Note: This is an archived topic. It is read-only.
  Magic Online Trading League Bulletin Board
  Noteworthy Topics
  Need a Ruling? .. Come on in!.. Pt. 7 pls post yer questions in here! (Page 6)

UBBFriend: Email This Page to Someone!

profile | register | preferences | faq | rules | memberlist | search


This topic is 18 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 
This topic was originally posted in this forum: Magic Discussion
Author Topic:   Need a Ruling? .. Come on in!.. Pt. 7 pls post yer questions in here!
rpitcher
Member
posted May 22, 2001 12:37 PM     Click Here to See the Profile for rpitcher     
quote:
Originally posted by rpitcher:
Yes Oppositions ability would be subject to the Standard Bearers restriction. The Bearer would restrict Opposition from tapping any permanent as Oppositions ability could target a Flagbearer, regardless of what the controllers intentions were.

This does not PREVENT Oppostion from working, but it restricts Opposition by forcing it to target a Flagbearer, if there is a Flagbearer in play.

http://www.wizards.com/magic/expert/apocalypse/ap_mechanics_flagbearer.asp


Okay now I think I may have been unclear with this one.

Each activation of Oppositions ability would be restricted by the Flagbearer. Therefore, each time Opposition is activated, it would have to target a Flagbearer if there was one in play. In my explantion above, I may have made it sound like you could tap the Flagbearer with Opposition and then tap other creatures.

__________________
.
Luck is a residue of design.

My MOTL sale for foils and rares.


MiracleMan
Member
posted May 23, 2001 12:19 AM     Click Here to See the Profile for MiracleMan   Click Here to Email MiracleMan     
Hi I'm just checking that I'm right:

Spells color is same as its cc?
How does KICKER affect this? I told to my friend that it doesn't change SPELLS color,but does it? ( I mean that does it make it to multicolored )
PLZ answer to me via E-MAIL,
Thanx!
MM

__________________
I'm member of GAB.
In Brown team, and my current rank is: Captain .
And also there I'm known as "MiracleMan"
If U want to join to GAB :
http://www.gabtraders.com/



Master
Member
posted May 23, 2001 04:40 AM     Click Here to See the Profile for Master   Click Here to Email Master     
hmm, ive got a question. i was watching a game the other day where player a had 32 cards in his library and blayer b had 27..

player a cast prosperity for 34... who would lose.... or would it end in a draw.

thanks in advance.

rpitcher
Member
posted May 23, 2001 04:55 AM     Click Here to See the Profile for rpitcher     
quote:
Originally posted by MiracleMan:
Hi I'm just checking that I'm right:

Spells color is same as its cc?
How does KICKER affect this? I told to my friend that it doesn't change SPELLS color,but does it? ( I mean that does it make it to multicolored )
PLZ answer to me via E-MAIL,
Thanx!
MM


According to the Planeshift rules at the Wizards web site, Kicker costs are not part of a spells mana cost. (They are an additional cost). Therefore, a kciker cost does not change the colour of the spell.

__________________
.
Luck is a residue of design.

My MOTL sale for foils and rares.


[Edited 1 times, lastly by rpitcher on May 23, 2001]


rpitcher
Member
posted May 23, 2001 05:03 AM     Click Here to See the Profile for rpitcher     
quote:
Originally posted by Master:
hmm, ive got a question. i was watching a game the other day where player a had 32 cards in his library and blayer b had 27..

player a cast prosperity for 34... who would lose.... or would it end in a draw.

thanks in advance.


The rule about losing by being decked says, "When a player is required to draw more cards than are left in his or her library, he or she loses instead."

What that means to me is that the cards are not drawn 1 by 1 for the purpopses of such rules. The Prosperity makes them draw X cards, not 1 card X times. When the Prosperity resolves, the game would be a draw because neither player had enough cards in their libraries.

__________________
.
Luck is a residue of design.

My MOTL sale for foils and rares.


revenger
Member
posted May 23, 2001 03:02 PM     Click Here to See the Profile for revenger   Click Here to Email revenger     
OK. My opponent plays replenish with a opalscence in play already~ Does his newly created enchantments/creatures have summoning sickness?

__________________
If you live to see the dawn, it's because I allow it.


Vice Admiral Revenger
G.A.B. Starlight Gold team
Silver blade section Team Leader



Aya Brea
Member
posted May 23, 2001 03:09 PM     Click Here to See the Profile for Aya Brea   Click Here to Email Aya Brea     
I'm playing against CounterOath. During my turn, I play a Rouge Elephant, and he plays Arcane Denile on it. During his upkeep, he uses the Oath's ability, and goes for a creature, then he draws his cards from the Denile. Is this legal, or must he draw his cards before he does the Oath.


Time Walk
Member
posted May 23, 2001 03:39 PM     Click Here to See the Profile for Time Walk   Click Here to Email Time Walk     
OK a couple of questions.

I urza's Rage a 3/3 creature that can regenerate.
Does it still dies because the damage cannot be prevented?

