Note: This is an archived topic. It is read-only.
  Magic Online Trading League Bulletin Board
  Noteworthy Topics
  Need a Ruling?.. Come on in... part 8, the quest for mo answers (Page 1)

UBBFriend: Email This Page to Someone!

profile | register | preferences | faq | rules | memberlist | search


This topic is 16 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16 
This topic was originally posted in this forum: Magic Discussion
Author Topic:   Need a Ruling?.. Come on in... part 8, the quest for mo answers
coolio
Member
posted August 18, 2001 09:01 AM     Click Here to See the Profile for coolio   Click Here to Email coolio     
with the start of this new topic.. I ask that those who have simple questions to PLEASE
PLEASE post here as a last resort..

most of your answers can be found at www.wizards.com/dci/oracle.asp (this is the
oracle with specific card wordings..) www.crystalkeep.com/magic/rules/summaries.html
(this is where all the card specific rules are.. all updated except for planeshift at the time
I'm posting this..)
and your simple 6th edition rule book..
or if you dont know where that is.. you can always find the rulebook and universial
tournament rules here: www.wizards.com/dci/utr_intro.asp

or.. you could even search for the card you have a question on in noteworthy topics and
find your answer there as I'm sure the more questioned cards have already had questions
and answers given on them

©

__________________
Anyone else find it ironic that with the advancement of medicine nowadays, we are actually prolonging the ultimate disease: LIFE?
References
Email: coolio@magictraders.com or cicero6969@hotmail.com
REPORT RULE VIOLATIONS!



avatar of hoe
Member
posted August 18, 2001 09:21 AM     Click Here to See the Profile for avatar of hoe   Click Here to Email avatar of hoe     
i have two questions:

when you have a circle of protection out, i know you pay 1U for protection from any creature but can you pay 1U for your opponent to be protected from burns or do you pay mana for certain spells that they have in their hand like shock or something, if so can you use the circle of protection ability as an instant. people just tell me different stuff about this question.

and

when you play accumulated knowledge it say draw a card and then draw a card equal to the # of a.k. cards in your graveyard, well when you play it it goes straight to your graveyard so do you draw 1 or 2 cards for your first a.k.?

__________________
"you should really stop trying to play god because you're not good at it and the job is taken!"

wanna AOL IM me, my name is kyleh56.

i want an underworld dreams dammit!!


ali_baba
Member
posted August 18, 2001 10:25 AM     Click Here to See the Profile for ali_baba   Click Here to Email ali_baba     
I will be helping coolio answer most of the questions being a judge myself.

__________________
I am the egg man! I am the walrus. Koo-koo-ka choo, koo-koo-ka choo!


morphling69
Member
posted August 18, 2001 11:10 AM     Click Here to See the Profile for morphling69   Click Here to Email morphling69     
ok my friend has a volrath's shapeshifter out with a elvish lyrist in play also he has a phyrexian dreadnought on top of his library well i cast a crater hellion which kills some of my creatures and his elvish lyrist also dealing 4 dmg to the shapeshifter ok my question is when the elvish lyrist goes to the graveyard would the dmg from the hellion last untill end of turn and kill the shapeshifter or am i just stupid he says its a 12/12 the lyrist dies and the shapeshifter lives i don't know please help thx

[Edited 1 times, lastly by morphling69 on August 18, 2001]


Qu@$!modo
Member
posted August 18, 2001 11:29 AM     Click Here to See the Profile for Qu@$!modo   Click Here to Email Qu@$!modo     
I have a Voice of All in play with protection from blue, my opponent wants to tap her with an Opposition but Opposition is blue so I say it's impossible

Opposition says

Tap an untapped creature you control, tap target artifact, creature or land

Please Lmk who's right, me or my opp

__________________
It's all fun and game until someone loses an eye.
-Qu@$!modo

Want to play a game of netdraft with me, please LMK and I'll respond!


