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Author Topic:   Need a Ruling?.. Come on in!.. #9-Questions go here
tragicmagic
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posted April 07, 2002 02:14 PM     Click Here to See the Profile for tragicmagic   Click Here to Email tragicmagic     
Hi,
I have another question.

Can someone elaborate on what's Type 2, Type 1, Extended, etc? Which format is like mixing from old cards to new cards? Thanks.

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HanSolo6385
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posted April 07, 2002 02:48 PM     Click Here to See the Profile for HanSolo6385     
quote:
Originally posted by tragicmagic:
Hi,
I have another question.

Can someone elaborate on what's Type 2, Type 1, Extended, etc? Which format is like mixing from old cards to new cards? Thanks.


Type 1: Legalized sets for T1 and a banned/restricted list can be found here! Type 1 uses all sets from Alpha-Torment (except the 'fake' sets).

Type 1.5: Same as T1 except the restricted cards from T1 are banned in T1.5 and there is no restricted list for T1.5. All sets legal in T1 are legal in T1.5.

Type 1.x: Here is a list of the legal sets for Extended. Also, Dual Lands from Alpha-Revised were legalized in 1.x so you can play with the Dual Lands even though they are not from a tourney legal set.

Type 2 (Standard): There is no banned/restricted list for the current Type 2 environment. You can only use cards from Invasion, Planeshift, Apocalypse, Oddysey, Torment, and the upcoming set, Judgement.

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mingawanga
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posted April 07, 2002 04:26 PM     Click Here to See the Profile for mingawanga   Click Here to Email mingawanga     
let's say my opponent attaks with his arrogant wurm. I have a dominating licid on his mongrel and I block. But right after block declaration I remove the licid from the mongrel. Does the damage deal?

also how come a creature can block and sac itself at the same time and still deal combaat damage?

if I cast a gilded drake can I tap it right away under my control with like an icy manipulator?

can dominating licid be disenchanted if you have one mana free while it is an enchantment?

[Edited 2 times, lastly by mingawanga on April 07, 2002]


da-odd-templar
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posted April 07, 2002 06:25 PM     Click Here to See the Profile for da-odd-templar   Click Here to Email da-odd-templar     
quote:
Originally posted by mingawanga:
let's say my opponent attaks with his arrogant wurm. I have a dominating licid on his mongrel and I block. But right after block declaration I remove the licid from the mongrel. Does the damage deal?

If you block with the dominated mongrel, and put damage on the stack, you may then hop off the mongrel. End result - the mongrel takes 2 and you take 2 trample damage. (note that you may pump the mongrel twice to kill the wurm before damage goes on stack. Also note that after he gets control of it after damage goes on the stack and you hop the licid off, he can pump the mongrel once, let damage resolve, and his mongrel will live because he is now a 3/3 but takes only 2 damage.)

quote:

also how come a creature can block and sac itself at the same time and still deal combaat damage?

Combat damage goes on the stack like regular spells and effects. You can block, put combat damage on the stack, and then you may sacrifice your blocker for some effect. Because the damage is already on the stack, removing the offending creature will not affect it.


quote:
if I cast a gilded drake can I tap it right away under my control with like an icy manipulator?

You can play the drake, put it's "creature switch" ability on the stack, then tap the drake. The tap resolves, then the "switch creature" effect resolves. However, why this is useful is questionable...

quote:
can dominating licid be disenchanted if you have one mana free while it is an enchantment?

The disenchant can be cast targeting the licid, and then the licid's controller may pay U to make it a creature. The licid hops off, stops becoming an enchantment and becomes a creature, and when the disenchant tries to resolve, it is countered on resolution.

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elambert24
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posted April 08, 2002 08:44 AM     Click Here to See the Profile for elambert24   Click Here to Email elambert24     
quote:
Originally posted by Blastoderm55:
I've got a question regarding Torment's Reborn Hero. Here's the situation.

My opponent has threshold but no other creatures. On my turn, I cast Chainer's Edict, targeting him. He chooses to sacrifice the Reborn Hero. When he goes to the graveyard, his ability to return to play triggers and my opponent pays two white to activate it. Do I ever get priority to play a spell such as Cremate in an attempt to remove the Reborn Hero from the game, and if so, does the Reborn Hero still come back to play after being removed from the game. Any insight will be helpful
Thanx
-blasto

also, if I do get priority to cast a Cremate, can my opponent add WW to activate the ability again, placing the effect on the stack after my Cremate?


While I am not 100%, I am extremely sure that the situation that you mention is legal and possible. That is you do get priority (since it is a TRIGGERED EFFECT) and the Hero would be a legal target. Assuming Cremate resolves, he would be removed from the game and thus would NOT come back.

