Author
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Topic: Need a Ruling?.. Come on in... part 8, the quest for mo answers
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Donater Member
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posted August 25, 2001 05:51 AM
Ok so i'm a bit lost here. Can you or can you not make Morphling for instance 0/10 and then 9/1? Thx.
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Gombies Member
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posted August 25, 2001 06:08 AM
quote: Originally posted by Donater: Ok so i'm a bit lost here. Can you or can you not make Morphling for instance 0/10 and then 9/1? Thx.
no
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Juss Member
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posted August 25, 2001 06:11 AM
quote: Originally posted by Donater: Ok so i'm a bit lost here. Can you or can you not make Morphling for instance 0/10 and then 9/1? Thx.
No, you can not. Use mathematics here. A creature cannot have negative power or toughness, _but_ when calculating your Morphling's power and toughness, the "below zero" value is taken into account. It's like: if you enchant your 1/1 creature with Mourning (gets -2/-0), the creature becomes a 0/1 one. But if you later Giant Growth it, it will become a 2/4 creature, not 3/4. I cannot be wrong here To further clarify my blabbering, here is the ruling: K.10.3 - A creature with negative power or toughness is considered to have zero power/toughness for all reasons other than for changing the power/toughness. [D'Angelo 99/05/01] For example, a creature with power of -2 deals zero damage in combat (which is to say, it does not deal damage at all). Juss DCI Level 1 judge
[Edited 1 times, lastly by Juss on August 25, 2001]
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maro1 Member
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posted August 25, 2001 10:33 AM
I have 2 questions. If I have a Hidden Gibbons that is activated, what is it's converted mana cost? If I have a Yawgmoth's Agenda in play and I cast Aura Blast and destroy the Agenda, is either of the mentioned cards removed from the game?
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MagicTraderx Member
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posted August 25, 2001 11:48 AM
quote: Originally posted by Qu@$!modo: I have a Voice of All in play with protection from blue, my opponent wants to tap her with an Opposition but Opposition is blue so I say it's impossibleOpposition says Tap an untapped creature you control, tap target artifact, creature or land Please Lmk who's right, me or my opp
the creature doesnt tap a blue source is targeting it -travis
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Juss Member
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posted August 25, 2001 12:00 PM
quote: Originally posted by maro1: I have 2 questions. If I have a Hidden Gibbons that is activated, what is it's converted mana cost? If I have a Yawgmoth's Agenda in play and I cast Aura Blast and destroy the Agenda, is either of the mentioned cards removed from the game?
1) Its cmc is one (1) 2) Agenda gets removed ftg, Aura Blast goes to the graveyard. Juss DCI Level 1 judge
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Anon Y Mous Member
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posted August 25, 2001 12:24 PM
1 simple question...Can you regenerate a fading creature?
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Raatcharch Member
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posted August 25, 2001 04:54 PM
I'm not sure how this works under 6th edition rules.If I have a 1/1 critter, and my opponent casts Lightning Bolt on it, and I respond with Bounty of the Hunt, will my creature die at the end of the turn? __________________ I know there are some people who do not love their fellow man, and I hate people like that! -Tom Lehrer
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trax72 Member
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posted August 26, 2001 10:21 AM
Answering some of the previous page along with some on this one:Boogers: Yep, you're right, you can draw a card off Excluding a Blurred Mongoose similarly to gaining life by Absorbing an Urza's Rage. jesters: I think the errata and rulings answer your questions. Text(IN+errata): Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. [Oracle 2001/05/02] You have the choice to not find copies of the card in their library (see Rule Z.6.9). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15] Player A *must* reveal his hand and choose a card. So it's not necessary to call a judge to check. But since searching doesn't require you to find anything, player A doesn't have to remove any cards from the game - not even the copy in his hand. Anon Y Mous: I assume you mean if you can regenerate a creature that's about to go to the graveyard because of fading. But fading causes you to sacrifice it, so you cannot regenerate from that. Raatcharch: The critter will survive because first it will become 4/4, then get hit by Lightning Bolt for 3 damage. Then at the end of turn all effects and damage is removed in the cleanup step.