Also...i am not sure about the rewind rule.
Is it like lets say my opponent has 2 tapped land and 4 untapped lands when cast rewind. Do they untap the lands that was tap or can they cast it basically free ? Like they cast it and they after that they untap the 4 lands they tapped for the rewind.

Let me know. thanks!

Archreaper
Member
posted May 23, 2001 04:14 PM     Click Here to See the Profile for Archreaper   Click Here to Email Archreaper     
quote:
Originally posted by Time Walk:
OK a couple of questions.

I urza's Rage a 3/3 creature that can regenerate.
Does it still dies because the damage cannot be prevented?

Also...i am not sure about the rewind rule.
Is it like lets say my opponent has 2 tapped land and 4 untapped lands when cast rewind. Do they untap the lands that was tap or can they cast it basically free ? Like they cast it and they after that they untap the 4 lands they tapped for the rewind.

Let me know. thanks!



#1. The creature can still be regenerated because regeneration isn't preventing damage. It dies and then it comes back.

#2. He can untap any 4 lands he wants, since Rewind doensn't state which lands to untap.

__________________
~Archreaper, Lord of Ephemerons
E-Mail: zephid1000@hotmail.com
AIM: StymphalionX

"Bring back my 3.5, V-8 Hemi, 5-speed, dual-exhaust, water-pollutin', American standard deal of destruction and get the government the hell out of my bathroom!" - Karen DeCoster(some random person), on low flow toilets.


gzeiger
Member
posted May 23, 2001 04:24 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Also, Time Walk, damage from Urza's Rage can be prevented if kicker wasn't paid.

Aya Brea - The only restriction on stacking upkeep effects is that your own go on the stack before any opponent's. He can choose to draw, then Oath, or Oath then draw. But it doesn't really matter unless he saw those cards with a Brainstorm or something...

Revenger - All permanents have summoning sickness the turn they come into play. Although non-creature permanents are not affected by it, since these enchantments are creatures they will be affected.

Vegeta19
Member
posted May 24, 2001 11:25 AM     Click Here to See the Profile for Vegeta19   Click Here to Email Vegeta19     
I got a question. Since people refer to a Prodgical Sorcerer as "Tim" or "Timmy" so say I decide to alter the picture and flavor text to that of Timmy from South Park and as the Flavor text put "TIMMY!"-Timmy the Retard. Would I be able to play it in a T2 Legal tourny if the Picture and Flavor text where the only things altered? I think it would be since I haven't changed how the card is played or changed his abilities. Thanx in advance.

__________________
"I don't know what words I can say the wind has a way to talk to me.
Flowers sleep a silent lulaby, I pray for reply, I'm ready.
Quiet day..calms me oh serenity.
Someone..Please..tell me Oh what is it they say, maybe I will know one day.
-Melphina's Song, "Outlaw Star"



PDTMagic
unregistered
posted May 24, 2001 03:43 PM           
A couple of my freinds that are new in Magic have a question on a ruling. If I attack with a 5/5 and a 2/4 and a 2/3 block Who chooses the damage The attacker or the Blocker. None of these creatures have first strike of any other special abilities. I think that the attacking creature chooses the damage. My freinds won't belive me on the ruling.


Archreaper
Member
posted May 24, 2001 04:11 PM     Click Here to See the Profile for Archreaper   Click Here to Email Archreaper     
quote:
Originally posted by PDTMagic:
A couple of my freinds that are new in Magic have a question on a ruling. If I attack with a 5/5 and a 2/4 and a 2/3 block Who chooses the damage The attacker or the Blocker. None of these creatures have first strike of any other special abilities. I think that the attacking creature chooses the damage. My freinds won't belive me on the ruling.


You don't "choose" who deals damage. If all the attacking creatures are normal and all the blocking creatues are normal, they deal their damage simultaniously (I cant spell). The defending player decides how the creatures block, If that's what you mean.

__________________
~Archreaper, Lord of Ephemerons
E-Mail: zephid1000@hotmail.com
AIM: StymphalionX

"Bring back my 3.5, V-8 Hemi, 5-speed, dual-exhaust, water-pollutin', American standard deal of destruction and get the government the hell out of my bathroom!" - Karen DeCoster(some random person), on low flow toilets.


Archreaper
Member
posted May 24, 2001 04:15 PM     Click Here to See the Profile for Archreaper   Click Here to Email Archreaper     
quote:
Originally posted by Vegeta19:
I got a question. Since people refer to a Prodgical Sorcerer as "Tim" or "Timmy" so say I decide to alter the picture and flavor text to that of Timmy from South Park and as the Flavor text put "TIMMY!"-Timmy the Retard. Would I be able to play it in a T2 Legal tourny if the Picture and Flavor text where the only things altered? I think it would be since I haven't changed how the card is played or changed his abilities. Thanx in advance.

Well, I'll tell ya this... You're gonna have a hell of a time telling everyone that your special tim isn't a proxy. While it might be fun for casual play, I wouldn't reccomend it for tourney play.