Furthermore, unless I am mistaken, he would not have to pay the WW until the effect is resolving, so it is not possible to pay the WW for the activation until you have received and passed priority, and in this case Cremate resolves. Paying the WW does not 'trigger' the effect, thus only one copy goes on the stack and paying multilples of WW can and will not put other copies of the triggered effects on the stack.

HTH

Any judges feel free to correct me if I am wrong, but I am fairly certain on this.

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Darizra
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posted April 08, 2002 11:14 AM     Click Here to See the Profile for Darizra   Click Here to Email Darizra     
I play absorb, opponent counters it, i play overmaster. my friend says the overmaster doesnt do anything, but if i play it last it goes on the stack last and resolves first....therefore the absorb can't be countered, right?


Tha Gunslinga
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posted April 08, 2002 11:32 AM     Click Here to See the Profile for Tha Gunslinga   Click Here to Email Tha Gunslinga     
quote:
Originally posted by Darizra:
I play absorb, opponent counters it, i play overmaster. my friend says the overmaster doesnt do anything, but if i play it last it goes on the stack last and resolves first....therefore the absorb can't be countered, right?

Read the freaking card!
Overmaster{R}Sorcery
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.

You've already played the Absorb, so the overmaster can't affect it. The correct sequence would be to play the Overmaster, THEN play the Absorb. Playing a spell involves putting it on the stack and paying its mana cost. You've already played the Absorb.

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elambert24
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posted April 08, 2002 01:13 PM     Click Here to See the Profile for elambert24   Click Here to Email elambert24     
quote:
Originally posted by Darizra:
I play absorb, opponent counters it, i play overmaster. my friend says the overmaster doesnt do anything, but if i play it last it goes on the stack last and resolves first....therefore the absorb can't be countered, right?


Furthemore, it's a SORCERY. You can't play it in response to an opponents instant i.e. Counterspell.

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trax72
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posted April 09, 2002 06:57 AM     Click Here to See the Profile for trax72     
As far as I can tell a few questions went unanswered, and adding some comments to a question that was answered...

daddyj: -Vhati-il-dal-, I think that you'd have to ask him what color he made it, it's not an optional effect. However, if he only had one card in hand and used it to activate the Mongrel ability you could simply cast Hibernation before that resolves.

WizardofBlizzards: No, a Chimeric Idol won't untap if the opponent used Tangle when it attacked. Eventhough it's no longer a creature at untap it's still affected by the Tangle.

maro: Mutilate only affects creatures that are in play at the time it resolves, and the effect is locked in (they don't get an extra -1/-1 if you play a swamp afterwards). So the Bobcat token will live since it came in play after Mutilate resolved, and so will the Beast token.

[Edited 2 times, lastly by trax72 on April 09, 2002]


AEther Storm
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posted April 09, 2002 07:15 AM     Click Here to See the Profile for AEther Storm   Click Here to Email AEther Storm     
hey, I have this question about these 2 cards:

Price of Glory:
Whenever a player taps a land for mana during another player's turn, destroy that land.

Mana Short:
Tap all lands target player controls and empty his or her mana pool

Does this mean that the Mana Short makes the opponent tap his lands for mana? It says empty his mana pool, so I guess that's right, but I'm not really sure...

plz help me out, thanks!

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[Edited 1 times, lastly by AEther Storm on April 09, 2002]


elambert24
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posted April 09, 2002 08:22 AM     Click Here to See the Profile for elambert24   Click Here to Email elambert24     
quote:
Originally posted by AEther Storm:
hey, I have this question about these 2 cards:

Price of Glory:
Whenever a player taps a land for mana during another player's turn, destroy that land.

Mana Short:
Tap all lands target player controls and empty his or her mana pool

Does this mean that the Mana Short makes the opponent tap his lands for mana? It says empty his mana pool, so I guess that's right, but I'm not really sure...

plz help me out, thanks!


No it does not tap the lands for mana. The empty pool clause could be used when your opponent floats mana i.e. Balancing Act floating 3 Green, in response you can Mana Short him or Upheaval floating Black, Blue and colorless or Green and colorless.

While in each instance the tapping of lands part of the Short will have no real effect, the draining of the pool is crucial.

HTH

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daddyj
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posted April 09, 2002 12:37 PM     Click Here to See the Profile for daddyj   Click Here to Email daddyj     
quote:
Originally posted by AEther Storm:
hey, I have this question about these 2 cards:

Price of Glory:
Whenever a player taps a land for mana during another player's turn, destroy that land.

Mana Short:
Tap all lands target player controls and empty his or her mana pool

Does this mean that the Mana Short makes the opponent tap his lands for mana? It says empty his mana pool, so I guess that's right, but I'm not really sure...

plz help me out, thanks!



