Note: This is an archived topic. It is read-only.
  Magic Online Trading League Bulletin Board
  Noteworthy Topics
  Need a Ruling?.. Come on in!.. #9-Questions go here (Page 10)

UBBFriend: Email This Page to Someone!

profile | register | preferences | faq | rules | memberlist | search


This topic is 20 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20 
This topic was originally posted in this forum: Magic Discussion
Author Topic:   Need a Ruling?.. Come on in!.. #9-Questions go here
gzeiger
Member
posted March 06, 2002 09:45 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
That's perfectly legal, and the Glider dies... it that all you're asking?


Enslaved
Member
posted March 07, 2002 04:45 AM     Click Here to See the Profile for Enslaved   Click Here to Email Enslaved     
quote:
Originally posted by trax72:
[b]2pacalypse:[/bPlaying Vindicate on a Nimble Mongoose by mistake will cause you to reverse this action, see rule 422.1 quoted by HanSolo above.

Correct me if Iīm wrong, but if opponent has nimble mongoose and werebear in table, then you tap three mana and cast vindicate. You choose target(s) for vindicate naming mongoose, due to itīs abilities itīs not legal and you have to choose another target for your vindicate. If that werebear isnīt in play casting of vindicate would be cancelled (couldnīt be cast) because of no legal targets at all.
Whaddaya say?

__________________
A_reWe b UG fr EE y.eT*?
----------
Trade me all your Enslaved Dwarf foils :)



elambert24
Member
posted March 07, 2002 05:34 AM     Click Here to See the Profile for elambert24   Click Here to Email elambert24     
quote:
Originally posted by Enslaved:
Correct me if Iīm wrong, but if opponent has nimble mongoose and werebear in table, then you tap three mana and cast vindicate. You choose target(s) for vindicate naming mongoose, due to itīs abilities itīs not legal and you have to choose another target for your vindicate. If that werebear isnīt in play casting of vindicate would be cancelled (couldnīt be cast) because of no legal targets at all.
Whaddaya say?



If you do it in the order that you stated, you would indeed have 3 mana in your pool, after the target was found to be illegal. You could then back up, and choose to pick another target, burn for 3, or use the mana for another spell. HOWEVER, if you announce the spell and target first, then pay mana, everything after the improper play is cancelled. Therefore, you will untap lands, empty pool, and return Vindicate to your hand, and may get an unsportsmanlike conduct warning . I suggest playing like this in most cases, if only for this very reason alone!!

__________________

Check out my auctions



da-odd-templar
Member
posted March 07, 2002 05:44 AM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by Enslaved:
If that werebear isnīt in play casting of vindicate would be cancelled (couldnīt be cast) because of no legal targets at all.
Whaddaya say?

Vindicate says "Destroy target permanent." Therefore by your reasoning, if you hit a goose and you can't, you gotta target a land, because those lands are in play, and other legal targets of Vindicate. See how silly that sounds?

__________________
Stinky cheese is still cheese.

Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died. - Stephen Wright

Rice Cube - The next Azn Sensation!


ravidell
Member
posted March 09, 2002 04:01 AM     Click Here to See the Profile for ravidell   Click Here to Email ravidell     
Hey,

I have a question that no one can seem to agree on here in Kalamazoo, Michigan.
Capsize or any buy back card, if you cast it with the buyback, and it is countered it goes to the graveyard not back to your hand correct? Just like if the taget becomes illegal it fizzels and goes to the graveyard even if the buyback is paid.... drop me an e-mail on this... I have asked and looked all over for the ruleing... your my last hope.
thanks,
ravidell


Tha Gunslinga
Moderator
posted March 09, 2002 10:05 AM     Click Here to See the Profile for Tha Gunslinga   Click Here to Email Tha Gunslinga     
Yeah, if Buyback stuff gets countered or fizzles (outmoded term, I know) because of an illegal target or no target, the buyback doesn't work and the spell goes to the graveyard instead of your hand.


