Author
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Topic: Need a Ruling?.. Come on in... part 8, the quest for mo answers
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iakae Member
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posted August 22, 2001 12:29 PM
quote: Originally posted by Selvaxri: i have in play a Skittering Horror and Opal Champion. when the champion is activated, does the horror die? lmk -Selvaxri
No. The Champion being activated is not the same as playing a creature spell, and since the wording on the Horror is "When you play a creature spell, sacrifice Skittering Horror", the Horror will survive and you'll have yourself a bright shiny new Champion in play. That's why a lot of the old Suicide Black decks from the Urza's Block/Masques Block Type 2 ran Lurking Evil along with the Skittering creatures, because activating it wouldn't kill the Skittering stuff.
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Gombies Member
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posted August 22, 2001 01:01 PM
Let's say my opponent is at 1 life, i have a captain's maneuver. could i tap 3 and redirect the next 1 damage next to me and tap my city of brass and redirect it to kill him? will going into my attack phase and mana burning myself have the same result?
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Juss Member
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posted August 22, 2001 06:42 PM
quote: Originally posted by Gombies: Let's say my opponent is at 1 life, i have a captain's maneuver. could i tap 3 and redirect the next 1 damage next to me and tap my city of brass and redirect it to kill him? will going into my attack phase and mana burning myself have the same result?
1) Yes, you can do that. But you must tap the CoB before you announce the spell. *Note that it will not work with painlands, for their damage does not go to stack. 2) Mana burn is a loss of life, not damage, so it would not work. Juss DCI Level 1 judge
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trax72 Member
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posted August 23, 2001 01:30 AM
Slight correction here, you DON'T have to tap the CoB beforehand. So you can cast the Captain's Maneuver in advance and then tap the CoB to have it redirected. So this way, it will also work for painlands.
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Gombies Member
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posted August 23, 2001 02:14 AM
thx trax, how would have thought i could kill him with my own painlands? lol
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Juss Member
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posted August 23, 2001 07:00 AM
quote: Originally posted by trax72: Slight correction here, you DON'T have to tap the CoB beforehand. So you can cast the Captain's Maneuver in advance and then tap the CoB to have it redirected. So this way, it will also work for painlands.
But you cannot tap a land for mana during resolution of a spell, right? You can play mana abilities only when you have a priority or something asks for mana payment. Thus, if you add Captain's Maneuver to the stack and then tap your CoB, the triggered ability that would deal 1 damage to you would go on top of the stack and resolve before Maneuver. CM resolves - no damage to redirect. And if you tap your CoB during the announcement of the CM, the "damage ability" would trigger and go to the stack the next time a player receives priority - and that would mean on top of CM. Tell me what you think.Maybe I have misunderstood something. Juss DCI Level 1 judge
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Ertai666 Member
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posted August 23, 2001 07:15 AM
Are lands colored permanents or not?
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trax72 Member
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posted August 23, 2001 08:19 AM
Juss: What Gombies is trying to do could be achieved like this (and this is what I assumed he meant):Play Captain's Maneuver with the appropriate targets so the next 1 damage to himself will go to the opponent. Then let this resolve, putting up the redirection shield from the Maneuver. And then, use the CoB for mana (or a painland) and let the damage be redirected. I didn't think he meant to play everything in response, you could just let the Maneuver resolve first and then tap the CoB. Ertai666: Lands are colorless permanents unless their color has been changed by a spell or ability.
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Donater Member
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posted August 23, 2001 09:49 AM
Hi all,Question about Morphling. Assuming i have enough mana, can you for instance pump up Morphling to let's say 9/-3 and then pump it back to 5/1 and by doing so deal 9 damage and that Morphling will still be in play? Thx, let me know please if this works and if yes how it works with the stack and all. Thx!
[Edited 2 times, lastly by Donater on August 23, 2001]
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Skizkit Member
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posted August 23, 2001 10:06 AM
Heh, there is no negative. As soon as he hits 0 toughness, he dies. The highest you can get him up to is a 5/1, then you could put damage on the stack and pump to a 5/6 assuming you have the mana.
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Chris Kelsey Member
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posted August 23, 2001 11:08 AM
Hi, I dunno if you answered this one already or not, but here goes anyway. If I have a squee, goblin nabob and a nether spirit in my graveyard at the beginning of my upkeep, and they are the only creature cards in there, do I get them both back or just the squee? Thanks!__________________ Chris Kelsey the_grand_admiral@yahoo.com Vice-Admiral GAB Blazing Moon Team View my Sale, great prices!!