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Raatcharch Member
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posted August 26, 2001 10:00 PM
quote: Originally posted by trax72: Answering some of the previous page along with some on this one:[b]Raatcharch: The critter will survive because first it will become 4/4, then get hit by Lightning Bolt for 3 damage. Then at the end of turn all effects and damage is removed in the cleanup step.
Since Bounty of the Hunt adds +1/+1 counters, does it work a little different? I heard that Bloodhound dies at the end of the turn if it take 1 damage, even it has +1/+1 counters on it. The stack kind of confuses me.
__________________ I know there are some people who do not love their fellow man, and I hate people like that! -Tom Lehrer
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SuperJimmy Member
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posted August 26, 2001 10:48 PM
If i Have a creature that taps to do something. Then I enchant it with a card that says "this creature has *tap*: do something", can i use both the tapping abiolities concurrently, or only one or the other?
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kharsp unregistered
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posted August 26, 2001 11:56 PM
i've a prob - if fallen angel's ability can be used, then can i use tendrils of despair's ability the same way?
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trax72 Member
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posted August 27, 2001 01:53 AM
Raatcharch: Bounty of the Hunt doesn't add counters, it just gives a bonus that lasts until end of turn. As for your example with Bloodhound, all +1/+1 are removed from it at end of turn because of its ability so that's different. It means it will be a 1/1 again at the end of turn before the cleanup step so if it had 1 dmg on it, it will die.SuperJimmy: You can only do one of them. If you want to use either ability you have to announce it and pay the cost, which means tapping. Since it's already tapped then, you can't use it again for the other ability. kharsp: I don't understand your question, if you mean if you can sac a creature for both the Fallen Angel ability and for playing the Tendrils of Despair - then no, you cannot. You can only pay the cost for a spell or ability once, similar to the tapping example of the answer to SuperJimmy. Also, you can't sac multiple creatures to get a bigger discard effect when playing the spell.
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rpitcher Member
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posted August 27, 2001 09:18 AM
Question regarding multiple Flagbearers in play: Assume I have three creatures in play: Two of the 1/1 Flagbearers and one Sunscape Apprentice. Can Deadringers target one of the Flagbearers and the Apprentice, or would Deadringers have to target both Flagbearers? Similarly, could Fire (Fire/Ice) target one Flagbearer and the Apprentice, or would it have to target both Flagbearers? (Assuming the person playing Fire was going to chose to split the damage to two creatures.)
__________________
Are you a missing child?
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Ertai666 Member
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posted August 27, 2001 03:37 PM
RPITCHER:you only have to target one flagbearer in playso the apprentice and the flagbearer are valid targets as long as you target a flagbearer __________________ I am the Alpha and the beta, nobody knows why
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MordainThade Member
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posted August 27, 2001 06:10 PM
I think I found a definite answer to my question earlier:
quote: Originally posted by MordainThade: I have a creature with Animate Dead on it. My opponent plays a Flickering Ward on my creature, naming black as the color. This results in the Animate Dead being removed, and the creature immediately follows. My question is, does my opponent have time to bounce the Ward back to his hand? (BTW, so far WotC said no, a Lv. 3 judge said yes, and 4 others said "no idea".)