A.9 - Buyback
A.9.1 - The ability is written as "Buyback <-cost->". The cost can include mana, sacrifices, loss of life, or any other action in the game. [CompRules 2001/07/23 - 502.16a]
A.9.2 - Buyback is defined as "You may pay an additional <-cost-> as you play this spell. If you do, put this card into your hand instead of into your graveyard as this spell resolves.". [CompRules 2001/07/23 - 502.16a]
A.9.3 - The Buyback cost is paid when announcing the spell. [CompRules 2001/07/23 - 502.16a]
A.9.4 - The use of Buyback is optional. [D'Angelo 1998/02/03]
A.9.5 - The spell does not go to your hand if it is countered. [CompRules 1999/04/23] Remember that a targeted spell is countered if all of its targets are illegal on resolution (see Rule G.39.6).
A.9.6 - Buyback is a replacement effect (see Rule T.10). [CompRules 1999/04/23]
A.9.Ruling.1 - Cost reducing effects can be applied to Buyback costs. [D'Angelo 1997/10/17] See Rule K.20.Ruling.1.
A.9.Ruling.2 - If a Buyback spell is cast by someone other than the owner (using Grinning Totem), the card goes to the owner's graveyard, not to anyone's hand. [D'Angelo 2000/01/18]

__________________
GAB Dark Blue Team
Captain Tha Gunslinga



Clasic Rock Magic
Member
posted March 11, 2002 04:35 PM     Click Here to See the Profile for Clasic Rock Magic     
ok, this is totally random since i'm bored. Can you regenterate a creature if it hasn't died that turn. (i.e. an opponent took control of my gaea's blessinged spider (gives it +3/+3, regenerate), if i regen, it becomes tapped removed from combat. is that right?)

__________________
A rational person adapts himself to fit with the world. An irrational person persistantly tries to adapt the world to fit himself. Therefore, all progress is due to the irrational person.

Yo Quiero Kormus Bell

In the pursuit of Rock 'n' Roll

Play me apprentice! Yahoo messenger: kayakyakr
A



KGBeast
Member
posted March 11, 2002 04:42 PM     Click Here to See the Profile for KGBeast     
From CrystalKeep:

419.6b Regeneration is a destruction-replacement effect. The key word “instead” doesn’t appear on the card but is implicit in its definition. “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it’s in combat) remove it from combat.” Note that if destruction is caused by lethal damage, any abilities that trigger from that damage being dealt still trigger even if the permanent regenerates.

gzeiger
Member
posted March 11, 2002 04:43 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
You can play the regeneration ability at any time, however this merely sets up a "regeneration shield" which means that the next time the creature would die this turn, it is instead tapped, removed from combat and all damage is removed from it.


Clasic Rock Magic
Member
posted March 11, 2002 04:44 PM     Click Here to See the Profile for Clasic Rock Magic     
thank you... i fell too sick to look anything up

__________________
A rational person adapts himself to fit with the world. An irrational person persistantly tries to adapt the world to fit himself. Therefore, all progress is due to the irrational person.

Yo Quiero Kormus Bell

In the pursuit of Rock 'n' Roll

Play me apprentice! Yahoo messenger: kayakyakr
A



Titan33
Member
posted March 11, 2002 05:00 PM     Click Here to See the Profile for Titan33   Click Here to Email Titan33     
Q1:
can i play innocent blood if i do not have a creature on the board?

Q2: explain tainted pact to my friend?

Russ
Member
posted March 11, 2002 05:53 PM     Click Here to See the Profile for Russ   Click Here to Email Russ     
quote:
Originally posted by Titan33:
Q1:
can i play innocent blood if i do not have a creature on the board?

Q2: explain tainted pact to my friend?


no problem buddy Yes you can play blood when you dont have a creature because it isnt targeting anything, so again, yes you can. And tainted pact as far as i know is like this:

You keep revealing the top card of your library until you want to stop. If you choose to stop you take the card you stopped on, put it in your hand and then remove the rest revealed in this way. Now theres one catch...if you reveal a card twice, you remove the whole stack away and you leave away with notten

Hope I helped.