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Klarc Member
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posted August 23, 2001 11:26 AM
Put Nether's ability on the stack, then Squee... Squee resolves first, coming back to your hand, then Nether doesn't see anyone with him, therefore coming back to the living. Correct me if I'm wrong, though.-K __________________ "Our belief shall be the lance that pierces Volrath's heart."
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iakae Member
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posted August 23, 2001 11:27 AM
quote: Originally posted by Skizkit: Heh, there is no negative. As soon as he hits 0 toughness, he dies. The highest you can get him up to is a 5/1, then you could put damage on the stack and pump to a 5/6 assuming you have the mana.
Okay, um, that's wrong, and stuff. Yes, you can only get Morphling up to a 5/1 assuming that he's not enchanted or something. HOWEVER, you can pump him down all you want (there's no way to have a 5/6 Morphling, by the way). You can go into negative power, although all damage dealt by that kind of power is considered 0. So you can pump Morphling up to a 5/1, put damage on the stack, and pump up toughness all you want.
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iakae Member
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posted August 23, 2001 11:29 AM
quote: Originally posted by Klarc: Put Nether's ability on the stack, then Squee... Squee resolves first, coming back to your hand, then Nether doesn't see anyone with him, therefore coming back to the living. Correct me if I'm wrong, though.-K
And I'm pretty sure that Nether Spirit's ability doesn't go on the stack at all if another creature is in the graveyard at the beginning of your upkeep.
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Gombies Member
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posted August 23, 2001 12:03 PM
quote: Originally posted by trax72: [b]Juss: What Gombies is trying to do could be achieved like this (and this is what I assumed he meant):Play Captain's Maneuver with the appropriate targets so the next 1 damage to himself will go to the opponent. Then let this resolve, putting up the redirection shield from the Maneuver. And then, use the CoB for mana (or a painland) and let the damage be redirected. I didn't think he meant to play everything in response, you could just let the Maneuver resolve first and then tap the CoB. [/B]
hehehe, thats what i meant. i love it when 2 judges fight j/k
[Edited 1 times, lastly by Gombies on August 23, 2001]
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MordainThade Member
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posted August 23, 2001 07:59 PM
quote: Originally posted by iakae: Okay, um, that's wrong, and stuff.Yes, you can only get Morphling up to a 5/1 assuming that he's not enchanted or something. HOWEVER, you can pump him down all you want (there's no way to have a 5/6 Morphling, by the way). You can go into negative power, although all damage dealt by that kind of power is considered 0. So you can pump Morphling up to a 5/1, put damage on the stack, and pump up toughness all you want.
I heard that negative power cannot exist at all. It is basically considered zero in all aspects. If what you say is true, then Morphling isn't as good as I thought it was; I previously assumed that since there was no such thing as negative power, you could make your morphling 0/21, and then make him 20/1 to kill the opponent. I hope I am wrong. Anyway, now for the question that has stumped WotC customer service, 3 different Lv. 3 judges, and numerous other sources: I have a creature with Animate Dead on it. My opponent plays a Flickering Ward on my creature, naming black as the color. This results in the Animate Dead being removed, and the creature immediately follows. My question is, does my opponent have time to bounce the Ward back to his hand? (BTW, so far WotC said no, a Lv. 3 judge said yes, and 4 others said "no idea".) __________________ Mercy has no meaning to me.
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prichie Member
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posted August 23, 2001 08:03 PM
ok here's my question, if I have a Standard Bearer in play and then cast a spell can my opponent cast a Dromar's Charm to counter my spell or does he have to target the standard bearer with the -2/-2 til end of turn?lmk prefer to be pm'd
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Magic1264 Member
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posted August 23, 2001 09:22 PM
quote: Originally posted by trax72: [b]StriderHry: Magic Monger: Yep that works. The Monger and Elf both satisfy the trigger condition, and then when it resolves it sees there's both a white and a green permanent so it will have the full effect.[/B]
Um, no you can't. quote:
303.1. As the upkeep step begins, any abilities that trigger at the beginning of that upkeep step or that turn's untap step go on the stack. (Upkeep-triggered abilities use the phrase "At the beginning of your upkeep" or a similar wording; see rule 404, "Triggered Abilities.") Once all such abilities have gone onto the stack, the active player gets priority. Then players may play spells and abilities.
Since it only check on trigger, not resolution, you won't get the 3 life loss but the 1 life loss cause that is what goes onto the stack, the one life loss.
__________________ Magic1264@hotmail.com Famous Quote: "Life is like a box of chocolates... A worthless, good for nothing gift that nobody asks for in the first place.
