If you do, a copy of the original spell is put on the stack... if you don't, nothing happens.

Taldares
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posted January 14, 2003 06:06 AM     Click Here to See the Profile for Taldares   Click Here to Email Taldares     
what happen if Grand Melee and Dueling arena are in play at the same time?


Jazaray
Moderator
posted January 14, 2003 06:39 AM     Click Here to See the Profile for Jazaray   Click Here to Email Jazaray     
quote:
Originally posted by grimmer:
That is incorrect. Mirari is a triggered ability, not an activated ability. When you play an instant/sorcery, Mirari triggers and goes on the stack. When the trigger resolves, you have the option of paying 3. If you do, a copy of the original spell is put on the stack... if you don't, nothing happens.

uhoh... my boyfriends gonna be soooo mad!!!!!
No more wake/mirari/paralelle evolution x 3 in his squirrel deck.. hee hee hee

Thanks Grimmer,
Jazaray

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grimmer
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posted January 14, 2003 06:52 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Taldares:
what happen if Grand Melee and Dueling arena are in play at the same time?

I think you mean Dueling Grounds... the Grand Melee makes all creatures attack/block if able. Dueling Grounds restricts the number of creatures that can attack/block to one. Together, this makes one of each players untapped creatures attack each turn and makes one of each players untapped creatures block each turn.

Grand Melee Current Rules Text
All creatures attack each turn if able.
All creatures block each turn if able.

Dueling Grounds Current Rules Text
No more than one creature may attack each turn.
No more than one creature may block each turn.


Vivec
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posted January 14, 2003 08:40 AM     Click Here to See the Profile for Vivec   Click Here to Email Vivec     
If its my opponents turn and he has a stroke of genius in his hand and i cast word of command he can cast the stroke of genius. i Think. What if he casts the stroke of genius, can i then cast the word of command to instead cast his stroke of genius or would he still be able to cast it.

Also what would happen if it were my turn when all of this would happen.

TheFireStarter
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posted January 14, 2003 08:49 AM     Click Here to See the Profile for TheFireStarter     
quote:
Originally posted by TunaBoo:

Aren't you supposed to get a

Procedural Error—Major

or something for not keeping track of game state? I would prolly give both players a warning and then subtract the life from you.


The game already finished, and I definantly would call the head judge if you tried to nail me with PE-Major in a REL-2 Event...

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TunaBoo
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posted January 14, 2003 08:53 AM     Click Here to See the Profile for TunaBoo     
quote:
Originally posted by TheFireStarter:
The game already finished, and I definantly would call the head judge if you tried to nail me with PE-Major in a REL-2 Event...



I would still nail you for not keeping track of game state. As far as I know (unless you show me otherwise) both players are responsible for keeping track of game state. If like 10 turns after the fact, 2 idential legends are in play, it is both players fault. I am pretty sure you should be hit by a PE.

I don't think a judge should ask if you wanted to concede though. They should either give a gameloss or not give a gameloss, not the wuss out approach.

P.S. What the penalty falls under has nothing to do with the REL, only the punishment. At rel 2, punishment is pretty lax, so a warning for both sounds right. But that doesn't fix the fact the wrong person won the game, but it is that persons fault for not keeping track I guess.
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[Edited 1 times, lastly by TunaBoo on January 14, 2003]


grimmer
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posted January 14, 2003 10:19 AM     Click Here to See the Profile for grimmer   Click Here to Email grimmer     
quote:
Originally posted by Vivec:
If its my opponents turn and he has a stroke of genius in his hand and i cast word of command he can cast the stroke of genius. i Think. What if he casts the stroke of genius, can i then cast the word of command to instead cast his stroke of genius or would he still be able to cast it.

Also what would happen if it were my turn when all of this would happen.


Either way, the Stroke of Genius can be played by your opponent.

Situation 1 - They play Stroke and you respond with Word... The Word will resolve before the Stroke (which is on the stack, not in their hand). You will have to choose a different card from their hand (if possible) for the Word.

Situation 2- You play Word and they respond with Stroke... Stroke resolves before Word, so they draw X cards and you choose one of those cards for Word.

The only way you can make them cast the Stroke is if they choose not to respond to you playing Word of Command.



