Author
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Topic: Need a Ruling? .. Come on in!.. Pt. 7 pls post yer questions in here!
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shadow42o Member
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posted May 03, 2001 08:16 PM
hey this is a question i have been arguing about with my friend for a while:okay i have a crystilling sliver in play can slivers be countered? also is a metalic sliver(1 colorless for a 1/1 artifact creature that counts as a sliver) and i have a urzas incubatr in play is it free please answe these thank you
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Redlimit Member
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posted May 03, 2001 08:23 PM
Your slivers can still be countered. They dont become Slivers until they are fully in play, not when they are bieng cast.As for Metallic Sliver/Incubator, you are correct, you can play it for free as its cost is reduced by 2. You can still only play it when you could play it normally though(not as an instant). __________________ "Training? Seeing my crops burnt to cinders was all the 'training' I needed." -Eager Cadet
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VaughanDude Member
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posted May 05, 2001 02:19 PM
Lets say a 5/5 creature with trample attacks me and I block with Cho-Manno. Do I take 3 damage?
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Arch-Zealot Member
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posted May 05, 2001 03:56 PM
quote: Originally posted by VaughanDude: Lets say a 5/5 creature with trample attacks me and I block with Cho-Manno. Do I take 3 damage?
Yes, because even though all damage dealt to Cho-Manno is prevented the 3 left is dealt to the player.
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trax72 Member
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posted May 05, 2001 04:05 PM
Yep, the opponent can assign 2 damage to Cho-Manno and the rest to you because of the trample ability, so you'd take 3 damage in and the damage to the Cho-Manno is ofcourse prevented.
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VaughanDude Member
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posted May 05, 2001 04:15 PM
In my opinion the Opponent has to assign all the damage to Cho-Manno and I can prevent it.
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gzeiger Member
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posted May 05, 2001 06:07 PM
You are correct under the old rules. the 6th and 7th edition trample rule only requires a player to assign damage to Cho-Manno equal to his toughness. That damage will be prevented, but if the controller of the trampling creature chooses to assign some damage to the defending player that damage is not prevented.
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TaBlah555 Member
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posted May 05, 2001 06:56 PM
Ok, this has been bugging me for quite some time and I need to know if what I've been doing is correct.Yawgmoth's Agenda Enchantment 3BB Play no more than one spell each turn. You may play cards in your graveyard as though they were in your hand. If a card would be put into your graveyard from anywhere, remove that card from the game instead. Now, my dilemma is, if I play a card in my graveyard, it stays there correct? So, essentially if I have a Counterspell in my graveyard, I can continue to cast the same Counterspell once a turn?
__________________ I'm always looking for copies of Tahngarth, Talruum Hero!Email: TaBlah555@hotmail.com AIM Handle: TaBlah555
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gzeiger Member
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posted May 05, 2001 07:16 PM
Sorry, but no. When you cast a spell it changes zones, typically from your hand but in this case from your graveyard, to the stack. At the end of its resolution it is placed in the graveyard. So when you play a spell from your graveyard it gets removed from the game on resolution.__________________ email me at gzeiger@hotmail.com
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VaughanDude Member
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posted May 06, 2001 07:17 AM
quote: Originally posted by gzeiger: You are correct under the old rules. the 6th and 7th edition trample rule only requires a player to assign damage to Cho-Manno equal to his toughness. That damage will be prevented, but if the controller of the trampling creature chooses to assign some damage to the defending player that damage is not prevented.
Hm... Can a player assign damage to another player? I thought he could only do that if he dealt LETHAL DAMAGE to the blocking creature.