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calvnnhobs Member
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posted August 23, 2001 09:42 PM
When Sorceress Queen targets a creature that has an enchantment like Blanchwood Armor on it, does the Queen override the Armor and make the creature ultimately 0/2, or does the creature's natural power and toughness go to 0/2 and then the enchantments apply? Many thanks.
[Edited 2 times, lastly by calvnnhobs on December 23, 2001]
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trax72 Member
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posted August 24, 2001 02:24 AM
Gombies: I'm not a judge, I'm just a rules geek MordainThade: Anything with negative power or toughness is treated as though that power or toughness is 0. Quote from the rulebook: If a creature's power or toughness, a mana cost, a player's life total, an amount of damage, or an amount of life loss would be less than zero, it's treated as zero for all purposes except adding to or subtracting from that total. As for your question: I'm going with that one Level 3 judge, yes you can bounce the Ward back to your hand. The Ward comes into play with the chosen color black. Animate Dead then goes to the graveyard as a Statebased Effect, triggering its destruction ability which goes on the stack. Then it's possible to respond to this by returning the Ward to your hand. What's so hard about this question?? And I think we all know by now you shouldn't ask WotC, their rules knowledge sucks bigtime. prichie: Yes, he can counter your spell, Dromar's Charm is modal and he will only be forced to target your Standard Bearer if he uses the -2/-2 mode. Magic1264: Uhm, yes you can, you're wrong I'm afraid. Straight from the Apocalypse FAQ: If you control a permanent of *one* of the enchantment's enemy colors when the ability triggers, and then you change the color of another permanent you control to the other enemy color before the ability resolves, you'll get the bigger effect. calvnnhobs: It would "override" the Blanchwood Armor, and the creature would be 0/2. This is because continuous effects (with or without duration) are applied in timestamp order unless they're dependant on eachother.
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Boogers Member
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posted August 24, 2001 07:37 AM
OK, I know you can technically Undermine or Absorb an Urza's Rage even though it can't be countered (Put it on the stack and target it with the counter) because it cannot be targetted. Can you technically Exclude a Blurred Mongoose and still draw a card off of it? My guess is that you can, considering the untargettability (is that a word??) of the Mongoose doesn't come into effect until the spell resolves. Thanks.
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Juss Member
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posted August 24, 2001 08:04 AM
quote: Originally posted by trax72: [b]Juss: What Gombies is trying to do could be achieved like this (and this is what I assumed he meant):Play Captain's Maneuver with the appropriate targets so the next 1 damage to himself will go to the opponent. Then let this resolve, putting up the redirection shield from the Maneuver. And then, use the CoB for mana (or a painland) and let the damage be redirected. I didn't think he meant to play everything in response, you could just let the Maneuver resolve first and then tap the CoB. [/B]
OF COURSE That's what happens if you think too much... Called professional cretinism here. Looks like I'll never be a good player when I can't catch things like this I'll pay more attention next time. Juss DCI Level 1 judge
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jesters Member
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posted August 24, 2001 09:22 AM
hi, i got a question :player A : i play lobotomy , let me look through your hand player B : wait i'll missdirect it to you (the lobotomy) so i recently read the judge mailing list and saw that problem and no one reply so could u tell me is this legal: player A : ok i choose no card i think player A must choose a card ( if he have a nonland card) and player B deserved to call a judge to witness if player A have any non land card thanks for the answer ( pl email me)
__________________ Lv. 1 DCI certificated judge for MTGneed to buy 4 birds, 4 burst, 4 FBB ports, IA painlands visit http://www.magictraders.com/ubb/Forum3/HTML/014575.html
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Gnimmelf unregistered
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posted August 24, 2001 10:24 AM
Okay, here's one. Is Crown of the Ages affected by a Flagbearer's ability? In other words, can I move an enchantment to whichever creature I want if my opponent controls a flagbearer, or does the enchantment have to go on the flagbearer?
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Inzane Member
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posted August 24, 2001 11:23 AM
quote: Originally posted by Gnimmelf: Okay, here's one. Is Crown of the Ages affected by a Flagbearer's ability? In other words, can I move an enchantment to whichever creature I want if my opponent controls a flagbearer, or does the enchantment have to go on the flagbearer?
* Only targets the enchantment and not either creature. [Aahz 1995/07/09] This is means it can move enchantments onto a creature which cannot normally be targeted by spells and abilities if the enchantment is legal on that target. Therefore, since the ability doesn't target the bearer, it doesn't need to check for a legal target creature, therefore it can go to anything, (i.e. you can rancor a blastoderm with this)
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