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Author Topic:   Need a Ruling? .. Come on in!.. Pt. 7 pls post yer questions in here!
gzeiger
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posted April 24, 2001 10:07 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
No, sorry. All the costs for the spell (life, mana) must be paid immediately when you announce it, at the same time you announce the target and all that other good stuff. Paying life is part of the cost of Hatred.

However, if you cast Blessed Wind first it's hard to see how you would need a bigger Hatred

Chamber Dude
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posted April 25, 2001 12:47 PM     Click Here to See the Profile for Chamber Dude   Click Here to Email Chamber Dude     
If someone attacks with say I don't know a Serra Angel or some other 4/4 and I give my Morphling flying and then block, can I pump its offence to 4 and then its defence to 5 so the Serra will die and my Morphling lives? Or would I have to pump the defence first and then the offence? I don't think either of these actually work but I'm not too sure, maybe if the Morphling had first-strike it would work, but that's why I'm here. Anyway could someone please clear this up for me, and thanks in advance.

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[Edited 1 times, lastly by Chamber Dude on April 26, 2001]


Arch-Zealot
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posted April 25, 2001 12:55 PM     Click Here to See the Profile for Arch-Zealot   Click Here to Email Arch-Zealot     
It wouldn't work that way. Either way if you did the offence of defence 1st it would be the same.

Offence 1st: Morphling gets pumped to 4/2.
Defence 2nd: Morphling gets pumped to 3/3.

Defence 1st: Morphling gets pumped to 2/4.
Offence 2nd: Morphling gets pumped to 3/3.

So the Morphling would either kill the Serra Angel and die or not kill the Serra Angel and survive.

gzeiger
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posted April 25, 2001 01:07 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Actually that isn't true any more Arch-Zealot. Sixth Edition brought us the following change:
Combat damage is placed on the stack like any other spell or effect once both players pass priority. Damage is assigned, and both players have a chance to respond while it is on the stack, just like you could respond to anything else.

A Morphling requires five mana to kill a Serra Angel and live. A blue mana gives it flying to block. Another mana makes Morphling 4/2, then damage goes on the stack - 4 points to the Angel and 4 to the Morphling. You respond with three more mana, making the Morphling 1/5. Then combat damage resolves. The important thing here is that the amount of damage dealt only depends on the creatures' power when damage was assigned, so both Morphling and Serra Angel receive 4 damage, but Morphling now has 5 toughness and lives.

There's a reason his name is Superman, after all

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Laton
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posted April 26, 2001 11:01 AM     Click Here to See the Profile for Laton   Click Here to Email Laton     
Okay, here's a question about Metathran Transport:

Metathran Transport
1UU, Creature — Ship 1/3, Invasion Uncommon
Flying
Metathran Transport can’t be blocked by blue creatures.
U: Target creature becomes blue until end of turn.


If I have a MT in play, and attack my opponent with it, and then he blocks it with a creature whose color is not blue(i.e. Serra), can I use the MT's ability to change the blocker into a blue creature, and thereby the damage would go through to my opponent? Or, is the MT considered blocked already, and no damage is assigned? I'm thinking I have to make the blockers blue before they are assigned to the MT.

LMK, thanks.


gzeiger
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posted April 26, 2001 01:45 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
You have to use the ability before it's blocked. It only affects the declaration of blockers, not the damage they deal, so once blocking assignments are declared it's too late.


*Tedman*
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posted April 28, 2001 04:23 PM     Click Here to See the Profile for *Tedman*   Click Here to Email *Tedman*     
If I give a creature protection from Blue, can my opponent tap a creature to Opposition to tap that creature?

Edit: No responses here, say I do this at End of Turn with Cho-Manno's Blessing. During my turn, can he tap my creature?

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[Edited 1 times, lastly by *Tedman* on April 28, 2001]


reinhart
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posted April 28, 2001 04:34 PM     Click Here to See the Profile for reinhart     
i have a rack in play and then later, an Ivory Mask comes into play

does The Rack work still?

