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Author Topic:   Need a Ruling?.. Come on in... part 8, the quest for mo answers
iakae
Member
posted August 22, 2001 12:29 PM     Click Here to See the Profile for iakae   Click Here to Email iakae     
quote:
Originally posted by Selvaxri:
i have in play a Skittering Horror and Opal Champion. when the champion is activated, does the horror die? lmk
-Selvaxri

No. The Champion being activated is not the same as playing a creature spell, and since the wording on the Horror is "When you play a creature spell, sacrifice Skittering Horror", the Horror will survive and you'll have yourself a bright shiny new Champion in play.

That's why a lot of the old Suicide Black decks from the Urza's Block/Masques Block Type 2 ran Lurking Evil along with the Skittering creatures, because activating it wouldn't kill the Skittering stuff.


Gombies
Member
posted August 22, 2001 01:01 PM     Click Here to See the Profile for Gombies   Click Here to Email Gombies     
Let's say my opponent is at 1 life, i have a captain's maneuver. could i tap 3 and redirect the next 1 damage next to me and tap my city of brass and redirect it to kill him? will going into my attack phase and mana burning myself have the same result?


Juss
Member
posted August 22, 2001 06:42 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by Gombies:
Let's say my opponent is at 1 life, i have a captain's maneuver. could i tap 3 and redirect the next 1 damage next to me and tap my city of brass and redirect it to kill him? will going into my attack phase and mana burning myself have the same result?

1) Yes, you can do that. But you must tap the CoB before you announce the spell.
*Note that it will not work with painlands, for their damage does not go to stack.

2) Mana burn is a loss of life, not damage, so it would not work.

Juss
DCI Level 1 judge


trax72
Member
posted August 23, 2001 01:30 AM     Click Here to See the Profile for trax72     
Slight correction here, you DON'T have to tap the CoB beforehand. So you can cast the Captain's Maneuver in advance and then tap the CoB to have it redirected. So this way, it will also work for painlands.


Gombies
Member
posted August 23, 2001 02:14 AM     Click Here to See the Profile for Gombies   Click Here to Email Gombies     
thx trax, how would have thought i could kill him with my own painlands? lol


Juss
Member
posted August 23, 2001 07:00 AM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by trax72:
Slight correction here, you DON'T have to tap the CoB beforehand. So you can cast the Captain's Maneuver in advance and then tap the CoB to have it redirected. So this way, it will also work for painlands.

But you cannot tap a land for mana during resolution of a spell, right? You can play mana abilities only when you have a priority or something asks for mana payment. Thus, if you add Captain's Maneuver to the stack and then tap your CoB, the triggered ability that would deal 1 damage to you would go on top of the stack and resolve before Maneuver. CM resolves - no damage to redirect.

And if you tap your CoB during the announcement of the CM, the "damage ability" would trigger and go to the stack the next time a player receives priority - and that would mean on top of CM.

Tell me what you think.Maybe I have misunderstood something.

Juss DCI Level 1 judge


Ertai666
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posted August 23, 2001 07:15 AM     Click Here to See the Profile for Ertai666   Click Here to Email Ertai666     
Are lands colored permanents or not?


trax72
Member
posted August 23, 2001 08:19 AM     Click Here to See the Profile for trax72     
Juss: What Gombies is trying to do could be achieved like this (and this is what I assumed he meant):

Play Captain's Maneuver with the appropriate targets so the next 1 damage to himself will go to the opponent. Then let this resolve, putting up the redirection shield from the Maneuver. And then, use the CoB for mana (or a painland) and let the damage be redirected. I didn't think he meant to play everything in response, you could just let the Maneuver resolve first and then tap the CoB.

Ertai666: Lands are colorless permanents unless their color has been changed by a spell or ability.

Donater
Member
posted August 23, 2001 09:49 AM     Click Here to See the Profile for Donater   Click Here to Email Donater     
Hi all,

Question about Morphling.
Assuming i have enough mana, can you for instance pump up Morphling to let's say 9/-3 and then pump it back to 5/1 and by doing so deal 9 damage and that Morphling will still be in play?
Thx, let me know please if this works and if yes how it works with the stack and all.
Thx!

[Edited 2 times, lastly by Donater on August 23, 2001]


Skizkit
Member
posted August 23, 2001 10:06 AM     Click Here to See the Profile for Skizkit   Click Here to Email Skizkit     
Heh, there is no negative. As soon as he hits 0 toughness, he dies. The highest you can get him up to is a 5/1, then you could put damage on the stack and pump to a 5/6 assuming you have the mana.


Chris Kelsey
Member
posted August 23, 2001 11:08 AM     Click Here to See the Profile for Chris Kelsey   Click Here to Email Chris Kelsey     
Hi, I dunno if you answered this one already or not, but here goes anyway. If I have a squee, goblin nabob and a nether spirit in my graveyard at the beginning of my upkeep, and they are the only creature cards in there, do I get them both back or just the squee? Thanks!