__________________
~Archreaper, Lord of Ephemerons
E-Mail: zephid1000@hotmail.com
AIM: StymphalionX

"Bring back my 3.5, V-8 Hemi, 5-speed, dual-exhaust, water-pollutin', American standard deal of destruction and get the government the hell out of my bathroom!" - Karen DeCoster(some random person), on low flow toilets.


guenhwyvar
Member
posted May 24, 2001 04:22 PM     Click Here to See the Profile for guenhwyvar     
PDTMagic: The attacker choosed how his creatures deal damage, unless the blockers have banding. But as it's a mechanic that doesn't exist anymore I wouldn't worry about it.

__________________
-Guenhwyvar
Member of G.A.B Blue Team
and Judge in training.



PDTMagic
unregistered
posted May 24, 2001 04:59 PM           
I mean on the Question does the defender get to choose were the damage is dealt or the attacker I think it's the attacker.


gzeiger
Member
posted May 25, 2001 05:24 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
PDT - the attacker gets to decide how his creature's damage is distributed. Most likely he would do 5 damage to the 2/4 in case there's a damage prevention effect in the opponent's hand, but he can also divide it 1/4 or 2/3 if he wants.


revenger
Member
posted May 26, 2001 08:47 PM     Click Here to See the Profile for revenger   Click Here to Email revenger     
Ok I conceded a house rules tournament because of this, so someone help me out here.

I attack with a Order of the White Shield. My opponent taps his Ice Floe and says the damage is prevented. I say it is not prevented. I am sure I am right, if not I am getting out of magic. (stupid newbies. argh)

Thanks!



[Edited 1 times, lastly by revenger on May 31, 2001]


gzeiger
Member
posted May 26, 2001 11:00 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
You are correct. Ice Flow does not say that it prevents damage, like Maze of Ith or Kor Haven, nor that it removes a creature from combat, like a premature regeneration does. Ice Flow is annoying, but it isn't good.


trax72
Member
posted May 31, 2001 04:30 PM     Click Here to See the Profile for trax72     
Business is slow in this thread... So here's an up!


BogImp
Member
posted May 31, 2001 04:58 PM     Click Here to See the Profile for BogImp   Click Here to Email BogImp     
If I have a Grave Pact and a creature in play, and my opponent has a creature in his graveyard, and I play Living Death, do I get to pick the order of resolution since I am the controller of both effects, causing my creature to die, his coming into play from the Living Death, then dieing from the Grave Pact (triggered by my initial creature dieing)? I hope I'm spelling 'dieing' right.
Will I be emailed or do I need to check this post again?

Thanks

__________________
For a minute there, I lost myself.


gzeiger
Member
posted May 31, 2001 10:29 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Grave Pact has a triggered ability. It will go on the stack only after Livng Death finishes resolving, so no matter what he will have to sacrifice the creature that came into play.


Drengar
Member
posted June 01, 2001 03:39 AM     Click Here to See the Profile for Drengar   Click Here to Email Drengar     
Triggers are always tricky
but thanks for explaining

oh and YES you do have to check the post again cuz it's tomuch work to email the questions back

__________________
For trading you can always contact me at my mail: Drengar@hotmail.com

i also use MSN
and icq: 23490287

Fire, Ice, Wind and Water, all just basic

- Drengar , Dark Wizard -

Judge in Training


meblank
Member
posted June 01, 2001 05:07 AM     Click Here to See the Profile for meblank   Click Here to Email meblank     
A friend and I have been debating this for a while. I need to know exactly how cauldron dance works. He says that since it says that it may only be played during combat that in order to play it combat has to be initialized by having a creature attack. Anyway, I really just need the rule "may only be played during combat" cleared up. Thanks in advance.

__________________
Those who say they know it all are annoying those of us who do.


Drengar
Member
posted June 01, 2001 05:24 AM     Click Here to See the Profile for Drengar   Click Here to Email Drengar     
------------------------

Text(IN): Play ~this~ only during combat. ; Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. ; Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.

You must have a creature in your graveyard to play this spell since it requires a valid target. [Invasion FAQ 00/10/03]
You can play this spell when you have no creature card in your hand. If this happens, simply ignore that part of the spell. You still bring the graveyard creature into play and still return it to your hand at end of turn. [Invasion FAQ 00/10/03]
If the targeted creature in the graveyard is removed before resolution, this spell will be countered since its only target will be invalid. [Invasion FAQ 00/10/03]
-------------------------------------

Well you can attack with it so you can play this only during your combat step
you dont have to have other creatures attacking with it

__________________
For trading you can always contact me at my mail: Drengar@hotmail.com

i also use MSN
and icq: 23490287

Fire, Ice, Wind and Water, all just basic

- Drengar , Dark Wizard -

Judge in Training


This topic is 18 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 

All times are PDT (US)

This is an ARCHIVED topic. You may not reply to it!
Hop to:

Contact Us | MOTL Home Page

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e