Inzane
Member
posted August 18, 2001 11:35 AM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by avatar of hoe:
i have two questions:

when you have a circle of protection out, i know you pay 1U for protection from any creature but can you pay 1U for your opponent to be protected from burns or do you pay mana for certain spells that they have in their hand like shock or something, if so can you use the circle of protection ability as an instant. people just tell me different stuff about this question.

and

when you play accumulated knowledge it say draw a card and then draw a card equal to the # of a.k. cards in your graveyard, well when you play it it goes straight to your graveyard so do you draw 1 or 2 cards for your first a.k.?



1)
Circle of Protection: Black
Color: White
Type: Enchantment
Cost: 1W
Sets: BUR4567(C1)/IA(C1)/TE(C1)
Text(6th/7th): {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

* Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 99/05/01]
* A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 99/05/01]
* Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 97/10/10]

Read G's explanation, I misread CoP again, you do have to have a source to prevent damage from, so you can only activate it when a spell, or permanent is going to deal damage to you.

2) Accumulated Knowledge
Color: Blue
Type: Instant
Cost: 1U
Sets: NE(C1)
Text(NE): Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.

* The count does not include the card that is currently resolving. The card does not go to the graveyard until after it is done resolving. [Nemesis FAQ 00/02/07]

Therefore, you'd only get to draw 1 card for the first a.k.

[Edited 1 times, lastly by Inzane on August 19, 2001]


Inzane
Member
posted August 18, 2001 11:38 AM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by Qu@$!modo:
I have a Voice of All in play with protection from blue, my opponent wants to tap her with an Opposition but Opposition is blue so I say it's impossible

Opposition says

Tap an untapped creature you control, tap target artifact, creature or land

Please Lmk who's right, me or my opp


You're right, voice cannot be targeted by opposition because protection says that the creature can't be the target of blue spells or abilities



Inzane
Member
posted August 18, 2001 11:43 AM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by morphling69:
ok my friend has a volrath's shapeshifter out with a elvish lyrist in play also he has a phyrexian dreadnought on top of his library well i cast a crater hellion which kills some of my creatures and his elvish lyrist also dealing 4 dmg to the shapeshifter ok my question is when the elvish lyrist goes to the graveyard would the dmg from the hellion last untill end of turn and kill the shapeshifter or am i just stupid he says its a 12/12 the lyrist dies and the shapeshifter lives i don't know please help thx

214.4. When a permanent's type or subtype changes, the new type(s) replaces any existing type(s).
This changes only the permanent type—the card type doesn't change. Counters, effects, and
damage affecting the permanent remain with it, even if they are meaningless to the new type.

I think you misstated your question, is the dreadnaught on the top of your library or your graveyard, if it's your graveyard, then I believe that the shapeshifter will be 12/12, but then, damage would throw the lyrist into the graveyard, and change p/t to 1/1...damage still stays on the creature, and will be enough to be lethal damage.


morphling69
Member
posted August 18, 2001 11:49 AM     Click Here to See the Profile for morphling69   Click Here to Email morphling69     
hey thx alot you know the funny thing is we calles wizards about this question and they said i was wrong but i just did not understand geez those guys at wizards shoould get their rules straight but thx inzane


gzeiger
Member
posted August 18, 2001 09:21 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
I think your answer to Avatar of Hoe is a bit misleading, Inzane. You cannot use the circle to prevent damage from a card in the opponent's hand because of the rule you posted.

* A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 99/05/01]

When you activate the circle, you must choose a permanent in play or a spell card on the stack. If it's in their hand, it's not a spell yet.

__________________
email me at gzeiger@hotmail.com


nemisis
Member
posted August 19, 2001 10:36 AM     Click Here to See the Profile for nemisis   Click Here to Email nemisis     
Can i use an unkickere prohibit to counter an X type spell? (i.e. ghitu fire)

__________________
"With $10,000, We'd be millionaires, And buy lots of things like love."

AIM name: bird007dog
Want to Buy ALOT of RARES for Cheap? Go here:
http://www.magictraders.com/ubb/Forum3/HTML/014657.html

ALL HAIL QUEEN VALMTG!

List of Slave Drivers I belong to:
Valmtg



killjoy72
Member
posted August 19, 2001 12:37 PM     Click Here to See the Profile for killjoy72     
quote:
Originally posted by gzeiger:
I think your answer to Avatar of Hoe is a bit misleading, Inzane. You cannot use the circle to prevent damage from a card in the opponent's hand because of the rule you posted.