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Klarc
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posted August 23, 2001 11:26 AM     Click Here to See the Profile for Klarc   Click Here to Email Klarc     
Put Nether's ability on the stack, then Squee... Squee resolves first, coming back to your hand, then Nether doesn't see anyone with him, therefore coming back to the living. Correct me if I'm wrong, though.

-K

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iakae
Member
posted August 23, 2001 11:27 AM     Click Here to See the Profile for iakae   Click Here to Email iakae     
quote:
Originally posted by Skizkit:
Heh, there is no negative. As soon as he hits 0 toughness, he dies. The highest you can get him up to is a 5/1, then you could put damage on the stack and pump to a 5/6 assuming you have the mana.

Okay, um, that's wrong, and stuff.

Yes, you can only get Morphling up to a 5/1 assuming that he's not enchanted or something. HOWEVER, you can pump him down all you want (there's no way to have a 5/6 Morphling, by the way). You can go into negative power, although all damage dealt by that kind of power is considered 0. So you can pump Morphling up to a 5/1, put damage on the stack, and pump up toughness all you want.



iakae
Member
posted August 23, 2001 11:29 AM     Click Here to See the Profile for iakae   Click Here to Email iakae     
quote:
Originally posted by Klarc:
Put Nether's ability on the stack, then Squee... Squee resolves first, coming back to your hand, then Nether doesn't see anyone with him, therefore coming back to the living. Correct me if I'm wrong, though.

-K


And I'm pretty sure that Nether Spirit's ability doesn't go on the stack at all if another creature is in the graveyard at the beginning of your upkeep.



Gombies
Member
posted August 23, 2001 12:03 PM     Click Here to See the Profile for Gombies   Click Here to Email Gombies     
quote:
Originally posted by trax72:
[b]Juss: What Gombies is trying to do could be achieved like this (and this is what I assumed he meant):

Play Captain's Maneuver with the appropriate targets so the next 1 damage to himself will go to the opponent. Then let this resolve, putting up the redirection shield from the Maneuver. And then, use the CoB for mana (or a painland) and let the damage be redirected. I didn't think he meant to play everything in response, you could just let the Maneuver resolve first and then tap the CoB.

[/B]



hehehe, thats what i meant. i love it when 2 judges fight j/k


[Edited 1 times, lastly by Gombies on August 23, 2001]


MordainThade
Member
posted August 23, 2001 07:59 PM     Click Here to See the Profile for MordainThade   Click Here to Email MordainThade     
quote:
Originally posted by iakae:
Okay, um, that's wrong, and stuff.

Yes, you can only get Morphling up to a 5/1 assuming that he's not enchanted or something. HOWEVER, you can pump him down all you want (there's no way to have a 5/6 Morphling, by the way). You can go into negative power, although all damage dealt by that kind of power is considered 0. So you can pump Morphling up to a 5/1, put damage on the stack, and pump up toughness all you want.


I heard that negative power cannot exist at all. It is basically considered zero in all aspects. If what you say is true, then Morphling isn't as good as I thought it was; I previously assumed that since there was no such thing as negative power, you could make your morphling 0/21, and then make him 20/1 to kill the opponent. I hope I am wrong.

Anyway, now for the question that has stumped WotC customer service, 3 different Lv. 3 judges, and numerous other sources:

I have a creature with Animate Dead on it. My opponent plays a Flickering Ward on my creature, naming black as the color. This results in the Animate Dead being removed, and the creature immediately follows. My question is, does my opponent have time to bounce the Ward back to his hand? (BTW, so far WotC said no, a Lv. 3 judge said yes, and 4 others said "no idea".)

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prichie
Member
posted August 23, 2001 08:03 PM     Click Here to See the Profile for prichie   Click Here to Email prichie     
ok here's my question, if I have a Standard Bearer in play and then cast a spell can my opponent cast a Dromar's Charm to counter my spell or does he have to target the standard bearer with the -2/-2 til end of turn?

lmk prefer to be pm'd

Magic1264
Member
posted August 23, 2001 09:22 PM     Click Here to See the Profile for Magic1264   Click Here to Email Magic1264     
quote:
Originally posted by trax72:
[b]StriderHry:


Magic Monger: Yep that works. The Monger and Elf both satisfy the trigger condition, and then when it resolves it sees there's both a white and a green permanent so it will have the full effect.[/B]


Um, no you can't.

quote:

303.1. As the upkeep step begins, any abilities that trigger at the beginning of that upkeep step or
that turn's untap step go on the stack. (Upkeep-triggered abilities use the phrase "At the
beginning of your upkeep" or a similar wording; see rule 404, "Triggered Abilities.") Once all
such abilities have gone onto the stack, the active player gets priority. Then players may play
spells and abilities.