I re-read the rule book (yes, all 84 pages of it), and found this clause: 420.3. Whenever a player would get priority to play a spell or ability (see rule 408, “Timing of Spells and Abilities”), the game checks for any of the listed conditions for state-based effects. All applicable effects resolve as a single event, then the check is repeated. Once no more state-based effects have been generated, triggered abilities go on the stack, then the appropriate player gets priority. This check is also made during the cleanup step (see rule 314); if any of the listed conditions apply, the active player receives priority... Here is the relevant state-based effect: 420.5d A local enchantment that enchants an illegal or nonexistent permanent is put into its owner’s graveyard. By my interpretation, the state-based effect of the illegal Animate Dead would fully resolve before any player can start a stack. In this case, the Animate dies immediately, and because of this the creature (and the Ward) go with it. Once they have all hit the graveyard, only then can the active player start a stack. But, since the Ward is in the graveyard already, it doesn't really matter. Any information to the contrary would be welcome, but this seems to clear it all up for me.__________________ Mercy has no meaning to me.
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trax72 Member
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posted August 28, 2001 12:35 AM
MordainThade: I already answered this question, just look on the previous page. The destruction is *triggered* so you can respond to it.
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Shadowdx Member
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posted August 28, 2001 01:14 AM
i got a question, my friend said that they changed the circle of protections and that you can "tag" creatures, so if you were to "tag" it and after like say 3 turns he attacks since its tagged it doesn't do damage. Are circle of protections casted as instants/interupts or how he said, you can tag creatures now.. __________________ .•°Shade°•.You all laugh at me because I'm different I laugh at all of you because your all the same.
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trax72 Member
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posted August 28, 2001 03:43 AM
One of the CoPs says:Circle of Protection: Black Color: White Type: Enchantment Cost: 1W Sets: BUR4567(C)/IA(C)/TE(C) Text(6th/7th): {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. It says it will prevent the damage *this turn*, so it won't stick around until the next turns. So he can't "tag" creatures like you describe.
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MordainThade Member
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posted August 29, 2001 04:31 AM
Hey trax, thanks for your help. a small piece of advice for the future would be to include the actual ruling that pertains to the question. In my case, I had to check the exact wording on Animate Dead to verify your answer. You are correct, and I thank you for giving me the motivation to become a rules guru as well.__________________ Mercy has no meaning to me.
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trax72 Member
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posted August 29, 2001 04:57 AM
No problem, I don't really consider myself a rules guru though - but I do consider my grasp of the rules to be good. The reason I didn't include the card text (besides being a bit lazy) was that I assumed at some point the current errata of the card was checked and mentioned by either one of those judges or WotC (again - a bad source of rulings). I guess you were looking at an actual card, which wording I'm not familiar with. Apparently I made the wrong assumption, to me it's almost natural to check current wordings first. EDIT: PS. I'm still amazed several level 3 judges couldn't answer this??
[Edited 1 times, lastly by trax72 on August 29, 2001]
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SuperJimmy Member
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posted August 29, 2001 10:15 PM
quote: Originally posted by Donater: Ok so i'm a bit lost here. Can you or can you not make Morphling for instance 0/10 and then 9/1? Thx.
No you can't do that, when you pay mana to increase Morphling's toughness, say...to a 0/10, it's actually at -4/10, BUT how can a creature do Negative damage? It can't so you treat is as if it were at zero, but if you giant growth it, it would be a -1/13, but it's still treated as having zero power. It's just that when you are adjusting the number in some way, you have to use the exact number.
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gzeiger Member
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posted August 29, 2001 11:28 PM
As much as I hate to be off topic and/or a dork, this thread is getting a bit out of hand. We should really make an effort not to have running debates and just plain wrong answers, especially when dealing with easy questions.Once upon a time there was a rule that anyone answering a question here had to either be a Coolio approved certified judge, like Juss, or back up the answer with an excerpt from the rules. I think we ought to go back to that. So far Juss, rpitcher and Trax appear to be the only ones who aren't screwing up
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jacobsme Member
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posted August 30, 2001 04:42 PM
Question. Artifact Mutation.Say I mutate my opponents artifact. Who gets the tokens? This has been causing a few arguements.
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moxdiamd Member
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posted August 30, 2001 07:57 PM
Can a mishras factory be turned into a creature and attack the turn in comes into play? I say no, a friend says yes because it comes into play as a land.
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