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Juss Member
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posted May 06, 2001 08:03 AM
quote: Originally posted by VaughanDude: Hm... Can a player assign damage to another player? I thought he could only do that if he dealt [b]LETHAL DAMAGE to the blocking creature.[/B]
VaughanDude, if you know how the situation works, why did you ask? You were answered correctly by trax and others. If you still do not believe, here are Trample rules from the Oracle, the important part bolded out for you: A.27 - Trample A.27.1 - The ability is written "Trample". [CompRules 99/04/23] A.27.2 - Trample modifies the rules for assigning combat damage when a creature with Trample is attacking. Trample has no effect if the creature is blocking or while not in combat. [CompRules 99/04/23] A.27.3 - If all the creatures blocking a Trample attacker receive lethal damage, any remaining damage is assigned as its controller chooses among the blocking creatures and the defending player. [CompRules 99/04/23] A.27.4 - Blocking creatures which cannot receive combat damage are simply ignored when assigning damage. [CompRules 99/04/23] Note: It appears that no card currently uses this wording any more so this is likely an obsolete rule. All cards which used to say this now prevent damage and fall under rule A.27.9 instead. [DeLaney 99/12/16] A.27.5 - If all blocking creatures are either removed from combat or are unable to have damage assigned to them, all of the Trample creature's damage is assigned to the defending player. [CompRules 99/04/23] A.27.6 - If a blocking creature is to receive damage from more than one attacking creature because it blocked multiple attackers (due to an ability or because the attackers were Banded), the player assigning the damage may assign the non-Trample creature's damage first in order to maximize the amount that can be assigned to the defending player. (Note that the damage is really assigned all at once, not "first" and "next", but it is easier to explain this way.) [CompRules 99/04/23] A.27.7 - Trample is a non-cumulative ability. Having Trample more than once gives no additional effect. See Rule A.1.2. [CompRules 99/04/23] A.27.8 - Trample is a static ability. [CompRules 99/04/23] A.27.9 - Assigning damage from a Trample creature only considers the actual toughness of the creature, not any abilities or effects that might prevent or redirect damage once it is assigned. [CompRules 99/04/23] For example, if a 2/2 creature with Protection from Green blocked a Force of Nature, you would only need to assign 2 damage to it, even though that damage will be prevented by the ability during damage prevention. [WotC Rules Team 98/10/18] Another way of thinking of this is that you need to assign enough damage that the creature would be lethally damaged if nothing prevented or redirected the damage. [D'Angelo 99/05/01] A.27.Ruling.1 - The player distributing the damage can assign more damage to a creature than is needed to kill that creature, and can choose to not assign damage at all to one or more blocking creatures. If any blocking creature is not going to be lethally damaged (see Rule K.10.4), however, no damage may be assigned to the defending player. [CompRules 99/04/23] For example, if a Force of Nature (8/8 Trample) is blocked by three 2/2 creatures, you could a) assign all 8 damage to one blocker, b) 4 to each of two blockers, c) 3 to one 3 to another and 2 to the third, c) 3 to one, 2 to each other, and 1 to the defending player, d) 2 to each blocker and 2 to the defending player, and so on. A.27.Ruling.2 - If a creature was damaged prior to combat damage being assigned, you only need to assign enough additional damage to make the creature have damage on it equal to its toughness before satisfying the Trample rules. In other words, enough to make the creature have lethal damage (see Rule K.10.4). [D'Angelo 98/10/08]
Juss Level 1 judge
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kiddo_mad unregistered
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posted May 06, 2001 08:33 AM
how a chimeric can turn into a strong tortoise if there isn't any lands
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gzeiger Member
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posted May 06, 2001 10:31 AM
Was that English?Chimeric Idol's ability may be activated any time you want. The cost of the ability is exactly what is printed on the card: zero. The ability has two effects: The Idol becomes a creature, and all lands you control become tapped. If the effect resolves and you don't have any untapped lands then they don't get tapped, that's all. There's no penalty for it.