Since it only check on trigger, not resolution, you won't get the 3 life loss but the 1 life loss cause that is what goes onto the stack, the one life loss.

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calvnnhobs
Member
posted August 23, 2001 09:42 PM     Click Here to See the Profile for calvnnhobs   Click Here to Email calvnnhobs     
When Sorceress Queen targets a creature that has an enchantment like Blanchwood Armor on it, does the Queen override the Armor and make the creature ultimately 0/2, or does the creature's natural power and toughness go to 0/2 and then the enchantments apply? Many thanks.

[Edited 2 times, lastly by calvnnhobs on December 23, 2001]


trax72
Member
posted August 24, 2001 02:24 AM     Click Here to See the Profile for trax72     
Gombies: I'm not a judge, I'm just a rules geek

MordainThade: Anything with negative power or toughness is treated as though that power or toughness is 0. Quote from the rulebook:

If a creature's power or toughness, a mana cost, a player's life total, an amount of damage, or an amount of life loss would be less than zero, it's treated as zero for all purposes except adding to or subtracting from that total.

As for your question:

I'm going with that one Level 3 judge, yes you can bounce the Ward back to your hand. The Ward comes into play with the chosen color black. Animate Dead then goes to the graveyard as a Statebased Effect, triggering its destruction ability which goes on the stack. Then it's possible to respond to this by returning the Ward to your hand. What's so hard about this question??

And I think we all know by now you shouldn't ask WotC, their rules knowledge sucks bigtime.

prichie: Yes, he can counter your spell, Dromar's Charm is modal and he will only be forced to target your Standard Bearer if he uses the -2/-2 mode.

Magic1264: Uhm, yes you can, you're wrong I'm afraid. Straight from the Apocalypse FAQ:

If you control a permanent of *one* of the enchantment's enemy colors when the ability triggers, and then you change the color of another permanent you control to the other enemy color before the ability resolves, you'll get the bigger effect.

calvnnhobs: It would "override" the Blanchwood Armor, and the creature would be 0/2. This is because continuous effects (with or without duration) are applied in timestamp order unless they're dependant on eachother.

Boogers
Member
posted August 24, 2001 07:37 AM     Click Here to See the Profile for Boogers   Click Here to Email Boogers     
OK, I know you can technically Undermine or Absorb an Urza's Rage even though it can't be countered (Put it on the stack and target it with the counter) because it cannot be targetted. Can you technically Exclude a Blurred Mongoose and still draw a card off of it? My guess is that you can, considering the untargettability (is that a word??) of the Mongoose doesn't come into effect until the spell resolves. Thanks.


Juss
Member
posted August 24, 2001 08:04 AM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by trax72:
[b]Juss: What Gombies is trying to do could be achieved like this (and this is what I assumed he meant):

Play Captain's Maneuver with the appropriate targets so the next 1 damage to himself will go to the opponent. Then let this resolve, putting up the redirection shield from the Maneuver. And then, use the CoB for mana (or a painland) and let the damage be redirected. I didn't think he meant to play everything in response, you could just let the Maneuver resolve first and then tap the CoB.
[/B]


OF COURSE
That's what happens if you think too much... Called professional cretinism here.

Looks like I'll never be a good player when I can't catch things like this

I'll pay more attention next time.

Juss
DCI Level 1 judge


jesters
Member
posted August 24, 2001 09:22 AM     Click Here to See the Profile for jesters   Click Here to Email jesters     
hi,
i got a question :

player A : i play lobotomy , let me look through your hand
player B : wait i'll missdirect it to you (the lobotomy)

so i recently read the judge mailing list and saw that problem

and no one reply so could u tell me is this legal:
player A : ok i choose no card
i think player A must choose a card ( if he have a nonland card)
and player B deserved to call a judge to witness if player A have any non land card

thanks for the answer ( pl email me)

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Gnimmelf
unregistered
posted August 24, 2001 10:24 AM           
Okay, here's one. Is Crown of the Ages affected by a Flagbearer's ability? In other words, can I move an enchantment to whichever creature I want if my opponent controls a flagbearer, or does the enchantment have to go on the flagbearer?


Inzane
Member
posted August 24, 2001 11:23 AM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by Gnimmelf:
Okay, here's one. Is Crown of the Ages affected by a Flagbearer's ability? In other words, can I move an enchantment to whichever creature I want if my opponent controls a flagbearer, or does the enchantment have to go on the flagbearer?


* Only targets the enchantment and not either creature. [Aahz 1995/07/09] This is means it can move enchantments onto a creature which cannot normally be targeted by spells and abilities if the enchantment is legal on that target.

Therefore, since the ability doesn't target the bearer, it doesn't need to check for a legal target creature, therefore it can go to anything, (i.e. you can rancor a blastoderm with this)



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