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Author Topic:   Need a Ruling?.. Come on in... part 8, the quest for mo answers
gzeiger
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posted September 26, 2001 11:30 AM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Magic Monger - You may not regenerate a creature that is sacrificed, only a creature that is destroyed or has taken lethal damage.

If a creature is regenerated it does not go to the graveyard, so any enchantments remain on it.

eiriklarsen - You can target any spell you want, including your own. If you mean targeting the Counterspell with itself, however, this is not legal. The last step in the declaration of a spell is placing the card on the stack. Counterspell can only target cards on the stack, so at the time you would have to declare its target, it is not a legal target.

For the same reason, Absorb may not be Misdirected to target itself. The proper way for your opponent to handle the situation is to make Absorb target Misdirection. When Absorb tries to resolve it will be countered and you won't gain life because it has no legal target (Misdirection already resolved and went to the graveyard).

eiriklarsen
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posted September 26, 2001 11:47 AM     Click Here to See the Profile for eiriklarsen   Click Here to Email eiriklarsen     
Originally posted by gzeiger (summary):

"The last step in the declaration of a spell is placing the card on the stack. Counterspell can only target cards on the stack. For the same reason, Absorb may not be Misdirected to target itself."

But when you Misdirect the Absorb and choose a new target for it, why can't you choose Absorb itself as a target? Absorb is on the stack at the time you play Misdirect.

Is it so that when you Misdirect and choose a new target for a spell, the whole casting of the spell is redone from the point of choosing target(s)? If so; when a (counter)spell is Misdirected, is it temporarily removed from the stack until it's new target has been chosen, so that it can't target itself?

I'm having big trouble understanding this part of the rules, and so does a lot of my friends too. I would be very happy if you clarified it.

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gzeiger
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posted September 26, 2001 12:16 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Well, my statement "for the same reason" appears to be erroneous. It's not the case that you re-do the original targeting procedure.

I'm not havin any luck finding stuff in the rulebook. The best I can do is the Crystal Keep rulings summary:

You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]


HanSolo6385
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posted September 26, 2001 12:30 PM     Click Here to See the Profile for HanSolo6385     
You can Divert to itself though, can't you? (Divert a Counterspell to the Divert)

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gzeiger
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posted September 26, 2001 01:17 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
yes, you can do that. The result is that the spell targeted by Divert/Misdirection/Deflection is countered as explained above. I wasn't completely wrong, just the one sentence.


Ncromonitor
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posted September 26, 2001 10:21 PM     Click Here to See the Profile for Ncromonitor     
If you have Yawgmoth's Agenda and Energy Field in play, does it stop you from ever taking damage again? (Unless either one of them is disenchanted, of course)


trax72
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posted September 27, 2001 05:55 AM     Click Here to See the Profile for trax72     
Ncromonitor: Yep that would work. Energy Field prevents all dmg to you, and the Agenda prevents it from being sacced since nothing will go to your graveyard.


kingkyle3
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posted September 27, 2001 03:00 PM     Click Here to See the Profile for kingkyle3     
Hey say I have a token in play and my opponent plays repulse or evacuation on it. Where would it go? If it goes into my hand what would it's mana cost be to put it back into play

-DA king

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[Edited 1 times, lastly by kingkyle3 on September 27, 2001]


Inzane
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posted September 27, 2001 04:23 PM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
216.3. A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note
that a token changing zones will set off triggered abilities before the token ceases to exist.) Once
a token has left play, it can't be returned to play by any means.


Ironhorse75
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posted October 01, 2001 04:17 PM     Click Here to See the Profile for Ironhorse75     
Can Nimble Mongoose be countered? Blurred Mongoose says it cannot be countered and cannot be target of spells or abilities. Nimble just says it cannot be target of spells or abilities. Isn't countering it making it a target of a spell or ability?