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Arch-Zealot
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posted April 28, 2001 04:49 PM     Click Here to See the Profile for Arch-Zealot   Click Here to Email Arch-Zealot     
*Tedman* - Yes, your opponent can since its instant speed.

reinhart - Who controls the Ivory Mask? If its the opponent The Rack doesn't work.

gzeiger
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posted April 28, 2001 08:27 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
More specifically, Tedman, Opposition could be used any time before Cho-Manno's Blessing has resolved. If you play Blessing at the end of his turn, he could not target that creature during your turn, bacause it has protection from blue. He could, however, tap your creature at the end of his own turn in response to you casting Cho-Manno's Blessing.


agzz
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posted April 30, 2001 02:06 AM     Click Here to See the Profile for agzz   Click Here to Email agzz     
hello.

My question:

Can a play foil with acc and use a island from my graveyard, when i have the agenda out?

thanks

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Skimo
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posted April 30, 2001 03:56 AM     Click Here to See the Profile for Skimo   Click Here to Email Skimo     
I have a question:

what will happen if I have both Natural Emergence and Living Lands in play at the same time? what will happen to my forests?

trax72
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posted April 30, 2001 06:21 AM     Click Here to See the Profile for trax72     
reinhart/Arch-Zealot: The Rack only targets as it comes into play, so if an Ivory Mask comes into play after that the Rack will still work fine.

agzz: Nope, those cards aren't actually in your hand so you can't discard them.

Skimo: It depends on the order they came into play, the one played last will have its effect applied over the other where your forests are concerned.

lotus master
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posted April 30, 2001 06:50 AM     Click Here to See the Profile for lotus master   Click Here to Email lotus master     
does first strike work when blocking


gzeiger
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posted April 30, 2001 11:40 AM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Trax got it right. Here are the rulings from Crystal Keep:

Yawgmoth's Agenda:
The cards in your graveyard are not considered to be in your hand for any reason other than for playing them. For example, you can't discard them. [Invasion FAQ 00/10/03]

Living Lands:
K.5.1 - If a spell or ability changes a permanent's type, it replaces all previous and current permanent types. The spell or ability may list permanent types which remain. For example, Stalking Stones says that it remains a land when it changes into a creature. [CompRules 99/04/23]

The effect of the two animations are applied in the order in which they came into play, so the most recent effect "wins."


lotus master - First strike does work when blocking. During combat, all first strike creatures deal their damage simultaneously, and dead creatures are put into the graveyard. Then any surviving creatures without first strike deal their damage simultaneously.

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Zoelef!
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posted May 02, 2001 05:45 AM     Click Here to See the Profile for Zoelef!   Click Here to Email Zoelef!     
Hypothetical, but practical (I need to know. )
Player A is at 6 life and has Crypt Rats in play.

Player B is at 3 life and has Worship and a lotta Rebels, none of which are pro-Black OR have a toughness >= 3.

If Player A Crypt Rats-es for 3, does it defeat Player B right then?

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[Edited 1 times, lastly by Zoelef! on May 02, 2001]


Avatar of Stuff
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posted May 02, 2001 05:57 AM     Click Here to See the Profile for Avatar of Stuff   Click Here to Email Avatar of Stuff     
1)If you have a sacred ground in play, and an opponent plays haups, or obliterate, are your lands back in play?

2)If someone plays haups, or obliterate and you play harrow in response, do the lands you get from harrow all gone?

3)If you have a llanowar elves and tap them for 1 mana, then your opponent sacrifices a keg with one counter, do you still get the mana from the elves?

4)Crystal Rod, the new one says you don't have to use the ability only once. But do you, or can you use it any amount of times?


Redlimit
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posted May 02, 2001 09:44 AM     Click Here to See the Profile for Redlimit   Click Here to Email Redlimit     
I think I know the answer to this, but I'm posting it anyway.

What happens if I have two Urborg Shamblers in play?

Urborg Shambler, 2BB
All other black creatures get -1/-1.
4/3

If I have two in play, do the Shamblers both become 3/2? I know that all other black creatures get -2/-2, but each Shambler only affects the other one.....or do I have something wrong here?