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ForTheStuff Member
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posted May 06, 2001 04:29 PM
I have a question i have a Blastodermm and i attack. Opponent Declares Ancient Spider(2/5) as blocker . He then in "response?" to blocking plays Fleetfoot Panther as an Instant, bringing Spider back to his hand...Judge there (not really a judge)...says that the damage is dealt no where , he doesnt take damage and neither the Spider...this cant be right is it? please email me response too, thanks alot
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rpitcher Member
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posted May 06, 2001 06:59 PM
Players have a few opportunities to play spells and abilites during combat. One such opportunity is after blockers are declared. In your example, your opponent chose to play a Fleetfoot Panther as an instant. The gating effect of the Panther let the opponent return the Spider to his hand. When both players are finished playing spells and abilites, the turn moves on to the Damage Assigning step of the Combat phase. Now there is no creature for the Blasterderm to assign damage to, or to take damage from. The Blastoderm had been blocked, so it does not deal damage to the opponent. Going beyond your example, your opponent could have played the Panther as an instant after combat damage was assigned (but before damage is resolved or dealt). Then the Spider would deal 2 damage to the Blastderm, but bounce to the players hand before dying to the 5 damage assigned from the Blastoderm. Fun eh?
__________________ . I'd like some non-English Counterspells.My Sale for Foils and Rares.
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reinhart Member
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posted May 06, 2001 07:15 PM
i have a blocker out and i'm at 2 life. My opponent is attacking with mogg fanatic and flesh reaver and is at 4 lifei block hte flesh reaver and he takes four. the mogg fanatic deals one combat damage and is sacked to deal another point of damage does someone win this game? or is it a draw?
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TheFireStarter Member
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posted May 06, 2001 07:21 PM
quote: Originally posted by reinhart: i have a blocker out and i'm at 2 life. My opponent is attacking with mogg fanatic and flesh reaver and is at 4 lifei block hte flesh reaver and he takes four. the mogg fanatic deals one combat damage and is sacked to deal another point of damage does someone win this game? or is it a draw?
I will be more specific on this game, as it refers to my game... My opponent attacks with 1 Mogg Fanatic, and 1 Flesh Rever. I choose to block the Flesh Weaver with a Sliver. (I am at 2 life, and my opponent is at 4) He stacks combat damnage, and sacrifices the Fanatic to deal me one dmn.
What happens? Does all damnage resolve at the same time? Or is the Reaver's ability stacked, and he dies, or do we both die at the same time? PLZ Let me know as soon as possable __________________ ~Stupid Rambleing Ends Here~ E-mail: imthefirestarter@hotmail.com AIM: NaimOfNone Team Scubluv is gonna rock JSS 00-01 with style. When I see a street-sign that says "SLOW CHILDREN", I think great, now they'll be easier to hit.
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rpitcher Member
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posted May 06, 2001 07:30 PM
quote: Originally posted by reinhart: i have a blocker out and i'm at 2 life. My opponent is attacking with mogg fanatic and flesh reaver and is at 4 lifei block hte flesh reaver and he takes four. the mogg fanatic deals one combat damage and is sacked to deal another point of damage does someone win this game? or is it a draw?
I think you would lose, and here's why: The Flesh Reaver's ability triggers when it deals damage to a creature or opponent (as opposed to when its damage is assigned.) That means the combat damage must resolve for the Flesh Reavers ability to trigger. Then the damage to be dealt by the Flesh Reaver's ability would go on the stack. So the Mogg Fanatic could be sacced after it's combat damage is assigned (to you). It would resolve before combat damage. Then when combat damage resolves, you would be at zero life. The Reavers ability would trigger and go on the stack but never get a chance to resolve as the game would end before anything else could resolve. Or, the Mogg Fantatic could be sacced after combat damage is resolved and it's ability would go on the stack. The Mogg Fanatics ability would resolve before the Reavers, and you would be at zero life. Now my head hurts. I hope that made sense. :o) __________________ . I'd like some non-English Counterspells.My Sale for Foils and Rares.