Inzane
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posted October 01, 2001 06:17 PM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by Ironhorse75:
Can Nimble Mongoose be countered? Blurred Mongoose says it cannot be countered and cannot be target of spells or abilities. Nimble just says it cannot be target of spells or abilities. Isn't countering it making it a target of a spell or ability?

A lot of cards say that they can't be the target of spells or abilities, but that means they still can be countered since that effect does not take place until the spell successfully resolves...unless it specifically says it can't be countered by spells or abilities, then it can be countered.



gzeiger
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posted October 08, 2001 03:03 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Up.


Vipertgo781
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posted October 09, 2001 11:41 AM     Click Here to See the Profile for Vipertgo781   Click Here to Email Vipertgo781     
Hey. I was wondering if you could pump morphling's toughness past 6 if you have enough mana. I mean making it a 0/7, 0/8, etc. I'd prefer if coolio answered this one as he is a certified judge and I need to show this as my local store.


Inzane
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posted October 09, 2001 12:49 PM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by Vipertgo781:
Hey. I was wondering if you could pump morphling's toughness past 6 if you have enough mana. I mean making it a 0/7, 0/8, etc. I'd prefer if coolio answered this one as he is a certified judge and I need to show this as my local store.

You can if you have enough mana, in theory, you're pumping it to a -1/7 and a -2/8, but since negative power is useless, we just think of it as an 0/7 or an 0/8


EDIT: Waiting for another judge will more likely give you the same answer.


[Edited 1 times, lastly by Inzane on October 09, 2001]


Zahmet II
unregistered
posted October 09, 2001 01:33 PM           
but if the Morphling is a -2/8 and you cast a Giant Growth on it I "think"(im no judge) that he bocomes a 1/11 so that -2 is still -2 but counts as 0 until you do anything with it... or something


yuigig
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posted October 09, 2001 01:40 PM     Click Here to See the Profile for yuigig   Click Here to Email yuigig     
how about if you cast delaying shield than u take lets say 15 damage can u disenchant it at the end of his turn and not take the damage?


Zahmet II
unregistered
posted October 09, 2001 01:43 PM           
Can someone (plz judge) try and explane the begining of attackers step to me...

Lets say i have 2 Ember Beast (cant attack alone) can both of them attack ?
My friend tells me that is something like this... First you choose attackers... 2 Ember Beast, then you "pay cost" for attacking i.e. tap and in the ember chase looking for more attackers and then 1 of the ember beast look at the other one and think "hey another attacker, yay !" so they both attack.. or are both I and my friend VERY WRONG ?

And another kinda hard question... what is combat dmg ?
If i have Graceful Antelope with Psionic Gift
and someone attack me can i then use my Antelope to "snipe" him and "give" him a plain ?
I think so... i mean its dmg and its during the combat step... combat dmg... my friend dont think so, he thinks that combat dmg is the damage that creatures deal eual to thier power to a creature or player...(yet the antilope does 1 dmg just like the snipe )

ohh and to make it even harder... at the "lets pay for attacking" thing... that I think exist... ou can play instants right.. like tapping them with a Bend. Trapper, can you then "snipe" with the anitlope ?

I think (hope) you get the point plz answer and im very sorry for my bad eng.

gzeiger
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posted October 09, 2001 01:59 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
The Morphling question has been asked repeatedly. There's no need for special expertise here A creature that has power less than zero is treated as having zero power for all purposes except changing its power. To return the Morphling to a positive power you do indeed have to make up his deficit.

Combat damage refers only to damage dealt by the following game rules, not to any other damage that is merely dealt during the combat phase:
310. Combat Damage Step

310.1. First the active player announces how each attacking creature will assign its combat damage.
Then the defending player announces how each blocking creature will assign its combat
damage. (See also rule 502.2, "First Strike.") A player may divide a creature's combat damage
as he or she chooses among the legal recipients. Dividing combat damage is subject to the
following restrictions:

310.1a Each attacking creature and each blocking creature will assign combat damage equal to
its power.