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gzeiger
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posted May 02, 2001 01:15 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Redlimit - You are correct. Each Shambler is 3/2.

Zoelef! - Player B would not die. The Crypt Rats do their damage all at once to players and creatures. The Rebels wouldn't die until after the effect has resolved, when state-based effects are checked. At the time damage is dealt, there are creatures in play, so Worship will prevent the damage.

Avatar of Stuff
1) Sacred Ground returns a land to play whenever it is destroyed by a spell or effect an opponent controls. It does save your lands from Jokulhaups and Obliterate.

2) If you Harrow in response to Jokulhaups the Harrow will resolve first because it is on the top of the stack. Your three lands will come into play, the Jokulhaups will destroy all lands and you will have nothing.

3) You get the mana for two reasons. First, you can't respond to a mana ability at all, so you get the mana before he can use the Keg. Because of the priority rule you can probably even cast a spell with that mana before he can use the Keg. Second, destroying the source of an ability does not prevent the ability from happening. Once your guy has been tapped you have created a "pseudospell" that goes on the stack (if it weren't a mana ability) and is independent of the permanent that generated it.

4) Crystal Rod has a triggered ability. "Whenever a blue spell is played, you may pay 1...." It will only trigger once for each event, so you can still only use it once per spell.

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DarkDamion
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posted May 02, 2001 02:08 PM     Click Here to See the Profile for DarkDamion   Click Here to Email DarkDamion     
Stupid question kinda, lets say I faded out a creature with Armidillo Cloak on it with Parallax Wave. When the Wave dies, does Cloak come back as well, been kinda bothering me.

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Arch-Zealot
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posted May 02, 2001 02:18 PM     Click Here to See the Profile for Arch-Zealot   Click Here to Email Arch-Zealot     
Well, I hope I'm right! The Armadillo Cloak goes to the graveyard when the Parallax Wave fades out the creature its enchanting.


agzz
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posted May 03, 2001 02:49 AM     Click Here to See the Profile for agzz   Click Here to Email agzz     
Hello.

Am i right when i think that you can play absorb on a urza's rage to first gain 3 life before loosing some to the rage?

and if so: If im at say 7 and my opponent at 3. when he rage me with a kicker, can i undermine that so he loose 3 life and i win?

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gzeiger
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posted May 03, 2001 02:50 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Aggzz - you are correct on both. Urza's Rage may be targeted by a counterspell, and the other effects of the counter still happen, it just doesn't get countered.

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Jsheldon
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posted May 03, 2001 03:50 PM     Click Here to See the Profile for Jsheldon   Click Here to Email Jsheldon     
Okay, I have a really odd situation here. When my friends and I were playing a large game, we came across a very interesting problem. One of my friends had 2 Opalescence out. Then he played Humility. Making all creatures 1/1's and loosing all abilities. What would happen? It doesn't make sense. It sounds like a repeating circle of the abilities and creatures. Please let me know.

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[Edited 1 times, lastly by Jsheldon on May 04, 2001]


gzeiger
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posted May 03, 2001 04:42 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
quote:
Originally posted by Jsheldon:
Okay, I have a really odd situation here. When my friends and I were playing a large game, we came across a very interesting problem. One of my friends had 2 Opalescence out. Then he played Humility. Making all creatures 1/1's and loosing all abilities. What would happen? It doesn't make sense. It sounds like a repeating circle of the abilities and creatures. Please let me know.


You cause a rift in the space-time continuum and the universe implodes

The best answer I've found was posted on Beyond Dominia a while back:

quote:
Originally posted by Andrew at BD:

It depends on their timestamps. As you control them all, you choose the timestamp order. The best solution is to apply the lead rule.
(The lead rule: anyone who plays a deck containing both opalescence and humility, or volraths shapeshifter at all, must be able to clearly explain all rules involving these cards or be hit with lead piping.)

Anyway, I summon somebody with more time on his hands for the real answer

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