__________________
MOTLMerchnat@hotmail.com


Selvaxri
Member
posted March 11, 2002 06:00 PM     Click Here to See the Profile for Selvaxri   Click Here to Email Selvaxri     
my opponent has multiple Looters and Brokers out, and uses them against me. can i play any spell that i'm drawing due to the brokers/looters, before i have to discard anything? (same thing for my opponent, he looter/broker's himself.)


Russ
Member
posted March 11, 2002 06:03 PM     Click Here to See the Profile for Russ   Click Here to Email Russ     
quote:
Originally posted by Selvaxri:
my opponent has multiple Looters and Brokers out, and uses them against me. can i play any spell that i'm drawing due to the brokers/looters, before i have to discard anything? (same thing for my opponent, he looter/broker's himself.)

nope, its one motion..when he taps the loot, you gotta draw and then discard then you can do stuff.

__________________
MOTLMerchnat@hotmail.com


Magic Elemental
Member
posted March 11, 2002 06:57 PM     Click Here to See the Profile for Magic Elemental   Click Here to Email Magic Elemental     
Okay, here's a question that, for some reason, the guy won't believe me on my response.

I attack with Psychatog, and I'm working to beef him up, he uses the Tormod's Crypt ability to remove my graveyard from the game, and I use Psychatog's ability in response. DOES PSYCHATOG STILL GET THE PUMP UP?

Thanks for any responses. I really want to kindly inform this person of his error. Bye for now.

*just proof.
this is tom.
this is about mike's false info*

Any members, pay no mind to the framed statement above. Thanks again for a response.

Russ
Member
posted March 11, 2002 07:53 PM     Click Here to See the Profile for Russ   Click Here to Email Russ     
quote:
Originally posted by Magic Elemental:
Okay, here's a question that, for some reason, the guy won't believe me on my response.

I attack with Psychatog, and I'm working to beef him up, he uses the Tormod's Crypt ability to remove my graveyard from the game, and I use Psychatog's ability in response. DOES PSYCHATOG STILL GET THE PUMP UP?

Thanks for any responses. I really want to kindly inform this person of his error. Bye for now.

*just proof.
this is tom.
this is about mike's false info*

Any members, pay no mind to the framed statement above. Thanks again for a response.


Yup..and kick his A$$ for me and tell him hes wrong!!!!

__________________
MOTLMerchnat@hotmail.com


-Vhati-il-dal-
Member
posted March 12, 2002 05:28 PM     Click Here to See the Profile for -Vhati-il-dal-   Click Here to Email -Vhati-il-dal-     
The following sitation happened at a local tourny:
Player A has an Anurid Scavenger, and forgets to restock cards during his upkeep, and has now drawn a card.
Player B says that the Scavenger dies because Player A forgot about the upkeep cost.
I ruled as follows: Unlike popular belief, the Scavenger does not die "by default" because the upkeep cost wasn't payed. In order for the player's upkeep to end, either condition on the card must be satisfied. Since the conditions were NOT satisfied, I ruled that the play must SELECT one to happen during his upkeep, the sacrifice does not take place by default. I warned Player A about looking at the top card of his library.

I am not a judge, but I was judging the local tourny. Very few people argreed with the ruling, most thought that the Scavenger should have been sacrificed.

Is this the correct ruling?

da-odd-templar
Member
posted March 12, 2002 05:36 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
Ok, I seriously want this confirmed. I'm up in Portland at the Wizards store, and this jerk who thinks hes all that was at like 4 life in a match. He sets up his blocks, and a Wurm token is still unblocked. Then he casts Spiritualize and they both start recording damage (ie: none to him). However, I jump in and tell him that it only works after the damage resolves. I tell him that it does not work on damage being assigned, only damage resolving. He says that it's the same thing. Ack, can you just help me out here.

Short story: For Spirituality, do you gain life on damage resolving or damage assigned? Also, if you are at 4 life and Spiritualize a 6/6, do you die?

__________________
Stinky cheese is still cheese.

Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died. - Stephen Wright

Rice Cube - The next Azn Sensation!


gzeiger
Member
posted March 12, 2002 06:33 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Da-Odd - you ruled correctly. A player will lose life due to damage, then gain that amount of life as a triggered effect. In short, Spiritualize, like Spirit Link and the rest of the family, does not stop lethal damage.