310.1b An unblocked creature will assign all its combat damage to the defending player.

310.1c A blocked creature will assign combat damage, divided as its controller chooses, to the
creatures blocking it. If no creatures are currently blocking it (if, for example, they were
destroyed or removed from combat), it will assign no combat damage.

310.1d A blocking creature will assign combat damage, divided as its controller chooses (no
fractions), to the attacking creatures it's blocking. If it isn't currently blocking any
creatures (if, for example, they were destroyed or removed from combat), it will assign no
combat damage.

310.2. All assignments of combat damage go on the stack as though they were a single pseudospell.
Then the active player receives priority to play spells and abilities.

310.3. Although combat-damage assignments go on the stack, they aren't spells or abilities, so they
can't be countered.

310.4. Combat damage resolves as though it were a pseudospell. When it resolves, it's dealt as
originally assigned. This happens even if the creature dealing damage is no longer in play, its
power has changed, or the creature receiving damage has left combat. (Note that the source of
the damage is the creature as it currently exists, or as it most recently existed if it is no longer in
play.) If a creature that was supposed to receive damage is no longer in play or is no longer a
creature, the damage assigned to it isn't dealt. After combat damage finishes resolving, the
active player gets priority.

The short version of all that is that combat damage is damage dealt by one creature to another as the result of a block, or damage dealt to a player because a creature was not blocked.

Your Ember Beasts may attack together for the reason stated in your post.

If a Benalish Trapper is used on your Antelope, you may respond by playing its sniping ability before the Trapper's ability resolves.

Does that answer everything?

HereticFT
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posted October 09, 2001 07:32 PM     Click Here to See the Profile for HereticFT   Click Here to Email HereticFT     
If I announce my attack, can my opponent respond my tapping one of my creatures so they can't attack?

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Yellow elemental blast
unregistered
posted October 09, 2001 08:51 PM           
I know that Portal versions of cards are allowed, but what if the card name or card type isn't the same but the actual card ability is. For example I think Portal II had 'Boiling Seas' which is the exact same as the legal 'Boil'. Or another one is 'Personal Tutor' which is sorcery vs. 'Mystical Tutor'.

Thanks in advance.

trax72
Member
posted October 10, 2001 02:56 AM     Click Here to See the Profile for trax72     
yuigig: Out of the Odyssey FAQ: * If Delaying Shield leaves play before its upkeep-triggered ability resolves,
you won't be able to remove any counters from Delaying Shield and you won't lose
any life.

HereticFT: Yes, that works. You can tap a creature in the beginning of combat step in the combat phase, before attackers are declared.

Yellow elemental blast: If the cardname is different, it's not legal in a format where a similar card - with same effect - is legal. The name has to be the same.


gzeiger
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posted October 10, 2001 03:58 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Heretic - note that the attacking player gets to know your choices regarding tapping before deciding which, if any, creatures will attack.


Meat
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posted October 10, 2001 04:23 PM     Click Here to See the Profile for Meat   Click Here to Email Meat     
If a Putrid Warrior puts damage on the stack, and is then removed from play, does the gain/lose life ability still work?


gzeiger
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posted October 10, 2001 11:24 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Assigning damage and dealing damage are not the same thing. If Putrid Warrior is removed from play before damage resolves, then it does not deal damage while it is in play. If the card is not in play, there is no ability which triggers from the damage, because there is no card in play that has such an ability.


morphling69
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posted October 11, 2001 09:28 PM     Click Here to See the Profile for morphling69   Click Here to Email morphling69     
hi again i called wizards the other day cause me and a friend were argueing about scroll rack and no cards in the library i said it would not deck me as im responding to my draw by putting my hand on my library anyways we called wizards and wizards said i was wrong has there been any recent changes to this card or did i get screwed out of a match

also the rulings search on motl says im right please lmk thx

[Edited 1 times, lastly by morphling69 on October 14, 2001]


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