* A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 99/05/01]

When you activate the circle, you must choose a permanent in play or a spell card on the stack. If it's in their hand, it's not a spell yet.


* Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 99/05/01]

Gzeiger, first ruling on the CoP: Black shows that you can prevent damage from a card in hand. So you could theoretically prevent a burn spell that would have killed you, even though your opponent managed to remove the CoP before they played the potential game-winning spell. An example of this scenario would be like having your opponent disenchanting a CoP: Red on his draw phase before attempting to Torch you out on his main phase.


__________________
"Must not all things at the last be swallowed up in death?"--Plato

"All men make mistakes. But a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."--Sophocles


[Edited 1 times, lastly by killjoy72 on August 19, 2001]


Juss
Member
posted August 19, 2001 06:33 PM     Click Here to See the Profile for Juss   Click Here to Email Juss     
quote:
Originally posted by nemisis:
Can i use an unkickere prohibit to counter an X type spell? (i.e. ghitu fire)

No. The X mana paid is the part of the spell's cost when the spell is on stack.

And on another topic. Killjoy, I am sorry, but you are wrong. You cannot choose a card in hand as a damage source. If you read these rulings again, you'll realise that.

Juss,
DCI level 1 judge


StriderHry
Member
posted August 19, 2001 09:43 PM     Click Here to See the Profile for StriderHry   Click Here to Email StriderHry     
If I have a Crater Hellion and an Oath of Druids in play, and it's my upkeep and I let Hellie die to echo can I still Oath?

Is there a rule prohibiting the usage of foil lands in a tournaments>

What does Storm Cauldron do?

__________________
" I always need Morphlings, Kegs, Disks, Wastelands, and FoWs."
You will always get something from me for em.

If you repond to a post w/ email plz copy and paste the deal so I remember it.

" I enjoy a good laugh just as much as the next guy."
- Commodore Gruff

Self Acclaimed Draw Go Master


trax72
Member
posted August 20, 2001 02:32 AM     Click Here to See the Profile for trax72     
quote:
Originally posted by Inzane:

Read G's explanation, I misread CoP again, you do have to have a source to prevent damage from, so you can only activate it when a spell, or permanent is going to deal damage to you.

Actually, a CoP is a perfectly good mana sink. You -can- activate it even if there's not a valid source, it will just do nothing when it resolves.

trax72
Member
posted August 20, 2001 03:09 AM     Click Here to See the Profile for trax72     
StriderHry: Yes, you can if you stack the triggered effects correctly - put Oath on the stack last.

AFAIK there's no rule against foils in your deck.

Storm Cauldron: Each player may play an additional land during each of his or her turns. ; Whenever a land is tapped for mana, return it to its owner's hand.

[Edited 1 times, lastly by trax72 on August 20, 2001]


trax72
Member
posted August 20, 2001 03:42 AM     Click Here to See the Profile for trax72     
This one was left in the old thread (you might wanna transfer these to the new one or answer them before closing the old thread ;-p):

quote:

Will that work? Because it was mentioned that turning a creature's type with Unnatural Selection to Flagbearer doesn't bestow on it th Flagbearer ability. So, if you change two creatures of the same name to Legend, they won't necessarily be affected the Legend rule? I've been wondering about this lately, so if some one can elaborate the ruling i'd appreciate it. Thanks.

RPGfreak17: The difference is that Flagbearing is an ability and for it to work there has to be a real Flagbearer in play with that ability, while for Legends there is a specific rule that applies whenever a permanent has the type Legend or Legendary (depending on the permanent).

[Edited 1 times, lastly by trax72 on August 20, 2001]


StriderHry
Member
posted August 20, 2001 10:37 AM     Click Here to See the Profile for StriderHry   Click Here to Email StriderHry     
Thanks Trax but I think I said the wrong cAuldron. I think there;s an Ice Age rare called Ice CAuldron or something, that I dont understand what it does.

__________________
" I always need Morphlings, Kegs, Disks, Wastelands, and FoWs."
You will always get something from me for em.