Vhati-il-Dal:
Technically your critics are correct - The Scavenger has a default choice (sacrifice it) which will happen unless the player chooses the other option. For reasons that should be obvious, I would be tempted to make the ruling that you did, because really it's kinda dumb for the player to lose his creature like that.

However, the rule is pretty clear to the contrary. The reason is that the DCI prioritizes the prevention of cheating over extra safeguards for us forgetful players. This guy made an honest mistake, but perhaps it's unwise to set a precedent that one can look at the top card of his library before making this decision.

At the very least, I think if you rule that he can back up and make the decision, you ought to require that he shuffle the drawn card back in to correct the knowledge that he has when deciding whether to sac the Anurid (in addition to a formal warning).

That becomes more problematic in a situation where the library might be ordered. I think that only comes up in Extended and Type 1, where cards like Impulse or Abundance can order the bottom of the deck, but if this has happened then I think you really need to rule that an irreversible error has occurred and the guy has to sacrifice the creature.

__________________
DCI certified Level 1 judge
gzeiger@hotmail.com



Narusegawa
Member
posted March 12, 2002 11:05 PM     Click Here to See the Profile for Narusegawa   Click Here to Email Narusegawa     
I'm just wondering if I have only 2 Ichorid in my graveyard, and no other creatures in it. Can I remove one of the Ichorid to bring the other back???


Avatar of Might
Member
posted March 12, 2002 11:13 PM     Click Here to See the Profile for Avatar of Might   Click Here to Email Avatar of Might     
Narusegawa: Yes, you can remove one Ichorid to return the other back to play.

(Note that you cannot, however, remove an Ichorid in your graveyard from the game to bring that same Ichorid back into play)

__________________
-We had creative differences: i was creative and he was different
-When i say "Jump!", you say "How High?"

-If you believe everything you read, better not read.
dna@sfsu.edu



[Edited 1 times, lastly by Avatar of Might on March 12, 2002]


gzeiger
Member
posted March 14, 2002 02:32 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Up... the rules spam is beginning farther up the board


cradleguard
Member
posted March 14, 2002 04:30 PM     Click Here to See the Profile for cradleguard   Click Here to Email cradleguard     
Ok, here's one:

I have a Whispers of the Muse in my graveyard. I cast a Yawgmoth's Will and then cast ther Whispers with Buyback. Does the whispers go back to my hand, or is it removed from the game?

__________________
cradleguard
Former MOTL Moderator
dfsutton@yahoo.uga.edu
[big]"<Rndm-MisR> I had to get a Hive of wasps out of my computer the other day...."[/big]



gzeiger
Member
posted March 14, 2002 05:20 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
It goes to your hand. Will doesn't remove any card you play, only cards that go to your graveyard. Buyback is a self-replacement effect which is applied before anything external - Whispers is never going to your graveyard, it's going to your hand as it resolves.


Titan33
Member
posted March 14, 2002 08:20 PM     Click Here to See the Profile for Titan33   Click Here to Email Titan33     
i would like to know how at least 5 of you guys would rule on this article below.

quote:
Originally posted by -Vhati-il-dal-:
The following sitation happened at a local tourny:
Player A has an Anurid Scavenger, and forgets to restock cards during his upkeep, and has now drawn a card.
Player B says that the Scavenger dies because Player A forgot about the upkeep cost.
I ruled as follows: Unlike popular belief, the Scavenger does not die "by default" because the upkeep cost wasn't payed. In order for the player's upkeep to end, either condition on the card must be satisfied. Since the conditions were NOT satisfied, I ruled that the play must SELECT one to happen during his upkeep, the sacrifice does not take place by default. I warned Player A about looking at the top card of his library.

I am not a judge, but I was judging the local tourny. Very few people argreed with the ruling, most thought that the Scavenger should have been sacrificed.

Is this the correct ruling?




This topic is 20 pages long: 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20 

All times are PDT (US)

This is an ARCHIVED topic. You may not reply to it!
Hop to:

Contact Us | MOTL Home Page

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e