[Edited 1 times, lastly by rpitcher on May 06, 2001]
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Rabidmarine New Member
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posted May 06, 2001 07:39 PM
I say you flip a coin or thumb wrestle. My favorite is rock, paper, scissors
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TheFireStarter Member
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posted May 06, 2001 07:41 PM
quote: Originally posted by rpitcher: Now my head hurts. I hope that made sense. )
Yep... Just wondeing, what rulings/referances have you looked at? and can someone else re-inforce this? (I really want to try and see several peoples opinions if possable) __________________ ~Stupid Rambleing Ends Here~ E-mail: imthefirestarter@hotmail.com AIM: NaimOfNone Team Scubluv is gonna rock JSS 00-01 with style. When I see a street-sign that says "SLOW CHILDREN", I think great, now they'll be easier to hit.
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rpitcher Member
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posted May 06, 2001 08:01 PM
Well i had to look up the wording on the Reaver to see what it did LOL.Other than that it's just an understanding of the stack. The one thing I would want confirmed, is my interpretation of "assigned" versus "dealt". My understanding is that the Reaver's ability will trigger when it's combat damage is dealt (meaning when its combat damage resolves, not when it is assigned). The official rules regarding assigning and dealing combat damage during the combat damage step seem to suggest I am thinking correctly, but maybe I am missing something else. EDIT: DUH typos. __________________ . I'd like some non-English Counterspells.My Sale for Foils and Rares.
[Edited 2 times, lastly by rpitcher on May 06, 2001]
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gzeiger Member
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posted May 06, 2001 08:15 PM
rpitcher is correct.This is the errata'd text of Flesh Reaver: Whenever ~this~ deals damage to a creature or opponent, ~this~ deals that much damage to you. These are the relevant rules concerning triggered effects. The ability goes on the stack when damage is dealt.
404.1. A triggered ability begins with the word "when," "whenever," or "at." The phrase containing one of these words is the trigger condition, which defines the trigger event. 404.2. Triggered abilities aren't played. Instead, they automatically "trigger" each time their trigger event occurs. Once an ability has triggered, it goes on the stack the next time a player receives priority.
And finally, here are the rules that make the distinction between assigning and dealing damage: 310.1. First the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. (See also rule 502.2, "First Strike.") A player may divide a creature's combat damage as he or she chooses among the legal recipients. Dividing combat damage is subject to the following restrictions: 310.1a Each attacking creature and each blocking creature will assign combat damage equal to its power. 310.1b An unblocked creature will assign all its combat damage to the defending player. 310.1c A blocked creature will assign combat damage, divided as its controller chooses, to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it will assign no combat damage. 310.1d A blocking creature will assign combat damage, divided as its controller chooses, to the attacking creatures it's blocking. If it isn't currently blocking any creatures (if, for example, they were destroyed or removed from combat), it will assign no combat damage. 310.2. All announcements of combat damage go on the stack as a single entry. Then the active player receives priority to play spells and abilities. 310.3. Assigning combat damage isn't a spell or ability, so it can't be countered. 310.4. When the combat damage resolves, it's dealt as originally assigned. This happens even if the creature dealing damage is no longer in play or has its power changed or if the creature receiving damage has left combat. (Note that the source of the damage is the creature as it currently exists, or as it most recently existed if it is no longer in play.) If a creature that was supposed to receive damage is no longer in play, the damage assigned to it isn't dealt.
__________________ email me at gzeiger@hotmail.com
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TheHyperDuck Member
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posted May 07, 2001 06:59 PM
i have a megrim in play, i am at 1 life, opponent is at 6 with a card in hand. i play urza's guilt. do that 2 things in guilt stack seperatly? do they die first? or do i die first?
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gzeiger Member
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posted May 07, 2001 08:05 PM
Player death is a state-based effect. It happens (only) immediately prior to each time a player would have an opportunity to announce a spell. That means when Urza's Guilt has resolved, you die. Megrim is a triggered effect, which would be placed on the stack, but not yet resolved, at this time if you hadn't already died.
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mishra400 Member
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posted May 08, 2001 05:11 PM
can teferi's response counter plow under? plow under targets 2 lands, and response says if it target's *A* land, well plow under target's A land, and 2 lands, if ya know what i'm saying. but anyways can it?
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