If you repond to a post w/ email plz copy and paste the deal so I remember it.

" I enjoy a good laugh just as much as the next guy."
- Commodore Gruff

Self Acclaimed Draw Go Master


phoenix
Member
posted August 21, 2001 08:57 AM     Click Here to See the Profile for phoenix   Click Here to Email phoenix     
Im really sorry to post a basic question like this here but I've never used either of those sites and when I tried them I didn't really know where to look. Anyways here goes:

If you regenerate a creature does it become tapped because of the regeneration?

kingkyle3
Member
posted August 21, 2001 09:04 AM     Click Here to See the Profile for kingkyle3     
Phoenix: No.

-DA king

TaBlah555
Member
posted August 21, 2001 02:33 PM     Click Here to See the Profile for TaBlah555   Click Here to Email TaBlah555     
quote:
Originally posted by kingkyle3:
[b]Phoenix: No.

-DA king [/B]


Whoa, where have I been? When did this change? I coulda swore I read that regenerated creatures that take lethal damage DO tap.

__________________
I was born feet first, smoke 40's and drink weed
The Lord rehearsed my birth, I'm the worst breed

if you cant eat it up
beat it up



Magic Monger
Member
posted August 21, 2001 04:07 PM     Click Here to See the Profile for Magic Monger   Click Here to Email Magic Monger     
I have a basic question.

Maybe the reason I'm asking is that I never tried this before. Maybe the answer is here on MOTL somewhere, but I just can't find it.

I have a necra sanctuary, llanowar elf, and a spiritmonger in play. At the beginning of my upkeep, before the effect of the necra sanctuary occurs can I tap a forest to change the color of my monger to white.

So that they would take 3 damage instead of 1.

Plz, let me know.

__________________
Magic Monger


Inzane
Member
posted August 21, 2001 05:13 PM     Click Here to See the Profile for Inzane   Click Here to Email Inzane     
quote:
Originally posted by phoenix:
Im really sorry to post a basic question like this here but I've never used either of those sites and when I tried them I didn't really know where to look. Anyways here goes:

If you regenerate a creature does it become tapped because of the regeneration?


419.6b Regeneration is a destruction-replacement effect. The key word "instead" doesn't appear
on the card but is implicit in its definition. "Regenerate [permanent]" means "The next
time [permanent] would be destroyed this turn, instead remove all damage from it, tap it,
and (if it's in combat) remove it from combat." Note that if destruction is caused by lethal
damage, any abilities that trigger from that damage being dealt still trigger even if the
permanent regenerates.

Okay so only if the creature has recieved lethal damage AND you have regenerated it is when it taps, you can simply pay the regeneration cost without tapping the creature, and removing it from combat, just when it finally recieves lethal damage is when you've gotta tap it.



trax72
Member
posted August 22, 2001 05:10 AM     Click Here to See the Profile for trax72     
StriderHry:

Ice Cauldron
4
Artifact
X, T: Put a charge counter on Ice Cauldron and remove a spell card in your hand from the game. You may play that spell card as though it were in your hand. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.
T, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. Spend this mana only to play the last spell card removed from the game with Ice Cauldron.

Seems pretty useless to me in general, there's a few select situations where it may be useful.

Example:
You're stuck at 4 Islands, and played the Ice Cauldron. You got a Braingeyser and want to draw some cards, 2 is a bit meager though. So use the ability for UUUU, remove the Braingeyser from the game. Then next turn, use the ability and you get UUUU then tap an extra UUUU from your lands and use it all to cast the Braingeyser so you can draw 6 while having only 4 lands in play.

Magic Monger: Yep that works. The Monger and Elf both satisfy the trigger condition, and then when it resolves it sees there's both a white and a green permanent so it will have the full effect.


[Edited 1 times, lastly by trax72 on August 22, 2001]


Selvaxri
Member
posted August 22, 2001 12:23 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
i have in play a Skittering Horror and Opal Champion. when the champion is activated, does the horror die? lmk
-Selvaxri


This topic is 16 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16 

All times are PDT (US)

This is an ARCHIVED topic. You may not reply to it!
Hop to:

Contact Us | MOTL Home Page

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e