TheFireStarter
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posted January 15, 2003 03:34 PM     Click Here to See the Profile for TheFireStarter     
quote:
Originally posted by TunaBoo:
I would still nail you for not keeping track of game state. As far as I know (unless you show me otherwise) both players are responsible for keeping track of game state. If like 10 turns after the fact, 2 idential legends are in play, it is both players fault. I am pretty sure you should be hit by a PE.

I don't think a judge should ask if you wanted to concede though. They should either give a gameloss or not give a gameloss, not the wuss out approach.

P.S. What the penalty falls under has nothing to do with the REL, only the punishment. At rel 2, punishment is pretty lax, so a warning for both sounds right. But that doesn't fix the fact the wrong person won the game, but it is that persons fault for not keeping track I guess.


Yea, I would get a Warning for the game... but what the hell, if someone called you over to and asked "What life is he at, he says 20, but has a Deep Anal removed from the game...", you wouldn't give them a Major Procedual warning, you'd give them a warning for not keeping correct life totals and if you were harsh, a warning for card misrepresentation... And yes, I was asked if I wished to Concede as my opponent already reached 0 life.

EDIT: I wasn't even given a caution... but then again, I dunoo if it was because only one round remained and I had no chance at T8, or because I didn't lie and take the game win.
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[Edited 1 times, lastly by TheFireStarter on January 15, 2003]


4zN h0bb1t
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posted January 15, 2003 06:36 PM     Click Here to See the Profile for 4zN h0bb1t   Click Here to Email 4zN h0bb1t     
my friends were argueing on this topic and i was wondering who's right.
the situation is that there is a 2/2 morphed creature in play from friend A.
Now friend B has an astral slide.
friend A attacks, B cycles in response, phases out the attackin creature. friend A says that that morphed creature is turned faced up, claiming he has sources from the nets. Friend B says its wrong and there has been a recently updated rule on morph where when morphed creatures phase out, they come in play faced down as usual.

who is right?

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Mrhat
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posted January 15, 2003 06:43 PM     Click Here to See the Profile for Mrhat   Click Here to Email Mrhat     
quote:
Originally posted by 4zN h0bb1t:
my friends were argueing on this topic and i was wondering who's right.
the situation is that there is a 2/2 morphed creature in play from friend A.
Now friend B has an astral slide.
friend A attacks, B cycles in response, phases out the attackin creature. friend A says that that morphed creature is turned faced up, claiming he has sources from the nets. Friend B says its wrong and there has been a recently updated rule on morph where when morphed creatures phase out, they come in play faced down as usual.

who is right?


If you use Astral Slide and remove a morph creature, the creature returns to play face up.

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Tad
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posted January 15, 2003 06:43 PM     Click Here to See the Profile for Tad     
quote:
Originally posted by 4zN h0bb1t:
my friends were argueing on this topic and i was wondering who's right.
the situation is that there is a 2/2 morphed creature in play from friend A.
Now friend B has an astral slide.
friend A attacks, B cycles in response, phases out the attackin creature. friend A says that that morphed creature is turned faced up, claiming he has sources from the nets. Friend B says its wrong and there has been a recently updated rule on morph where when morphed creatures phase out, they come in play faced down as usual.

who is right?



Creatures come into play face up, always.


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[Edited 1 times, lastly by Tad on January 15, 2003]


sawa_boon
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posted January 15, 2003 06:48 PM     Click Here to See the Profile for sawa_boon   Click Here to Email sawa_boon     
i'm not sure if they recently update the rules. but... any card which are removed from game (other than your sideboard) must turn faced-up unless it's clearly stated that it doesn't. so.. sliding morph creature automatically turn it faced up in the removed from game zone, and comes back faced-up into play as there are nothing that causes it faced-down again.


Black Rain
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posted January 15, 2003 07:05 PM     Click Here to See the Profile for Black Rain   Click Here to Email Black Rain     
yes there is a new rule that covers face down cards phasing out. it states that cards face down that phase out and phase in are not turned face up. here is the specific rules:


E.5.Ruling.5 - Phasing in and out does not turn a face down card face up
or otherwise reveal it. [Onslaught Rules 2002/09/15]

so in your example, friend b is right.

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