As explained above, it doesn't tap the lands for mana. If you're looking for a combo, then the card you're looking for is Drain Power which is:
UU
Sorcery
Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours.

BTW, anybody else have an opinion on my Wild Mongrel question?

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TheHamburgler
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posted April 09, 2002 02:05 PM     Click Here to See the Profile for TheHamburgler     
quote:
Originally posted by daddyj:
BTW, anybody else have an opinion on my Wild Mongrel question?

If the opponent doesn't announce a new color, it is assumed that he didn't change it.

He can of course, change the color by discarding another card from his hand in response to hibernation

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elambert24
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posted April 09, 2002 03:01 PM     Click Here to See the Profile for elambert24   Click Here to Email elambert24     
[/b][/QUOTE]

BTW, anybody else have an opinion on my Wild Mongrel question?

[/B][/QUOTE]

I will quote my proposed situation and the opinions of two seperate Level 2 judges on this situation, take from it what you wish..

Here is what I wrote:

quote:
For example, my opponent swings with a mongrel, and I block with my
Patrol Hound and I have a Divine Sacrament in play. He activates the Mongrel, but fails to name a color. I do not activate the Hound and we move to stack damage. After it's stacked he realizes, he should have made the Mongrel white so he wouldn't lose him or at least have to pitch another card to save him. Can he go back to the activated ability of the Mongrel, since it doesn't say 'you MAY make him the color of your choice' rather 'becomes the color of your choice'

My inclination is that he could, and receive and unsportsmanlike conduct warning or something of that nature, for failing to resolve mandatory abilities, but official word would be nice.


One said:

quote:

He has to name a color when the Mongrel's effect resolves. Period. This is
not an "if you want to" choice. If he doesn't name a color, you should ask
him to do so. If he doesn't, then the kind of situation you're describing occurs, you both would probably get a warning for sloppy play. Simply, it's both players' responsibility to keep track of where they are in the game state and that all game rules are observed. This means that if you intentionally let your opponent break a rule, you're just as guilty as they
are.

The other said:

quote:
Both players are responsible for the rules so at REL 3 which is regionals you
would both probably get misrepresentation warnings and the mongrel would stay
green, some judges might back it up to the declare blockers step and have him
name the color since it's only one step but some will not. you should ask the
head judge at whatever regional you go to how they would rule it because it
is kind of a judgement call and they may do it differently than I would.

The effect is mandatory, and is not assumed to be anything if not named, from what I gather. I suppose the penalty and harshness of ruling would depend on what level you are playing at and the discretion of the Head Judge there.

HTH

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[Edited 1 times, lastly by elambert24 on April 09, 2002]


Bagbokk
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posted April 10, 2002 04:30 PM     Click Here to See the Profile for Bagbokk   Click Here to Email Bagbokk     
Hmm... just two easy (I think) questions... rusty on mtg since I only play once every two weeks and I'm still getting used to the rules again...

1 - Creatures can't tap when they come into play right? (I'm sure I can find this somewhere else but since i have another question...) ie. tapping Mother of Runes first turn to give it Protection from X.

2 - If I have a Mother of Runes and my opponent attacks with, say, a Jackal Pup, can I block with the MoR and tap it to give Pro Red, kill the Pup and have my mom live?

Thanks.


gzeiger
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posted April 10, 2002 04:56 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Yes on both points, but I have to clarify the first.

A creature may not attack or use abilities which require it to tap unless it has been under your control continuously since your last untap step. However, it can be tapped by other abilities, including for activations costs. For example, Opposition says "Tap an untapped creature you control: Tap target artifact, creature or land." You may tap a newly played creature to power Opposition, but not to activate one of the creature's own abilities that requires it to tap.

A tapped creature still deals combat damage, so Mother of Runes can indeed block and kill a Jackal Pup while living herself. Note that the best play here is to make sure combat damage has been assigned before playing her ability, because it is possible to kill her with a red spell like Shock in response to her ability, before she actually has protection. If combat damage has already been assigned, then she will still kill the blocked creature.

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gzeiger
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posted April 10, 2002 04:59 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Let me re-clarify that, because I said something wrong. You can't play an ability that uses the tap symbol. Some creatures, like Cephalid Retainer, have the same wording in their costs as Opposition. Cephalid Retainer may be tapped for its own ability the same turn it comes into play.


Bagbokk
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posted April 10, 2002 05:03 PM     Click Here to See the Profile for Bagbokk   Click Here to Email Bagbokk     
quote:
Originally posted by gzeiger:
A tapped creature still deals combat damage, so Mother of Runes can indeed block and kill a Jackal Pup while living herself. Note that the best play here is to make sure combat damage has been assigned before playing her ability, because it is possible to kill her with a red spell like Shock in response to her ability, before she actually has protection. If combat damage has already been assigned, then she will still kill the blocked creature.


Thanks. On this one though, does it work somewhat like this:

Person declares attack, attacks with Pup
I declare blocker (Mother of Runes)
(no fast effects yet)
Combat damage assigned
Tap Mother of Runes to get pro Red
IF in response he casts Shock, the Mother will die but so will the Pup
?

Usually I'll just say "block pup with mother, and i'll tap to give her protection from red"... do I have to clarify that i'm giving her protection after combat damage has been assigned? Thanks again in advance..


gzeiger
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posted April 10, 2002 06:06 PM     Click Here to See the Profile for gzeiger   Click Here to Email gzeiger     
Yes, you really should clarify. There are three possible scenarios.

Pup attacks, Mother blocks. Mother taps to give herself Pro: Red. Opponent responds with Shock. Shock resolves, killing Mother. Pup lives.

Pup attacks, Mother blocks. Damage is assigned - 1 damage to Pup, and two (red) damage to Mother. Mother taps to give herself Pro: Red. Opponent plays Shock in response, killing Mother. Combat damage resolves, killing Jackal Pup and not hitting the now dead Mother.

(Opponent attempting to be funny but making a bad play). Pup attacks, Mother blocks. Opponent plays Shock on the Mother. Mother taps in response to give herself protection, countering Shock AND killing Jackall Pup.

Conclusion: definitely make sure damage has been assigned before tapping. It does make a difference.

trax72
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posted April 11, 2002 03:06 AM     Click Here to See the Profile for trax72     
quote:
Originally posted by gzeiger:
Let me re-clarify that, because I said something wrong. You can't play an ability that uses the tap symbol. Some creatures, like Cephalid Retainer, have the same wording in their costs as Opposition. Cephalid Retainer may be tapped for its own ability the same turn it comes into play.

I think you mean Aboshan, Cephalid Emperor?

elambert24
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posted April 11, 2002 05:01 AM     Click Here to See the Profile for elambert24   Click Here to Email elambert24     
quote:
Originally posted by gzeiger:
Let me re-clarify that, because I said something wrong. You can't play an ability that uses the tap symbol. Some creatures, like Cephalid Retainer, have the same wording in their costs as Opposition. Cephalid Retainer may be tapped for its own ability the same turn it comes into play.

Yes, trax72, he meant Aboshan, Cephalid Emperor. There are a bunch of others i.e. Master Apothecary, Seton Krosan Protector, Cabal Patriarch, Wild Mongrel, Patrol Hound, etc

The point he was making, to hopefully clarify a little more is, a creature's ability cannot be played IF it is setup as follows:

M, tap:ability

Where M is mana cost, note that this could very well be 0

tap is the tap symbol

ability is whatever the effect is

HOWEVER a creatures ability can be played if it is setup as follows:

activation:ability

where activation could be anything from Discard a card, Pay 3 Life, Tap an untapped [creature type], etc

The key difference is having the tap symbol in it's activation cost

HTH

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boardin4life125
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posted April 11, 2002 09:30 AM     Click Here to See the Profile for boardin4life125   Click Here to Email boardin4life125     
Standstill question.

I have standstill in play my opponent plays basking rootwalla I play counterspell trageting rootwalla, who gets to draw the cards?

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posted April 11, 2002 10:00 AM     Click Here to See the Profile for Avatar of Might   Click Here to Email Avatar of Might     
boardin4life125: It depends on the timing. Correct timing will allow you to both counter the rootwalla and draw the cards:

Your opponent plays a spell. Standstill's ability is triggered. You let it resolve, draw the cards, and then you play your counterspell.

On the other hand- Since until standstill is resolved it's ability will trigger each time a spell is played- If you immediately play the counterspell in response while standstill is still in play- you would trigger it's ability and your opponent would draw the cards.

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KIP_NZ
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posted April 11, 2002 04:51 PM     Click Here to See the Profile for KIP_NZ   Click Here to Email KIP_NZ     
quote:
Originally posted by Tha Gunslinga:
Read the freaking card!



It is not very polite to abuse someone for asking a simple question.

Remember: The only Stupid Question is the unasked Question

As a side note, it is very easy to miss read a card, and alot of players do not know the difference between play and resolve.

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trax72
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posted April 12, 2002 04:42 AM     Click Here to See the Profile for trax72     
If you read the card text on Radiate you can see that you won't be able to Radiate another Radiate since that doesn't target a single player or permanent.


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